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The original version of the game was released in November 2003 on the UsefulNotes/PlayStation2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (UsefulNotes/XBox on Volume 2, [[UsefulNotes/NintendoGameCube GameCube]] on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
to:
The original version of the game was released in November 2003 on the UsefulNotes/PlayStation2, Platform/PlayStation2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (UsefulNotes/XBox (Platform/XBox on Volume 2, [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
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Konami would reboot the series, sans Harmonix, in 2009 with a new release for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, and UsefulNotes/{{Wii}} simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
to:
Konami would reboot the series, sans Harmonix, in 2009 with a new release for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, Platform/XBox360, Platform/PlayStation3, and UsefulNotes/{{Wii}} Platform/{{Wii}} simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
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* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the UsefulNotes/PlayStation2; however these are ''literally'' just a karaoke box in a box ... err, DVD case ([[DontExplainTheJoke a karaoke box is a facility where groups can rent private rooms with karaoke systems in them]]), with straight karaoke rather than having any sort of gameplay like the Harmonix games.
to:
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the UsefulNotes/PlayStation2; Platform/PlayStation2; however these are ''literally'' just a karaoke box in a box ... err, DVD case ([[DontExplainTheJoke a karaoke box is a facility where groups can rent private rooms with karaoke systems in them]]), with straight karaoke rather than having any sort of gameplay like the Harmonix games.
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[[quoteright:711:https://static.tvtropes.org/pmwiki/pub/images/img_8277.jpeg]]
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* DuelingGames: Mainly with ''SingStar''
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* DuelingGames: Mainly with ''SingStar''''[=SingStar=]''.
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* ShoutOut: Harmonix based several backgrounds on spots in their hometown of Boston. In particular, the subway level, where your singer appears to be busking as trains goes by, is the red line side of Park Street Station, down to using the same signage.
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution, integrating the ''Guitar Hero'' scoring system and Star Power (re-named "Overdrive") into it. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution, integrating the ''Guitar Hero'' scoring system and Star Power (re-named "Overdrive") into it. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
to:
* ShoutOut: Harmonix based several backgrounds on spots in their hometown of Boston. In particular, the subway level, where your singer appears to be busking as trains goes by, is the red line side of Park Street Station, down to using the same signage.
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution, integrating the ''Guitar Hero'' scoring system and Star Power (re-named "Overdrive") into it. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').signage.
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution, integrating the ''Guitar Hero'' scoring system and Star Power (re-named "Overdrive") into it. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
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A RhythmGame co-developed by Konami, Blitz Games, and Harmonix, where players must sing along to popular songs while being judged on if they're singing on the right pitch or not, as indicated by a piano roll and pitch bars accompanying the scrolling lyrics.
to:
A RhythmGame co-developed by Konami, Blitz Games, Creator/{{Konami}}, Creator/BlitzGames, and Harmonix, Creator/{{Harmonix}}, where players must sing along to popular songs while being judged on if they're singing on the right pitch or not, as indicated by a piano roll and pitch bars accompanying the scrolling lyrics.
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* ProductPlacement: The opening themes from ''VideoGame/MetalGearSolid3SnakeEater'' and ''SilentHill4'' are playable tracks on Volume 3.
to:
* ProductPlacement: The opening themes from ''VideoGame/MetalGearSolid3SnakeEater'' and ''SilentHill4'' ''VideoGame/SilentHill4'' are playable tracks on Volume 3.
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* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
to:
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution.Revolution, integrating the ''Guitar Hero'' scoring system and Star Power (re-named "Overdrive") into it. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
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The popularity of the series would begin to tamper off once Harmonix released ''VideoGame/GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' franchise.
to:
The popularity of the series would begin to tamper off once Harmonix released ''VideoGame/GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' ''VideoGame/RockBand'' franchise.
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* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in ''VideoGame/GuitarHero'', which was first made in this series.
** As does the Crowd Meter in ''VideoGame/GuitarHero'', which was first made in this series.
to:
* SpiritualSuccessor: Vocals in ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in ''VideoGame/GuitarHero'', which was first made in this series.Revolution. Later versions went further by adding three-part harmonies (''The Beatles: Rock Band'' and ''Rock Band 3'') and improvisation features (''Rock Band 4'').
