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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fortune_street.png]]

''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, ''VideoGame/DragonQuest'''s designer. As far as gameplay is concerned, there are many parallels to the classic TabletopGame/{{Monopoly}} board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting card suits (diamond, club, heart, spade) and returning to start.

...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[VideoGame/FinalFantasyVII Cloud Strife]], and [[Franchise/SuperMarioBros Mario]].

The series includes:
* ''Itadaki Street'' (UsefulNotes/{{Famicom}}, 1991)
* ''Itadaki Street 2'' (UsefulNotes/SuperFamicom, 1994)
* ''Itadaki Street: Gorgeous King'' (UsefulNotes/PlayStation, 1998)
* ''Itadaki Street 3'' (UsefulNotes/PlayStation2, 2002)
* ''Dragon Quest & Final Fantasy in Itadaki Street Special'' (UsefulNotes/PlayStation2, 2004; the first to feature characters from other franchises)
* ''Dragon Quest & Final Fantasy in Itadaki Street Portable'' (UsefulNotes/PlayStationPortable, 2006)
* ''Itadaki Street DS'' (UsefulNotes/NintendoDS, 2007; features ''Dragon Quest'' and ''Super Mario'' characters)
* ''Itadaki Street Mobile'' (mobile phones, 2007)
* ''Dragon Quest & Final Fantasy in Itadaki Street Mobile'' (mobile phones, 2010)
* ''Itadaki Street Wii'' (UsefulNotes/{{Wii}}, 2011; first to receive a worldwide release as ''Fortune Street'' in North America and ''Boom Street'' in Europe; as in ''DS'' it features ''Dragon Quest'' and ''Super Mario'' characters)
* ''Itadaki Street for Smartphone'' (smartphones, 2012; aka ''Fortune''/''Boom Street Smart'' internationally)
* ''Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary'' (UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita, 2017)

