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History VideoGame / InitialDArcadeStage

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/initialdarcade25apr.jpg]]

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* TakeThatAudience: If you picked the Toyota [=AE86=] Sprinter Trueno GT-Apex as your car and encounter the Two Guys From Tokyo, they'll openly mock you for owning (which also serves as a potshot directed at fans who want the said car [[JustHereForGodzilla because of being featured in a Manga/Anime]]!)
--> Otaku 1: "Woah! It's an Eight Six! You bought this? Mangas are pretty influential, aren't they? [[TheAllegedCar I couldn't fathom getting one in real life]]. [[labelnote:Note]]TruthInTelevision. The [=AE86=] is underpowered in stock condition even at the time of its production. And to add insult to the injury, its 125 HP 4A-GE inline-four engine isn't very tunable [[HeroicRROD as ramping its horsepower up to 240 will make its engine block start to crack, leading to a risk of catastrophic failure]].[[/labelnote]] Are you really going to race this thing? You'd better off racing it in your dreams or in a Manga with this thing!"
--> Otaku 2: "Don't be so mean. It seems like they really like it."


Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').


* NintendoHard: [[TrueFinalBoss Bunta Challenge]] in Ver. 2 and 3.
** Shomaru in Version 3 and Special Stage. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience, especially in vehicles that suffer from bad understeer, yet the Mazda RX-8 managed to become THE fastest vehicle on either direction of this course.


A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} manga and anime series ''Manga/InitialD''.

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A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} Main/{{Seinen}} manga and anime series ''Manga/InitialD''.


A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the manga and anime series ''Manga/InitialD''.

to:

A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} manga and anime series ''Manga/InitialD''.


* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet. As a result, each successive version from ''4'' onwards feels like playing a completely different game rather than an incremental installment.

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* PressXToDie: The toggle that allows the player to force-quit their current play session by pressing the Start and View Change buttons at the same time.


** DiscOneFinalBoss: Takumi, in every single ''Arcade Stage'' installment.

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** DiscOneFinalBoss: Takumi, in almost every single ''Arcade Stage'' installment.installment.
*** In ''Initial D 7AAX'', Shinji Inui takes the place of Takumi for this trope.



***Starting from Initial D 6AA, you can use your in-game credits, won from completing races, to change transmission.



* GreenHillZone: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''.

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* GreenHillZone: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''.''6AA'', Hakone joins the Green Hill crew in ''Zero'', being downgraded from its "hard" difficulty setting.


Compare and contrast ''WanganMidnightMaximumTune''.

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Compare and contrast ''WanganMidnightMaximumTune''.
''VideoGame/WanganMidnight''.

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* NoBackwardsCompatibilityInTheFuture: ''4'' doesn't allow data transfer from cards used in older versions, forcing players to make a new card from scratch. This was due to it being a complete overhaul instead of a simple upgrade.
** Downplayed with ''Zero''; only car data aren't transferred when you transfer old data from ''8 Infinity''.


Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', which is also the last installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', Zero'', or ''Initial D Zero'' in short, which is also the last latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').


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* ToneShift: Prior to ''Zero'', the games used artworks based off anime and manga's styles. However, ''Zero'' picks in the new style employed by the three-part ''New Initial D The Movie'' series. ''Zero'' also uses Japanese rock songs used in the movies, instead of usual Eurobeat as in previous installments and episodic anime series.


A popular series of competitive racing games for the arcades by {{Sega}}, based on the manga and anime series ''Manga/InitialD''.

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A popular series of competitive racing games for the arcades by {{Sega}}, Creator/{{Sega}}, based on the manga and anime series ''Manga/InitialD''.


* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of RidgeRacer-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

to:

* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of RidgeRacer-esque ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

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* InterfaceScrew: In a versus battle, if one player turns off their car's lights, the other player's "Advantage" (distance ahead/behind opponent) meter will be disabled.

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