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The game received an ExpansionPack in 1998, ''Jedi Knight: Mysteries of the Sith'', telling some of Kyle's story after he has become a full Jedi Knight. The player soon takes control of Kyle's "reciprocal apprentice" (as in, they're teaching each other), Mara Jade (who originated in Literature/TheThrawnTrilogy and married Luke Skywalker in the later ''Franchise/StarWarsLegends'' canon), as Kyle goes off to find what may be the remnants of a Sith temple. He disappears from all contact, however, and you have to track him down, only to discover him skirting dangerously close to the dark side. After the events of this game, Kyle swears off the life of a Jedi and returns to being a hired mercenary (for the New Republic, at least).

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The game received an ExpansionPack in 1998, ''Jedi Knight: Mysteries of the Sith'', telling some of Kyle's story after he has become a full Jedi Knight. The player soon takes control of Kyle's "reciprocal apprentice" (as in, they're teaching each other), Mara Jade (who originated in Literature/TheThrawnTrilogy and married Luke Skywalker in the later ''Franchise/StarWarsLegends'' canon), as Kyle goes off to find what may be the remnants of a Sith temple. He disappears from all contact, however, and you have to track him down, only to discover him skirting dangerously close to the dark side. After the events of this game, Kyle swears off the life of a Jedi and returns to being a hired mercenary (for (though now one working for the New Republic, at least).

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* DownerEnding: The (since deemed non-canon) Dark Side ending still has Jerec defeated, but Kyle Katarn lost everything he valued in the process and became HeWhoFightsMonsters.

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* AllThereInTheManual: The tie-in short stories (and assorted materials) expanded considerably on the characterization of the villains, for example by making Jerec a WickedCultured former academic.


* ContinuityNod: Kyle says to 8t88, "The dark side? I've been there. Do your worst." This is referring to dialogue in ''VideoGame/DarkForces'' where Kyle says "I'll see you on the dark side." just before launching to the ''Executor''. It may also be reference to his previous occupation as a stormtrooper prior to the series.

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* ContinuityNod: Kyle says to 8t88, "The dark side? I've been there. Do your worst." This is referring to dialogue in ''VideoGame/DarkForces'' where Kyle says "I'll see you on the dark side." side" just before launching to the ''Executor''. It may also be reference to his previous occupation as a stormtrooper prior to the series.


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* WhamEpisode: [[spoiler: A major one from the end of Level 14 to Level 16: Kyle gets goaded into killing Maw in a fit of rage, and then Jerec comes in and reveals that Jan's been captured, and tries to get Kyle to kill her (he does in the dark side path). Kyle then has to escape the now-falling cargo ship in time, but when he does the Moldy Crow crash lands and is destroyed, and he's found by Boc, Sariss, and Yun. Boc destroys Kyle's lightsaber, and just as Sariss is about to kill him, Yun defends Kyle and gets killed instead. The dark side path is much less dramatic, with Kyle killing Jan and not crash-landing the Moldy Crow, and then fighting Yun to the death.]]


* BookEnds: One of the first sights of the game shows Kyle Katarn viewing a recording from his [[DisappearedDad deceased father]]. [[spoiler: In the darkside ending, Kyle replays the recording one last time, before apparently growing disgusted with it and crushing the recorder beneath his boot.]]

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* BookEnds: One of the first sights of the game shows Kyle Katarn viewing a recording from his [[DisappearedDad deceased father]]. [[spoiler: In the darkside dark side ending, Kyle replays the recording one last time, before apparently growing disgusted with it and crushing the recorder beneath his boot.]]



** WarmUpBoss: Yun [[spoiler: Doubles as RecurringBoss if you took the Dark Side.]]

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** WarmUpBoss: Yun [[spoiler: Doubles as RecurringBoss if you took choose the Dark Side.dark side.]]



** WakeUpCallBoss: Sariss [[spoiler: But only if you took the Light Side.]]

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** WakeUpCallBoss: Sariss [[spoiler: But only if you took the Light Side.light side.]]



** [[ShockAndAwe Force Lightning]]. Shooting electricity our of your hands like TheEmperor might sound fun, but it consumes your force energy very rapidly, which you could use for other powers. You're better off just using a gun.