A stripped-down version also appeared as a minigame in ''VideoGame/KingdomHeartsBirthBySleep''.
----
!!Tropes in the ''Itadaki Street'' series (primarily the Wii version) include:
* AbhorrentAdmirer: Birdo tries to put the moves on Angelo, who tries to reject her gently.
* AnimalTalk: Yoshi, DK and Diddy speak in their traditional ways and are translated using parenthetical subtitles. Birdo and Bowser, it should be noted, don't need them.
** PlayedForLaughs at one point when Donkey and Diddy sing the "Promotion Song" for the player, consisting of a string of monkey noises translated in parentheses... [[EvenTheSubtitlerIsStumped as the same string of monkey noises.]]
* ArtShift: The art styles between ''Itadaki Street'' and ''Itadaki Street 2'' are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a SuperDeformed style, which continued into ''Itadaki Street: Gorgeous King'' and ''Itadaki Street 3''.
* AstralFinale: Street 5 of the first ''Itadaki Street'' is set in outer space; it's also the only board of that game that must be unlocked.
* AthleticArenaLevel: Mario Stadium is shaped like a baseball field to represent ''VideoGame/MarioSuperstarBaseball''/''VideoGame/MarioSuperSluggers'', and Mario Circuit is ''VideoGame/MarioKart''-themed.
* CanonName: Named the Prince of Cannock and Princess of Moonbrooke from ''VideoGame/DragonQuestII'' as "Cookie" and "Pudding", respectively. (In the West, this honor went to ''VideoGame/DragonQuestIX'' instead, where they're "Princeton" and "Princessa".)
* ContinuityNod: Naturally all over the place, but some are more unexpected than others.
** When Wario constructs a circus, he muses to himself that circuses are fun, as long as they don't have [[VideoGame/WarioLand3 Rudy]]. In addition, upon hearing that the treasure of Castle Trodain is a magic wand, he says it's still better than [[VideoGame/WarioWorld a black jewel]].
** On Mario Circuit, Diddy Kong [[VideoGame/DiddyKongRacing invites the other players to a kart race]], saying that he "knows the perfect course".
** When Dragonlord achieves enough net worth to win, Slime will sometimes hail him as the true lord of all monsters... and then consider [[VideoGame/DragonQuestIV Psaro]].
** The venture card Healslime is explicitly Healie from ''VideoGame/DragonQuestIV'', and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is [[MindScrew never explained]], but then again there was no explanation when he ''became'' a human, so it all evens out.
* {{Crossover}}: ''VideoGame/DragonQuest'' and ''Franchise/SuperMarioBros'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstation platforms.
* DinosaursAreDragons: When playing on Yoshi's Island, the majority of ''Dragon Quest'' characters refer to Yoshi as a dragon.
* EccentricMillionaire: Gumdrops the goodybag claims to have more money than even the bank, and delights in nothing more than giving it away.
* EnemyChatter: Computer characters will frequently comment on events like other players sitting around a board game. They're generally pretty observant, too.
* FourIsDeath: While venture card 4 isn't actually bad, almost everything in the 40-49 range is.
* GoKartingWithBowser: Dragonlord, Sephiroth, Bowser and son engage in real estate transactions, with a few mooks to boot. ''30th Anniversary'' adds Golbez, Gilgamesh and Kefka.
* GretzkyHasTheBall: When Birdo arrives at Mario Stadium (from ''Mario Superstar Baseball''): "Time to hit the gridiron!" Lampshaded immediately after when she wonders, "Wait - that's baseball, right?"
* LuckBasedMission: One of the trophies require getting a line of 7's on Round The Blocks.
* LuckySeven: Most Venture Cards with a 7 in the number have some very positive effects. Most notably Venture Card 7, which increases all the drawer's shop values by 7%.
* MascotMook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from ''VideoGame/DragonQuestHeroesRocketSlime'' to boot.
* MediumAwareness: Both Mario and Bowser comment on the music of the "VideoGame/SuperMarioBros" board when they play on it (the former stating that he loves the tune[[note]]which makes sense since the stage's song is supposed to be his {{Leitmotif}}[[/note]] and the latter stating that [[{{Earworm}} he can't get said stage music out of his head]]).
* MythologyGag: The Princess Peach's Castle board uses the Mushroom Kingdom score... from ''VideoGame/SuperMarioRPG''. That's the first nod to the game since the release of ''VideoGame/MarioAndLuigiSuperstarSaga''.
* NearVictoryFanfare: When someone meets the requirements to win, one of two remixes plays. On DQ boards, it's ''VideoGame/DragonQuestIV'''s [[https://www.youtube.com/watch?v=jP1lMic9jrE battle theme]]. On Mario boards, it's [[https://www.youtube.com/watch?v=PWotVC78z94 Bowser's theme]] from ''VideoGame/SuperMarioWorld''.
* NonIndicativeName:
** One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.
** Magmalices are purely helpful in this game.
* OneTwoThreeFourGo: Most of the venture cards that start with 5 involve some kind of movement: 50 - Move the same number of squares you just moved, 51 - Move one more square, 52 - Move two more squares, 53 - Go to the bank...
* PoliticallyCorrectHistory: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not exactly how it went.
* RecycledInSpace: Fortune Street is a highly advanced take on ''{{TabletopGame/Monopoly}}'' but with ''Mario'' and ''Dragon Quest'' characters.
* ShoutOut:
** The "Fortune Street ranger uniform" for your Mii refers to the [[Franchise/PowerRangers Power]] [[Franchise/SuperSentai kind of Ranger]], and it comes in all the franchise's common colors (red, blue, yellow, green, black, and pink). Specifically, it looks like a logoless, helmetless version of the ''Series/TensouSentaiGoseiger'' or ''Series/PowerRangersMegaforce'' suit.
** If Stella comes close to victory when playing against Bowser, Bowser angrily yells the ''Theatre/AStreetcarNamedDesire'' line.
* StopBeingStereotypical: Playing a match against both Angelo and Kiryl reveals that Kiryl is ''not'' fond of how Angelo's behavior reflects on the church. Especially if you use a female Mii.
* SuddenlyVoiced: In his video game appearances, Mario is usually a HeroicMime. In the NDS and Wii versions of this game? He talks just like all the other characters within the game.
* ThirteenIsUnlucky: Venture card 13 decreases the drawer's properties by 13%, and is also the only card to play an ominous theme when drawn (specifically, the music that plays when you put on a cursed item in Dragon Quest.). 103 has a greater effect without the theme.
* VerbalTic: All Slimes make constant slime-related puns, Platypunk speaks [[VideoGame/DragonQuestHeroesRocketSlime like a mafioso]], Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses FloweryElizabethanEnglish and sometimes RhymesOnADime, Stella is a {{Malaproper}} who uses "flap" as an UnusualEuphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
* VirtualPaperDoll: In the Wii version, single player and online multiplayer require you to play as your Mii, with the option to customize your outfit and animations by purchasing them with the points you earn.
* WeirdCrossover: ''Dragon Quest'' meets either ''Final Fantasy'' or ''Super Mario'' isn't that weird. The weird part is that they're playing a ''Monopoly''-like game.
* WhatTheHellPlayer: Or Hero or Villain. If a character lands on a shop that takes a significant chunk out of their earnings, expect them to angrily call out the person who owns it for squeezing them for all their worth and potentially driving them towards bankruptcy. They'll also chastise someone if they lower the stock price of a district they own, and lose a significant amount of money because of the crash. They'll specifically call out the player if they forcibly buy out one of their shops.
* YouDontLookLikeYou: While Angelo and Jessica look like they did in ''VideoGame/DragonQuestVIII'', Yangus is in his child form from his ''Fushigi no Dungeon'' game, [[MarthDebutedInSmashBros which was not released for Western audiences]].
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fortune_street.png]]

