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* GeniusProgramming: Smoothly-implemented spritework and a nicely-done physics engine...and it's all by ONE GUY.

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* GratuitousJapanese: DanMaku is japanese for [[{{MeaningfulName}} Barrage]].

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** MACE's aforementioned BackgroundBoss attacks (a sweeping laser and a series of missiles fired in an arc) are very similar to those used by General Tor in ''VideoGame/{{Iji}}''. Even the pose he uses while firing them matches.


In it you play as a unnamed soldier with a red scarf who must infiltrate a hostile military corporation on a reserve planet conducting forbidden weapons research. The gameplay is based around using a variety of weapons to kill enemy soldiers and robots with the option to ride several mounts and mech suits.The game is also notable for it's physics engine allowing one to use their environment to their advantage.


The game and a demo can be found at http://www.intrusion2.com/ or on {{Steam}}.

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In it you play as a unnamed soldier with a red scarf who must infiltrate a hostile military corporation on a reserve planet conducting forbidden weapons research. The gameplay is based around using a variety of weapons to kill enemy soldiers and robots with the option to ride several mounts and mech suits.The game is also notable for it's its physics engine allowing one to use their environment to their advantage.


The game and a demo can be found at http://www.intrusion2.com/ or on {{Steam}}.
UsefulNotes/{{Steam}}.


Intrusion 2 is a 2D action platformer developed in Flash similar to {{VideoGame/Contra}} and MetalSlug. It was made by Aleksey Abramenko, an independent Russian game developer and was released in 2012 for PC. The game is a sequel to Intrusion, a free online flash game.

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Intrusion 2 is a 2D action platformer developed in Flash similar to {{VideoGame/Contra}} ''{{VideoGame/Contra}}'' and MetalSlug.''VideoGame/MetalSlug''. It was made by Aleksey Abramenko, an independent Russian game developer and was released in 2012 for PC. The game is a sequel to Intrusion, a free online flash game.

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** In fact, Maku's name, combined with the name of her gun, [[ICallItVera Dan]], form ''danmaku'', which is the Japanese term for the BulletHell genre.


Intrusion 2 is a 2D action platformer developed in Flash similar to {{Contra}} and MetalSlug. It was made by Aleksey Abramenko, an independent Russian game developer and was released in 2012 for PC. The game is a sequel to Intrusion, a free online flash game.

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Intrusion 2 is a 2D action platformer developed in Flash similar to {{Contra}} {{VideoGame/Contra}} and MetalSlug. It was made by Aleksey Abramenko, an independent Russian game developer and was released in 2012 for PC. The game is a sequel to Intrusion, a free online flash game.


* AdvancingBossOfDoom: Grabber, when you damage it's boosters. Eventually they snap off, but it keeps crawling.

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* AdvancingBossOfDoom: Grabber, when you damage it's boosters. Eventually they snap off, but it keeps crawling. M.A.C.E.'s first phase counts as well.


* BigBadassWolf: Enemy soldiers ride massive wolves and after killing it's rider the player can mount them. They can run faster and jump farther and higher then the player can on foot, and will automatically bite any enemy in range and all weapons except duel pistols can be fired while riding them.


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* SavageWolves: Enemy soldiers ride massive wolves and after killing it's rider the player can mount them. They can run faster and jump farther and higher then the player can on foot, and will automatically bite any enemy in range and all weapons except duel pistols can be fired while riding them.


* ShoutOut: The Steam achievement for killing enemies with a GoombaStomp is called "Plumbing" and the icon is a [[SuperMarioBros Mushroom.]]
** There's a level titled Bionic Gear, which introduces a MiniMecha armed with a massive grappling hook, likely a BionicCommando ShoutOut.

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* ShoutOut: The Steam achievement for killing enemies with a GoombaStomp is called "Plumbing" and the icon is a [[SuperMarioBros [[Franchise/SuperMarioBros Mushroom.]]
** There's a level titled Bionic Gear, which introduces a MiniMecha armed with a massive grappling hook, likely a BionicCommando ''VideoGame/BionicCommando'' ShoutOut.


* FingerFirearms: Mace has these, and he can shoot both fireballs and homing missiles from them.

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* FingerFirearms: Mace has these, and he can shoot both fireballs and homing missiles from them.them, as such...
* {{Fingore}}: ...you eventually have to destroy most of said fingers.

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* BackgroundBoss: M.A.C.E. will jump into the background and sweep the area with a laser while firing a MacrossMissileMassacre in between.


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* RocketRide[=/=]RidingTheBomb: The final area of the first game takes place on top of a gigantic missile.

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** There's a level titled Bionic Gear, which introduces a MiniMecha armed with a massive grappling hook, likely a BionicCommando ShoutOut.

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* GeniusProgramming: Smoothly-implemented spritework and a nicely-done physics engine...and it's all by ONE GUY.


* BulletHell: Maku and MACE use this.



* CorridorCubbyholeRun: When MACE goes into the background, you need to activate the machine to create platform walls to hide behind from his huge laser. MACE will try to counter this by firing rockets that push the platform back down.



* FingerFirearms: Mace has these, and he can shoot both fireballs and homing missiles from them.



* TennisBoss: Maku will surround her self in a blob of energy and fire large grenades at you, the only way to damage her in this form is to shoot the grenades back at her. The missiles fired by Rifle mechs can also be deflected in this manner.

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* TennisBoss: Maku will surround her self in a blob of energy and fire large grenades at you, the only way to damage her in this form is to shoot the grenades back at her. The missiles fired by Rifle mechs can also be deflected in this manner. When MACE goes into the background, the yellow-tipped rockets he fires out can be shot enough times so they fly back at him.

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