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''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'', its revisions ''Double Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')

to:

''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The (the others being ''VideoGame/StreetFighterIII'', its revisions ''Double ''Second Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')
''VideoGame/RedEarth'').



Around 2011, the existence of a "HD" rerelease on Platform/PlayStation3 and Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise transferring from Capcom to Creator/BandaiNamco.

to:

Around 2011, the existence of a an "HD" rerelease on Platform/PlayStation3 and Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Xbox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise transferring from Capcom to Creator/BandaiNamco.



** And Black Polnareff, who decides the last person to be hacked to pieces...

to:

** And Black Polnareff, who decides the last person to be hacked to pieces...pieces should be...



** One of Polnareff's supers has a Stand Arrow fly out of nowhere and [[spoiler:[[Manga/JoJosBizarreAdventureGoldenWind turn Silver Chariot into its Requiem form]]]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.

to:

** One of Polnareff's supers has a Stand Arrow fly out of nowhere and [[spoiler:[[Manga/JoJosBizarreAdventureGoldenWind turn [[spoiler:turn Silver Chariot into [[Manga/JoJosBizarreAdventureGoldenWind its Requiem form]]]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's arrow" (although [[spoiler:Polnareff's still alive this time time]] and the Stand reverts to its previous form afterward.) afterward). Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.



* NoCanonForTheWicked: Interestingly, the only three characters whose endings even remotely resemble the original manga are those of Jotaro, Joseph and Polnareff, aka the [[spoiler:only three main protagonists who survived the part]].



-->'''Joseph:''' What? You're still alive?! You must be a vampire. In that case... (''hurls Vanilla Ice into the sunlight with a huge Hamon-infused punch, burning him to a crisp'') ...[[ThePowerOfTheSun let me]] ''[[ThePowerOfTheSun brighten up]]'' [[ThePowerOfTheSun your day!]]

to:

-->'''Joseph:''' What? You're still alive?! You must be a vampire. In that case... (''hurls ''(hurls Vanilla Ice into the sunlight with a huge Hamon-infused punch, burning him to a crisp'') ...[[ThePowerOfTheSun crisp)'' ...let me]] me ''[[ThePowerOfTheSun brighten up]]'' [[ThePowerOfTheSun your day!]] day!



* PuppetFighter: The TropeMaker. Most characters' Stands could be briefly controlled at a distance from their user, which meant that ''every'' character in the game was this to an extent. Devo in particular codified the "two characters at the same time" style that would be used for [[VideoGame/GuiltyGear Zato=1]] and [[VideoGame/BlazBlue Carl Clover]], among others.

to:

* PuppetFighter: The TropeMaker. Most characters' Stands could can be briefly controlled at a distance from their user, which meant that ''every'' character in the game was is this to an extent. Devo in particular codified the "two characters at the same time" style that would be used for [[VideoGame/GuiltyGear Zato=1]] and [[VideoGame/BlazBlue Carl Clover]], among others.



** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. (The big exception to this rule is Pet Shop.)

to:

** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. (The The big exception to this rule is Pet Shop.)



* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

to:

* WrestlerInAllOfUs: WrestlerInAllOfUs:
**
One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

Added: 407

Changed: 321

Is there an issue? Send a MessageReason:
None


''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'', its revisions ''Double Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')

to:

''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The (the others being ''VideoGame/StreetFighterIII'', its revisions ''Double ''Second Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')
''VideoGame/RedEarth'').



Around 2011, the existence of a "HD" rerelease on Platform/PlayStation3 and Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise transferring from Capcom to Creator/BandaiNamco.

to:

Around 2011, the existence of a an "HD" rerelease on Platform/PlayStation3 and Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from XBox Xbox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise transferring from Capcom to Creator/BandaiNamco.



** And Black Polnareff, who decides the last person to be hacked to pieces...

to:

** And Black Polnareff, who decides the last person to be hacked to pieces...pieces should be...



** One of Polnareff's supers has a Stand Arrow fly out of nowhere and [[spoiler:[[Manga/JoJosBizarreAdventureGoldenWind turn Silver Chariot into its Requiem form]]]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.

to:

** One of Polnareff's supers has a Stand Arrow fly out of nowhere and [[spoiler:[[Manga/JoJosBizarreAdventureGoldenWind turn [[spoiler:turn Silver Chariot into [[Manga/JoJosBizarreAdventureGoldenWind its Requiem form]]]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's arrow" (although [[spoiler:Polnareff's still alive this time time]] and the Stand reverts to its previous form afterward.) afterward). Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.



