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* LoadsAndLoadsOfLoading: Not a problem with modern computers, but on the machines Hardwar was originally intended to run, it took a while for it to generate the world at game start. The producers [[LampshadeHanging lampshaded]] this: if you press CTRL while the game is loading, the message changes from "Initialising world" to "Testing patience".

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* LoadsAndLoadsOfLoading: Not a problem with modern computers, but on the machines machines, Hardwar was originally intended to run, it took a while for it to generate the world at game start. The producers [[LampshadeHanging lampshaded]] this: if you press CTRL while the game is loading, the message changes from "Initialising world" to "Testing patience".



* TheMetricSystemIsHereToStay: Averted, as imperial units are used in the game, most notably when flying inside your Moth; speed is measured in [=MPH=] and both distance and altitude are measured in feet. All this despite the game being developed by the British company The Software Refinery.
* MightyGlacier: The aptly named Death's Head Moth, the heaviest Moth in the game. It's as slow as a Moon Moth, and has average maneuverability, but it has the thickest hull rating and the largest number of weapon bays out of any other Moth, making it practically suited for combat. It's generally unsuitable as a trading Moth because of its already slow speed, and fitting even a small pod on it can greatly diminish its speed even further, making it possibly the slowest Moth in the game (a Moon Moth fitted with the smallest engine unpodded is even faster).
* MoneyForNothing: Once you fit a Cargo Pod and Drone onto your Moth of choice, it's only a matter of opportunity until you start gunning for the nearest most valuable pillage found on the crater floor after a firefight with a Moth or going after the Moth who still has that particular cargo you're looking for if you're of the pirating type. Once you collect that pillage and sell it off to nearby buildings who are interested in a particular good, depending on the find, you can get rich quick without having to grind for money by bounty hunting pirates. However, this trope really comes into play if you have bought your own hangar and manufacturing kits to produce your own goods. Once you start manufacturing items and make them open to the public, soon other pilots will come to your hangar and buy that much needed item in order to sell it off to other markets while giving you the dough in return handsomely. Eventually, money will become so trivial as a concern for you that you will never have the feeling of being penniless in Titan. The only thing to stay alert of are pirates who love to ruin your days by interfering with your cargo runs.

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* TheMetricSystemIsHereToStay: Averted, as imperial units are used in the game, most notably when flying inside your Moth; speed is measured in [=MPH=] [=MPH=], and both distance and altitude are measured in feet. All this despite the game being developed by the British company The Software Refinery.
* MightyGlacier: The aptly named Death's Head Moth, the heaviest Moth in the game. It's as slow as a Moon Moth, Moth and has average maneuverability, but it has the thickest hull rating and the largest number of weapon bays out of any other Moth, making it practically suited for combat. It's generally unsuitable as a trading Moth because of its already slow speed, and fitting even a small pod on it can greatly diminish its speed even further, making it possibly the slowest Moth in the game (a Moon Moth fitted with the smallest engine unpodded is even faster).
* MoneyForNothing: Once you fit a Cargo Pod and Drone onto your Moth of choice, it's only a matter of opportunity until you start gunning for the nearest most valuable pillage found on the crater floor after a firefight with a Moth or going after the Moth who still has that particular cargo you're looking for if you're of the pirating type. Once you collect that pillage and sell it off to nearby buildings who are interested in a particular good, depending on the find, you can get rich quick quickly without having to grind for money by bounty hunting bounty-hunting pirates. However, this trope really comes into play if you have bought your own hangar and manufacturing kits to produce your own goods. Once you start manufacturing items and make them open to the public, soon other pilots will come to your hangar and buy that much needed much-needed item in order to sell it off to other markets while giving you the dough in return handsomely. Eventually, money will become so trivial as a concern for you that you will never have the feeling of being penniless in Titan. The only thing to stay alert of are pirates who love to ruin your days by interfering with your cargo runs.



* OneHitKill: The Devastator missile, which kills an enemy Moth in a single shot regardless of shield level. The drawback of this weapon is a very slow traveling speed, which can be exploited by countermeasures and/or deft turning. However, this is subverted if you use it on a Moth when inside a tunnel; it only merely causes minor shield damage due to a bug.

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* OneHitKill: The Devastator missile, which kills an enemy Moth in a single shot regardless of shield level. The drawback of this weapon is a its very slow traveling speed, which can be exploited by countermeasures and/or deft turning. However, this is subverted if you use it on a Moth when inside a tunnel; it only merely causes minor shield damage due to a bug.



* ThePiratesWhoDontDoAnything: Obviously averted, as pirates can be seen attacking innocent traders and/or scavengers for their valuable cargo, as well as having the fortitude to attack transport moths from the major factions for the same reasons. You, too, can fall victim to pirate attacks for whatever cargo you have in your hold even if you only carry as much as about 10 bits of scrap metal. Then again, you also can be a pirate, though you will suffer the same consequences as they have doing so (i.e. being wanted by the police, the factions, etc.). Eventually, someone's going to have to tip the balance of life in Titan...

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* ThePiratesWhoDontDoAnything: Obviously averted, as pirates can be seen attacking innocent traders and/or scavengers for their valuable cargo, as well as having the fortitude to attack transport moths from the major factions for the same reasons. You, too, can fall victim to pirate attacks for whatever cargo you have in your hold even if you only carry as much as about 10 bits of scrap metal. Then again, you also can be a pirate, though you will suffer the same consequences as they have doing done so (i.e. being wanted by the police, the factions, etc.). Eventually, someone's going to have to tip the balance of life in Titan...