''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, ''VideoGame/DragonQuest'''s designer. As far as gameplay is concerned, there are many parallels to the classic TabletopGame/{{Monopoly}} board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting card suits (diamond, club, heart, spade) and returning to start.

...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[VideoGame/FinalFantasyVII Cloud Strife]], and [[Franchise/SuperMarioBros Mario]].

The series includes:
* ''Itadaki Street'' (UsefulNotes/{{Famicom}}, 1991)
* ''Itadaki Street 2'' (UsefulNotes/SuperFamicom, 1994)
* ''Itadaki Street: Gorgeous King'' (UsefulNotes/PlayStation, 1998)
* ''Itadaki Street 3'' (UsefulNotes/PlayStation2, 2002)
* ''Dragon Quest & Final Fantasy in Itadaki Street Special'' (UsefulNotes/PlayStation2, 2004; the first to feature characters from other franchises)
* ''Dragon Quest & Final Fantasy in Itadaki Street Portable'' (UsefulNotes/PlayStationPortable, 2006)
* ''Itadaki Street DS'' (UsefulNotes/NintendoDS, 2007; features ''Dragon Quest'' and ''Super Mario'' characters)
* ''Itadaki Street Mobile'' (mobile phones, 2007)
* ''Dragon Quest & Final Fantasy in Itadaki Street Mobile'' (mobile phones, 2010)
* ''Itadaki Street Wii'' (UsefulNotes/{{Wii}}, 2011; first to receive a worldwide release as ''Fortune Street'' in North America and ''Boom Street'' in Europe; as in ''DS'' it features ''Dragon Quest'' and ''Super Mario'' characters)
* ''Itadaki Street for Smartphone'' (smartphones, 2012; aka ''Fortune''/''Boom Street Smart'' internationally)
* ''Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary'' (UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita, 2017)

