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* LagCancel: The ending animations for many attacks can be canceled by dodging. This is especially useful for characters that just show off at the end of their attacks, like Ghirahim.

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* LagCancel: The ending animations for many attacks can be canceled by dodging. This is especially useful for characters that just show off at the end of their attacks, like Ghirahim. Additionally, you can use a super move to cancel out of animations as well. You can get the most out of diminishing a super boss' weak point gauge by activating a special move after a level 4 combo for many characters like Ganondorf. You can cancel out of a Gibdo's stun attack with the same activation in most circumstances.

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* ImmuneToFlinching: Enemies surrounded by a red aura cannot be flinched by regular attacks. They can only be knocked back if attacked with a special attack or Weak Point Smash. In most Legend Mode and Adventure Mode missions, you are intended to avoid unflinching enemies, but certain Gold Skulltula challenges and Rewards Map missions require you to fight them.


* ReincarnationRomance: Implied between Link and Zelda. Notably, this is the first time Link has ''explicitly'' been stated to be a reincarnation of the [[EternalHero Spirit of the Hero]].

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* ReincarnationRomance: Implied between Link and Zelda. Notably, this is the first time Link has ''explicitly'' been stated to be a reincarnation of the [[EternalHero Spirit of the Hero]].


* DarkIsNotEvil: While ''all'' of the villains (including Volga, once his Level 5 Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Lana's Level 5 Tome of the Night adds Darkness to her Lightning power. [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.

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* DarkIsNotEvil: While ''all'' of the villains (including Volga, once his Level 5 4+ Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Lana's Level 5 4+ Tome of the Night adds Darkness to her Lightning power. [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.



* LightIsNotGood: '''Ganondorf''' of all characters gets a Darkness/Light version of his Great Swords called the Swords of Renewal as his Level 5 weapon in ''Definitive Edition''. This is probably a reference to the Sword of Sages that he used in ''Twilight Princess''.

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* LightIsNotGood: '''Ganondorf''' of all characters gets a Darkness/Light version of his Great Swords called the Swords of Renewal as his Level 5 4+ weapon in ''Definitive Edition''. This is probably a reference to the Sword of Sages that he used in ''Twilight Princess''.

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* DarkIsNotEvil: While ''all'' of the villains (including Volga, once his Level 5 Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Lana's Level 5 Tome of the Night adds Darkness to her Lightning power. [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.


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* LightIsGood: Despite DarkIsNotEvil applying, NONE of the villains use the Light element. Well... except...
* LightIsNotGood: '''Ganondorf''' of all characters gets a Darkness/Light version of his Great Swords called the Swords of Renewal as his Level 5 weapon in ''Definitive Edition''. This is probably a reference to the Sword of Sages that he used in ''Twilight Princess''.

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* TheArtifact: The Song Stones found on the Grand Travels map become this in ''Definitive Edition.'' In ''Legends'', they were a helpful way of earning more Item Cards without having to grind on previous missions for them, but the advent of the Item Card Shop in ''Definitive Edition'' means there's no real reason to use them.

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* ArrangeMode: In the Adventure Mode, you traverse several maps stylized after the original Zelda game. Each screen represents a mission that can be cleared, some of which restrict what characters or weapons can be used or have special rules. Item cards can be obtained, which can be used to uncover new rewards or secret enemies in the maps.

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* WorldOfBadass: As per ''Dynasty Warriors'' standard, every character you can play as is capable of killing entire legions of {{Mook}}s single-handedly. Fowl farmer who can kill scores of enemies with [[TrickArrow bomb arrows]]? Check. 35-year-old ManChild who slaughters his foes by popping a balloon in their faces and tossing bombs at them? Check. Ten-year-old "Princess?" who can beat up the king of evil by throwing butterflies at him? ''Super check''.


* NoCutsceneInventoryInertia: Taken a step further via plot-induced glitch in the story mission "A War of Spirit" if you play as Link equipped with any weapon other than the Master Sword (Epona, the Magic Rod, the Gauntlets, etc.). Link is shown wielding the Master Sword during the cutscene that occurs partway through the mission, and afterwards will be using the Master Sword for the rest of it. It's harmless, and somewhat justified because [[spoiler: the Master Sword's true power awakens in the cutscene]], but it's confusing if you had another weapon equippped.

