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* ThreateningShark: The first game has sharks that jump out of bodies of water in a predictable pattern, and also sharks that walk on land [[ItMakesJustAsMuchSenseInContext and wear lifesavers]].

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* ThreateningShark: The first game has sharks that jump out of bodies of water in a predictable pattern, and also sharks that walk on land standing straight on their tails [[ItMakesJustAsMuchSenseInContext and wear lifesavers]].lifesavers]].
* TooAwesomeToUse: The super-gloves from the first game. They are homing projectiles that not only allow you to take out any regular enemy from safe distance, but also prevents them from respawning. Unfortunately, they are also the rarest pickups in entire game and you may only collect around ten of them at most.
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* RockBeatsLaser: In the second game, a boomerang-throwing kangaroo repeatedly beats gun-toting humans.
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* MoneyForNothing: Averted in the first game, where you get an extra life for every fifty coins you collect (''not'' one hundred, contrary to what the manual claims). Played straight in the second one, where literally the only purpose of gathering ducats is to obtain enough of them to pay off [[CashGate the Bossman]], so he would let you into Hunter's hideout. Once you've done that, collecting more money becomes totally superfluous, even though there is still a lot of them to pick in following levels. Downplayed in that you are able to pay the bribe only before final levels and prior to that, gathering ducats is pretty much recommended if you want to finish the game (you are awarded one thousand of them at two points during the game, but you have to obtain the remaining one thousand by picking those that are scattered across the levels).

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* GiantSpaceFleaFromNowhere: While all bosses in ''Round 2'' are introduced to you or at least foreshadowed one way or another before you fight them, the captain of the pirates is not (unless you count his presence on the game's cover art). He just appears out of nowhere once you find the hidden treasure on a tropical island. Apparently, you just can't have such treasure without some pirates eager to take it as well.



* SchizoTech: Not that games of this series ever cared much about having a coherent setting, but ''Round 2'' truly takes the cake. It has 16th century galleon-esque sailing ships, 19th century steam trains, 20th century firearms, snowcats and motorboats, totally futuristic force fields and blasters, et cetera, et cetera.



* SpaceZone: One of the worlds Kao winds up at in the first game. Other than being set on Mars and on a space station, it controls no differently than the rest of the game.

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* SpaceZone: One of the worlds Kao winds up at in the first game. Other than being set on Mars and on a space station, station (and our titular hero getting a neat breathing apparatus), it controls no differently than the rest of the game.



* SquashedFlat: In the first game's Dreamcast version, Kao gets flattened if he falls from a high enough spot.
* SuddenlyVoiced: Nobody talked in the first game, which was changed in the later games.

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* SquashedFlat: In the first game's Dreamcast version, game, Kao gets flattened if he falls from a high enough spot.
spot. It doesn't cause any damage, though.
* SuddenlyVoiced: Nobody talked in the first game, which was installment (unless you count Kao's "hai-yah!" when performing a TailSlap or his [[TheUnintelligible brief, unintelligible speech]] to other kangaroos after defeating Hunter). That changed in the later games.
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* VideoGameLives: Only in the first game.

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* VideoGameLives: Only in the The first game.game has limited lives. Most of the series would ditch this until the 2022 game brought it back.
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* ''Kao the Kangaroo'' (2000; [[UsefulNotes/SegaDreamcast Dreamcast]], {{PC}}, [[UsefulNotes/GameBoyAdvance Game Boy Advance]])
* ''Kao the Kangaroo: Round 2'' (2003; UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/PS2, {{PC}})

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* ''Kao the Kangaroo'' (2000; [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]], {{PC}}, [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance Game Boy Advance]])
* ''Kao the Kangaroo: Round 2'' (2003; UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube Platform/{{Xbox}}, [[Platform/NintendoGameCube GameCube]], UsefulNotes/PS2, Platform/PS2, {{PC}})



* ''Kao Challengers'' (2005; [[UsefulNotes/PlayStationPortable PSP]])

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* ''Kao Challengers'' (2005; [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]])
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* CrateExpectations: Crates are common in this series and can show up all over the place. They often have goodies in them.
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* ExposedEyeballsAsEyes: Kao's eyes are just eyeballs placed on top of his head. Notably, he's the only character in the series whose eyes are like this.
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Has nothing to do with ''VideoGame/TyTheTasmanianTiger'', despite both games being 3D platformers featuring Australian marsupials.
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* BigBad: In the first and second game, it's the Hunter who captures Kao's friends. In the third game, it's the Volcano God (or "the fiery guy") who unleashes lava monsters onto the island.