A stripped-down version also appeared as a minigame in ''VideoGame/KingdomHeartsBirthBySleep''.
----
!!Tropes in the ''Itadaki Street'' series (primarily the Wii version) include:
* AbhorrentAdmirer: Birdo tries to put the moves on Angelo, who tries to reject her gently.
* AnimalTalk: Yoshi, DK and Diddy speak in their traditional ways and are translated using parenthetical subtitles. Birdo and Bowser, it should be noted, don't need them.
** PlayedForLaughs at one point when Donkey and Diddy sing the "Promotion Song" for the player, consisting of a string of monkey noises translated in parentheses... [[EvenTheSubtitlerIsStumped as the same string of monkey noises.]]
* ArtShift: The art styles between ''Itadaki Street'' and ''Itadaki Street 2'' are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a SuperDeformed style, which continued into ''Itadaki Street: Gorgeous King'' and ''Itadaki Street 3''.
* AstralFinale: Street 5 of the first ''Itadaki Street'' is set in outer space; it's also the only board of that game that must be unlocked.
* AthleticArenaLevel: Mario Stadium is shaped like a baseball field to represent ''VideoGame/MarioSuperstarBaseball''/''VideoGame/MarioSuperSluggers'', and Mario Circuit is ''VideoGame/MarioKart''-themed.
* CanonName: Named the Prince of Cannock and Princess of Moonbrooke from ''VideoGame/DragonQuestII'' as "Cookie" and "Pudding", respectively. (In the West, this honor went to ''VideoGame/DragonQuestIX'' instead, where they're "Princeton" and "Princessa".)
* ContinuityNod: Naturally all over the place, but some are more unexpected than others.
** When Wario constructs a circus, he muses to himself that circuses are fun, as long as they don't have [[VideoGame/WarioLand3 Rudy]]. In addition, upon hearing that the treasure of Castle Trodain is a magic wand, he says it's still better than [[VideoGame/WarioWorld a black jewel]].
** On Mario Circuit, Diddy Kong [[VideoGame/DiddyKongRacing invites the other players to a kart race]], saying that he "knows the perfect course".
** When Dragonlord achieves enough net worth to win, Slime will sometimes hail him as the true lord of all monsters... and then consider [[VideoGame/DragonQuestIV Psaro]].
** The venture card Healslime is explicitly Healie from ''VideoGame/DragonQuestIV'', and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is [[MindScrew never explained]], but then again there was no explanation when he ''became'' a human, so it all evens out.
* {{Crossover}}: ''VideoGame/DragonQuest'' and ''Franchise/SuperMarioBros'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstation platforms.
* DinosaursAreDragons: When playing on Yoshi's Island, the majority of ''Dragon Quest'' characters refer to Yoshi as a dragon.
* EccentricMillionaire: Gumdrops the goodybag claims to have more money than even the bank, and delights in nothing more than giving it away.
* EnemyChatter: Computer characters will frequently comment on events like other players sitting around a board game. They're generally pretty observant, too.
* FourIsDeath: While venture card 4 isn't actually bad, almost everything in the 40-49 range is.
* GoKartingWithBowser: Dragonlord, Sephiroth, Bowser and son engage in real estate transactions, with a few mooks to boot. ''30th Anniversary'' adds Golbez, Gilgamesh and Kefka.
* GretzkyHasTheBall: When Birdo arrives at Mario Stadium (from ''Mario Superstar Baseball''): "Time to hit the gridiron!" Lampshaded immediately after when she wonders, "Wait - that's baseball, right?"
* LuckBasedMission: One of the trophies require getting a line of 7's on Round The Blocks.
* LuckySeven: Most Venture Cards with a 7 in the number have some very positive effects. Most notably Venture Card 7, which increases all the drawer's shop values by 7%.
* MascotMook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from ''VideoGame/DragonQuestHeroesRocketSlime'' to boot.
* MediumAwareness: Both Mario and Bowser comment on the music of the "VideoGame/SuperMarioBros" board when they play on it (the former stating that he loves the tune[[note]]which makes sense since the stage's song is supposed to be his {{Leitmotif}}[[/note]] and the latter stating that [[{{Earworm}} he can't get said stage music out of his head]]).
