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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Concussion Hammer is essentially an upgrade to the wrench, being much faster and having a much greater knockback force while still being nonlethal.
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Fixed misspelled name.


* MoneyMauling: The Fleshtripper fires the acid used as currency in the Drift as ammunition, capable of stripping even [[ArmorPiercingAttack armored]] enemies [[StrippedToTheBone to the bone.]]

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* MoneyMauling: The Fleshtripper Fleshstripper fires the acid used as currency in the Drift as ammunition, capable of stripping even [[ArmorPiercingAttack armored]] enemies [[StrippedToTheBone to the bone.]]
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* TerminallyIllCriminal: A character with the "dying" trait has only ten minutes to live, so anyone with an assassination as their personal mission qualifies.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Sader did this, and so can you. The Fiasco Reckoning Achievement is gained by completely eliminating a faction.

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* InvincibleHero: Invoked - Your character can get a reputation for this... and it's not a good thing. As you complete more and more missions with one character, stories of your exploits become more and more commonplace, and thus, less inspiring to the resistance, to the point where people just ''expect'' you to win all the time and don't pay attention. You need to move on to new heroes in order to keep the wheels of the resistance rolling.

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* InvincibleHero: Invoked - Your character can get a reputation for this... and it's not a good thing. As you complete more and more missions with one character, stories of your exploits become more and more commonplace, and thus, less inspiring to the resistance, to the point where people just ''expect'' you to win all the time and don't pay attention.attention, making all your missions count for less and less towards station liberations. You need to move on to new heroes in order to keep the wheels of the resistance rolling.



* MadeOfExplodium: Rooms with fuel cannisters. They're detonated by a hit from ''any'' lethal weapon, venting the room's contents into space (and then the room is impenetrably sealed with force fields). Bad news if the room contained a guard with a key -- or laid on the only path through the ship leading to your goal.



* UnintentionallyUnwinnable: If there's only one guard with the key you need, try not to kill them by glitch-trapping them into space.

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* UnintentionallyUnwinnable: UnintentionallyUnwinnable:
**
If there's only one guard with the key you need, try not to kill them by glitch-trapping them into space.space.
** Guards can enter locked room even if they don't have the key. So don't follow a keyless guard into a locked room and then take them out, leaving you stuck in the room.
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added link to new Creator page for Tom Francis


''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Developments of ''{{VideoGame/Gunpoint}}'' fame, led by "recovering games journalist" Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]

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''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Developments of ''{{VideoGame/Gunpoint}}'' fame, led by "recovering games journalist" Tom Francis.Creator/TomFrancis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]
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IUEO now


* AwesomeMcCoolname: In the future, people apparently name their kids after stars and other stellar phenomena. For instance, the ex-Sovereign cryptographer Mirfak Lagrange; Mirfak is from the Arabic name for Alpha Persei, and Lagrange refers to Lagrangian points. You can even add your own names to the pools by modifying the Forename and Surname files.
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Up To Eleven is a defunct trope


* NoOSHACompliance: Who builds glass windows on a ''spaceship''? Taken UpToEleven when fuel storage units are visible in plain sight, and can even be ''shot and ignited!'' This would be fine on a ship where everyone is armed with melee weapons, but on a ship with [[ExplosionsInSpace guns involved...]]

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* NoOSHACompliance: Who builds glass windows on a ''spaceship''? Taken UpToEleven Exaggerated when fuel storage units are visible in plain sight, and can even be ''shot and ignited!'' This would be fine on a ship where everyone is armed with melee weapons, but on a ship with [[ExplosionsInSpace guns involved...]]
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* UnintentionallyUnwinnable: If there's only one guard with the key you need, try not to kill them by glitch-trapping them into space.
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** They do however, hire contractors who are likely to carry lethal weapons.
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Crosswicking.


-->'''Sader Fiasco:''' ''"It's a contract. You take contracts. I've taken contracts for forty years. You know what they say about old spies?"''
-->'''Player:''' ''"[[ShapedLikeItself They're old, and also spies?]]"''
-->'''Sader Fiasco:''' ''"Nothing. They're all dead by thirty-six. You make it to sixty in this job by being very, very, very, careful. And eventually, you get a rep. If you wanna crush an empire in this galaxy, you send an armada. [[BadassBoast You wanna crush four, you send me]]."''