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* BigBad: In the first and second game, it's the Hunter who captures Kao's friends. In the third game, it's the Volcano God (or "the fiery guy") who unleashes lava monsters onto the island. In the 2022 reboot, it is the Eternal Warrior, [[spoiler:otherwise known as Minkey. He and the Shaman's Hat work as one.]]
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* HalfDressedCartoonAnimal: From ''Round 2'' onwards, Kao wears a pair of blue shorts, but nothing to cover his chest.
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* AmusementParkOfDoom: Area 4 of the 2022 game is a dilapidated amusement park built on floating islands.
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In 2020, Tate Multimedia (Tate Interactive's new name) announced that a fourth ''Kao'' game was in development. It was officially unveiled in January of 2022, [[RecycledTitle simply named]] ''Kao the Kangaroo''. See the trailer [[https://youtu.be/cdm8OiuauXU here]].

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\n* ''Kao the Kangaroo'' (2022)

In 2020, Tate Multimedia (Tate Interactive's new name) announced that a fourth ''Kao'' game was in development. It was officially unveiled in January of 2022, [[RecycledTitle simply named]] ''Kao the Kangaroo''. It was released on May 27, 2022. See the trailer [[https://youtu.be/cdm8OiuauXU here]].
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** The second area boss in the 2022 game has you knock the explosive barrels he throws back at him.


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** The 2022 game has crabs holding signs that give you tutorial tips.


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** The 2022 game has several, one for every area of the game.


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* JungleJapes: Area 2 of the 2022 game, coupled with BambooTechnology as the local monkeys built a soda factory there.


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* ManiacMonkeys: The enemies in Area 2 of the 2022 game are monkeys wearing overalls and hard hats, some of them also having BambooTechnology wings.


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* MischiefMakingMonkey: Minkey from the 2022 game is a duplicitous [[Memes/OtherInternet proboscis monkey]].


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* TheShangriLa: Area 3 of the 2022 game, converted into a spa complex.


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** The 2022 game has blowfish leaping out of the water.
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* HailfirePeaks: The final snow level in ''Round 2'' is set in an icy cavern that is rife with lava. This is especially apparent during towards the end of the level where you are sliding down a path of ice that is ''floating on the lava''.

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* HailfirePeaks: The final snow level in ''Round 2'' is set in an icy cavern that is rife with lava. This is especially apparent during towards the end of the level where you are sliding down a path of ice that is ''floating on the lava''.
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* HailfirePeaks: The final snow level in ''Round 2'' is set in an icy cavern that is rife with lava. This is especially apparent during towards the end of the level where you are sliding down a path of ice that is ''floating on the lava''.
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In 2020, Tate Multimedia (Tate Interactive's new name) announced that a fourth ''Kao'' game was in development.

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In 2020, Tate Multimedia (Tate Interactive's new name) announced that a fourth ''Kao'' game was in development.
development. It was officially unveiled in January of 2022, [[RecycledTitle simply named]] ''Kao the Kangaroo''. See the trailer [[https://youtu.be/cdm8OiuauXU here]].
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: ''Mystery of the Volcano'' still has the upgrades you could get in ''Round 2'' from collecting stars, it's just that they are inaccessible because there are no stars in the game.
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'''Kao the Kangaroo''' is a series of platformer games made by a Polish studio named Tate Interactive, starring the titular [[BoxingKangaroo marsupial with boxing gloves]]. Each game has him go on a quest to save his animal friends from some kind of danger, primarily the animal-catching Hunter. The series was mostly popular in Poland, having not made much of an impact in the foreign markets.

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'''Kao
''Kao
the Kangaroo''' Kangaroo'' is a series of platformer games made by a Polish studio named Tate Interactive, starring the titular [[BoxingKangaroo marsupial with boxing gloves]]. Each game has him go on a quest to save his animal friends from some kind of danger, primarily the animal-catching Hunter. The series was mostly popular in Poland, having not made much of an impact in the foreign markets.


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* HumansAreBastards: Humans are the main antagonists in the first two games.
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* PunnyName: Kao is a pun on "K.O", referencing his status as a BoxingKangaroo.
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* BoxingKangaroo: Naturally, Kao wears red boxing gloves and fights this way.
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* ''Kao the Kangaroo: Mystery of the Volcano'' (2005; {{PC}}, [[NoExportForYou released only in Poland]])

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* ''Kao the Kangaroo: Mystery of the Volcano'' (2005; {{PC}}, [[NoExportForYou released only in Poland]])Poland and a few other European countries]])
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* TailAttack: Naturally, one of Kao's ways of dispatching enemies in every game is a tail-spin attack.