** As does the Crowd Meter in ''VideoGame/GuitarHero'', which was first made in this series.
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* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the UsefulNotes/PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people can rent out for private parties]]) and has no game component surrounding it like the U.S. version.
to:
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the UsefulNotes/PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a box ... err, DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people is a facility where groups can rent out for private parties]]) and has no game component surrounding it rooms with karaoke systems in them]]), with straight karaoke rather than having any sort of gameplay like the U.S. version.Harmonix games.
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* ''{{CMT}} Presents: Karaoke Revolution Country''
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* ''{{CMT}} ''Creator/{{CMT}} Presents: Karaoke Revolution Country''
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The original version of the game was released in November 2003 on the PlayStation 2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox on Volume 2, [=GameCube=] on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
to:
The original version of the game was released in November 2003 on the PlayStation 2, UsefulNotes/PlayStation2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox (UsefulNotes/XBox on Volume 2, [=GameCube=] [[UsefulNotes/NintendoGameCube GameCube]] on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
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Konami would reboot the series, sans Harmonix, in 2009 with a new release for the Xbox 360, PS3, and Wii simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
to:
Konami would reboot the series, sans Harmonix, in 2009 with a new release for the Xbox 360, PS3, UsefulNotes/XBox360, UsefulNotes/PlayStation3, and Wii UsefulNotes/{{Wii}} simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
Changed line(s) 26 (click to see context) from:
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people can rent out for private parties]]) and has no game component surrounding it like the U.S. version.
to:
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the PlayStation2; UsefulNotes/PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people can rent out for private parties]]) and has no game component surrounding it like the U.S. version.
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The popularity of the series would begin to tamper off once Harmonix released ''GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' franchise.
to:
The popularity of the series would begin to tamper off once Harmonix released ''GuitarHero'', ''VideoGame/GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' franchise.
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* SpiritualSuccessor: Vocals in ''RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in ''GuitarHero'', which was first made in this series.
** As does the Crowd Meter in ''GuitarHero'', which was first made in this series.
to:
* SpiritualSuccessor: Vocals in ''RockBand'' ''VideoGame/RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in''GuitarHero'', ''VideoGame/GuitarHero'', which was first made in this series.
** As does the Crowd Meter in
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* LicensedGame: There have been ''Series/AmericanIdol'' and ''Series/{{Glee}}'' versions already. Both are music-oriented series broadcast by Fox, and both make perfect sense for this kind of game.
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* LicensedGame: There have been were ''Series/AmericanIdol'' and ''Series/{{Glee}}'' versions already. versions. Both are music-oriented series broadcast by Fox, Creator/{{Fox}}, and both make perfect sense for this kind of game.
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The original version of the game was released in November 2003 on the PlayStation 2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox on Volume 2, GameCube on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
to:
The original version of the game was released in November 2003 on the PlayStation 2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox on Volume 2, GameCube [=GameCube=] on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
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* ProductPlacement: The opening themes from ''MetalGearSolid3'' and ''SilentHill4'' are playable tracks on Volume 3.
to:
* ProductPlacement: The opening themes from ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' and ''SilentHill4'' are playable tracks on Volume 3.
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* ''Karaoke Revolution {{Glee}}''
to:
* ''Karaoke Revolution {{Glee}}''
Series/{{Glee}}''
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Added DiffLines:
A RhythmGame co-developed by Konami, Blitz Games, and Harmonix, where players must sing along to popular songs while being judged on if they're singing on the right pitch or not, as indicated by a piano roll and pitch bars accompanying the scrolling lyrics.
The original version of the game was released in November 2003 on the PlayStation 2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox on Volume 2, GameCube on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
The popularity of the series would begin to tamper off once Harmonix released ''GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' franchise.
Konami would reboot the series, sans Harmonix, in 2009 with a new release for the Xbox 360, PS3, and Wii simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
[[AC:Games in this series include:]]
* ''Karaoke Revolution''
* ''Karaoke Revolution Volume 2''
* ''Karaoke Revolution Volume 3''
* ''Karaoke Revolution Party''
* ''{{CMT}} Presents: Karaoke Revolution Country''
* ''Karaoke Revolution Presents: Series/AmericanIdol''
* ''Karaoke Revolution Presents: Series/AmericanIdol Encore''
* ''Karaoke Revolution'' (2009)
* ''Karaoke Revolution {{Glee}}''
----
!!This series provides examples of:
* AndYourRewardIsClothes: Well, you gotta earn ''something'' to put on your virtual you.
* CoverVersion: Then again, [[TruthInTelevision most real Karaoke]] (and ''American Idol'' too, with a live band) is done to covers. The 2009 release would only use master tracks to be more in line with its competitors.