* NoCanonForTheWicked: Interestingly, the only three characters whose endings even remotely resemble the original manga are those of Jotaro, Joseph and Polnareff, aka the [[spoiler:only three main protagonists who survived the part]].



-->'''Joseph:''' What? You're still alive?! You must be a vampire. In that case... (''hurls Vanilla Ice into the sunlight with a huge Hamon-infused punch, burning him to a crisp'') ...[[ThePowerOfTheSun let me]] ''[[ThePowerOfTheSun brighten up]]'' [[ThePowerOfTheSun your day!]]

to:

-->'''Joseph:''' What? You're still alive?! You must be a vampire. In that case... (''hurls ''(hurls Vanilla Ice into the sunlight with a huge Hamon-infused punch, burning him to a crisp'') ...[[ThePowerOfTheSun crisp)'' ...let me]] me ''[[ThePowerOfTheSun brighten up]]'' [[ThePowerOfTheSun your day!]] day!



* PuppetFighter: The TropeMaker. Most characters' Stands could be briefly controlled at a distance from their user, which meant that ''every'' character in the game was this to an extent. Devo in particular codified the "two characters at the same time" style that would be used for [[VideoGame/GuiltyGear Zato=1]] and [[VideoGame/BlazBlue Carl Clover]], among others.

to:

* PuppetFighter: The TropeMaker. Most characters' Stands could can be briefly controlled at a distance from their user, which meant that ''every'' character in the game was is this to an extent. Devo in particular codified the "two characters at the same time" style that would be used for [[VideoGame/GuiltyGear Zato=1]] and [[VideoGame/BlazBlue Carl Clover]], among others.



** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. (The big exception to this rule is Pet Shop.)

to:

** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. (The The big exception to this rule is Pet Shop.)



* WrestlerInAllOfUs: One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.

to:

* WrestlerInAllOfUs: WrestlerInAllOfUs:
**
One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.
Is there an issue? Send a MessageReason:
None

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* GameplayAndStoryIntegration: When Alessi turned Jotaro into a kid with Sethan in the manga, it promptly backfired because Jotaro was a SuperStrongChild who could dish out a beatdown even after being aged down. As it turns out, with the right timing and dexterity, [[https://www.youtube.com/watch?v=ZTlH_hR8CV0&ab_channel=Ceekos Kid Jotaro can kick your ass in-game just as handily as his teen self as well.]]

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** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. (The big exception to this rule is Pet Shop.)



* ShoutOut: One of Kakyoin's alts makes Hierophant Green resemble ComicBook/SpiderMan.
%% (ZCE) ** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[Franchise/{{Castlevania}} another entity related to death]]. -- Which one?

to:

** Hol Horse has high-damage projectiles and some of the best okizeme in the game, including some outright touch-of-death combos. However, most of these combos rely on him being able to knock the opponent down, which is incredibly difficult to do to most of the game's high-tiers when they're being played by someone who knows what they're doing.
* ShoutOut: ShoutOut:
**
One of Kakyoin's alts makes Hierophant Green resemble ComicBook/SpiderMan.
%% (ZCE) ** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[Franchise/{{Castlevania}} another entity related to death]]. -- Which one?that other Death]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GatheringSteam: Mariah stands out as one of the earliest examples of a "level-up" character in a fighting game. Hitting enemies with Mariah's Stand attack, which summons Bastet's outlet somewhere in the arena, causes her magnetism level to increase. Her level can go up to 8, increasing the speed, range, and power of her special and super moves. However, being grabbed will lower her level. This means that unlike other characters, Mariah starts off in a weakened state, but can gradually improve her moves over the course of a fight.
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** Jotaro's medium-punch skin has him in all white, referencing his outfit in ''Diamond is Unbreakable''. He also shouts "Star Platinum: The World!" when performing his time stop, something he never did in Part 3, but would do from Part 4 onward.

to:

** Jotaro's medium-punch skin has him in all white, referencing his outfit in ''Diamond is Unbreakable''. He also shouts "Star Platinum: The World!" when performing his time stop, Time Stop, something he never did in Part 3, but would do from Part 4 onward.



