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* AnAesop: [[spoiler:The game ends with a strong teamwork message. Each character learns to work with each other and get along, despite their strong personality differences. Additionally, Mark himself learns that he doesn't need to deal with everything alone when they save him from Darkiplier.]]
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* IKnowYoureInThereSomewhereFight: Blue and her team when they have to fight [[spoiler: Mark, who's been possessed by Darkiplier.]]

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* IKnowYoureInThereSomewhereFight: Blue and her team when they have to fight [[spoiler: Mark, [[spoiler:Mark, who's been possessed by Darkiplier.]]



* YouAreNotAlone: A core message of the game, and the heroes' job. It's also used to help [[spoiler: Mark]] at the end of the game.

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* YouAreNotAlone: A core message of the game, and the heroes' job. It's also used to help [[spoiler: Mark]] [[spoiler:Mark]] at the end of the game.

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One night, her life takes a turn from ordinary to extraordinary when she finds herself in a mysterious place and LetsPlay/{{Markiplier}} himself materializes in front of her. With no time to explain, he takes her to a Hub where it turns out he's leading a group of heroes who save people from their own nightmares. The creatures in the nightmares, called the Terrorlings, well, ''terrorize'' everyone. And it's up to Blue to find and rescue her own group of new heroes. Will Blue be able to rescue them all?

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One night, her life takes a turn from ordinary to extraordinary when she finds herself in a mysterious place and LetsPlay/{{Markiplier}} WebVideo/{{Markiplier}} himself materializes in front of her. With no time to explain, he takes her to a Hub where it turns out he's leading a group of heroes who save people from their own nightmares. The creatures in the nightmares, called the Terrorlings, well, ''terrorize'' everyone. And it's up to Blue to find and rescue her own group of new heroes. Will Blue be able to rescue them all?



* YouAreNotAlone: A core message of the game, and the heroes' job. It's also used to help [[spoiler: Mark]] at the end of the game.

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* YouAreNotAlone: A core message of the game, and the heroes' job. It's also used to help [[spoiler: Mark]] at the end of the game.game.
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trope merge


* JerkToNiceGuyPlot: [[spoiler:Jade. Though they insist on working alone and even antagonize other team members, they definitely do care quite a bit more than they let on. By the end of the game, they're a valued member of the team and has learned the value of teamwork. Red goes through this as well, starting out as angry and bitter but apologizing for lashing out and hurting Mark and his team members by the end.]]


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* TookALevelInKindness:
** [[spoiler:Jade. Though they insist on working alone and even antagonize other team members, they definitely do care quite a bit more than they let on.]] By the end of the game, they're a valued member of the team and have learned the value of teamwork.
** [[spoiler:Red as well,]] starting out as angry and bitter but apologizing for lashing out and hurting Mark and his team members by the end.

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added example


* JerkToNiceGuyPlot: [[spoiler:Jade. Though they insist on working alone and even antagonize other team members, they definitely do care quite a bit more than they let on. By the end of the game, they're a valued member of the team and has learned the value of teamwork.]]

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* IKnowYoureInThereSomewhereFight: Blue and her team when they have to fight [[spoiler: Mark, who's been possessed by Darkiplier.]]
* JerkToNiceGuyPlot: [[spoiler:Jade. Though they insist on working alone and even antagonize other team members, they definitely do care quite a bit more than they let on. By the end of the game, they're a valued member of the team and has learned the value of teamwork. Red goes through this as well, starting out as angry and bitter but apologizing for lashing out and hurting Mark and his team members by the end.]]



* TrueCompanions: Everyone bickers with each other but, when the cards are down, they always come through for their team. Their bond becomes so strong that they [[spoiler:decide to try meet up in a convention in the waking world.]]

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* TrueCompanions: Everyone bickers with each other but, when the cards are down, they always come through for their team. Their bond becomes so strong that they [[spoiler:decide to try meet up in a convention in the waking world.]]]]
* YouAreNotAlone: A core message of the game, and the heroes' job. It's also used to help [[spoiler: Mark]] at the end of the game.
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* HelloInsertNameHere: It is possible to name the party.
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[[caption-width-right:350:The game's menu screen.]]

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[[caption-width-right:350:The game's menu screen.]]\n
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One night, her life takes a turn from ordinary to extraordinary when she finds herself in a mysterious place and Markiplier himself materializes in front of her. With no time to explain, he takes her to a Hub where it turns out he's leading a group of heroes who save people from their own nightmares. The creatures in the nightmares, called the Terrorlings, well, ''terrorize'' everyone. And it's up to Blue to find and rescue her own group of new heroes. Will Blue be able to rescue them all?

to:

One night, her life takes a turn from ordinary to extraordinary when she finds herself in a mysterious place and Markiplier LetsPlay/{{Markiplier}} himself materializes in front of her. With no time to explain, he takes her to a Hub where it turns out he's leading a group of heroes who save people from their own nightmares. The creatures in the nightmares, called the Terrorlings, well, ''terrorize'' everyone. And it's up to Blue to find and rescue her own group of new heroes. Will Blue be able to rescue them all?
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Developed by a small team over two years, Hearts and Heroes was released in August 2017 and was an instant hit with the Markiplier community.

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Developed by a small team over two years, Hearts and Heroes is a Markiplier fan game that was released in August 2017 and was an instant hit with the Markiplier community.

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