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* BareFistedMonk: Minogame does not use any magical equipment - [[{{Hermaphrodite}} his/her]] profile lists his/her form of attack as "[[BadassCreed STAND BY ONESELF]]".

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* BareFistedMonk: Minogame does not use any magical equipment - [[{{Hermaphrodite}} his/her]] their]] profile lists his/her their form of attack as "[[BadassCreed STAND BY ONESELF]]".

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* VideoGameTutorial: The 2019 version introduces an extensive tutorial to help get the player acquainted with the game's various mechanics, including its more unconventional ones.


An updated [[https://store.steampowered.com/app/1067720/Hellsinker/ Steam release]] was announced recently.

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An updated [[https://store.steampowered.com/app/1067720/Hellsinker/ Steam release]] was announced recently.
released on July 20, 2019. It features a training mode with extensive tutorials and practice stages, update for more modern PC conveniences such as HD rendering and [=XInput=] controller support, and a few updates to the game's UI.

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* UpdatedRerelease: The 2019 Steam rerelease features a tutorial and a lot of UI touch-ups.


Information on the game mechanics can be found on [[http://www40.atwiki.jp/hellsinker/ this wiki]] (Japanese) and [[http://shmups.system11.org/viewtopic.php?t=26334 this forum thread]] (English).

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Information on the game mechanics can be found on [[http://www40.atwiki.jp/hellsinker/ this wiki]] (Japanese) and [[http://shmups.[[https://shmups.system11.org/viewtopic.php?t=26334 php?f=5&t=53078 this forum thread]] (English).

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An updated [[https://store.steampowered.com/app/1067720/Hellsinker/ Steam release]] was announced recently.


** Al4th: "The Great Impure".

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** Al4th: [=Al4th=]: "The Great Impure".


* FourIsDeath[=/=]NumerologicalMotif: There are four playable characters (and Kagura has four shot types), there are 8 (4*2) Segments, the Shrine of Farewell has four titled bosses and four Kaname Stones, [[spoiler:four of the Prayer bosses are titled "Heroic Dead", the first form of the final boss has four Satisfaction Levels (counting 0), and the Quadruple Ones are four children]].
* {{Good Bad|Translation}} TranslationTrainwreck: Many hilarious examples, including:
** Wherever did you put? [[note]]Flashes on the screen during Extra Stage 2[[/note]]
** ALL RERICS WERE SUNK [[note]]End of Shrine of Farewell[[/note]]
** A TOTAL KARMA COMPRESSOR SYSTEM NAMED "GARLAND" [[note]]The third type of title screen[[/note]]
** The death is waiting for you, do not bore him [[note]]The continue screen[[/note]]
*** On your decision, it's Absolutely. [[note]]Choosing not to continue[[/note]]
** The FanTranslation keeps the signature engrish intact, only fixing typos.

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* FourIsDeath[=/=]NumerologicalMotif: FourIsDeath: There are four playable characters (and Kagura has four shot types), there are 8 (4*2) Segments, the Shrine of Farewell has four titled bosses and four Kaname Stones, [[spoiler:four of the Prayer bosses are titled "Heroic Dead", the first form of the final boss has four Satisfaction Levels (counting 0), and the Quadruple Ones are four children]].
* {{Good Bad|Translation}} TranslationTrainwreck: Many hilarious examples, including:
** Wherever did you put? [[note]]Flashes on the screen during Extra Stage 2[[/note]]
** ALL RERICS WERE SUNK [[note]]End of Shrine of Farewell[[/note]]
** A TOTAL KARMA COMPRESSOR SYSTEM NAMED "GARLAND" [[note]]The third type of title screen[[/note]]
** The death is waiting for you, do not bore him [[note]]The continue screen[[/note]]
*** On your decision, it's Absolutely. [[note]]Choosing not to continue[[/note]]
** The FanTranslation keeps the signature engrish intact, only fixing typos.
children]].



* NoNameGiven / YouAreNumberSix: Many enemies are labeled "Unnamed ''n''", where ''n'' is between 100 and 999. While a lot of enemies bear this naming scheme, it gets ridiculous in the final Segment, where ALL non-boss enemies except for a small squad of Mono-Wings[[note]]The single-wing enemies that have already been encountered in Segments 1L, 1B, and 4[[/note]] are unnamed, even the [[ArtShift strange red enemies]] near the end.

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* NoNameGiven / YouAreNumberSix: NoNameGiven: Many enemies are labeled "Unnamed ''n''", where ''n'' is between 100 and 999. While a lot of enemies bear this naming scheme, it gets ridiculous in the final Segment, where ALL non-boss enemies except for a small squad of Mono-Wings[[note]]The single-wing enemies that have already been encountered in Segments 1L, 1B, and 4[[/note]] are unnamed, even the [[ArtShift strange red enemies]] near the end.


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* TranslationTrainwreck: Many hilarious examples, including:
** Wherever did you put? [[note]]Flashes on the screen during Extra Stage 2[[/note]]
** ALL RERICS WERE SUNK [[note]]End of Shrine of Farewell[[/note]]
** A TOTAL KARMA COMPRESSOR SYSTEM NAMED "GARLAND" [[note]]The third type of title screen[[/note]]
** The death is waiting for you, do not bore him [[note]]The continue screen[[/note]]
*** On your decision, it's Absolutely. [[note]]Choosing not to continue[[/note]]
** The FanTranslation keeps the signature engrish intact, only fixing typos.


