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* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an Engrish script (probably directly through Google Translate) that makes ''VideoGame/BreathOfFireII'' look competent.

to:

* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an incomplete Engrish script (probably directly through Google Translate) that makes ''VideoGame/BreathOfFireII'' look competent.competent. (some level messages are untranslated)





* AuthorAppeal: [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver) and Brutal Mario, as many elements of this game show.

to:

* AuthorAppeal: [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and [[Fanfic/PokemonLostSilver Lost Silver) Silver]]) and Brutal Mario, as many elements of this game show.


----



* SensoryAbuse: Because the samples weren't inserted correctly, the track that plays in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3 Cascade Capers]]) has glitched, high-pitched sounds that change the sound effects. [[https://youtu.be/s0QBsFm4oDI Listen for yourself.]]

to:

* SensoryAbuse: Because the samples weren't inserted correctly, the track that plays in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3 [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Cascade Capers]]) has glitched, high-pitched sounds that change the sound effects. [[https://youtu.be/s0QBsFm4oDI Listen for yourself.]]



->Bombs would explode in
->XC Seconds, Hammer Bro
->was smart to defeat
->Crash Man before the
->bombs exploded ... if
->Bombs explode
->Hurry only and Hammer
->Bro would go wrong.

to:

->Bombs would explode in
->XC
in\\
XC
Seconds, Hammer Bro
->was
Bro\\
was
smart to defeat
->Crash
defeat\\
Crash
Man before the
->bombs
the\\
bombs
exploded ... if
->Bombs explode
->Hurry
if\\
Bombs explode\\
Hurry
only and Hammer
->Bro
Hammer\\
Bro
would go wrong.


For those who wish to play it for some reason, you can download patches for [[https://drive.google.com/open?id=1UEYWWPZrklSMPv3Lo_ScaV97rnBdeYnP Demo 3]] and [[https://drive.google.com/open?id=15QB2RIWGkmHRjKvccJuJM6Fp613Kbr0c NES version]] by clicking on the links.

to:

For those who wish to play it for some reason, you can download patches for [[https://drive.google.com/open?id=1UEYWWPZrklSMPv3Lo_ScaV97rnBdeYnP Demo 3]] and [[https://drive.google.com/open?id=15QB2RIWGkmHRjKvccJuJM6Fp613Kbr0c NES version]] version]] by clicking on the links.


Added DiffLines:

* EvilTwin: The Rival, a DarkerAndEdgier version of Hammer Brother himself.


Added DiffLines:

* NeverTrustATitle: The "NES version" is not for the NES, and is not NES-themed either.


** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]] (as well as being a shoddy knockoff of BrutalMario).

to:

** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]] (as well as being a shoddy knockoff of BrutalMario).VideoGame/BrutalMario).



* AuthorAppeal: [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver) and BrutalMario, as many elements of this game show.

to:

* AuthorAppeal: [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver) and BrutalMario, Brutal Mario, as many elements of this game show.



* CheckpointStarvation: A lot of the levels lack checkpoints.

to:

* CheckpointStarvation: A lot Most of the levels lack checkpoints.



** The game frequently uses a specific sublevel that contains a secret exit and an invisible block right over the gap needed to access it (meaning you have to do a precise jump not to hit it) and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.

to:

** The game frequently uses a specific sublevel (13F) that contains a secret exit and an invisible block right over the gap needed to access it (meaning you have to do a precise jump not to hit it) and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.



** In all three games, the path transition graphics on the overworld glitch up as Henrique forgot to uninstall the Title Screen ASM.

to:

** In all three games, versions, the path transition graphics on the overworld glitch up as Henrique forgot to uninstall the Title Screen ASM.


* BonusFeatureFailure: You can unlock the Top Secret Area normally, although [[spoiler:it offers literally nothing to the player except that it's a remake of [[VideoGame/PokemonRedAndBlue Lavender Town from Kanto]][[/spoiler]]. [[https://i.imgur.com/u9PzOPa.png We wish we were joking but we're not.]]

to:

* BonusFeatureFailure: You can unlock the Top Secret Area normally, although [[spoiler:it offers literally nothing to the player except that it's a remake of [[VideoGame/PokemonRedAndBlue Lavender Town from Kanto]][[/spoiler]].Kanto]]]]. [[https://i.imgur.com/u9PzOPa.png We wish we were joking but we're not.]]



