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* AntiFrustrationFeature: At the end of every turn, a "despeckling" algorithm removes any pieces of solid land that are too small to be easily visible. No more being prevented from jumping somewhere by a few pixels of undestroyed ground that the player didn't notice.


* EdibleAmmunition: The Watermelon Bomb acts much like the Banana Bomb of {{VideoGame/Worms}}, the Old Limburger is so old it's [[StandardStatusEffects poisonous]] to those near it, and the cake acts as wall-crawling dynamite.

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* EdibleAmmunition: The Watermelon Bomb acts much like the Banana Bomb of {{VideoGame/Worms}}, the Old Limburger is so old it's [[StandardStatusEffects [[StatusEffects poisonous]] to those near it, and the cake acts as wall-crawling dynamite.



* FeatheredFiend: When the Birdy weapon is activated, a relatively large bird swoops onto the battlefield and grabs the hog who summoned it. At that point, the Birdy can be controlled like the Flying Saucer below, but instead of the ability to move underwater, the Birdy can drop [[StandardStatusEffects poisonous rotten eggs]] on hogs below it.

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* FeatheredFiend: When the Birdy weapon is activated, a relatively large bird swoops onto the battlefield and grabs the hog who summoned it. At that point, the Birdy can be controlled like the Flying Saucer below, but instead of the ability to move underwater, the Birdy can drop [[StandardStatusEffects [[StatusInflictionAttack poisonous rotten eggs]] on hogs below it.


* BoringButPractical: Bazookas, Grenades and Shoryukens, like in VideoGame/{{Worms}}, all serve as perfectly reasonable weapons in many circumstances.



* HammeredIntoTheGround: Mallets. Hitting a hog with one while he's close to water will probably make him sink right through and into water.

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* HammeredIntoTheGround: Mallets.The appropriately-named Hammer weapon. Hitting a hog with one while he's close to water will probably make him sink right through and into water.


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* PercentDamageAttack: The Hammer does a third of the recipient's current HP in damage, or 50% if Extra Damage is used.


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* TakingYouWithMe: The Kamikaze, as well as a 30-HP explosion when a hog dies to damage.


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* WeaponizedTeleportation: A ColonyDrop variant, where teleporting a low-HP hog way above an enemy will deal significant crushing damage to both.

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* BewareTheSillyOnes: Just like in its [[{{Worms}} inspiration]], the sillier a weapon is, the deadlier.

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* BewareTheSillyOnes: Just like in its [[{{Worms}} [[VideoGame/{{Worms}} inspiration]], the sillier a weapon is, the deadlier.



* GrapplingHookPistol: Yep, just like {{Worms}}. Though the range is ''much'' shorter this time around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[note]]Keep the button pressed if you want more range[[/note]].

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* GrapplingHookPistol: Yep, just like {{Worms}}.VideoGame/{{Worms}}. Though the range is ''much'' shorter this time around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[note]]Keep the button pressed if you want more range[[/note]].



* SuperDrowningSkills: Just like {{Worms}}.

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* SuperDrowningSkills: Just like {{Worms}}.VideoGame/{{Worms}}.


* RecoilBoost: The Sine Gun has more than enough recoil to send you flying over obstacles where a normal jump wouldn't do.

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* RecoilBoost: The Sine Gun has more than enough recoil to send you flying over obstacles where a normal jump wouldn't do. Certan intrepid players have created maps where the entire point is to get around with the Sine Gun's knockback.

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* LifeDrain: The Vampirism utility turns a large percentage of almost all damage (except [[SuperDrowningSkills drowning]]) dealt during the turn it's used on into health or the activator.

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* SuperDrowningSkills: Just like {{Worms}}.


* GrapplingHookPistol: Yep, just like {{Worms}}. Though the range is ''much'' shorter this time around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[hottip:*:Keep the button pressed if you want more range]].

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* GrapplingHookPistol: Yep, just like {{Worms}}. Though the range is ''much'' shorter this time around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[hottip:*:Keep Worms]][[note]]Keep the button pressed if you want more range]].range[[/note]].

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** Your hogs also [[UnEvilLaugh (try to)]] do one themselves when dropping off a nasty surprise for an enemy hog.


* GrapplingHookPistol: Yep, just like {{Worms}}. Though the range is ''much'' shorter this time around.

to:

* GrapplingHookPistol: Yep, just like {{Worms}}. Though the range is ''much'' shorter this time around.around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[hottip:*:Keep the button pressed if you want more range]].


* YouWillNotEvadeMe: The seduction utility allows the hog that's using it to become such a [[DisguisedInDrag convincing crossdresser]] that other nearby hogs will [[AttractiveBentGender leap towards the "female"]]... often to a watery grave.

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* YouWillNotEvadeMe: The seduction utility allows the hog that's using it to become such a [[DisguisedInDrag convincing crossdresser]] that other nearby hogs will [[AttractiveBentGender leap towards the "female"]]... often to a watery grave.or explosive death.


* EdibleAmmunition: The Watermelon Bomb acts much like the Banana Bomb of {{VideoGame/Worms}}, and the cake acts as wall-crawling dynamite.

to:

* EdibleAmmunition: The Watermelon Bomb acts much like the Banana Bomb of {{VideoGame/Worms}}, the Old Limburger is so old it's [[StandardStatusEffects poisonous]] to those near it, and the cake acts as wall-crawling dynamite.

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* WhipItGood: Another of the hogs' melee weapons.

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* FeatheredFiend: When the Birdy weapon is activated, a relatively large bird swoops onto the battlefield and grabs the hog who summoned it. At that point, the Birdy can be controlled like the Flying Saucer below, but instead of the ability to move underwater, the Birdy can drop [[StandardStatusEffects poisonous rotten eggs]] on hogs below it.

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