* ColourCodedTimestop: DIO's time stop is shown as completely gray.

to:

* ColourCodedTimestop: DIO's time stop Time Stop is shown as completely gray.
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Disambig


Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

to:

Around 2011, the existence of a "HD" rerelease on UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360 Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.



* AdjustableCensorship: the UsefulNotes/Xbox360 and the UsefulNotes/PlayStation3 had the option to restore the blood cut from the UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast ports, which includes one of DIO's inputs, "Bloody Summoning". This, along with DIO's head/torso exploding at the end of Story mode like in the manga as opposed to him flying off the screen like in the console ports.
* AdaptationalBadass: [[DownplayedTrope Downplayed]] trope with Midler and Mariah as they used their stands quite well in both the Manga and Anime, but due to it being a fighting game instead of playing keep away they are right in the middle of the fight this time and can hold their own quite well. Khan (and to a minor extent Chaka and Anubis possessed Polnareff) is the better example being a very minor antagonist that is quickly disposed off originally but was [[PromotedtoPlayable promoted to playable]] on later releases (though his moveset is quite limited),

to:

* AdjustableCensorship: the UsefulNotes/Xbox360 Platform/Xbox360 and the UsefulNotes/PlayStation3 Platform/PlayStation3 had the option to restore the blood cut from the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaDreamcast Platform/SegaDreamcast ports, which includes one of DIO's inputs, "Bloody Summoning". This, along with DIO's head/torso exploding at the end of Story mode like in the manga as opposed to him flying off the screen like in the console ports.
* AdaptationalBadass: [[DownplayedTrope Downplayed]] trope with Midler and Mariah as they used their stands quite well in both the Manga and Anime, but due to it being a fighting game instead of playing keep away they are right in the middle of the fight this time and can hold their own quite well. Khan (and to a minor extent Chaka and Anubis possessed Polnareff) is the better example being a very minor antagonist that is quickly disposed off originally but was [[PromotedtoPlayable [[PromotedToPlayable promoted to playable]] on later releases (though his moveset is quite limited),



*** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a Comicbook/{{Superman}} comic from one of his youth flashbacks in Part 2.

to:

*** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a Comicbook/{{Superman}} ComicBook/{{Superman}} comic from one of his youth flashbacks in Part 2.



* SpectacularSpinning: Khan doesn't have an "active" Stand, so pressing the Stand button with him makes him do a SpinAttack, ala [[VideoGame/TheLegendOfZelda Link]], or [[NotQuiteFlight float through the air]] by spinning like a helicopter rotor. However, holding it too long makes him lose his balance, forcing him to take longer to recover afterward.

to:

* SpectacularSpinning: Khan doesn't have an "active" Stand, so pressing the Stand button with him makes him do a SpinAttack, ala [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Link]], or [[NotQuiteFlight float through the air]] by spinning like a helicopter rotor. However, holding it too long makes him lose his balance, forcing him to take longer to recover afterward.
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Added DiffLines:

* SinglePlayerGauntlet: The game has pre-set paths for its arcade mode depending on the chosen character, and the accompanying cutscene may veer off from what happened in [[Manga/JojosBizarreAdventureStardustCrusaders the manga]].
Is there an issue? Send a MessageReason:
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** Midler's Ending, [[spoiler:while she manages to defeat DIO after a difficult fight, however she still chooses to sacrifice her life to give DIO the remaining blood he needs, leading him to get rest of his power back, and since she defeated all of the Stardust Crusaders there is no one remaining to oppose DIO.]]

to:

** Midler's Ending, [[spoiler:while she manages to defeat DIO after a difficult fight, however she still chooses to sacrifice her life to give DIO the remaining blood he needs, leading him to get rest of his power back, and since she defeated all of the Stardust Crusaders there is no one remaining to oppose DIO.]]
Is there an issue? Send a MessageReason:
New tropes

Added DiffLines:

* AdaptationalBadass: [[DownplayedTrope Downplayed]] trope with Midler and Mariah as they used their stands quite well in both the Manga and Anime, but due to it being a fighting game instead of playing keep away they are right in the middle of the fight this time and can hold their own quite well. Khan (and to a minor extent Chaka and Anubis possessed Polnareff) is the better example being a very minor antagonist that is quickly disposed off originally but was [[PromotedtoPlayable promoted to playable]] on later releases (though his moveset is quite limited),


Added DiffLines:

* DarkActionGirl: Both Midler and Mariah, while very competent stand users they serve DIO and try to get rid of Jotaro and co.