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-->'''Sader Fiasco:''' ''"It's a contract. You take contracts. I've taken contracts for forty years. You know what they say about old spies?"''
-->'''Player:'''
spies?"''\\
'''Player:'''
''"[[ShapedLikeItself They're old, and also spies?]]"''
-->'''Sader
spies?]]"''\\
'''Sader
Fiasco:''' ''"Nothing. They're all dead by thirty-six. You make it to sixty in this job by being very, very, very, careful. And eventually, you get a rep. If you wanna crush an empire in this galaxy, you send an armada. [[BadassBoast You wanna crush four, you send me]]."''



'''Geneva:''' ''"That's what we keep asking cultures who kill. All force is wrong when you're wrong. Ours doesn't leave anyone dead."''
-->'''Player:''' ''"But that makes you quicker to use it."''

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'''Geneva:''' ''"That's what we keep asking cultures who kill. All force is wrong when you're wrong. Ours doesn't leave anyone dead."''
-->'''Player:'''
"''\\
'''Player:'''
''"But that makes you quicker to use it."''



* {{Teleportation}}: The Glitchers figured out how to do it, and call it 'glitching' - hence their name. In game, there are three main kinds of teleporter and one trap - the Visitor, Sidewinder, Swapper, and Glitch Traps. You also possess a special item teleporter that can transport any item on the ship straight to you. [[spoiler:All teleportation is DestructiveTeleportation - Asli Sixty is named so because they've teleported sixty times.]]

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* {{Teleportation}}: TeleportationWithDrawbacks: The Glitchers figured out how to do it, and call it 'glitching' - hence their name. In game, there are three main kinds of teleporter and one trap - the Visitor, Sidewinder, Swapper, and Glitch Traps. You also possess a special item teleporter that can transport any item on the ship straight to you. [[spoiler:All teleportation is DestructiveTeleportation - Asli Sixty is named so because they've teleported sixty times.]]



** Swappers have long range, but require a target for you to switch places with. Useful for getting past doors.

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** Swappers {{Swap|Teleportation}}pers have long range, but require a target for you to switch places with. Useful for getting past doors.
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''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Developments of ''{{VideoGame/Gunpoint}}'' fame, led by Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]

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''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Developments of ''{{VideoGame/Gunpoint}}'' fame, led by "recovering games journalist" Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]

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Added the Fleshtripper as an example of Money Mauling (and crosswicked it) also removed the F Leshstripper from Boring But Practical example, as it is in no way boring. Also added two traps as boring but practical.


** The Fleshstripper, a unique gun that ''[[AbnormalAmmo fires money]]'' at your enemies, is this by virtue of the local currency being extremely potent battery acid. Although it costs 1 unit per shot, it fires multiple projectiles that can instantly skeletonize multiple guards, and it completely ignores armor. Even its description points this out.


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** Acid and Crash traps only disable enemy gear or remove enemy armor, but the fact that they are self-charging by default means that by using them carefully you can defeat an entire spaceship of armored or shielded enemies without running out of crasher charges or armor piercing bullets


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* MoneyMauling: The Fleshtripper fires the acid used as currency in the Drift as ammunition, capable of stripping even [[ArmorPiercingAttack armored]] enemies [[StrippedToTheBone to the bone.]]

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** The Challenge update also saw the addition of Glory Missions, which are ultra-brutal missions that offer nothing but [[BraggingRightsReward glory points]].



** The player is also never technically forced to do the killing for Assassinate missions, or ever, permitting this kind of playstyle. If you bring the assassination target in alive, you get an achievement and the debrief notes "..you brought the target in alive. ''We can fix that.''"

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** The player is also never technically forced to do the killing for Assassinate missions, or ever, permitting this kind of playstyle. If you bring the assassination target in alive, you get an achievement and the debrief notes "..you "You brought the target in alive. ''We alive, ''but we can fix that.''"that''."


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** Also added in the same update are telepads. On a capture/assassinate mission, the target flees to the telepad when the alarm is sounded, and the timer changes to how long until the target reaches it.
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* CreatorThumbprint: People being [[DestinationDefenestration thrown through windows]], because this is a Tom Francis game.


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* FauxlosophicNarration: [[https://www.youtube.com/watch?v=4Zp1kJIIFA0 The launch trailer.]]
--> Ever since Man first knocked Man through a plate glass window, ''[illustration from VideoGame/{{Gunpoint}}]'' we have looked to the stars and wondered "What if we could do that...but in ''space''?"


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* LiteralMetaphor[=/=]VisualPun: During "Space Halloween", ships with skeleton crews were actually crewed by [[DemBones skeletons]].
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''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Development of ''{{VideoGame/Gunpoint}}'' fame, led by Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]

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''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Development Developments of ''{{VideoGame/Gunpoint}}'' fame, led by Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here.]]