* DownloadableContent: The [=Xbox/Xbox 360/PlayStation 3=] versions would receive this.
* DuelingGames: Mainly with ''SingStar''
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people can rent out for private parties]]) and has no game component surrounding it like the U.S. version.
* LicensedGame: There have been ''Series/AmericanIdol'' and ''Series/{{Glee}}'' versions already. Both are music-oriented series broadcast by Fox, and both make perfect sense for this kind of game.
* ProductPlacement: The opening themes from ''MetalGearSolid3'' and ''SilentHill4'' are playable tracks on Volume 3.
* RecurringExtra: As typical, music by Freezepop (a band with a few Harmonix staff members) ended up in Volume 1, specifically "Science Genius Girl"
* ShoutOut: Harmonix based several backgrounds on spots in their hometown of Boston. In particular, the subway level, where your singer appears to be busking as trains goes by, is the red line side of Park Street Station, down to using the same signage.
* SpiritualSuccessor: Vocals in ''RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in ''GuitarHero'', which was first made in this series.
The original version of the game was released in November 2003 on the PlayStation 2, followed by several [[MissionPackSequel Mission Pack Sequels]] ("volumes") that added features such as ports to other consoles (Xbox on Volume 2, GameCube on Party), duets (Volume 3), and dance pad support (Party). There were even a few ''Series/AmericanIdol'' [[HomeGame home game]] editions.
The popularity of the series would begin to tamper off once Harmonix released ''GuitarHero'', it too morphed into a phenomenon, but this time it was one much greater than what ''Karaoke Revolution'' achieved. Going up against Activision's acquisition of the franchise, Harmonix would throw together what it developed for both ''Guitar Hero'' and ''Karaoke Revolution'' (along with one more instrument inherited from another Konami franchise) to create the ''RockBand'' franchise.
Konami would reboot the series, sans Harmonix, in 2009 with a new release for the Xbox 360, PS3, and Wii simply titled "Karaoke Revolution", now featuring only master tracks, better multiplayer, and other new features. However, they didn't take the logical route of adding guitar and drum support to the game either, since they wanted to protect ''VideoGame/RockRevolution'' from having to compete with it.
[[AC:Games in this series include:]]
* ''Karaoke Revolution''
* ''Karaoke Revolution Volume 2''
* ''Karaoke Revolution Volume 3''
* ''Karaoke Revolution Party''
* ''{{CMT}} Presents: Karaoke Revolution Country''
* ''Karaoke Revolution Presents: Series/AmericanIdol''
* ''Karaoke Revolution Presents: Series/AmericanIdol Encore''
* ''Karaoke Revolution'' (2009)
* ''Karaoke Revolution {{Glee}}''
----
!!This series provides examples of:
* AndYourRewardIsClothes: Well, you gotta earn ''something'' to put on your virtual you.
* CoverVersion: Then again, [[TruthInTelevision most real Karaoke]] (and ''American Idol'' too, with a live band) is done to covers. The 2009 release would only use master tracks to be more in line with its competitors.
* DownloadableContent: The [=Xbox/Xbox 360/PlayStation 3=] versions would receive this.
* DuelingGames: Mainly with ''SingStar''
* InNameOnly: "Karaoke Revolution" games were also released in Japan by Konami on the PlayStation2; however these are ''literally'' just a karaoke box in a box...or well, a DVD case ([[DontExplainTheJoke a karaoke box refers to karaoke bars in Japan with rooms that people can rent out for private parties]]) and has no game component surrounding it like the U.S. version.
* LicensedGame: There have been ''Series/AmericanIdol'' and ''Series/{{Glee}}'' versions already. Both are music-oriented series broadcast by Fox, and both make perfect sense for this kind of game.
* ProductPlacement: The opening themes from ''MetalGearSolid3'' and ''SilentHill4'' are playable tracks on Volume 3.
* RecurringExtra: As typical, music by Freezepop (a band with a few Harmonix staff members) ended up in Volume 1, specifically "Science Genius Girl"
* ShoutOut: Harmonix based several backgrounds on spots in their hometown of Boston. In particular, the subway level, where your singer appears to be busking as trains goes by, is the red line side of Park Street Station, down to using the same signage.
* SpiritualSuccessor: Vocals in ''RockBand'' borrow heavily from the mechanics of Karaoke Revolution.
** As does the Crowd Meter in ''GuitarHero'', which was first made in this series.