* MythologyGag: The Princess Peach's Castle board uses the Mushroom Kingdom score... from ''VideoGame/SuperMarioRPG''. That's the first nod to the game since the release of ''VideoGame/MarioAndLuigiSuperstarSaga''.
* NearVictoryFanfare: When someone meets the requirements to win, one of two remixes plays. On DQ boards, it's ''VideoGame/DragonQuestIV'''s [[https://www.youtube.com/watch?v=jP1lMic9jrE battle theme]]. On Mario boards, it's [[https://www.youtube.com/watch?v=PWotVC78z94 Bowser's theme]] from ''VideoGame/SuperMarioWorld''.
* NonIndicativeName:
** One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.
** Magmalices are purely helpful in this game.
* OneTwoThreeFourGo: Most of the venture cards that start with 5 involve some kind of movement: 50 - Move the same number of squares you just moved, 51 - Move one more square, 52 - Move two more squares, 53 - Go to the bank...
* PoliticallyCorrectHistory: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not exactly how it went.
* RecycledInSpace: Fortune Street is a highly advanced take on ''{{TabletopGame/Monopoly}}'' but with ''Mario'' and ''Dragon Quest'' characters.
* ShoutOut:
** The "Fortune Street ranger uniform" for your Mii refers to the [[Franchise/PowerRangers Power]] [[Franchise/SuperSentai kind of Ranger]], and it comes in all the franchise's common colors (red, blue, yellow, green, black, and pink). Specifically, it looks like a logoless, helmetless version of the ''Series/TensouSentaiGoseiger'' or ''Series/PowerRangersMegaforce'' suit.
** If Stella comes close to victory when playing against Bowser, Bowser angrily yells the ''Theatre/AStreetcarNamedDesire'' line.
* StopBeingStereotypical: Playing a match against both Angelo and Kiryl reveals that Kiryl is ''not'' fond of how Angelo's behavior reflects on the church. Especially if you use a female Mii.
* SuddenlyVoiced: In his video game appearances, Mario is usually a HeroicMime. In the NDS and Wii versions of this game? He talks just like all the other characters within the game.
* ThirteenIsUnlucky: Venture card 13 decreases the drawer's properties by 13%, and is also the only card to play an ominous theme when drawn (specifically, the music that plays when you put on a cursed item in Dragon Quest.). 103 has a greater effect without the theme.
* VerbalTic: All Slimes make constant slime-related puns, Platypunk speaks [[VideoGame/DragonQuestHeroesRocketSlime like a mafioso]], Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses FloweryElizabethanEnglish and sometimes RhymesOnADime, Stella is a {{Malaproper}} who uses "flap" as an UnusualEuphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
* VirtualPaperDoll: In the Wii version, single player and online multiplayer require you to play as your Mii, with the option to customize your outfit and animations by purchasing them with the points you earn.
* WeirdCrossover: ''Dragon Quest'' meets either ''Final Fantasy'' or ''Super Mario'' isn't that weird. The weird part is that they're playing a ''Monopoly''-like game.
* WhatTheHellPlayer: Or Hero or Villain. If a character lands on a shop that takes a significant chunk out of their earnings, expect them to angrily call out the person who owns it for squeezing them for all their worth and potentially driving them towards bankruptcy. They'll also chastise someone if they lower the stock price of a district they own, and lose a significant amount of money because of the crash. They'll specifically call out the player if they forcibly buy out one of their shops.
* YouDontLookLikeYou: While Angelo and Jessica look like they did in ''VideoGame/DragonQuestVIII'', Yangus is in his child form from his ''Fushigi no Dungeon'' game, [[MarthDebutedInSmashBros which was not released for Western audiences]].
----
[[redirect:VideoGame/FortuneStreet]]
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* AthleticArenaLevel: Mario Stadium is shaped like a baseball field to represent ''Mario Superstar Baseball'', and Mario Circuit is ''VideoGame/MarioKart''-themed.

to:

* AthleticArenaLevel: Mario Stadium is shaped like a baseball field to represent ''Mario Superstar Baseball'', ''VideoGame/MarioSuperstarBaseball''/''VideoGame/MarioSuperSluggers'', and Mario Circuit is ''VideoGame/MarioKart''-themed.

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