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* EarnYourBadEnding:
** Midler's Ending, [[spoiler:while she manages to defeat DIO after a difficult fight, however she still chooses to sacrifice her life to give DIO the remaining blood he needs, leading him to get rest of his power back, and since she defeated all of the Stardust Crusaders there is no one remaining to oppose DIO.]]
Is there an issue? Send a MessageReason:
None


''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'', its revisions ''Double Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')

to:

''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'', its revisions ''Double Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'')
Is there an issue? Send a MessageReason:
None


''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')

to:

''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' ''VideoGame/StreetFighterIII'', its revisions ''Double Impact'' and its revisions, ''Third Strike'', and ''VideoGame/RedEarth'')

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Removed: 220

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* Introduced in [=JoJo=]'s Venture: Jotaro Kujo[[labelnote:Stand]]Star Platinum[[/labelnote]], Noriaki Kakyoin[[labelnote:Stand]]Hierophant Green[[/labelnote]], Muhammed Avdol [[labelnote:Stand]]Magician's Red[[/labelnote]], Joseph Joestar[[labelnote:Stand]]Hermit Purple[[/labelnote]], Jean Pierre Polnareff[[labelnote:Stand]]Silver Chariot[[/labelnote]], Iggy/Iggi[[labelnote:Stand]]The Fool[[/labelnote]], Devo/D'bo[[labelnote:Stand]]Ebony Devil[[/labelnote]], Alessi/Alessy[[labelnote:Stand]]Sethan[[/labelnote]], Midler[[labelnote:Stand]]High Priestess. Newly drawn for the game.[[/labelnote]], Chaka/Chaca[[labelnote:Stand]]Anubis[[/labelnote]], Mannish Boy[[labelnote:Stand]]Death 13. Only the Stand appears in the game. Unplayable BonusBoss character.[[/labelnote]], N'Doul/N'Dool[[labelnote:Stand]]Geb. Unplayable special stage character. Was planned to be playable.[[/labelnote]] Vanilla Ice/Iced [[labelnote:Stand]]Cream. Unplayable sub-boss until he was PromotedToPlayable in ''Bizarre Adventure''.[[/labelnote]], DIO[[labelnote:Stand]]The World. Semi-hidden playable boss. Has unusable first form.[[/labelnote]], [=JoJo=]*[[labelnote:Stand]]None. It's young Joseph Joestar from Part 2 of the manga. Uses Hamon power instead.[[/labelnote]], Shadow DIO*[[labelnote:Stand]]The World (undeveloped)[[/labelnote]]

to:

* Introduced in [=JoJo=]'s Venture: Jotaro Kujo[[labelnote:Stand]]Star Platinum[[/labelnote]], Noriaki Kakyoin[[labelnote:Stand]]Hierophant Green[[/labelnote]], Muhammed Avdol [[labelnote:Stand]]Magician's Red[[/labelnote]], Joseph Joestar[[labelnote:Stand]]Hermit Purple[[/labelnote]], Jean Pierre Polnareff[[labelnote:Stand]]Silver Chariot[[/labelnote]], Iggy/Iggi[[labelnote:Stand]]The Fool[[/labelnote]], Devo/D'bo[[labelnote:Stand]]Ebony Devil[[/labelnote]], Alessi/Alessy[[labelnote:Stand]]Sethan[[/labelnote]], Midler[[labelnote:Stand]]High Priestess. Newly drawn for the game.[[/labelnote]], Chaka/Chaca[[labelnote:Stand]]Anubis[[/labelnote]], Mannish Boy[[labelnote:Stand]]Death 13. Only the Stand appears in the game. Unplayable BonusBoss OptionalBoss character.[[/labelnote]], N'Doul/N'Dool[[labelnote:Stand]]Geb. Unplayable special stage character. Was planned to be playable.[[/labelnote]] Vanilla Ice/Iced [[labelnote:Stand]]Cream. Unplayable sub-boss until he was PromotedToPlayable in ''Bizarre Adventure''.[[/labelnote]], DIO[[labelnote:Stand]]The World. Semi-hidden playable boss. Has unusable first form.[[/labelnote]], [=JoJo=]*[[labelnote:Stand]]None. It's young Joseph Joestar from Part 2 of the manga. Uses Hamon power instead.[[/labelnote]], Shadow DIO*[[labelnote:Stand]]The World (undeveloped)[[/labelnote]]