* PointlessCivicProject: Misplaced Optimism has a rather extensive monorail system that unfortunately serves no purpose in single-player gameplay other than touring around the city. It gets some use in multiplayer for human players that have lost their moths if the 'steal unowned moths' option is turned on by the server master. [[spoiler: Despite what Xavier Lazarus tells you about optionally using the monorail to escape to the abandoned terminal in the Port crater, you are unable to activate the endgame FMV sequence with it if you actually do so. The only way to achieve the endgame is to fly in the specially modified moth moored in Syd's Workshop in order to properly progress the plot.]]
* PoliceAreUseless: Played with. They can actually handle petty crooks like pirates and smugglers rather well, but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want. A mod that enables the Police to do about their business with no drop in morale was made so that the game would have more immersion and lessens the threat of pirate attacks. Unfortunately, this doesn't work in the patches after U3.00 Beta #5 and before U3.00 Beta #4, so for now, you'll just have to stick with pirates endlessly pursuing valuable cargo from traders/scavengers/faction transporters/etc. without fear of being attacked by the Police. This was recently fixed in the 'enhanced2' patches, part of [=UIM=] v6. Among the various improvements in these patches, the Police are now finally able to patrol Misplaced Optimism with absolutely no drop in morale. Now pirates are no longer exempt from [[KarmaHoudini getting away with their crimes]] and will get subjected to karmic retaliation without the player's intervention.

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* PointlessCivicProject: Misplaced Optimism has a rather extensive monorail system that unfortunately serves no purpose in single-player gameplay other than touring around the city. It gets some use in multiplayer for human players that who have lost their moths if the 'steal unowned moths' option is turned on by the server master. [[spoiler: Despite what Xavier Lazarus tells you about optionally using the monorail to escape to the abandoned terminal in the Port crater, you are unable to activate the endgame FMV sequence with it if you actually do so. The only way to achieve the endgame is to fly in the specially modified moth moored in Syd's Workshop in order to properly progress the plot.]]
* PoliceAreUseless: Played with. They can actually handle petty crooks like pirates and smugglers rather well, well but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want. A mod that enables the Police to do about their business with no drop in morale was made so that the game would have more immersion and lessens lessen the threat of pirate attacks. Unfortunately, this doesn't work in the patches after U3.00 Beta #5 and before U3.00 Beta #4, so for now, you'll just have to stick with pirates endlessly pursuing valuable cargo from traders/scavengers/faction transporters/etc. without fear of being attacked by the Police. This was recently fixed in the 'enhanced2' patches, part of [=UIM=] v6. Among the various improvements in these patches, the Police are now finally able to patrol Misplaced Optimism with absolutely no drop in morale. Now pirates are no longer exempt from [[KarmaHoudini getting away with their crimes]] and will get subjected to karmic retaliation without the player's intervention.



** The Swarm missiles split up in four smaller missiles which [[{{Roboteching}} robotech]] on the target, minimizing the effect of anti-missile flares.

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** The Swarm missiles split up in into four smaller missiles which [[{{Roboteching}} robotech]] on the target, minimizing the effect of anti-missile flares.



* [[RespawningEnemies Respawning NPCs]]: After a Moth is destroyed, another will take its place. In the case of pirates, they will keep respawning after being killed until you buy off their hangars, provided you know their names. The major reason for respawning pilots are the Cabs that fly around the city: they pick up pilots-to-be and send them to their newly provided Moths to get to the skies. Destroying Cabs (which gets you in trouble with the Police, by the way) prevents them from respawning.

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* [[RespawningEnemies Respawning NPCs]]: After a Moth is destroyed, another will take its place. In the case of pirates, they will keep respawning after being killed until you buy off their hangars, provided you know their names. The major reason for respawning pilots are is the Cabs that fly around the city: they pick up pilots-to-be and send them to their newly provided Moths to get to the skies. Destroying Cabs (which gets you in trouble with the Police, by the way) prevents them from respawning.



** Oddly enough, Cell #4 is in this category as well. Why? Because while its description ostensibly states it as the best regular power cell, its draining output is actually by far the fastest out of any power cell despite its fast recharging rate when refueling at a [=LightWell=]; this makes it ill-suited for extended combat and is best left as a trading item.

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** Oddly enough, Cell #4 is in this category as well. Why? Because while While its description ostensibly states it as the best regular power cell, its draining output is actually by far the fastest out of any power cell despite its fast recharging rate when refueling at a [=LightWell=]; this makes it ill-suited for extended combat and is best left as a trading item.



** One example to the 1995 movie ''{{Film/Hackers}}''. When you start the game a few special pirates are generated. They are no different than the others except for their names, which are those of several main characters in the film. When they're inevitably killed they're replaced by respawns with dynamically-generated names, making the shout out of limited duration.
** The Hardwarp FM radio station building in the Downtown crater clearly is a reference to Warp Records and even their logo is an exact facsimile of the music company's version.

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** One example to the 1995 movie ''{{Film/Hackers}}''. When you start the game a few special pirates are generated. They are no different than the others except for their names, which are those of several main characters in the film. When they're inevitably killed they're replaced by respawns with dynamically-generated names, making the shout out shout-out of limited duration.
** The Hardwarp FM radio station building in the Downtown crater Crater clearly is a reference to Warp Records and even their logo is an exact facsimile of the music company's version.