* SpecialEffectsFailure: A lot of the game has this, especially the levels "inspired" off of VideoGame/BrutalMario which used ASM to create amazing effects, something that this game lacks.
** The first notable appearance of this trope in the game would likely be [[SecretOfMana the Mana Dragon]] in Infinity Road. On top of [[GiantSpaceFleaFromNowhere appearing right out of nowhere]], it's not really doing anything physically, instead being stuck as an invisble [[SuperMarioBros2 Mouser]] tries to lob out bombs at you but occasionally, those thrown bombs deflect right back into where it is, so it ''hurts itself''. On top of that, sometimes Mouser will just jump right out of the image of the boss, pretty much breaking the battle. Heck, you don't even need to do that as [[https://i.imgur.com/BwuWZyQ.png if you touch the bottom side of its left foot]], you're instantly teleported to the next section of the level. Later after that, it tries to attack you again with fire projectiles but they're just Fireballs and Firebars placed at random on it, also appearing randomly in the level.
* ThatOneLevel: Pretty much any level using the Rocket Barrel can qualify due to how hard it is to control and how fast you have to react to dodge blocks and other incoming enemies.
** Entrance to Sorrow is a very long Kaizo level with no midpoints and awful music to boot.


* ThatOneLevel: Pretty much any level using the Rocket Barrel can quality due to how hard it is to control and how fast you have to react to dodge blocks and other incoming enemies.

to:

* ThatOneLevel: Pretty much any level using the Rocket Barrel can quality qualify due to how hard it is to control and how fast you have to react to dodge blocks and other incoming enemies.enemies.
** Entrance to Sorrow is a very long Kaizo level with no midpoints and awful music to boot.


''Hammer Brother'' Demo 3 and its finished "English" version is a ''VideoGame/SuperMarioWorld'' ROM hack by [=Blackout77=], widely considered to be the ''Mario'' fandom's equivalent of ''FanFic/MyImmortal''.

to:

''Hammer Brother'' Demo 3 and its finished "English" "[[TranslationTrainwreck English]]" version is a ''VideoGame/SuperMarioWorld'' ROM hack by [=Blackout77=], widely considered to be the ''Mario'' fandom's ''Mario Hacking'' community's (and by extension, the entire ''[[Franchise/SuperMarioBros Mario]]'' fandom's) equivalent of ''FanFic/MyImmortal''.



** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]].

to:

** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]].handle]] (as well as being a shoddy knockoff of BrutalMario).



* AuthorAppeal: Henrique really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver) and BrutalMario, as many elements of this game show.

to:

* AuthorAppeal: Henrique [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver) and BrutalMario, as many elements of this game show.



** The game frequently uses a specific sublevel that contains a secret exit and an invisible block right over the gap needed to access it and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.

to:

** The game frequently uses a specific sublevel that contains a secret exit and an invisible block right over the gap needed to access it (meaning you have to do a precise jump not to hit it) and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.it.
** In the second level after you defeat the boss, Hammer Brother automatically starts walking to the right but there's a pit on the left side of the screen, meaning that unless you're on the right side of the screen, he'll just walk to the pit and fall down, meaning you have to redo the level once again.



* PuzzleBoss: [[Kirby64TheCrystalShards Pix]], in the second level, is like this. You have to throw a shell that has the same color as the diamond in order to hurt it.
* ObviousBeta: While the Final Version and its English translation have ''some'' improvements, it is still unfinished, and it shows.

to:

* PuzzleBoss: [[Kirby64TheCrystalShards [[VideoGame/Kirby64TheCrystalShards Pix]], in the second level, is like this. You have to throw a shell that has the same color as the diamond in order to hurt it.
* ObviousBeta: While the Final Version and its English translation have ''some'' improvements, it is it's still unfinished, and it shows.



** In all three versions, Metal Man, the boss of the second world, is completely unbeatable unless you cheat the game or modify it.