* PreviousPlayerCharacterCameo: Some attacks of the Apostles of the Seed resemble the attacks used by the two protagonists (i.e. Mahilo and Yoxola) from ''Radio Zonde''.
** May also double as FridgeHorror. Some [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=6695475 fans]] [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=1991925 noticed]].

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* PreviousPlayerCharacterCameo: Some attacks of the Apostles of the Seed resemble the attacks used by the two protagonists (i.e. Mahilo and Yoxola) from ''Radio Zonde''.
** May also double as FridgeHorror.
Zonde''. Some [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=6695475 fans]] [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=1991925 noticed]].


** Away means exit the game. \\
And that's not even all of them...

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** Away means exit the game. \\\nAnd that's not even all of them...


-->'''AN AWESOME PRAYER IS CONFLICT WITH US'''
-->'''KEEP YOUR DIGNITY'''

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-->'''AN
->'''AN
AWESOME PRAYER IS CONFLICT WITH US'''
-->'''KEEP ->'''KEEP YOUR DIGNITY'''


* BottomlessMagazines: Subverted. Continuing to fire for long periods of time will reduce your Luna gauge, weakening your firepower; collecting Luna tokens or not firing will recharge the gauge. However, the worst that will happen is being reduced to minimal firepower, rather than not being able to fire at all.

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* BottomlessMagazines: Subverted. Continuing to fire for long periods of time will reduce your Luna gauge, weakening your firepower; collecting Luna tokens or not firing will recharge the gauge. However, the worst that will happen is being reduced to minimal firepower, rather than not being able to fire at all.



* CollisionDamage: Averted; crashing into enemies won't kill you directly, with a few exceptions, such as [[MacrossMissileMassacre missiles]]. Also see DeadlyWalls below.



* DeadlyWalls: Subverted; if a player runs into a wall, they will simply get some {{knockback}}, but that knockback may very well send you into a bullet if you aren't careful.

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* DeadlyWalls: Subverted; if If a player runs into a wall, they will simply get some {{knockback}}, but that knockback may very well send you into a bullet if you aren't careful.



* ItsUpToYou: Averted at first; it's made quite clear that you are not fighting alone. However, if you are playing as Deadliar, his dialogue with Togari-Maru in Segment 3L indicades that they're ahead of the squad, and by Segment 4 they're the first to reach the island and are on their own.

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* ItsUpToYou: Averted at first; it's made quite clear that you You are not fighting alone. However, if you are playing as Deadliar, his dialogue with Togari-Maru in Segment 3L indicades that they're ahead of the squad, and by Segment 4 they're the first to reach the island and are on their own.



** {{Inverted|Trope}} with Garland, the level 3 FinalBoss. It starts with an ''empty'' lifebar and you have to ''fill it up'' by shooting Garland before time runs out to get to Lost Property 771, the TrueFinalBoss.

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** {{Inverted|Trope}} Inverted with Garland, the level 3 FinalBoss. It starts with an ''empty'' lifebar and you have to ''fill it up'' by shooting Garland before time runs out to get to Lost Property 771, the TrueFinalBoss.



* MundaneMadeAwesome: As you fight Garland and fill its {{inverted|Trope}} LifeMeter to full, you see text indicating that [[spoiler:it's also a lost-and-found service, returning Lost Property 771 to you]] as the battle rages on.

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* MundaneMadeAwesome: As you fight Garland and fill its {{inverted|Trope}} inverted LifeMeter to full, you see text indicating that [[spoiler:it's also a lost-and-found service, returning Lost Property 771 to you]] as the battle rages on.


* NightAndDayDuo: Sol and Luna. In the context of the game mechanics, Sol is collected over time or by picking up yellow chips, and is used to fire your SmartBomb, while Luna is collected with purple chips and used to make your main weapon's shots more dense, decreasing the more you fire your main weapon.



* SolarAndLunar: Sol and Luna, two of the central forces in the game. Minogame is stated to be able to freely manipulate these forces.


* PointOfNoContinues: Your only continue will be rendered unusable after you clear the Shrine of Farewell; should you lose all your lives by these points, it will be an instant and real GameOver for you!

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* PointOfNoContinues: Your only continue will be rendered unusable after you clear the Shrine of Farewell; should if you lose all your lives by these points, at the final stages, it will be an instant and real GameOver for you!


* StellarName: Four of the gauges on the left side of the screen have such names: Sol (sun), Luna (moon), Stella (star), and Terra Earth). "Sol" and "Luna" are also used for the names of the two paths in Segment 5; the Sol side has yellow walls and the Luna side has blue walls.

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* StellarName: Four of the gauges on the left side of the screen have such names: Sol (sun), Luna (moon), Stella (star), and Terra Earth).(Earth). "Sol" and "Luna" are also used for the names of the two paths in Segment 5; the Sol side has yellow walls and the Luna side has blue walls.

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