* {{Skybox}}: Subverted in that the game has no real visible sky. Apparently Titan has a very dense atmosphere, so everything beyond a few hundred meters is hidden in a sort of pinkish mist. Looking up merely lets you see a few low-hanging clouds, then more mist.
* SpaceTrucker: Though the game takes place in the Titan moon, the Faction Transports (faction moths equipped with the Small Pod) and Traders (independent moths equipped with the Largest Pod) qualify.
* SubsystemDamage: Every Moth's hull integrity indicator is its main health meter (the zeroing of which will result in CriticalExistenceFailure), but there are several indicators for subsystems - engines, weapons, electronics and such. Some weapons damage one particular subsystem leaving the others alone, which is relatively useless to the player but very annoying when you're hit by one and (say) your Moth slows to a crawl because your hull is still strong but your engines are shot.

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* {{Skybox}}: Subverted {{Subverted}} in that the game has no real visible sky. Apparently Apparently, Titan has a very dense atmosphere, so everything beyond a few hundred meters is hidden in a sort of pinkish mist. Looking up merely lets you see a few low-hanging clouds, then more mist.
* SpaceTrucker: Though the game takes place in on the Titan moon, the Faction Transports (faction moths equipped with the Small Pod) and Traders (independent moths equipped with the Largest Pod) qualify.
* SubsystemDamage: Every Moth's hull integrity indicator is its main health meter (the zeroing of which will result in CriticalExistenceFailure), but there are several indicators for subsystems - engines, weapons, electronics electronics, and such. Some weapons damage one particular subsystem leaving the others alone, which is relatively useless to the player but very annoying when you're hit by one and (say) your Moth slows to a crawl because your hull is still strong but your engines are shot.



* TamperingWithFoodAndDrink: As the plot advances, food suddenly flourishes in rather suspiciously high supply, and then eventually Titan's reservoir of fresh water becomes contaminated. [[spoiler: It turns out that the two factions were liberally using their nuclear ships to irradiate the moon's only known water source and in turn contaminate the food produced in the hydroponic macro factories just to increase the production of food. One of the plot-important characters contracts radiation sickness from the contaminated consumables and later dies as a result of the factions' meddling.]]

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* TamperingWithFoodAndDrink: As the plot advances, food suddenly flourishes in a rather suspiciously high supply, and then eventually Titan's reservoir of fresh water becomes contaminated. [[spoiler: It turns out that the two factions were liberally using their nuclear ships to irradiate the moon's only known water source and in turn contaminate the food produced in the hydroponic macro factories just to increase the production of food. One of the plot-important characters contracts radiation sickness from the contaminated consumables and later dies as a result of the factions' meddling.]]
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Restoring the deleted section formerly titled Cloning Blues, now renamed Body Backup Drive; the description in this section fits it more appropriately in this game.

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* BodyBackupDrive: A patch added the ability to buy a backup for the player in the form of a clone. The clones that you can purchase are available in a building in the Downtown crater called Clone Farm (in the unpatched version, it was simply called Vacant 0039, which existed as a possible purchasable hangar from the crater's realtor building if you bought all the hangars for sale there). Installed in a hangar, the clone will activate if the player dies, retaining all of the player's properties (minus the Moth in which they died). It's never really explained how the PC's mind gets transferred to the clone, though. This is a convenient way to avoid the usual {{Permadeath}} in the game, but if the player dies and has run out of clones, then the game is over.
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renamed to Clone Angst


* CloningBlues: A patch added the ability to buy a backup for the player in the form of a clone. Installed in a hangar, the clone will activate if the player dies, retaining all of the player's properties (minus the Moth in which they died). It's never really explained how the PC's mind gets transferred to the clone, though...
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Resurrecting the section formerly titled "Dronejam", now renamed under the NPC Roadblock trope, as the description fits the current trope for this game.

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* NPCRoadblock: This can happen very easily among public-use hangars, especially if you make a hangar very popular among the [=NPC=] population where a certain type of good is in demand. Pilots take several seconds to park their moths in a hangar, and if a hangar's remaining parking spaces get completely filled up, the [=NPC=] pilots waiting outside will get stuck in an infinite queuing period until one of the pilots parked inside the hangar leaves; depending on the pilot parked inside, they will sometimes wait inside indefinitely for unknown reasons until the [=AI=] programming them randomly decides it's the right time to leave. This is particularly evident in the latest U3 beta patch, which screwed up the game economy and caused many traders to line up to buy wares that didn't exist.

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Changed: 4879

Removed: 498

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* AHomeownerIsYou: There are real estate buildings that let you buy the various vacant buildings held up for sale in Titan. Even better, you can buy off a ''pirate hangar'', which can reduce the number of pirates spawning in Titan (and making life easier, barely), provided that the specifically named pirate is killed and you quickly go to the realtor building to purchase his/her property before another pirate pilot spawns. The only buildings you can't buy are scavenger buildings and pirate buildings from out-of-the-way locations like the Mines crater, the Reservoir crater (since there's no realtor building) and Haven/Midway.

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* AHomeownerIsYou: AHomeownerIsYou:
**
There are real estate buildings that let you buy the various vacant buildings held up for sale in Titan. Even better, you can buy off a ''pirate hangar'', which can reduce the number of pirates spawning in Titan (and making life easier, barely), provided that the specifically named pirate is killed and you quickly go to the realtor building to purchase his/her property before another pirate pilot spawns. The only buildings you can't buy are scavenger buildings and pirate buildings from out-of-the-way locations like the Mines crater, the Reservoir crater (since there's no realtor building) and Haven/Midway.