* Rougeanglesofsatin: In Pokemon Road (Pokemon Move Hole in Demo 3) Weedle is spelled as Weedle''e''. [[https://i.imgur.com/kt2WcGV.png Yes, really.]]

to:

* Rougeanglesofsatin: RougeAnglesOfSatin: In Pokemon Road (Pokemon Move Hole in Demo 3) Weedle is spelled as Weedle''e''. [[https://i.imgur.com/kt2WcGV.png Yes, really.]]



* ShoddyKnockoffProduct: Entrance to Sorrow is one to [[VideoGame/BrutalMario Wily's Revenge]], abit without the ASM. [[https://youtu.be/UCC7IoUabG4 Even the music reeks of shoddiness.]] There are also many, ''many'' of these littered throughout the game in a bad attempt to imitate Brutal Mario.

to:

* ShoddyKnockoffProduct: To an extent, the entire game is this to BrutalMario, abit without the ASM. There are many, ''many'' of these littered throughout the game in a bad attempt to imitate Brutal Mario but specific examples include [[https://i.imgur.com/8dVCb1w.png the overworld in NES Version]] and in both versions, Entrance to Sorrow is one to [[VideoGame/BrutalMario [[Franchise/MegaMan Wily's Revenge]], abit without the ASM.Revenge]]. [[https://youtu.be/UCC7IoUabG4 Even the music reeks of shoddiness.]] There are also many, ''many'' of these littered throughout the game in a bad attempt to imitate Brutal Mario. ]]



* ThatOneLevel: Pretty much any level using the Rocket Barrel can quality due to how hard it is to control and how fast you have to react to dodge blocks and other incoming enemies.



* UnwinnableByMistake: There are numerous instances of this but here's one example; in the Final Version, you need to open level 13E in Lunar Magic and add a goal object just to continue playing, as the boss of Metalman Fortress is impossible to kill. Demo 3 players can circumvent this with the Orb Glitch, but ''you aren't supposed to make a game where major glitch usage is forced''.

to:

* UnwinnableByMistake: There are numerous instances of this but here's one example; in the Final Version, you need to open level 13E in Lunar Magic and add a goal object just to continue playing, as the boss of Metalman Fortress (''Purple Metal'' in Final Version) is impossible to kill. Demo 3 players can circumvent this with the Orb Glitch, Glitch and you can also cheat your way to complete the level, but ''you aren't supposed to make a game where major glitch usage nor cheating is forced''.


* AuthorAppeal: Henrique really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver), as many elements of this game show.

to:

* AuthorAppeal: Henrique really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and Lost Silver), Silver) and BrutalMario, as many elements of this game show.show.
* BonusFeatureFailure: You can unlock the Top Secret Area normally, although [[spoiler:it offers literally nothing to the player except that it's a remake of [[VideoGame/PokemonRedAndBlue Lavender Town from Kanto]][[/spoiler]]. [[https://i.imgur.com/u9PzOPa.png We wish we were joking but we're not.]]



** In Infinity Road, you have to jump on a Koopa (reskinned as a [[Franchise/MegaMan Mettaur]]) and preform a shell jump, as you can't get past it otherwise. It's also placed at the very beginning of the level in the second screen, so you have to do it if you want to try to complete it.



* GuideDangIt: How are you supposed to know that you need a fire flower (reskinned as hammer, enabling Hammer Bro to throw hammers) that the game doesn't even give you just to complete the level? And this is only just ''one'' of the many moments in the game!
* HitboxDissonance: Due to how the sprites work in the game, this occurs pretty often. Despite their hitbox seeming like it's been changed, it actually hasn't, leading to instances like [[VideoGame/MegaMan1 Bladers]] (which are actually Rexes) hurting you when you try to walk underneath them. Ben the Hacker says this from [[https://youtu.be/iXuFat3MkfY?t=3m7s his review of it]]:

to:

* GiantSpaceFleaFromNowhere: A lot of the bosses in the levels just randomly appear without any real reason.
* GuideDangIt: How are you supposed to know that you need a fire flower (reskinned as a hammer, enabling Hammer Bro to throw hammers) that the game doesn't even give you just to complete the level? And this is only just ''one'' of the many moments in the game!
* HitboxDissonance: Due to how the sprites work in the game, this occurs pretty often. Despite their hitbox seeming like it's been changed, it actually hasn't, leading to instances like [[VideoGame/MegaMan1 Bladers]] (which are actually Rexes) hurting you when you try to walk underneath them, and even seem to die by nothing if you throw a shell at them. Ben the Hacker says this from [[https://youtu.be/iXuFat3MkfY?t=3m7s his review of it]]:


Added DiffLines:

* KaizoTrap: Quite a handful appear in the game:
** The game frequently uses a specific sublevel that contains a secret exit and an invisible block right over the gap needed to access it and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.