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* TailAttack: TailSlap: Naturally, one of Kao's ways of dispatching enemies in every game is a tail-spin attack.
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* MeaningfulName: Kao's name is actually -- appriopriately enough -- Polish spelling of "K.O." acronym.


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* TailAttack: Naturally, one of Kao's ways of dispatching enemies in every game is a tail-spin attack.
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* TheSpiny: The porcupine enemies in ''Round 2'''s forest levels. Since they're covered in spines, none of Kao's normal attacks work on them, only his ShockwaveStomp u[grade and boomerangs, but they never contain any stars either.

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* TheSpiny: The porcupine enemies in ''Round 2'''s forest levels. Since they're covered in spines, none of Kao's normal attacks work on them, only his ShockwaveStomp u[grade upgrade and boomerangs, but they never contain any stars either.



** Also in ''Round 2'', the underwater level features a single ray enemy who shoots projectiles. It doesn't take any more punishment than other enemies in the level, so it's unclear why it doesn't have more presence. The Steam release alleviates it somewhat by having it appear ''two'' times and giving him a health bar (even though one of them dies to a single missile), thus turning it into a MiniBoss of sorts.

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** Also in ''Round 2'', the underwater level features a single ray enemy who shoots projectiles. It doesn't take any more punishment than other enemies in the level, so it's unclear why it doesn't have more presence. The Steam release alleviates it somewhat by having it appear ''two'' times and giving him it a health bar (even though one of them dies to a single missile), thus turning it into a MiniBoss of sorts.

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In 2020, Tate Multimedia (Tate Interactive's new name) announced that a fourth ''Kao'' game was in development.



* AbnormalAmmo: ''Round 2'' has vehicles that fire giant pinecones.
* ActionBomb: ''Round 2'' has an enemy who's a dynamite stick on legs and who chases after Kao until he hits something.

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* AbnormalAmmo: ''Round 2'' has vehicles catapults that fire giant pinecones.
* ActionBomb: ''Round 2'' has an enemy who's a dynamite stick on legs and who chases after Kao until he it hits something.



* BearsAreBadNews: In ''Round 2'', one of the escape sequences involves you running away from a giant bear.
* BeeAfraid: The first level in ''Round 2'' has bees that will hit the ground where you just stood, and will remain stuck there for a brief moment so you can attack them.

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* BearsAreBadNews: In ''Round 2'', one of the first escape sequences sequence involves you running away from a giant bear.
* BeeAfraid: The first level forest levels in ''Round 2'' has have bees that will hit charge stinger-first at the ground where you just stood, to attack, and will remain stuck there for a brief moment so you can attack them.



* CharacterTitle: Well, what do you think?

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* CashGate: The hub world of ''Round 2'' features a greedy pirate named Bossman, who guards a gate that leads to the final levels until you bring him 3,000 ducats. The gate is partially artificial, as there's no way to gather all the ducats before the game expects you to have them, as Kao gets two 1,000-ducat awards naturally (one from winning a boat race and another as treasure from a temple); you just need to have 1,000 of the remaining ducats in the game to move on from there.
* CharacterTitle: Well, what do you think?The games are named after their protagonist, Kao.



* EgomaniacHunter: The Hunter, natch.
* ElementalPowers: In ''Mystery of the Volcano'', you have to find 4 elemental artifacts in order to open a door leading to the FinalBoss. The levels that you find these artifacts in are themed after the four elements.

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* EgomaniacHunter: The Hunter, natch.
who's motivated solely by greed and pride when it comes to capturing the animals around Kao's home.
* ElementalPowers: In ''Mystery of the Volcano'', you have to find 4 four elemental artifacts in order to open a door leading to the FinalBoss. The levels that you find these artifacts in are themed after the four elements.



* FarSideIsland: The Hunter ends up marooned on one of these after being defeated in ''Round 2''.



* GroundPound: Both ''Round 2'' and ''Mystery of the Volcano'' have it. It can be used not only to fight enemies, but also to press switches and the like. ''Round 2'' even has an unlockable upgrade that makes the attack a lot more potent.

