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* BookEnds: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey".

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* BigDoor: Most levels end with a huge gate opening, leading to a long straight corridor.
* BookEnds: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey". Journey".
* BorderPatrol: On the open levels, if you try to stray off the map, wind blows you back.

Added DiffLines:

* ShadowedFaceGlowingEyes: The main character wears red robes and has glowing white eyes underneath them.


** At the end of the game, [[spoiler:the usernames of your companions are listed, and it's become common for players to send messages of thanks to their companions after playing the game.]]

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** At the end of the game, [[spoiler:the usernames of your companions are listed, and it's become common for players to send messages of thanks to their companions after playing the game. Players on Steam even started a thread on the game's forums to do just that.]]


* GustyGlade: Mush of the mountain area is crisscrossed with strong winds that will blow your character either back or to the side, depending on the level.

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* GustyGlade: Mush Much of the mountain area is crisscrossed with strong winds that will blow your character either back or to the side, depending on the level.


* CivilWar: The custcene murals reveal that the {{precursor|s}} civilization you're exploring the remnants of fell due to a massive whitecloak-versus-whitecloak war over scarce resources.

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* CivilWar: The custcene cutscene murals reveal that the {{precursor|s}} civilization you're exploring the remnants of of, fell due to a massive whitecloak-versus-whitecloak war over scarce resources.


** If you know the trick, it's actually possible to ascend out of the ceiling of the underground passage and walk along the top of the level. That's right, it has a roof. You can drop back through the roof at another point at the end of the level, without once encountering a single War Machine. The same is true of the penultimate level, where you can climb up to the top of the mountain range and bypass the level almost all the way to the beginning of the [[spoiler:death march to the Mountain itself.]]

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** If you know the trick, it's actually possible to ascend out of the ceiling of the underground passage and walk along the top of the level. That's right, it has a roof. You can drop back through the roof at another point at the end of the level, without once encountering a single War Machine. The same is true of the penultimate level, level seven, where you can climb up to over the top of the mountain range and bypass the level (and the Guardians) almost all the way to the [[spoiler:the beginning of the [[spoiler:death death march to the Mountain itself.]]


* SequenceBreaking: If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. [[spoiler:If you have the white cape, you can simply fly between the sections. This gets you an achievement.]]

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* SequenceBreaking: SequenceBreaking:
**
If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. [[spoiler:If you have the white cape, you can simply fly between the sections. This gets you an achievement.]]
** If you know the trick, it's actually possible to ascend out of the ceiling of the underground passage and walk along the top of the level. That's right, it has a roof. You can drop back through the roof at another point at the end of the level, without once encountering a single War Machine. The same is true of the penultimate level, where you can climb up to the top of the mountain range and bypass the level almost all the way to the beginning of the [[spoiler:death march to the Mountain itself.
]]


* FiveSecondForeshadowing: Looking to the right as you enter the second part of the Underground Passage, you can see a huge, moving machine through a latticework. Something is still working down here. Then you come across a stil-flickering War Machine head. A few hundred feet later, a Guardian [[JumpScare jumps out of the sand]] at a ribbon creature.

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* FiveSecondForeshadowing: Looking to the right as you enter the second part of the Underground Passage, you can see a huge, moving machine through a latticework. Something is still working down here. Then you come across a stil-flickering still-flickering War Machine head. A few hundred feet later, a Guardian [[JumpScare jumps out of the sand]] at a ribbon creature.


* AntiFrustrationFeatures: All sections of the game are playable regardless of the length of your scarf, since you can miss certain opportunities to grow it, can lose pieces of it in certain encounters, or simply hop to that chapter from the HubLevel.



* DevelopersForesight:
** If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true--if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together ... and facing the winds alone at the end.
** All sections of the game are playable regardless of the length of your scarf, since you can miss certain opportunities to grow it or simply hop to that chapter from the HubLevel.

to:

* DevelopersForesight:
**
DevelopersForesight: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true--if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together ... and facing the winds alone at the end.
** All sections of the game are playable regardless of the length of your scarf, since you can miss certain opportunities to grow it or simply hop to that chapter from the HubLevel.
end.