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** [[ShockAndAwe Force Lightning]]. Shooting electricity our of your hands like TheEmperor might sound fun, but it consumes your force Force energy very rapidly, which you could use for other powers. You're better off just using a gun.



* EleventhHourSuperpower: Kyle is automatically given an additional power at the point where the two plotlines diverge late in the game; [[BarrierWarrior Force Protection]] is he remains with the Light Side or [[DeadlyGaze Deadly Sight]] if he falls to the Dark Side.

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* EleventhHourSuperpower: Kyle is automatically given an additional power at the point where the two plotlines diverge late in the game; [[BarrierWarrior Force Protection]] is he remains with the Light Side light side or [[DeadlyGaze Deadly Sight]] if he falls to the Dark Side.dark side.



* EyeBeams: The Dark Side power "[[DeathGlare Deadly Sight]]" could be considered this.

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* EyeBeams: The Dark Side dark side power "[[DeathGlare Deadly Sight]]" could be considered this.



* GoodColorsEvilColors: Interestingly played with. Only two of the seven Dark Jedi use traditional Sith red lightsabers (Maw and Jerec). The rest use lightsaber colors typically associated with the Jedi: yellow (Yun), orange (Gorc and Pic), blue (Sariss), and purple (Boc). Kyle himself follows this trope after the alignment lock; if he stays true to the light side, Kyle switches to a yellow blade [[spoiler:inherited from Yun, fresh off the RedemptionEqualsDeath train]], while if he falls to the dark, he sticks with his original green.
* GunsAreWorthless: Averted for the majority of the game, where shooting enemies from a distance is safer than going toe-to-toe using the lightsabre. Played straight for boss battles, where bosses will just deflect blaster bolts and use Force Pull to disarm Kyle.

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* GoodColorsEvilColors: Interestingly played with. Only two of the seven Dark Jedi use traditional Sith red red-bladed lightsabers (Maw and Jerec). The rest use lightsaber colors typically associated with the Jedi: yellow (Yun), orange (Gorc and Pic), blue (Sariss), and purple (Boc). Kyle himself follows this trope after the alignment lock; if he stays true to the light side, Kyle switches to a yellow blade [[spoiler:inherited from Yun, fresh off the RedemptionEqualsDeath train]], while if he falls to the dark, he sticks with his original green.
* GunsAreWorthless: Averted for the majority of the game, where shooting enemies from a distance is safer than going toe-to-toe using the lightsabre.lightsaber. Played straight for boss battles, where bosses will just deflect blaster bolts and use Force Pull to disarm Kyle.



* ICanRuleAlone: [[spoiler:Kyle to Jerec in the Dark Side ending.]]

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* ICanRuleAlone: [[spoiler:Kyle to Jerec in the Dark Side dark side ending.]]



* KarmaMeter: A major element. You can fall to the Dark Side in two ways: allowing or causing the deaths of noncombatant individuals and droids, or investing too many ranks in Dark powers.

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* KarmaMeter: A major element. You can fall to the Dark Side dark side in two ways: allowing or causing the deaths of noncombatant individuals and droids, or investing too many ranks in Dark dark side powers.



** The recording shows up again in [[spoiler: the darkside ending, where its words become an IronicEcho.]]

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** The recording shows up again in [[spoiler: the darkside dark side ending, where its words become an IronicEcho.]]



* UnholyNuke: Jerec can use the "Destruction" Force Power. It's a Dark Side attack that consist in a fiery ball of flames and negative energy that destroys everything on its path.

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* UnholyNuke: Jerec can use the "Destruction" Force Power. It's a Dark Side dark side attack that consist in a fiery ball of flames and negative energy that destroys everything on its path.



** The lightsabre's damage has been reduced from the base game. On the other hand, the sabre throw power gives it a ranged option.

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** The lightsabre's lightsaber's damage has been reduced from the base game. On the other hand, the sabre saber throw power gives it a ranged option.



* SheatheYourSword: [[spoiler: You can't beat Kyle in combat. The only way to trigger the ending cutscene is to extinguish your lightsabre.]]

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* SheatheYourSword: [[spoiler: You can't beat Kyle in combat. The only way to trigger the ending cutscene is to extinguish your lightsabre.lightsaber.]]