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* GroundPound: Both ''Round 2'' and ''Mystery of the Volcano'' have it. It can be used not only to fight enemies, but also to press switches and the like. ''Round 2'' even has an unlockable upgrade that makes the attack turns it into a lot more potent.ShockwaveStomp.



* HeKnowsAboutTimedHits: ''Round 2'' and ''Mystery of the Volcano'' both have this, with the former being egregious about this to the point of [[{{Narm}} narmyness]].

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* HeKnowsAboutTimedHits: ''Round 2'' and ''Mystery of the Volcano'' both have this, with the former being egregious especially ridiculous about this to the point of [[{{Narm}} narmyness]].it.



* IndyEscape: ''Round 2'' has quite a few sequences where you have to use a superspeed powerup to run away from something.

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* IndyEscape: ''Round 2'' has quite a few sequences where you have to use a superspeed powerup to run away from something. The temple level outright has a fiery boulder chasing you.



* LastLousyPoint: ''Round 2'' in particular has a notable situation where in the second-to-last level, there's a hidden box with a single coin in it that you can only reach by utilizing your triple jump upgrade.

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* LastLousyPoint: ''Round 2'' in particular has a notable situation where in the second-to-last level, there's a hidden box with a single coin in it that you can only reach by utilizing your triple glide jump upgrade.



* MercyInvincibility: Of course.

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* MercyInvincibility: Of course.Kao gets a second of invincibility after taking damage. whether on foot or in a vehicle.



* MookMaker: ''Round 2'' has a box that produces running sticks of dynamite.

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* MookMaker: ''Round 2'' has a single box that produces running sticks of dynamite.



* NPCRoadblock: Nearly the entirety of ''Round 2'' revolves around collecting enough coins to bribe the guard who is blocking the way to the BigBad's ship. If you try to walk by without paying, he shoves you away. No, you cannot just knock him out, [[GameplayAndStorySegregation even though in later levels you defeat lots of mooks who look just like him with no problem]].

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* NPCRoadblock: Nearly the entirety of ''Round 2'' revolves around collecting enough coins ducats to bribe the guard who is blocking the way to the BigBad's ship. If you try to walk by without paying, he shoves you away. No, you cannot just knock him out, [[GameplayAndStorySegregation even though in later levels you defeat lots of mooks who look just like him with no problem]].



* {{Pirate}}: One of the bosses is a pirate. You also encounter sailor enemies throughout the last two levels.

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* {{Pirate}}: One of the bosses in ''Round 2'' is a pirate. You also encounter sailor enemies throughout the last two levels.levels.
* MrExposition: The Parrot in ''Round 2''. As one of the few animals to not get caught by the Hunter, he serves to guide Kao during the first half of the game by pointing him towards levels. After the underwater world, he gets captured and needs to be rescued from the Hunter's ship.



* PowerUpMount: Kao can ride on his Pelican friend in two tropical levels of ''Round 2''. He's heavier than Kao and has a wider turning circle, but can fly for a short time by ButtonMashing, and grabbing fish in the air lets him fly further.



* TheSpiny: The porcupine enemies in ''Round 2'''s forest levels. Since they're covered in spines, none of Kao's normal attacks work on them, only his ShockwaveStomp u[grade and boomerangs, but they never contain any stars either.



* TentacledTerror: The Octopus, the only animal to serve the Hunter in ''Round 2'', is a giant octopus who imprisoned the sea turtles and filled the ocean with toxic waste. She fights by swinging her tentacles around and calling upon pink squids.



** In ''Round 2'', the dynamite enemy described under ActionBomb appears only once in the entire game. Considering that he could be a source of a unique challenge across various points of the game, it's a wonder he's not featured more often.
** Also in ''Round 2'', the underwater level features a single ray enemy who shoots projectiles. He doesn't take any more punishment than other enemies in the level, so it's unclear why he doesn't have more presence. The Steam release alleviates it somewhat by having him appear ''two'' times and giving him a health bar, thus turning him in a MiniBoss of sorts.

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** In ''Round 2'', the dynamite enemy described under ActionBomb appears only once in the entire game. Considering that he it could be a source of a unique challenge across various points of the game, it's a wonder he's it's not featured more often.
** Also in ''Round 2'', the underwater level features a single ray enemy who shoots projectiles. He It doesn't take any more punishment than other enemies in the level, so it's unclear why he it doesn't have more presence. The Steam release alleviates it somewhat by having him it appear ''two'' times and giving him a health bar, bar (even though one of them dies to a single missile), thus turning him in it into a MiniBoss of sorts.

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