** Being caught by a Guardian results in getting your scarf torn. You certainly won't be able to restore its proper length again, but fortunately, the subsequent levels of the game are still playable even if your scarf is short.

to:

** Being caught by a Guardian results in getting your scarf torn. You certainly won't be able to restore its proper length again, but fortunately, the subsequent levels All sections of the game are still playable even if regardless of the length of your scarf is short.scarf, since you can miss certain opportunities to grow it or simply hop to that chapter from the HubLevel.


Added DiffLines:

* HubLevel: In the tutorial level, the six alcoves contain teleporters to the six chapters which will unlock once you've beaten the game once.


* SequenceBreaking: If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. [[spoiler:If you have the white cape, you can simply fly between the sections. This gets you an achievement.

to:

* SequenceBreaking: If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. [[spoiler:If you have the white cape, you can simply fly between the sections. This gets you an achievement.]]


* SentientPhlebotinum: The cloth creatures you use to progress through the game behave like animals.
* SequenceBreaking: If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. [[spoiler:If you have the white cape, you can simply fly between the sections. This gets you an achievement.



** A flower from ''VideoGame/{{Flower}}'' can be found [[http://journey.wikia.com/wiki/Hidden_Desert_Flower here]].
** A creature from ''[=flOw=]'' was also included in the game [[http://journey.wikia.com/wiki/Mysterious_Creature here]].
* SentientPhlebotinum: The cloth creatures you use to progress through the game behave like animals.

to:

** A flower from ''VideoGame/{{Flower}}'' can be found [[http://journey.wikia.com/wiki/Hidden_Desert_Flower here]].
** A creature
flower]] from ''[=flOw=]'' was also included ''VideoGame/{{Flower}}'' can be found in the game open desert.
** A
[[http://journey.wikia.com/wiki/Mysterious_Creature here]].
* SentientPhlebotinum: The cloth creatures you use to progress through
creature]] from ''[=flOw=]'' appears in the game behave like animals.tower once it's been completely filled with energy.


* InvisibleWall: While later stages take place in confined areas, the beginning areas seem like a never-ending desert. Players are kept inside the boundaries by wind picking up the closer to the edge they get, first slowing them down, then blowing them back across the invisible boundary.
* ItsTheJourneyThatCounts: Perhaps a main theme of the game, appropriate considering its title [[spoiler:and implicit in the ending]].


Added DiffLines:

* InvisibleWall: While later stages take place in confined areas, the beginning areas seem like a never-ending desert. Players are kept inside the boundaries by wind picking up the closer to the edge they get, first slowing them down, then blowing them back across the invisible boundary.
* ItsTheJourneyThatCounts: Perhaps a main theme of the game, appropriate considering its title [[spoiler:and implicit in the ending]].


* BrokenBridge: This is the name of the second area of the game, which, appropriately, centers on a long stone bridge which has fallen except for a few remaining sections. Progressing requires freeing scarf creatures, which will repair the bridge using magic fabric.[[spoiler:Though there is a trophy for finishing the level ''without'' filling in all the bridge sections.]]

to:

* BrokenBridge: This is the name of the second area of the game, which, appropriately, centers on a long stone bridge which has fallen except for a few remaining sections. Progressing requires freeing scarf creatures, which will repair the bridge using magic fabric. [[spoiler:Though there is a trophy for finishing the level ''without'' filling in all the bridge sections.]]


* GreenAesop: According to the historical murals you are shown, the {{precursor|s}} civilization exploited the natural resource available to them (the cloth), replacing fauna with cityscapes, until there was so little remaining that it caused a {{civil war}} which toppled their society, and the land turned to desert.

to:

* GreenAesop: According to the historical murals you are shown, the {{precursor|s}} civilization exploited the natural resource available to them (the cloth), replacing fauna some kind of bushes with cityscapes, until there was so little remaining that it caused a {{civil war}} which toppled their society, and the land turned to desert.

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