** Speaking of Jerec, he is shown to be without eyes (originally, he was intended to be a human whose dark side nature caused his eyes to rot away; eventually he was retconned into an eyeless humanoid species called the Miraluka), yet Force Blinding works on him perfectly fine in-game (although I guess you can argue that Force Blinding would cut off his ability to see through the Force as well).

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** Speaking of Jerec, he Jerec is shown to be without eyes (originally, he was intended to be a human whose dark side nature caused his eyes to rot away; eventually he was retconned into an eyeless humanoid species called the Miraluka), yet Force Blinding works on him perfectly fine in-game (although I guess you can argue that Force Blinding would cut off his ability to see through the Force as well).

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* EatenAlive: Mara gets eaten by the rancor in the dark side ending.


* MirrorBoss: Mara is required to fight Dark Mara before entering the Sith temple. Dark Mara is basically Mara's inner darkness manifested in physical form.



* MirrorBoss: Mara is required to fight Dark Mara before entering the Sith temple. Dark Mara is basically Mara's inner darkness manifested in physical form.

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* MirrorBoss: Mara is required to fight Dark Mara before entering ** In the Sith temple. Dark Mara is basically Mara's inner darkness manifested in physical form.original game, Force Pull would render the disarmed enemy completely helpless. Here, they will try to punch you to death with their bare hands.



* TakenForGranite: ''Mysteries'' introduces a special carbonite rifle that freezes enemies in, well, carbonite.



* [[TakenForGranite Taken For Carbonite]]: ''Mysteries'' introduces a special carbonite rifle that freezes enemies in, well, carbonite.

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** Good old Force Pull. It's not as flashy as Lightning or Destruction, but it allows you to instantly and permanently disable any gun-wielding enemy (i.e. 80% of your foes) and it's around for most of the game.


* ShoutOut: Gorc and Pic have been clearly inspired by the similar duo of "Master Blaster" from ''[[Film/MadMax Mad Max: Beyond Thunderdome]]''.

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* ShoutOut: Gorc and Pic have been clearly inspired by the similar duo of "Master Blaster" from ''[[Film/MadMax Mad Max: Beyond Thunderdome]]''.''Film/MadMaxBeyondThunderdome''.


** FinalBoss: Jerec. Doubles as a minor PuzzleBoss.

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** FinalBoss: Jerec. Doubles as a minor PuzzleBoss.PuzzleBoss and DamageSpongeBoss.

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* BagOfSpilling: Kyle starts the expansion with a small selection of powers, even compared to what he would have had in the base game, though a good few stars to allocate to more as his four levels progess. Even so, he should still have Force Protection, which he gains when he refuses to execute Jan.


** The vornskrs in the expansion pack are ridiculously fast, agile and deadly, as well as immune to practically any Force power you have at your disposal, save for Destruction. To make things worse, they're pretty much the only enemy in the game that you take damage from by just ''touching'' them. Sounds like the kind of enemy you might want to take down from distance, right? Well, you have Force Destruction, Saber throw and all the other weapons you've collected during your journey... except they just don't happen to ''work'' in the last three levels where you meet the vornskrs. ''[[NintendoHard Ouch!]]''

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** The vornskrs in the expansion pack are ridiculously fast, agile and deadly, as well as immune to practically any Force power you have at your disposal, save for Destruction. To make things worse, they're pretty much the only enemy in the game that you take damage from by just ''touching'' them.them, they can leap at you when you're on ledges above them, and they can swim. Sounds like the kind of enemy you might want to take down from distance, right? Well, you have Force Destruction, Saber throw and all the other weapons you've collected during your journey... except they just don't happen to ''work'' in the last three levels where you meet the vornskrs. ''[[NintendoHard Ouch!]]''


** The Concussion Rifle uses a lot of power cells per shot, even for its close range secondary attack, making it more useful as a situational artillery piece than as a primary weapon.

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** The Concussion Rifle uses a lot of power cells per shot, even for its close range secondary attack, making it more useful as a situational artillery piece than as a primary weapon.weapon, a role that can be also fulfilled by the Rail Detonator.

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* EleventhHourSuperpower: Kyle is automatically given an additional power at the point where the two plotlines diverge late in the game; [[BarrierWarrior Force Protection]] is he remains with the Light Side or [[DeadlyGaze Deadly Sight]] if he falls to the Dark Side.

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