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* InterfaceScrew: One of the hazards you can encounter during contracts is the explosion of lightbulbs inside a room. If you're caught in the blast and aren't wearing earing protection gear, the screen will be blurred and the audio replaced with tinnitus for several seconds.

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* InterfaceScrew: One of the hazards you can encounter during contracts is the explosion of lightbulbs inside a room. If you're caught in the blast and aren't wearing earing protection gear, Protective Earwear, the screen will be blurred and the audio replaced with tinnitus for several seconds.



* RevolversAreJustBetter: Revolvers are one kind of sidearm, the other being pistols. Revolvers are more powerful, more accurate, and have a longer range.



* YouAllMeetInAnInn: The story mostly progresses by speaking with various [=NPCs=] in a bar named "The Shaggy Jackal".

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* YouAllMeetInAnInn: The story mostly progresses by speaking with various [=NPCs=] in a bar named "The Shaggy Jackal".Jackal".
* YouHaveResearchedBreathing: You need to take a specific skill to be able to wear Protective Earwear and Hazmat Boots.

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* InterfaceScrew: One of the hazards you can encounter during contracts is the explosion of lightbulbs inside a room. If you're caught in the blast and aren't wearing earing protection gear, the screen will be blurred and the audio replaced with tinnitus for several seconds.


* CountryMatters: "Cunt" occasionally appears in dialogs, in its Australian meaning. The ingame includes a lexicon, which translates the term as "good sir".

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* CountryMatters: "Cunt" occasionally appears in dialogs, in its Australian meaning. The ingame help includes a lexicon, which translates the term as "good sir".

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* ShoutOut: One of the graffitis that can be seen on buildings' outside walls looks like ''[[Creator/EdvardMunch The Scream]]''.

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* CountryMatters: "Cunt" occasionally appears in dialogs, in its Australian meaning. The ingame includes a lexicon, which translates the term as "good sir".


* ArtShift: During cutscenes, the art style shifts from the usual realistic-looking graphics of the game to ''very'' visually different comic book-style sequences.



* {{Jerkass}}: Lucky is the kind of guy who would rip the arm from a homeless man because there was a 50% chance they 'may' have been infected with a soul-eating demon from hell.

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* {{Jerkass}}: Lucky Kenny is the kind of guy who would rip the arm from a homeless man because there was a 50% chance they 'may' have been infected with a soul-eating demon from hell.



* WithThisHerring: At character's creation, the Drifter class is the most blatant example of this (you only start with the tier-1 flashlight, a nailgun, the tier-1 EMF meter, and a syringe filled with some street drug), but several of the others start with guns described as rusty, and the player character in general is described as being not rich.

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* WithThisHerring: At character's creation, the Drifter class is the most blatant example of this (you only start with the tier-1 flashlight, a nailgun, the tier-1 EMF meter, and a syringe filled with some street drug), but several of the others start with guns described as rusty, and the player character in general is described as being not rich.rich.
* YouAllMeetInAnInn: The story mostly progresses by speaking with various [=NPCs=] in a bar named "The Shaggy Jackal".


* CreepyCentipedes: The Tasmanian Megaplede monster is a giant centipede.

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* CreepyCentipedes: The Blood Crawlers are 2-meters long centipedes. The Tasmanian Megaplede monster is a Megapledes are another sort of giant centipede.centipedes, and are ''much'' longer and larger.


* {{Roguelike}}: Missions have some elements of this: levels are randomly generated, saving is impossible, and dying results in losing most of the current mission's gain. On the other hand, there's no permadeath, and dying during a mission doesn't steal anything you gained ''before'' starting the current mission.

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* {{Roguelike}}: Missions have some elements of this: levels are randomly generated, saving is impossible, and dying results in losing most of the current mission's gain.gain (and most of the reward you would have gained if you fled the site alive). On the other hand, there's no permadeath, and dying during a mission doesn't steal anything you gained ''before'' starting the current mission.