* BonusBoss: Death Thirteen can only be fought by the heroes (Jotaro, Kakyoin, Old Joseph, Polnareff, Avdol and Iggy) if the player has performed a lot of super finishes and never lost a round by the time they reach him.



* CreepyCircusMusic: The [[https://youtu.be/VpykhkB2hPE theme that plays]] during the optional bout with [[BonusBoss Death 13]] is this, being a whimsical yet sinister piece that sounds like it's being played on an old Merry-Go-Round calliope.

to:

* CreepyCircusMusic: The [[https://youtu.be/VpykhkB2hPE theme that plays]] during the optional bout with [[BonusBoss [[OptionalBoss Death 13]] is this, being a whimsical yet sinister piece that sounds like it's being played on an old Merry-Go-Round calliope.


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* OptionalBoss: Death Thirteen can only be fought by the heroes (Jotaro, Kakyoin, Old Joseph, Polnareff, Avdol and Iggy) if the player has performed a lot of super finishes and never lost a round by the time they reach him.

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* ShoutOut:
** One of Kakyoin's alts makes Hierophant Green resemble ComicBook/SpiderMan.
** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[Franchise/{{Castlevania}} another entity related to death]].

to:

* ShoutOut:
**
ShoutOut: One of Kakyoin's alts makes Hierophant Green resemble ComicBook/SpiderMan.
%% (ZCE) ** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[Franchise/{{Castlevania}} another entity related to death]].death]]. -- Which one?
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** One of Kakyoin's alts makes Hierophant Green resemble Franchise/SpiderMan.
** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[{{Franchise/Castlevania}} another entity related to death]].

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** One of Kakyoin's alts makes Hierophant Green resemble Franchise/SpiderMan.
ComicBook/SpiderMan.
** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[{{Franchise/Castlevania}} [[Franchise/{{Castlevania}} another entity related to death]].
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The game plays like a typical fighting game for the time, with three buttons for attacking (and the ability to dodge by pressing all three buttons at once), and inherits the "seamless rounds" match format from ''[[VideoGame/[[Darkstalkers]] Vampire Savior]]''. More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.

to:

The game plays like a typical fighting game for the time, with three buttons for attacking (and the ability to dodge by pressing all three buttons at once), and inherits the "seamless rounds" match format from ''[[VideoGame/[[Darkstalkers]] ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]''. Savior]]''. More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.

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The game plays like a typical fighting game with three buttons for attacking and the player can make their character dodge by pressing all three attack buttons.

More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.

to:

The game plays like a typical fighting game for the time, with three buttons for attacking and (and the player can make their character ability to dodge by pressing all three attack buttons.

buttons at once), and inherits the "seamless rounds" match format from ''[[VideoGame/[[Darkstalkers]] Vampire Savior]]''. More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.



As it's a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled ''[=JoJo=]'s Venture'', featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Doul, and Death 13).

The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable).

to:

As it's a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled ''[=JoJo=]'s Venture'', featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Doul, and Death 13).

13). The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable).
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* ContinueCountdown: The continue screen shows your selected character standing exhausted below a spotlight while D'Arby calmly sits in the background. What happens at 0? He rather cruelly summons Osiris, to steal your character's soul by turning them into a poker chip with its hefty palms, all while said character emits a DeathCryEcho. Conversely, choosing to continue will have D'Arby flash a thumbs-up and declare "GOOD!".