Added DiffLines:

* PuzzleBoss: [[Kirby64TheCrystalShards Pix]], in the second level, is like this. You have to throw a shell that has the same color as the diamond in order to hurt it.


Added DiffLines:

* Rougeanglesofsatin: In Pokemon Road (Pokemon Move Hole in Demo 3) Weedle is spelled as Weedle''e''. [[https://i.imgur.com/kt2WcGV.png Yes, really.]]
** In Demo 3, the level "Springboard Trees" was called "''Sprig''board Trees".


Added DiffLines:

** The first notable appearance of this trope in the game would likely be [[SecretOfMana the Mana Dragon]] in Infinity Road. On top of [[GiantSpaceFleaFromNowhere appearing right out of nowhere]], it's not really doing anything physically, instead being stuck as an invisble [[SuperMarioBros2 Mouser]] tries to lob out bombs at you but occasionally, those thrown bombs deflect right back into where it is, so it ''hurts itself''. On top of that, sometimes Mouser will just jump right out of the image of the boss, pretty much breaking the battle. Heck, you don't even need to do that as [[https://i.imgur.com/BwuWZyQ.png if you touch the bottom side of its left foot]], you're instantly teleported to the next section of the level. Later after that, it tries to attack you again with fire projectiles but they're just Fireballs and Firebars placed at random on it, also appearing randomly in the level.


->"In MCMLII Hammer Bro takes the decision to be independent. Leaves home to fight against the imperator."

to:

->"In MCMLII [1952] Hammer Bro takes the decision to be independent. Leaves home to fight against the imperator."



For those who wish to play it for some reason, you can download patches for [[https://drive.google.com/open?id=1UEYWWPZrklSMPv3Lo_ScaV97rnBdeYnP Demo 3]] and [[https://drive.google.com/open?id=15QB2RIWGkmHRjKvccJuJM6Fp613Kbr0c NES version]] by clicking on the links.



* AlternateUniverseFic: Takes place in an AU where a Koopa colony exists on Earth.
* ArtShift: Rocket Rush is an infamous example
* AnachronismStew: Despite the fact the game takes place in 1952, you have Hammer Brother fighting [[VideoGame/MegaManClassic Robot Masters from the 21st Century]].
* AuthorAppeal: Henrique really loves Franchise/{{Pokemon}} creepypastas, as many elements of this game show.

to:

* AlternateUniverseFic: Takes The game takes place in an AU where a Koopa colony exists on Earth.
Earth. [[spoiler: Not that it looks like Earth since it's really just an edited Yoshi's Island.]]
* ArtShift: Numerous, ''numerous'' examples:
** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]].
** The levels constantly switch between graphical styles (sometimes even in the same sublevel!).
**
Rocket Rush is an infamous example
example, alongside with being an impossibly difficult level without cheating.
* AnachronismStew: Despite the fact the game supposedly takes place in 1952, you have Hammer Brother fighting [[VideoGame/MegaManClassic Robot Masters made at least from the 21st Century]].
Century]], and the second level in the game has Mega Man X graphics.
* AuthorAppeal: Henrique really loves Franchise/{{Pokemon}} creepypastas, creepypastas (such as Buried Alive and Lost Silver), as many elements of this game show.



* DummiedOut: Boss message boxes that never get called on are still in the game.

to:

* CheckpointStarvation: A lot of the levels lack checkpoints.
* DifficultySpike: This game rapidly ranks up the difficulty to unfair levels. A notable example would be in Demo 3 where a remake of Super Mario Frustration's first level called "Frustration Redo" is ''literally the third level in the game'' (not counting the Yellow Switch Palace)! At least you can preform a skip on it. [[labelnote:How to do it?]]Throwing a shell on the brick blocks and jumping above it does the trick, allowing you to skip the majority of the level.[[/labelnote]] Fortunately and unfortunately, it got removed as the third level from NES Final Version and replaced as the Red Switch Palace called "Rage Interlude" and the skip is impossible to preform. Plus, you have to press the switch if you want to play the final level.
* DummiedOut: Boss message boxes that never get called on are still in the game. They're probably supposed to be triggered upon defeating the boss but more times than not, it just uses the default level ending sequence.



