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Deleted this since it's kinda unnecessary + they only have 2k subs
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-->'''[=ARavingLoon=]''': This one has a Venn Diagram!
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The game was originally designed for the UsefulNotes/OculusRift, but also supports monitors. It was released on UsefulNotes/{{Steam}} on October 8th 2015 and on UsefulNotes/NintendoSwitch on August 16, 2018.
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The game was originally designed for the UsefulNotes/OculusRift, Platform/OculusRift, but also supports monitors. It was released on UsefulNotes/{{Steam}} Platform/{{Steam}} on October 8th 2015 8th, 2015, and on UsefulNotes/NintendoSwitch Platform/NintendoSwitch on August 16, 2018.
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* BossBattle: Certain modded modules are classified as "boss modules" and require extensive information from across the entire defusing process, often only becoming solved once you're done with most if not all of the other modules. Notable bosses include [[https://ktane.timwi.de/HTML/Forget%20Me%20Not.html Forget Me Not]] (requires you to record a digit every time you solve another module, then once they're done, enter a code generated based on all those previous digits) and [[https://ktane.timwi.de/HTML/Souvenir.html Souvenir]] (which quizzes you on the previous modules you solved - hope your expert was taking notes!).
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* GuideDangIt: By design. There's no way to disarm the bomb without the information in the manual, so you better be able to communicate with your bomb defusal experts!
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* GuideDangIt: By design. There's no way to disarm the bomb without the information in the manual, so you better be able to communicate with your bomb defusal experts!experts! (Unless you have a godlike memory and memorize the manual yourself.)
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--> '''LetsPlay/JackSepticEye:''' We're so dead. We don't have time. Tell my mom I love her! Two strikes! If I die, tell my brother not to touch my Playstation! GOODBYE CRUEL WORLD!
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--> '''LetsPlay/JackSepticEye:''' '''WebVideo/JackSepticEye:''' We're so dead. We don't have time. Tell my mom I love her! Two strikes! If I die, tell my brother not to touch my Playstation! GOODBYE CRUEL WORLD!
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* WhosOnFirst: Invoked with the appropriately named "Who's On First" module. Two columns of three buttons each, with a word printed on each of them. A screen on the module displays a word that you have to relate to a button, then cross-reference the word with the manual to find the first button you need to press. The twist is that ''every word'' is either a homophone of another word, or something that can be used to confirm, deny or show confusion.
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* WhosOnFirst: Invoked with the appropriately named "Who's On First" module. Two columns of three buttons each, with a word printed on each of them. A screen on the module displays a word that you have to relate to a button, then cross-reference the word with the manual to find the first button you need to press. The twist is that ''every word'' '''every word''' is either a homophone of another word, or something that can be used to confirm, deny or show confusion.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/keep_talking_and_nobody_explodes.jpg]]org/pmwiki/pub/images/herojpeg.jpg]]
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[[quoteright:350:https://static.tvtropes.
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