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* NoCutsceneInventoryInertia: NoCutsceneInventoryInertia:
**
Taken a step further via plot-induced glitch in the story mission "A War of Spirit" if you play as Link equipped with any weapon other than the Master Sword (Epona, the Magic Rod, the Gauntlets, etc.). Link is shown wielding the Master Sword during the cutscene that occurs partway through the mission, and afterwards will be using the Master Sword for the rest of it. It's harmless, and somewhat justified because [[spoiler: the Master Sword's true power awakens in the cutscene]], but it's confusing if you had another weapon equippped.equippped.
** More conventionally, cutscenes are pre-rendered in ''Legends'' and ''Definitive Edition'', so characters will be shown with their default weapons and costumes regardless of what you have equipped.

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* NoCutsceneInventoryInertia: Taken a step further via plot-induced glitch in the story mission "A War of Spirit" if you play as Link equipped with any weapon other than the Master Sword (Epona, the Magic Rod, the Gauntlets, etc.). Link is shown wielding the Master Sword during the cutscene that occurs partway through the mission, and afterwards will be using the Master Sword for the rest of it. It's harmless, and somewhat justified because [[spoiler: the Master Sword's true power awakens in the cutscene]], but it's confusing if you had another weapon equippped.


* BlindIdiotTranslation: A minor example, but the material "Ganon's Fang" looks a lot more like a horn than any of his fangs.


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* NonIndicativeName: The material "Ganon's Fang" looks a lot more like a horn than any of his fangs.

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* BanditMook: Adventure Mode challenges will sometimes involve "Thief" enemies that can steal your magic, sub-weapons, or rupees if they connect with an attack. Item Thieves in particular will ''keep'' coming back to steal more weapons until they're beaten. They're generally just a minor annoyance, as you can fight well even without those resources, but Rupee Thieves will only show up when the goal is hoarding rupees to begin with.

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** There isn't an easy legend for which 8-bit icon is whose in Adventure mode, especially the small heads that show who a reward belongs too. The three Links in particular look almost identical (Link's ears are long and pointed upwards, Young Link's are short and horizontal, Toon Link has a brighter color palette).\\
This is particularly frustrating when a section of the first map is blocked off by "Link" being required and the game telling you he's not unlocked. You actually need ''Toon'' Link, who isn't even unlocked via that map. Good luck figuring that out if you're trying to do the adventures in order.


* TakeYourTime: Averted with the Termina Map. The countdown until the Moon falls and sends you back to square one doesn't just decrease with every battle you fight, but also ''every hour in real time''. You'd better be ready to marathon it if you want to stand a chance.


** [[PragmaticAdaptation For pragmatic reasons]], The Imprisoned only appears in its base form, without its arms or tail, and fighting it here is much more straightforward than it was in ''VideoGame/TheLegendOfZeldaSkywardSword''.

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** [[PragmaticAdaptation For pragmatic reasons]], The Imprisoned only appears in its base form, without its arms or tail, and fighting it here is much more straightforward than it was in ''VideoGame/TheLegendOfZeldaSkywardSword''.''VideoGame/TheLegendOfZeldaSkywardSword'' (although it's still one of the most annoying Giant Bosses in the game).


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** In ''Definitive Edition'', any playable characters that have been commanded to target a Giant Boss will act ''much'' more aggresively than usual, spamming attacks by the dozens when normally they just strafe a little and attack once in a while. This is great against most Giant Bosses (a bit of chip damage can be added when the boss isn't vulnerable, and when they are, the damage racks up pretty quickly as long as you're also attacking). However, they still do the same thing against Gohma and Manhandla... who immediately stop showing their weak points if they're hit with something other than the item they're weak to during the vulnerability window. This makes it ''much'' more difficult and time-consuming to take them on with the AI backing you up, and essentially forces you to give up the bonuses you're given for having multiple playable characters near a boss at once just to get in some damage.

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