* GuideDangIt: How are you supposed to know that you need a fire flower that the game doesn't even give you just to complete the level?
* MultipleEndings: In Final Version, you can complete the game by being eaten by the Buried Alive Model or defeating the Imperator.
* ObviousBeta: While the Final Version and its English translation have some improvements, it is still unfinished.
* PlatformHell: mainly because of FakeDifficulty.
* RatchetScrolling: One of the game's many, many problems.
* SensoryAbuse: Because the samples weren't inserted correctly, the track that plays in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3 Cascade Capers]]) has glitched, high-pitched sounds that change the sound effects.
* ShoddyKnockoffProduct: Entrance to Sorrow is one to [[VideoGame/BrutalMario Wily's Revenge]], without the ASM.
* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an Engrish script that makes ''VideoGame/BreathOfFireII'' look competent.

to:

* GuideDangIt: How are you supposed to know that you need a fire flower (reskinned as hammer, enabling Hammer Bro to throw hammers) that the game doesn't even give you just to complete the level?
level? And this is only just ''one'' of the many moments in the game!
* HitboxDissonance: Due to how the sprites work in the game, this occurs pretty often. Despite their hitbox seeming like it's been changed, it actually hasn't, leading to instances like [[VideoGame/MegaMan1 Bladers]] (which are actually Rexes) hurting you when you try to walk underneath them. Ben the Hacker says this from [[https://youtu.be/iXuFat3MkfY?t=3m7s his review of it]]:
--> That canít be. I try to slide under this robot head thing [Blader] and yet I die? How does that happen?! L-Look how much space, '''look how much space is under there!''' What did I hit?! I touched ''nothing''! So why is this happening? Well, you're not going to believe it, '''but this is actually a Rex.''' The same two square hit box is still there! In fact, if you toss a shell under it, that kills it too! This is too fucked up. This one enemy defies every iota of knowledge in the human brain!Ē
* MultipleEndings: In Final Version, you can complete the game by being [[spoiler:being eaten by the Buried Alive Model Model]] or defeating the Imperator.Imperator.
* ObviousBeta: While the Final Version and its English translation have ''some'' improvements, it is still unfinished, and it shows.
** In Demo 3, this extended to the point of some levels [[UnwinnableByMistake being impossible to clear as they didn't even have a way to end the level]]! Thankfully most of these instances were fixed in NES Final Version.
** In all three games, the path transition graphics on the overworld glitch up as Henrique forgot to uninstall the Title Screen ASM.
* PlatformHell: Mainly because of FakeDifficulty.
* RatchetScrolling: One of the game's many, many problems. All but a few levels have it and said levels often require you to go to the left which the scrolling prevents you from doing, thus you have to lose a life.
* SensoryAbuse: Because the samples weren't inserted correctly, the track that plays in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3 Cascade Capers]]) has glitched, high-pitched sounds that change the sound effects. [[https://youtu.be/s0QBsFm4oDI Listen for yourself.]]
* ShoddyKnockoffProduct: Entrance to Sorrow is one to [[VideoGame/BrutalMario Wily's Revenge]], abit without the ASM. [[https://youtu.be/UCC7IoUabG4 Even the music reeks of shoddiness.]] There are also many, ''many'' of these littered throughout the game in a bad attempt to imitate Brutal Mario.