* ArtisticLicenseEconomics: The game's economics don't really compare well to anything that could possibly work in real life. For instance, narcotics and alcohol seem to be far more immediate needs to the population than, say, ''food''. Granted, the world they live in is pretty sad and their lives bleak, but you'd still think survival would be more important than getting drunk or high.

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* ArtisticLicenseEconomics: ArtisticLicenseEconomics:
**
The game's economics don't really compare well to anything that could possibly work in real life. For instance, narcotics and alcohol seem to be far more immediate needs to the population than, say, ''food''. Granted, the world they live in is pretty sad and their lives bleak, but you'd still think survival would be more important than getting drunk or high.



* AwesomeButImpractical: The 'Arms Dealer' starting scenario, which gives you your own hangar to start with (in the very busy Downtown area, no less), your own private monorail station to move around the city, a stockpile of sellable goods, a hefty bank balance, and easy access to some PlayerMooks to hire... oh, and you're in a slow (albeit rather maneuverable) Moth with a weak power cell and no weapons or countermeasures except your laser, and there are a couple of heavily-armed, well-equipped rival arms dealers out for your head and ''they know where your hangar is''. Good luck!

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* AwesomeButImpractical: AwesomeButImpractical:
**
The 'Arms Dealer' starting scenario, which gives you your own hangar to start with (in the very busy Downtown area, no less), your own private monorail station to move around the city, a stockpile of sellable goods, a hefty bank balance, and easy access to some PlayerMooks to hire... oh, and you're in a slow (albeit rather maneuverable) Moth with a weak power cell and no weapons or countermeasures except your laser, and there are a couple of heavily-armed, well-equipped rival arms dealers out for your head and ''they know where your hangar is''. Good luck!



* BountyHunter: It's a mildly profitable profession, and you can check the Police's or a faction's wanted list to see who's responsible for being on the wrong side of their business. There's no "dead or alive" system implemented in the game, given that this is a unique kind of flight simulator; they simply want their enemies dead.

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* BountyHunter: BountyHunter:
**
It's a mildly profitable profession, and you can check the Police's or a faction's wanted list to see who's responsible for being on the wrong side of their business. There's no "dead or alive" system implemented in the game, given that this is a unique kind of flight simulator; they simply want their enemies dead.



* CityGuards: Police Moths fly around on patrol, and will pursue you relentlessly if you make the mistake of shooting them. Kill one, and an enforcer will be sent out.

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* CityGuards: Police Moths fly around on patrol, and will pursue you relentlessly if you make the mistake of shooting them. There are also variants of the Police Moths called Police Guards who come out of their respective crater's stations to pursue an outlaw pilot who occasionally flies too close to their buildings. Kill one, and an enforcer will be sent out.



* CoolButInefficient: The Underkill bomb has a ''very'' fast traveling velocity and has this cool effect of vertically encircling an enemy Moth for a couple seconds and then exploding under the Moth. However, it's essentially the missile/bomb equivalent of the plasma cannon: really good shield-killer and systems wrecker, virtually no damage to the hull. Worse still, if the Moth is next to a building or is flying really low near the ground, the bomb will dissipate harmlessly. Plus, like all missile-based weaponry, it uses ammo and is rather expensive per stock.

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* CoolButInefficient: CoolButInefficient:
**
The Underkill bomb has a ''very'' fast traveling velocity and has this cool effect of vertically encircling an enemy Moth for a couple seconds and then exploding under the Moth. However, it's essentially the missile/bomb equivalent of the plasma cannon: really good shield-killer and systems wrecker, virtually no damage to the hull. Worse still, if the Moth is next to a building or is flying really low near the ground, the bomb will dissipate harmlessly. Plus, like all missile-based weaponry, it uses ammo and is rather expensive per stock.



** EvilVersusEvil: Once you advance later in the game, [[spoiler: it turns out in the plot that the two factions not only resort to tactical nuclear weapons to destroy each other's bases as well as ending up poisoning the moon's only reliable source of drinking water with their nuclear-powered vessels, but they end up using remains of human beings to bolster their already powerful arsenal. Eventually, this turns into a struggle for total military control of Titan. Initially, both factions try to dismiss these incidents as none other than field tests and experiments but when a hysterically disgruntled citizen who was victimized by the factions' meddling of human life in Titan spills out the beans about their true motives in the moon's radio station building, the factions had no choice but to formally confess their own true plans to the public.]]

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** EvilVersusEvil: Once you advance later in the game, [[spoiler: it [[spoiler:it turns out in the plot that the two factions not only resort to tactical nuclear weapons to destroy each other's bases as well as ending up poisoning the moon's only reliable source of drinking water with their nuclear-powered vessels, but they end up using remains of human beings to bolster their already powerful arsenal. Eventually, this turns into a struggle for total military control of Titan. Initially, both factions try to dismiss these incidents as none other than field tests and experiments but when a hysterically disgruntled citizen who was victimized by the factions' meddling of human life in Titan spills out the beans about their true motives in the moon's radio station building, the factions had no choice but to formally confess their own true plans to the public.]]