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* ContinueCountdown: The continue screen shows your selected character standing exhausted below a spotlight while D'Arby calmly sits in the background. background, becoming irritated as the countdown approaches zero. What happens at 0? when the timer expires? He rather cruelly summons Osiris, to steal your character's soul by turning them into a poker chip with its hefty palms, all while and looks visibly dissappointed at said character emits as they emit a DeathCryEcho. Conversely, choosing to continue will have D'Arby flash a thumbs-up and declare "GOOD!".
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* OffModel: Several instances, sometimes the portraits don't match the style used in the story mode. Also, compare the artwork from the Arcade flyer and the one used in the game; it's understandable, however, because Araki was already drawing ''Golden Wind'', and the game uses a lot of his older, more gritty art.

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''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')

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''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Franchise/JoJosBizarreAdventure'' ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (The others being ''VideoGame/StreetFighterIII'' and its revisions, and ''VideoGame/RedEarth'')




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* AdjustableCensorship: the UsefulNotes/Xbox360 and the UsefulNotes/PlayStation3 had the option to restore the blood cut from the UsefulNotes/PlayStation and UsefulNotes/SegaDreamcast ports, which includes one of DIO's inputs, "Bloody Summoning". This, along with DIO's head/torso exploding at the end of Story mode like in the manga as opposed to him flying off the screen like in the console ports.


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* BlackBlood: The game utilizes black blood (or white in the arcade version), though it can be switched to red in the settings/by the arcade operator.


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* ColourCodedTimestop: DIO's time stop is shown as completely gray.
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* ContinueCountdown: The continue screen shows your selected character standing exhausted below a spotlight while D'Arby calmly sits in the background. What happens at 0? He rather cruelly summons Osiris, to steal your character's soul by turning them into a poker chip with its hefty palms, all while said character emits a DeathCryEcho. Conversely, choosing to continue will have D'Arby flash a thumbs-up and declare "GOOD!".
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* ReformulatedGame: In a roundabout way, the [=PlayStation=] port is both this and an UpdatedRerelease. While it does uses its UI elements and songs from the first release ''Venture'' version, it has many of the same inclusions as the upgraded ''Heritage'' version, [[VersionExclusiveContent as well as]] bonus mini-games, unlockable gallery features, and hosts an exclusive Super Story Mode that retells all of ''Stardust Crusaders'' from beginning to end. The only downside to this version is the reduced color palette and animations, making it graphically inferior to every other release as a result.

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* ReformulatedGame: In a roundabout [[{{Pun}} roundabout]] way, the [=PlayStation=] port is both this and an UpdatedRerelease. While it does uses its UI elements and songs from the first release ''Venture'' version, it has many of the same inclusions as the upgraded ''Heritage'' version, [[VersionExclusiveContent as well as]] bonus mini-games, unlockable gallery features, and hosts an exclusive Super Story Mode that retells all of ''Stardust Crusaders'' from beginning to end. The only downside to this version is the reduced color palette and animations, making it graphically inferior to every other release as a result.

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* CompilationRerelease: The Dreamcast port contains both the original ''Venture'' and upgraded ''Heritage for the Future'' versions on the same disc.



* ReformulatedGame: In a roundabout way, the [=PlayStation=] port is both this and an UpdatedRerelease. While it does uses its UI elements and songs from the first release ''Venture'' version, it has many of the same inclusions as the upgraded ''Heritage'' version, [[VersionExclusiveContent as well as]] bonus mini-games, unlockable gallery features, and hosts an exclusive Super Story Mode that retells all of ''Stardust Crusaders'' from beginning to end. The only downside to this version is the reduced color palette and animations, making it graphically inferior to every other release as a result.



* UpdatedRerelease: JJBA is this to JJV.

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* UpdatedRerelease: JJBA is this to JJV.''Heritage for the Future'' (or simply ''Jojo's Bizarre Adventure'' in America), which contains balance updates, added characters including a fully playable [=DIO=], a new Challenge Mode, and redrawn UI elements and sounds.
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* InSpiteOfANail: [[spoiler:Even in his own Arcade Mode paths, Kakyoin dies at the end. It's like his death is a fixed point in time.]]

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