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History VideoGame / HelterSkelter

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Not to confuse with the [[Manga/HelterSkelter manga with the same name]] or a [[character with the same name from ''VideoGame/NoMoreHeroes''.

to:

Not to confuse with the [[Manga/HelterSkelter manga with the same name]] or a [[character character with the same name from ''VideoGame/NoMoreHeroes''.


Not to confuse with the [[Manga/HelterSkelter manga with the same game]] or a character with the same game from ''VideoGame/NoMoreHeroes''.

to:

Not to confuse with the [[Manga/HelterSkelter manga with the same game]] name]] or a character [[character with the same game name from ''VideoGame/NoMoreHeroes''.


Not to confuse with a character with the same game from ''VideoGame/NoMoreHeroes''.

to:

Not to confuse with the [[Manga/HelterSkelter manga with the same game]] or a character with the same game from ''VideoGame/NoMoreHeroes''.

Added DiffLines:


Not to confuse with a character with the same game from ''VideoGame/NoMoreHeroes''.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the UsefulNotes/{{Amiga}}, UsefulNotes/IBMPersonalComputer, UsefulNotes/BBCMicro, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.

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''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST UsefulNotes/AtariST and released in 1989, it was ported to the UsefulNotes/{{Amiga}}, UsefulNotes/IBMPersonalComputer, UsefulNotes/BBCMicro, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, UsefulNotes/BBCMicro, {{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.

to:

''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/IBMPersonalComputer, UsefulNotes/BBCMicro, {{Commodore UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.

to:

''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, UsefulNotes/BBCMicro, {{Commodore 64}}, UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, UsefulNotes/ZXSpectrum and AmstradCPC.

to:

''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, UsefulNotes/ZXSpectrum and AmstradCPC.
UsefulNotes/AmstradCPC.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, ZXSpectrum and AmstradCPC.

to:

''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, ZXSpectrum UsefulNotes/ZXSpectrum and AmstradCPC.


* AsteroidsMonster: Hitting a monster out of order will cause it to split into two smaller monsters. Fortunately, these can't be divided further.

to:

* AsteroidsMonster: Hitting a monster out of order will cause it to split into two smaller monsters. Fortunately, these the smaller monsters can't be divided divide further.

Added DiffLines:

* CoOpMultiplayer: Ten of the screens require the help of a second player to complete, and are accordingly skipped in single-player mode.


''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally released for AtariST in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, ZXSpectrum and AmstradCPC.

to:

''Helter Skelter'' is a fast-paced BizarrePuzzleGame published by Audiogenic Software. Originally released developed by The Assembly Line for AtariST and released in 1989, it was ported to the {{Amiga}}, IBMPersonalComputer, BBCMicro, {{Commodore 64}}, ZXSpectrum and AmstradCPC.


* LevelEditor: Level numbers starting from 81 are reserved for user-designed levels.

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* LevelEditor: Level numbers starting from 81 to 128 are reserved for user-designed levels.


The player (or each player in two-player mode) controls the horizontal movement and downward thrust of a bouncing ball. The primary goal of each single-screen level is to eliminate all monsters by squashing them with the ball in the order indicated by pointing arrows. The secondary goal is to collect the bonus icons that appear randomly.

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The player (or each player in two-player mode) controls the horizontal movement and downward thrust of a bouncing ball. The primary goal of each single-screen level is to eliminate all monsters by squashing them with the ball in the a predetermined order indicated by pointing arrows. The secondary goal is to collect the bonus icons that appear randomly.


Added DiffLines:

* WrapAround: Some levels wrap around vertically or horizontally.


* NoPlotNoProblem: There isn't any explanation for why all the monsters are running around, nor is there any mention of what world the abstract level designs are supposed to represent.

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* NoPlotNoProblem: There isn't any explanation for why all the monsters are running around, nor is there any mention description of what world the abstract level designs are supposed to represent.

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