* HeKnowsTooMuch: [[spoiler:Syd, who happens to be Psycho Bob's technician as well as a munitions expert that runs the secondary Psycho Bob's weapons shop next to Trade Central, eventually ends up being incarcerated by Klamp-G forces and sent to Prison Oubliette for his knowledge of the true nature of the fusion parts and the escape vessel. When you do meet him there, he is in pretty bad shape after being roughed up by Klamp-G's goons. He tells you to go to Lazarus Hightower to meet up with Xavier for one last time where he will inform you to go to Syd's workshop which contains a specially hardwired, yet unarmed moth that will help you escape the Titan moon. Just as Syd barely finishes giving you the vital information, he is eventually shot dead by the spokesperson of Klamp-G, who gleefully lectures you about the spotty future of Misplaced Optimism and you potentially ending up being another casualty like Syd is.]]

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* HeKnowsTooMuch: HeKnowsTooMuch:
**
[[spoiler:Syd, who happens to be Psycho Bob's technician as well as a munitions expert that runs the secondary Psycho Bob's weapons shop next to Trade Central, eventually ends up being incarcerated by Klamp-G forces and sent to Prison Oubliette for his knowledge of the true nature of the fusion parts and the escape vessel. When you do meet him there, he is in pretty bad shape after being roughed up by Klamp-G's goons. He tells you to go to Lazarus Hightower to meet up with Xavier for one last time where he will inform you to go to Syd's workshop which contains a specially hardwired, yet unarmed moth that will help you escape the Titan moon. Just as Syd barely finishes giving you the vital information, he is eventually shot dead by the spokesperson of Klamp-G, who gleefully lectures you about the spotty future of Misplaced Optimism and you potentially ending up being another casualty like Syd is.]]



* ImprobablePilotingSkills: You're the only one who has such skills, since [[ArtificialStupidity the AI pilots in this game have such predictable patterns that you can easily outwit them even in their best days]]. However, your moth is limited to pitch and yaw maneuvers as there is no ability to perform a roll maneuver in this game, so performing evasive maneuvers is rather limited. In multiplayer, human opponents will have the same piloting skills as you do, so don't expect to utilize the same strategies dealing with them as you would with AI pilots.

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* ImprobablePilotingSkills: You're the only one who has such skills, since [[ArtificialStupidity the AI pilots in this game have such predictable patterns that you can easily outwit them even in their best days]]. However, your moth is limited to pitch and yaw maneuvers as there is no ability to perform a full roll maneuver in this game, game (as you're limited to 70 degrees rolling right or left), so performing evasive maneuvers is rather limited. In multiplayer, human opponents will have the same piloting skills as you do, so don't expect to utilize the same strategies dealing with them as you would with AI pilots.



* LethalJokeCharacter: The Silver-Y may be the smallest and weakest Moth in the game in addition to being unable to mount a Laser Turret (the latter issue making it one of two moths to share this particular drawback, the other being the significantly more powerful Swallow), [[ArtificialStupidity but thanks to how the game's AI works]], it can gain an edge over its adversaries with a plasma cannon and laser combo [[CurbStompBattle to quickly decide the outcome of a battle]]. [[ImprobablePilotingSkills Since you are the only really skilled pilot in Titan]], even the Silver-Y can represent a legitimate threat to heavily armed and faster Moths.

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* LethalJokeCharacter: The Silver-Y may be the smallest and weakest Moth in the game in addition to being unable to mount a Laser Turret (the latter issue making it one of two moths Moths to share this particular drawback, the other being the significantly more powerful Swallow), [[ArtificialStupidity but thanks to how the game's AI works]], it can gain an edge over its adversaries with a plasma cannon and laser combo [[CurbStompBattle to quickly decide the outcome of a battle]]. [[ImprobablePilotingSkills Since you are the only really skilled pilot in Titan]], even the Silver-Y can represent a legitimate threat to heavily armed and faster Moths.



* OneHitKill: The Devastator missile, which kills an enemy Moth in a single shot regardless of shield level. The drawback of this weapon is a very slow traveling speed, which can be exploited by countermeasures and/or deft turning.
** However, this is subverted if you use it on a Moth when inside a tunnel; it only merely causes minor shield damage due to a bug.

to:

* OneHitKill: The Devastator missile, which kills an enemy Moth in a single shot regardless of shield level. The drawback of this weapon is a very slow traveling speed, which can be exploited by countermeasures and/or deft turning.
**
turning. However, this is subverted if you use it on a Moth when inside a tunnel; it only merely causes minor shield damage due to a bug.



* PoliceAreUseless: Played with. They can actually handle petty crooks like pirates and smugglers rather well, but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want. A mod that enables the Police to do about their business with no drop in morale was made so that the game would have more immersion and lessens the threat of pirate attacks. Unfortunately, this doesn't work in the patches after U3.00 Beta #5 and before U3.00 Beta #4, so for now, you'll just have to stick with pirates endlessly pursuing valuable cargo from traders/scavengers/faction transporters/etc. without fear of being attacked by the Police.
** Fixed in the 'enhanced2' patches, part of [=UIM=] v6. Among the various improvements in these patches, the Police are now finally able to patrol Misplaced Optimism with absolutely no drop in morale. Now pirates are no longer exempt from [[KarmaHoudini getting away with their crimes]] and will get subjected to karmic retaliation without the player's intervention.

to:

* PoliceAreUseless: Played with. They can actually handle petty crooks like pirates and smugglers rather well, but are so horribly outmatched by the big factions that they pretty much just stand idly by and let them do whatever they want. A mod that enables the Police to do about their business with no drop in morale was made so that the game would have more immersion and lessens the threat of pirate attacks. Unfortunately, this doesn't work in the patches after U3.00 Beta #5 and before U3.00 Beta #4, so for now, you'll just have to stick with pirates endlessly pursuing valuable cargo from traders/scavengers/faction transporters/etc. without fear of being attacked by the Police.
** Fixed
Police. This was recently fixed in the 'enhanced2' patches, part of [=UIM=] v6. Among the various improvements in these patches, the Police are now finally able to patrol Misplaced Optimism with absolutely no drop in morale. Now pirates are no longer exempt from [[KarmaHoudini getting away with their crimes]] and will get subjected to karmic retaliation without the player's intervention.



