Follow TV Tropes

Following

History VideoGame / JamesPond

Go To



* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for Liquorice Allsotts (or Licorice in American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

to:

* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for Liquorice Allsotts Allsorts (or Licorice in American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.


* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

to:

* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice Allsotts (or Licorice in British American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.


* BearsAreBadNews: A giant teddy bear with butt spikes is the first boss.



* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.

to:

* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. One of which is actually an entire world located in a side window outside Santa's workshop, although the two levels in the area are a repeat of the sweets and mechanical/vehicles level. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.


Added DiffLines:

* SugarBowl: A literal example with the sweets world, which is made of candy, cake, icing, and [[ProductPlacement McVitie's Penguin Biscuits]]. Another level similar to it appears in the Secret world you can get to through the window outside Santa's workshop, but also with a very bouncy jelly/jam room too.


** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/{{Terminator}} Verminator]]" and "Verminator II"

to:

** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/{{Terminator}} "[[Film/TheTerminator Verminator]]" and "Verminator II"

Added DiffLines:

* PasswordSave: A notoriously complex and frustrating one, due to the amount of levels and different paths and outcomes you can take, to the point where just save files seem more convenient. (Which is actually the case for the Amiga versions)


Added DiffLines:

* PointOfNoReturn: Ultimately subverted depending on what path you take or if you manage to find a way back through a cave, but the level "Slitherpool" cuts off the rest of the map before that point if you reach it through the "slime" levels, but the level itself is near the end of the Yogurt section. Of course, if you accessed the Yogurt world through the "Slimeswold" cave levels, you still might be trapped if you didn't get the Micro-Map in "Bubbling Plains", but you could still get back to previous levels through the caves found near the bottom of the butterscotch/butter plateau.
** Also ultimately averted with "The Chunnel" mentioned below in WarpZone, but it's insanely difficult to get out of, and you still might run into this situation, since the level it goes to is in the Slimeswold cave.


Added DiffLines:

* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula".

Added DiffLines:

* LevelGoal: ''Underwater Agent'' has exit pipes, but you need to finish the mission first. ''[=RoboCod=]'' has poles that have red lights on top; they need to be flashing in order to exit the stage, which you will need to collect all the penguins (or elves in the Play-It, ltd. remake). ''James Pond 3'' has beacons that look similar to the ''Robocod'' level goals, but with extra machinery on the top, and it usually does not have to be activated.


** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator Verminator]]" and "Verminator II"

to:

** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator "[[Film/{{Terminator}} Verminator]]" and "Verminator II"

Added DiffLines:

* BottomlessFuelTanks: In what is either an intentional but subtle cheat code or a glitch, you can set A or C to jump in the options, and as a result, Pond will not run out of fuel when using a jetpack, because it seems the B button (the default jumping button) uses fuel regardless of whether it's the jump button or not.


Added DiffLines:

* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.
* ItemDropMechanic: Sometimes, Pond can get the above-mentioned fruit gun by killing small mice enemies using it to attack Pond (thankfully, they never use the other fruit ammo). The enemy in question is, appropriately enough, named "Verminator II".


Added DiffLines:

** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator Verminator]]" and "Verminator II"


* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].

to:

* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare legitimate NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].


* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].

to:

* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].


* MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.

to:

* MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's [=McVitie's=] penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.



* ProductPlacement: ''Robocod'' frequently plugs McVitie's Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

to:

* ProductPlacement: ''Robocod'' frequently plugs McVitie's [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.


* PaletteSwap: The yellow rock/pebble graphics that can be found in the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
* ProductPlacement: ''Robocod'' frequently plugs Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

to:

* PaletteSwap: MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.
* PaletteSwap:
**
The yellow rock/pebble graphics that can be found in the first room of the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
** In the second room of the sweets level, the ice cube bars (which are completely solid) look like a more detailed and blue version of the chocolate bars (which you can walk through).
* ProductPlacement: ''Robocod'' frequently plugs McVitie's Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.ports.
* SavingChristmas: Dr. Maybe has taken over Santa's workshop, and Pond must save Christmas! and penguins too... if the intro is to be believed.
* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.
* Snowlems: They appear as enemies.[[spoiler: Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]


Added DiffLines:

** The blocks in the Ice-cream-snow world are grainier versions of the blocks from the yogurt/fruit world.


Added DiffLines:

* SecretLevel: There's '''lot''' of them in this game. Most of which can be accessed by a Micro-map item that resembles a face with blue curtain bangs. Some micro-maps open up a whole series of levels, some of which have a Micro-map in them too! Although all but one of the secret levels directly accessed by a micro-map have a fake micro-map that does nothing. [[spoiler: One of the secret levels can only be accessed by falling into a certain pit, and it ends up at the last level, Neopolitan Peninsula.]]

Added DiffLines:

* CheesyMoon: The entire plot of ''Operation [=Starfi5h=]'' is that Dr. Maybe wants to mine the moon and cripple the cheese market with his ill-gotten dairy gains. Not all the levels in the game are actually cheese levels (they're all ''dairy product'' levels), but there's actually two different cheese "environments"—the regulary yellow-orange holey swiss cheese, and a later section of the game referred to as "blue cheese", which has a weird, vine-like surface with thorns. This place actually appears on the map as a palette swap of the yellow cheese's map section graphics.
* ContinuityNod: In the opening cutscene of ''Operation [=Starfi5h=]'', Dr. Maybe is seen leaving Santa's Workshop where he had just been defeated in the previous game.


** [[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."

to:

** [[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father...""]]


* ShoutOut: While the James Pond games already have their ShoutOuts, ''James Pond 3'' has specific ShoutOuts:
** The OpeningTextScroll is obviously meant to parody ''Film/ANewHope'', even name dropping the title! And that's not the only ''Star Wars'' reference.

to:

* ShoutOut: While the James Pond games already have their ShoutOuts, shout-outs, being a James Bond parody, ''James Pond 3'' has specific ShoutOuts:
shout-outs:
** The OpeningTextScroll scrolling text at the end of the intro is obviously meant to parody ''Film/ANewHope'', even name dropping the title! And that's not the only ''Star Wars'' reference.

Showing 15 edit(s) of 48

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report