Gameplay, as mentioned above, is an insane hybrid of several gameplay features going on at once. The player can, at any time, zoom the screen out to show the entire galaxy at once, and using their Breacher Pod can hijack a ship's airlock to allow entry. Once inside, gameplay transforms into a hybrid of ''VideoGame/HotlineMiami'' and ''{{VideoGame/SUPERHOT}}'', with the player proceeding through the ship, knocking out, killing, or shooting anyone in their way en route to their goal. The game encourages experimentation and careful planning, and arms the player with a huge assortment of gadgets, such as timed grenades, silenced weaponry, guns that switch your place with someone else and hacking tools that turn your enemies technology against them. Need to assassinate someone? You could climb aboard, sneak about, and shoot him in the back of the head... or you could hijack another ship and fire missiles at the ship ''he's'' on.

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Gameplay, as mentioned above, is an insane hybrid of several gameplay features going on at once. The player can, at any time, zoom the screen out to show the entire galaxy at once, and using their Breacher Pod can hijack a ship's airlock to allow entry. Once inside, gameplay transforms into a hybrid of ''VideoGame/HotlineMiami'' and ''{{VideoGame/SUPERHOT}}'', with the player proceeding through the ship, knocking out, killing, or shooting anyone in their way en route to their goal. The game encourages experimentation and careful planning, and arms the player with a huge assortment of gadgets, such as timed grenades, silenced weaponry, guns that switch your place with someone else and hacking tools that turn your enemies technology against them. Need to assassinate someone? You could climb aboard, sneak about, and shoot him in the back of the head... or you could hijack another ship and fire missiles at the ship ''he's'' on.
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* SuperSpeed: While the Slipstream mostly improves your reflexes, your speed shoots up significantly too, enough that you can outrun the bullets you yourself shot, to say nothing of avoiding everything non-Tracker enemies fire at you. Just watch where you're going, as that's more than fast enough to accidentally trip through a window.

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* HoistByHisOwnPetard: A guard's shield can be hacked with a subverter device, causing any shots fired within it to bounce back off the inside of the shield with... predictable results. Sentry turrets can also be subverted, to perceive the player as friendly and guards as enemies.

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
A guard's shield can be hacked with a subverter device, causing any shots fired within it to bounce back off the inside of the shield with... predictable results. Sentry turrets can also be subverted, to perceive the player as friendly and guards as enemies.


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** Glitch Dash instantly teleports guards to anything they find suspicious, usually your immediate vicinity... which can very much put them somewhere they don't want to be. If you're dual-wielding Melee weapons, having them teleport straight to you before they even think of raising the alarm is always a treat. And it can combine with Life Link in interesting ways, as the guards will instantly teleport to where they felt their colleague die; with a bit of luck, this can result in the entire guard contingent spectacularly wiping themselves out against ''a singular shotgun blast'' because [[EpicFail they glitched directly in front of the pellets]].

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I feel that the Offworld Angel pod belongs better under Boring But Practical, as it's not like its an end-all-be-all in terms of Escape Pod choices. Also added a little tidbit to the guard alert dialogue.


** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' reduces the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock down to one-third of its original penalty. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on.



** Also added in the Challenge Update - Upon becoming alerted, guards will shout different phrases depending on what alerted them - if a gunshot or body did so, they will shout "Gunshot!" or "Body!", respectively.

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** Also added in the Challenge Update - Upon becoming alerted, guards will shout different phrases depending on what alerted them - if a gunshot or body did so, they will shout "Gunshot!" or "Body!", respectively. In addition, the time it takes for the phrase to be "typed out" coincides with how long you have before they sound the alarm - if you neutralize them before it completes, you're safe.


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** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' reduces the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock down to one-third of its original penalty. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on. It may not sound as intriguing as the [[FlashStep Glitcher Tick]] or the [[DungeonBypass Foundry Brick]], but its superior ability to tend your wounds can greatly improve your character's lifespan.
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Close parentheses


** Alternately, their missions can be very... unique. One special defector (whose name is always [[LetsPlay/NerdCubed Dan Hardcastle]], (for the player who introduced the concept to the devs) challenge involves boarding a ''moving'' ship without a pod; you must propel yourself to the airlock using guns before assassinating your target. Then there's the possibility of getting an assassination mission where your only true weapon is a glitch trap.

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** Alternately, their missions can be very... unique. One special defector (whose name is always [[LetsPlay/NerdCubed Dan Hardcastle]], (for the player who introduced the concept to the devs) devs)) challenge involves boarding a ''moving'' ship without a pod; you must propel yourself to the airlock using guns before assassinating your target. Then there's the possibility of getting an assassination mission where your only true weapon is a glitch trap.

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