* SpaceTrucker: Though the game takes place in the Titan moon, the Faction Transports (faction moths equipped with the Small Pod) and Traders (independent moths equipped with the Largest Pod) apply.

to:

* SpaceTrucker: Though the game takes place in the Titan moon, the Faction Transports (faction moths equipped with the Small Pod) and Traders (independent moths equipped with the Largest Pod) apply.qualify.



* WeakTurretGun: The laser turret is probably the weakest of the primary weapons for a moth, but at least it [[MoreDakka fires fast]] and has an auto-tracking ability that minimizes misfiring incidents against non-hostile moths.
** Exaggerated even further with the turret-mounted faction buildings (see PointDefenseless above): they are so weak and fire every five seconds that even the Silver-Y moth can breeze past by without taking so much as a caress on its shields.
*** Forget breezing past - you can park in front of a turret and expose yourself to its fire, and still suffer no damage whatsoever. Even the weakest shields recharge faster than what one laser bolt every five seconds damages them.

to:

* WeakTurretGun: WeakTurretGun:
**
The laser turret is probably the weakest of the primary weapons for a moth, but at least it [[MoreDakka fires fast]] and has an auto-tracking ability that minimizes misfiring incidents against non-hostile moths.
** Exaggerated even further with the turret-mounted faction buildings (see PointDefenseless above): they are so weak and fire every five seconds that even the Silver-Y moth can breeze past by without taking so much as a caress on its shields.
***
shields. Forget breezing past - you can park in front of a turret and expose yourself to its fire, and still suffer no damage whatsoever. Even the weakest shields recharge faster than what one laser bolt every five seconds damages them.
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* LethalJokeCharacter: The Silver-Y may be the smallest and weakest Moth in the game, [[ArtificialStupidity but thanks to how the game's AI works]], it can gain an edge over its adversaries with a plasma cannon and laser combo [[CurbStompBattle to quickly decide the outcome of a battle]]. [[ImprobablePilotingSkills Since you are the only really skilled pilot in Titan]], even the Silver-Y can represent a legitimate threat to heavily armed and faster Moths.

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* LethalJokeCharacter: The Silver-Y may be the smallest and weakest Moth in the game, game in addition to being unable to mount a Laser Turret (the latter issue making it one of two moths to share this particular drawback, the other being the significantly more powerful Swallow), [[ArtificialStupidity but thanks to how the game's AI works]], it can gain an edge over its adversaries with a plasma cannon and laser combo [[CurbStompBattle to quickly decide the outcome of a battle]]. [[ImprobablePilotingSkills Since you are the only really skilled pilot in Titan]], even the Silver-Y can represent a legitimate threat to heavily armed and faster Moths.
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Moving Obvious Beta section to YMMV page.


* ObviousBeta: One of the later patches - unofficial, but created from official content - had a lot of experimental content that Software Refinery were working on before they folded. This included a complete overhaul of the economy, intended to make it more realistic and dynamic. Sadly, the bugs hadn't yet been worked out, so applying this patch creates an economy that freezes solid after a few days of game time. Oh, and savegames are corrupted at random.
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** The Swallow Moth, which takes this into GameBreaker territory. The only real drawback is that it cannot fit a laser turret thanks to an engine mounting placed on top of the Moth.
** To a slightly lesser extent, the Police L-2000 Moth. It combines the speed of the Neo Tiger with the toughness of the Death's Head (albeit with a slightly weaker hull) while boasting a large enough weapons capacity and excellent maneuverability to take on several Moths in a dogfight. One of the reasons why the Police are so good in dogfights is because of their Moth, [[PoliceAreUseless if only they weren't so down in morale to begin with]].

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** The Swallow Moth, which takes this Moth. It outdoes every other moth in the game when performance is taken into GameBreaker territory. account, even when fitted with the Largest [Cargo] Pod. The only real drawback is that it cannot fit a laser turret thanks to an engine mounting placed on top of the Moth.
Moth, so pilots have to treat it traditionally like a real old-school fighter plane.
** To a slightly lesser extent, the Police L-2000 Moth. It combines the speed of the Neo Tiger (albeit with a slightly lower top speed) with the toughness of the Death's Head (albeit with a slightly weaker hull) while boasting a large enough weapons capacity and excellent maneuverability to take on several Moths in a dogfight. One of the reasons why the Police are so good in dogfights is because of their Moth, [[PoliceAreUseless if only they weren't so down in morale to begin with]].
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The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both ZOOM Platform Media and Funbox Media Ltd. in 2021, with the latter company digitally re-releasing the game via the ZOOM-Platform.com website that year. These companies have teamed up to release a Steam port of the game in February 15, 2023, 25 years after the original release.

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The game's rights have been to the game were acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both ZOOM Platform Media and Funbox Media Ltd. in 2021, with the latter company digitally re-releasing the game via the ZOOM-Platform.com website that year. These companies have teamed would then team up to release a Steam port of the game in February 15, 2023, 25 years after the original release.
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''Hardwar'' (Also ''[=HardWar=]'' or ''[=HardW[a]r=]'' depending on how one takes the game's logo) is an obscure [[strike:space]] planetary air-trading sim developed by The Software Refinery and released in 1998. Considered at the time a SpiritualSuccessor to ''VideoGame/{{Elite}}''.