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* EyepatchOfPower: You can craft and wear a pirate eyepatch. It reduces accuracy but increase rate of experience gain.

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''[=HellSign=]'' is unrelated with ''Manga/{{Hellsing}}'' beside both being horror-themed works.


* McNinja: The Ninja character class is an Australian guy whose starting gear include Japanese sandals and caltrops (and a small handgun). There's an Asian-looking character portrait available, though.

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* McNinja: The Ninja character class is an Australian guy whose starting gear include Japanese sandals sandals[[note]]ninja shoes are a special class of footwear which helps to dodge better, but can only be worn after taking the relevant skill[[/note]] and caltrops (and a small handgun). There's an Asian-looking character portrait available, though. Note that each character can be played like this, but the Ninja class is the only one to start with the relevant skills and gear.


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* {{Roguelike}}: Missions have some elements of this: levels are randomly generated, saving is impossible, and dying results in losing most of the current mission's gain. On the other hand, there's no permadeath, and dying during a mission doesn't steal anything you gained ''before'' starting the current mission.

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* CreepyCentipedes: The Tasmanian Megaplede monster is a giant centipede.


''[=HellSign=]'' is a thriller top-down shooter RPG made by Ballistic Interactive, about an amnesiac hunter of the supernatural cursed with the Hellsign, a demonic brand that grants its bearer ResurrectiveImmortality at the cost of endless nightmares and a soul-eating demon strapped to their back.

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''[=HellSign=]'' is a thriller top-down shooter RPG made by Ballistic Interactive, about an amnesiac hunter of the supernatural cursed with the Hellsign, [=HellSign=], a demonic brand that grants its bearer ResurrectiveImmortality at the cost of endless nightmares and a soul-eating demon strapped to their back.



* AmnesiacHero: The opening cutscene. After "dreaming" of being very messily killed by a demon, the player character awakens amnesiac and with a weird tattoo on the back.



* PowerTattoo: The [=HellSign=] is a tattoo of demonic origin which allows the player character to reappear, alive, at his safehouse if killed during a contract.
* ScrewThisImOuttaHere: Appears as a gameplay mechanics. Each contract grants a money reward at completion. Leaving before completing the mission results in the player character forfeiting the cash, but leaving ''alive'' at any time allows to keep the signs[[note]]occult items, which can be sold to gain cash or serve as crafting ingredients[[/note]] which have already been found; while dying teleports you back to your safehouse but you lose some of the signs you were carrying.



* WithThisHerring: At character's creation, the Drifter class is the most blatant example of this (you only start with a flashlight, a nailgun, an EMF meter, and a syringe), but several of the others start with guns described as rusty, and the player character in general is described as being not rich.

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* TitleDrop: The "[[PowerTattoo HellSign]]" is occasionally refered by name in some conversation.
* WithThisHerring: At character's creation, the Drifter class is the most blatant example of this (you only start with a the tier-1 flashlight, a nailgun, an the tier-1 EMF meter, and a syringe), syringe filled with some street drug), but several of the others start with guns described as rusty, and the player character in general is described as being not rich.


* NothingIsScarier: "Wait for it..." variant. Levels consists in scouting dark, abandoned buildings only lit with your flashlight, not knowing when a monster will appear.



* ParanormalInvestigation: The premise of the game is basically a mix of paranormal investigation and ActionRPG gameplay, where you must carefully prepare your missions, take the right gear onsite, explore places with an EMF meter, and fight monsters.

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* ParanormalInvestigation: The premise of the game is basically a mix of paranormal investigation and ActionRPG gameplay, where you must carefully prepare your missions, take the right gear onsite, explore places with an various tools (an EMF meter, a blacklight, a micro...), and fight monsters.


* NailEm: A nailgun is the starting weapon of the Drifter class (it functionally counts as a one-handed gun).

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* NailEm: A nailgun is the starting weapon of the Drifter class (it functionally counts as a one-handed gun).sidearm). The nailgun itself and its ammo can be acquired for free at the store, regardless of the character class.

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