Follow TV Tropes

Following

History VideoGame / Ibara

Go To



* ArrangeMode -- * The UsefulNotes/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.

to:

* ArrangeMode -- * The UsefulNotes/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.

Added DiffLines:

* ArrangeMode -- * The UsefulNotes/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.
** ''Pink Sweets'' has an arrange mode that reintroduces score-based extends[[note]]One every 10 million points[[/note]], separates the Rose Cracker into its own separate button and reintroduces the [[WaveMotionGun Hado Gun]], which uses a Rose Hip when used. In addition, a score multiplier is introduced that increases every time an enemy is killed or an enemy bullet canceled with the Rose Cracker. This multiplier in particlar makes this arrange a successor to ''Battle Bakraid''.


** ''Pink Sweets'' gives further nods to ''VideoGame/ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined.
*** In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers, the ability to change speeds, and the Rose Hip firing being a separate button.
*** The ArrangeMode of ''Pink Sweets'' rounds out the "Bat" trilogy by featuring a scoring system akin to ''VideoGame/BattleBakraid''. There's a 64x multiplier cap, and both dying and using a Rose Cracker pauses the multiplier chain timer.

to:

** ''Pink Sweets'' gives further nods to ''VideoGame/ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined.
***
combined. In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers, the ability to change speeds, and the Rose Hip firing being a separate button.
***
button. The ArrangeMode of ''Pink Sweets'' rounds out the "Bat" trilogy by featuring a scoring system akin to ''VideoGame/BattleBakraid''. There's a 64x multiplier cap, and both dying and using a Rose Cracker pauses the multiplier chain timer.

Added DiffLines:

**** The ArrangeMode of ''Pink Sweets'' rounds out the "Bat" trilogy by featuring a scoring system akin to ''VideoGame/BattleBakraid''. There's a 64x multiplier cap, and both dying and using a Rose Cracker pauses the multiplier chain timer.


*** In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers and the ability to change speeds.

to:

*** In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers and Crackers, the ability to change speeds. speeds, and the Rose Hip firing being a separate button.

Added DiffLines:

*** In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers and the ability to change speeds.


* CreatorCameo -- Bond and Dyne from ''Ibara'' are voiced by staff members.

to:

* CreatorCameo -- Bond Bond[[labelnote:*]]Daisuke Matsumoto[[/labelnote]] and Dyne Dyne[[labelnote:*]]Akira Wakabayashi[[/labelnote]] from ''Ibara'' are voiced by staff members.

Added DiffLines:

* VersusCharacterSplash: Whenever a boss is confronted in ''Pink Sweets''.


* MarathonLevel -- ''Pink Sweets'' stage 6 is extremely long compared to the previous four.

to:

* MarathonLevel -- ''Pink Sweets'' stage 6 is extremely long compared to the previous four.five.


* MarathonLevel -- ''Pink Sweets'' stage 5 is extremely long compared to the previous four.

to:

* MarathonLevel -- ''Pink Sweets'' stage 5 6 is extremely long compared to the previous four.


* SpiritualSuccessor -- The gameplay, bullet patterns, stage transitions, and other minor aesthetic touches (such as displaying the song name in the bottom-left of the screen) are all heavily based on Raizing's "Bat" series[[note]] :''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', and ''BattleBakraid''[[/note]]. It helps that all of these games were programmed by the same guy, S. Yagawa.

to:

* SpiritualSuccessor -- SpiritualSuccessor:
**
The gameplay, bullet patterns, stage transitions, and other minor aesthetic touches (such as displaying the song name in the bottom-left of the screen) are all heavily based on Raizing's "Bat" series[[note]] :''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', and ''BattleBakraid''[[/note]]. It helps that all of these games were programmed by the same guy, S. Yagawa.

Added DiffLines:

* RestartTheWorld -- The goal of the Rose Family in ''Ibara''.


The game series as a whole is notable for being programmed by S. Yagawa, who also worked on many [[EightingRaizing 8ing/Raizing]] games such as VideoGame/BattleGaregga and VideoGame/ArmedPoliceBatrider.

to:

The game series as a whole is notable for being programmed by S. Yagawa, who also worked on many [[EightingRaizing 8ing/Raizing]] Creator/EightingRaizing games such as VideoGame/BattleGaregga and VideoGame/ArmedPoliceBatrider.


''Ibara'' is a BulletHell ShootEmUp by {{Cave}}. Teresa Rose announces the creation of a massive Rose Garden with the power to take over the world, so two "negotiators", Bond (Red) and Dyne (Blue), must stop her and her daughters.

to:

''Ibara'' is a BulletHell ShootEmUp by {{Cave}}.Creator/{{Cave}}. Teresa Rose announces the creation of a massive Rose Garden with the power to take over the world, so two "negotiators", Bond (Red) and Dyne (Blue), must stop her and her daughters.


The game series as a whole is notable for being programmed by S. Yagawa, who also worked on many [[EightingRaizing 8ing/Raizing]] games such as VideoGame/BattleGaregga and ArmedPoliceBatrider.

to:

The game series as a whole is notable for being programmed by S. Yagawa, who also worked on many [[EightingRaizing 8ing/Raizing]] games such as VideoGame/BattleGaregga and ArmedPoliceBatrider.
VideoGame/ArmedPoliceBatrider.



** ''Pink Sweets'' gives further nods to ''ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined.

to:

** ''Pink Sweets'' gives further nods to ''ArmedPoliceBatrider'' ''VideoGame/ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined.

Showing 15 edit(s) of 26

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report