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''Hardwar'' (Also ''[=HardWar=]'' or ''[=HardW[a]r=]'' depending on how one takes the game's logo) is an obscure [[strike:space]] planetary air-trading sim developed by The Software Refinery and released in 1998.1998 by the British publisher Gremlin Interactive (Interplay for the North American market). Considered at the time a SpiritualSuccessor to ''VideoGame/{{Elite}}''.
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* ImprobablePilotingSkills: You're the only one who has such skills, since [[ArtificialStupidity the AI pilots in this game have such predictable patterns that you can easily outwit them even in their best days]]. In multiplayer, human opponents will have the same piloting skills as you do, so don't expect to utilize the same strategies dealing with them as you would with AI pilots.

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* ImprobablePilotingSkills: You're the only one who has such skills, since [[ArtificialStupidity the AI pilots in this game have such predictable patterns that you can easily outwit them even in their best days]]. However, your moth is limited to pitch and yaw maneuvers as there is no ability to perform a roll maneuver in this game, so performing evasive maneuvers is rather limited. In multiplayer, human opponents will have the same piloting skills as you do, so don't expect to utilize the same strategies dealing with them as you would with AI pilots.
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The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both the ZOOM Platform Media and Funbox Media Ltd. in 2021, with the latter company digitally re-releasing the game via the ZOOM-Platform.com website that year. These companies have teamed up to release a Steam port of the game in February 15, 2023, 25 years after the original release.

to:

The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both the ZOOM Platform Media and Funbox Media Ltd. in 2021, with the latter company digitally re-releasing the game via the ZOOM-Platform.com website that year. These companies have teamed up to release a Steam port of the game in February 15, 2023, 25 years after the original release.
Is there an issue? Send a MessageReason:
None


The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both the ZOOM Platform Media and Funbox Media Ltd. in 2022. These companies have then released a Steam port of the game in February 15, 2023, 25 years after the original release.

to:

The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both the ZOOM Platform Media and Funbox Media Ltd. in 2022. 2021, with the latter company digitally re-releasing the game via the ZOOM-Platform.com website that year. These companies have then released teamed up to release a Steam port of the game in February 15, 2023, 25 years after the original release.
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Added DiffLines:


The game's rights have been acquired by a development company named the Jordan Freeman Group and the publishing rights acquired by both the ZOOM Platform Media and Funbox Media Ltd. in 2022. These companies have then released a Steam port of the game in February 15, 2023, 25 years after the original release.
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* InfinityPlusOneSword: While not a weapon, the Fusion Cell essentially eliminates any need to go to a [=LightWell=] thanks to its boundlessly recharging effect. It won't be available until you advance deep into the game's plot. [[spoiler: That is, destroying the special part in the Port crater and cause the two gangs called the Skinners and Scrubbers to appear. These are the ships that will sometimes carry Fusion Parts, which are essential components needed to make the Fusion Cell. They are easily preyed upon by Pirates because of this, and you have to be opportunistic in acquiring those parts. Otherwise, you'll have to play far deeper into the story to acquire one.]] On the other hand, [[EarnYourFun in later versions of the game]], you can potentially choose to start off with a Moth equipped with one and not have to drudge out the storyline to acquire one later.

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* InfinityPlusOneSword: While not a weapon, the Fusion Cell essentially eliminates any need to go to a [=LightWell=] thanks to its boundlessly recharging effect. It won't be available until you advance deep into the game's plot. [[spoiler: That is, destroying the special part in the Port crater and cause the two gangs called the Skinners and Scrubbers to appear. These are the ships two gangs fly transport moths that will sometimes carry Fusion Parts, which are essential components needed to make the Fusion Cell. They are easily preyed upon by Pirates because of this, and you have to be opportunistic in acquiring those parts. Otherwise, you'll have to play far deeper into the story to acquire one.]] On the other hand, [[EarnYourFun in later versions of the game]], you can potentially choose to start off with a Moth equipped with one and not have to drudge out the storyline to acquire one later.
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Notably, after the developing company went out of business, the game's original developing team started making game mods for ''their own game'', specifically the '[=UIM=]' unofficial patch series, which sought to fix the issues they weren't able to before going under, and actually did a fairly good job of it.

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Notably, after the developing company went out of business, the game's original developing development team started making game mods for ''their own game'', specifically the '[=UIM=]' unofficial patch series, which sought to fix the issues they weren't able to before going under, and actually did a fairly good job of it.
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** Cell #3 is this when compared to the non-Fusion power cells for your moth. Until you get the Fusion Cell, Cell #3 is pretty much the only essential power cell to install in your moth because of its excellent energy reserves, fast recharging rate when refueling at a [=LightWell=], and having a reasonable energy drain unlike Cell #4 (which is considered an unusual case of VendorTrash).

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** Cell #3 is this when compared to the non-Fusion power cells for your moth. Until you get the Fusion Cell, Cell #3 is pretty much the only essential power cell to install in your moth because of its excellent energy reserves, fast recharging rate when refueling at a [=LightWell=], and having a reasonable energy drain unlike Cell #4 (which is considered an unusual case of VendorTrash).ShopFodder).
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Notably, after the developing company went out of business, the game's original dev team started making game mods for ''their own game'', specifically the '[=UIM=]' unofficial patch series, which sought to fix the issues they weren't able to before going under, and actually did a fairly good job of it.

to:

Notably, after the developing company went out of business, the game's original dev developing team started making game mods for ''their own game'', specifically the '[=UIM=]' unofficial patch series, which sought to fix the issues they weren't able to before going under, and actually did a fairly good job of it.