* ObviousBeta: While ShoutOut: A lot of these are in the Final Version game, such as shoutouts to Franchise/{{Pokemon}} and its English translation have some improvements, it is still unfinished.
* PlatformHell: mainly because of FakeDifficulty.
* RatchetScrolling: One
creepypastas (like Buried Alive and Lost Silver, as listed above), Franchise/MegaMan, VideoGame/DonkeyKongCountry, VideoGame/BrutalMario, and even, bizarrely enough, [[WesternAnimation/MyLittlePonyFriendshipIsMagic Derpy Hooves]] replacing Yoshi in NES Final Version. [[spoiler:While it's possible to get her out of the game's many, many problems.
* SensoryAbuse: Because the samples weren't inserted correctly, the track
levels that plays have her, her pallet is glitched up so you end up [[https://i.imgur.com/hs7pKCt.png with this in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3 Cascade Capers]]) other levels]].]]
* SpecialEffectsFailure: A lot of the game
has glitched, high-pitched sounds this, especially the levels "inspired" off of VideoGame/BrutalMario which used ASM to create amazing effects, something that change the sound effects.
* ShoddyKnockoffProduct: Entrance to Sorrow is one to [[VideoGame/BrutalMario Wily's Revenge]], without the ASM.
this game lacks.
* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an Engrish script (probably directly through Google Translate) that makes ''VideoGame/BreathOfFireII'' look competent.



* UnwinnableByMistake: In the Final Version, you need to open level 13E in Lunar Magic and add a goal object just to continue playing, as the boss of Metalman Fortress is impossible to kill. Demo 3 players can circumvent this with the Orb Glitch, but you aren't supposed to make a game where major glitch usage is forced.

to:

* UnwinnableByMistake: In There are numerous instances of this but here's one example; in the Final Version, you need to open level 13E in Lunar Magic and add a goal object just to continue playing, as the boss of Metalman Fortress is impossible to kill. Demo 3 players can circumvent this with the Orb Glitch, but you ''you aren't supposed to make a game where major glitch usage is forced.forced''.


* {{Plagiarism}}: 6 levels from vanilla are left unedited in Demo 3.


* ObviousBeta: While the Final Version and it's English translation have some improvements, it is still unfinished.

to:

* ObviousBeta: While the Final Version and it's its English translation have some improvements, it is still unfinished.


* AlternateUniverseFic: Takes place in an AU where Earth is the location of the franchise.

to:

* AlternateUniverseFic: Takes place in an AU where Earth is the location of the franchise.a Koopa colony exists on Earth.

Added DiffLines:

* CallBack: Secret 4-3 is reused from Blackout's [[http://smw.servegame.com:45726/db/c/cb977166c4840d493ae51561a46acd59ac7f3fb1/ unfinished remake]] of Super Mario Frustration, even down to the same Level ID in Lunar Magic.


->"In 1952, Hammer Bro makes the decision to be independent. He leaves home and decides to fight the Imperator"
-->--Translation of the intro message box


''Hammer Brother'' Demo 3 and its finished version is a ''VideoGame/SuperMarioWorld'' ROM hack by [=Blackout77=], widely considered to be the ''Mario'' fandom's equivalent of ''FanFic/MyImmortal''.

!! Hammer Brother Demo 3 and NES Final Version contains examples of:

to:

->"In 1952, MCMLII Hammer Bro makes takes the decision to be independent. He leaves Leaves home and decides to fight against the Imperator"
-->--Translation of the intro
imperator."
-->--Intro
message box


box, Orange Version

''Hammer Brother'' Demo 3 and its finished "English" version is a ''VideoGame/SuperMarioWorld'' ROM hack by [=Blackout77=], widely considered to be the ''Mario'' fandom's equivalent of ''FanFic/MyImmortal''.

!! Hammer Brother Demo 3 and 3, NES Final Version contains and Orange Version contain examples of:



* DummiedOut: The entire soundtrack of ''Super Mario Kollision 1'' exists in both versions' code.
** The same holds true for all of the Demo 3 music that got unused in Final Version.

to:

* DummiedOut: The entire soundtrack of ''Super Mario Kollision 1'' exists Boss message boxes that never get called on are still in both versions' code.
** The same holds true for all of
the game.
**Some
Demo 3 music that got unused in Final Version.Version is still in the English version.



* ObviousBeta: While the Final Version has some improvements, it is still unfinished.

to:

* ObviousBeta: While the Final Version has and it's English translation have some improvements, it is still unfinished.


Added DiffLines:

* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an Engrish script that makes ''VideoGame/BreathOfFireII'' look competent.
->Bombs would explode in
->XC Seconds, Hammer Bro
->was smart to defeat
->Crash Man before the
->bombs exploded ... if
->Bombs explode
->Hurry only and Hammer
->Bro would go wrong.

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