** The world: Hardwar's game world is a fully realized, fully simulated, persistent virtual world that is all being updated constantly when the game is running, whether there are any human players there or not. Mines and farms produce primary resources, those resources are shipped to processing plants, intermediate goods are sent to factories, finished goods are sent to shops and consumers, and AI pilots buy goods from the shops. Factions and gangs patrol their territory, ship goods around, defend against intruders and launch raids on enemy resources. Independent pilots seek to earn as much money as possible, through trading, scavenging, bounty hunting or piracy. Taxis ferry new [=NPC=]s from their spawn locations to their place of employment/residence. The police [[PoliceAreUseless fly around occasionally]]. Prices of goods fluctuate, shortages and surpluses happen, huge battles break out, territory changes hands, buildings are damaged and repaired... all nonscripted, all emergent, and all with no player intervention.

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** The world: Hardwar's game world is a fully realized, fully simulated, persistent virtual world that is all being updated constantly when the game is running, whether there are any human players there or not. Mines and farms produce primary resources, those resources are shipped to processing plants, intermediate goods are sent to factories, finished goods are sent to shops and consumers, and AI pilots buy goods from the shops. Factions and gangs patrol their territory, ship goods around, defend against intruders and launch raids on enemy resources. Independent pilots seek to earn as much money as possible, through trading, scavenging, bounty hunting or piracy. Taxis ferry new [=NPC=]s from their spawn locations to their place of employment/residence. The police [[PoliceAreUseless fly around occasionally]]. Prices of goods fluctuate, shortages and surpluses happen, huge battles break out, territory changes hands, buildings are damaged and repaired... all nonscripted, unscripted, all emergent, and all with no player intervention.



* JokeItem: The Starshells are essentially flares that don't provide any defense against missiles and only serve as illumination particles for night time operations and/or entering the Haven and Midway caves. They are of no practical use whatsoever and are a waste of valuable credits so much that they are essentially VendorTrash. In multiplayer, they at least get some partial use as a "greeting signal" by other human players who aren't in a hostile mood.

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* JokeItem: The Starshells are essentially flares that don't provide any defense against missiles and only serve as illumination particles for night time operations and/or entering the Haven and Midway caves. They are of no practical use whatsoever and are a waste of valuable credits so much that they are essentially VendorTrash.ShopFodder. In multiplayer, they at least get some partial use as a "greeting signal" by other human players who aren't in a hostile mood.

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Removed: 520

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The Vendor Trash trope has been recently reworked under the Trope Repair Shop so now it's been changed to Shop Fodder.


* ShopFodder:
** The Big Six of [=MisOp Shop Fodder=]: Starshells, Matters, Triggers, Body Parts, Furs, and [=ConstMat=] (short for Construction Materials).
** Oddly enough, Cell #4 is in this category as well. Why? Because while its description ostensibly states it as the best regular power cell, its draining output is actually by far the fastest out of any power cell despite its fast recharging rate when refueling at a [=LightWell=]; this makes it ill-suited for extended combat and is best left as a trading item.



* VendorTrash:
** The Big Six of [=MisOp Vendor Trash=]: Starshells, Matters, Triggers, Body Parts, Furs, and [=ConstMat=] (short for Construction Materials).
** Oddly enough, Cell #4 is in this category as well. Why? Because while its description ostensibly states it as the best regular power cell, its draining output is actually by far the fastest out of any power cell despite its fast recharging rate when refueling at a [=LightWell=]; this makes it ill-suited for extended combat and is best left as a trading item.
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* CyberpunkIsTechno: Well the game's not that {{Cyberpunk}} but the soundtrack consists of electronic acts from the Warp Records label, which ranges from techno to ambient to even drum n' bass. As an added bonus, the moon's only radio station is called Hardwarp FM and even has the label's logo.

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* CyberpunkIsTechno: Well Well, the game's not that {{Cyberpunk}} but the soundtrack consists of electronic acts from the Warp Records label, which ranges from techno to ambient to even drum n' bass. As an added bonus, the moon's only radio station is called Hardwarp FM and even has the label's logo.
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Cyberpunk For Flavor has been recently added


* CyberPunk: Subverted. There are no [[MegaCorp mega corporations]] ruling the economy of Titan since most of the business is operated by smaller independent companies and supplanted by traders, and most of the gameplay takes place in the cockpits of Moths. The two major factions of Misplaced Optimism, the Lazarus Family and Klamp-G, are more organized crime syndicates than [[MegaCorp MegaCorps]], and their respective sub-factions, the Skinners and Scrubbers, are explicitly referred to as gangers.

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* CyberPunk: Subverted.CyberpunkForFlavor: The game has a few elements of {{Cyberpunk}} but does not technically fit the description of being a true Cyberpunk work. There are no [[MegaCorp mega corporations]] ruling the economy of Titan since most of the business is operated by smaller independent companies and supplanted by traders, and most of the gameplay takes place in the cockpits of Moths. The two major factions of Misplaced Optimism, the Lazarus Family and Klamp-G, are more organized crime syndicates than [[MegaCorp MegaCorps]], and their respective sub-factions, the Skinners and Scrubbers, are explicitly referred to as gangers.

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