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* RecollectionSidequest: PlayedWith. The game starts off with the Rookie roaming a semi-open world while looking for clues of what happened to his teammates in the six hours he was out cold, with each clue triggering a flashback sequence. The two unusual aspects are that the flashbacks are actually interactive, self-contained combat levels and that, somehow, the Rookie witnesses the flashbacks from his teammates' respective points of view (i.e. you play through other teammates' flashbacks).


* ArtificialBrilliance: You know the cop in the sub levels that fights alongside you[[spoiler:, and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one badass AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived".

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* ArtificialBrilliance: You know the The cop in the sub levels that fights alongside you[[spoiler:, and you -- [[spoiler:and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one badass AI. I mean, he's been reported to actually DirtyCop]] -- can Halo-jump ''out out of the way'' way of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived".attacks.

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* SlidingScaleOfContentDensityVsWidth: The game takes a somewhat wider approach to its design compared to other games thanks to its non-linear hub and StoryBreadcrumbs.


The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'', with the return of a limited HealthMeter, slowly-recharging "stamina" instead of shields, no DualWielding, [[ArsonMurderAndJaywalking and a pistol that's actually useful]]. Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.

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The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'', with the return of a limited the HealthMeter, slowly-recharging "stamina" instead of shields, no DualWielding, [[ArsonMurderAndJaywalking and a pistol that's actually useful]]. Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.


The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'', with the return of a HealthBar, slowly-recharging "stamina" instead of shields, no DualWielding, [[ArsonMurderAndJaywalking and a pistol that's actually useful]]. Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.

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The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'', with the return of a HealthBar, limited HealthMeter, slowly-recharging "stamina" instead of shields, no DualWielding, [[ArsonMurderAndJaywalking and a pistol that's actually useful]]. Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.


The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'' with the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and a pistol that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.

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The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'' ''VideoGame/HaloCombatEvolved'', with the less effective recharging stamina, the need to find health packs, return of a HealthBar, slowly-recharging "stamina" instead of shields, no ability to go GunsAkimbo, DualWielding, [[ArsonMurderAndJaywalking and a pistol that is that's actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard).useful]]. Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through a flashback mission where you take on the role of one of the Rookie's squadmates.


''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released on September 22, 2009 as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant have begun invading Earth, and are already occupying the city of New Mombasa. You take on the role of a newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.

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''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released on September 22, 2009 as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant have begun invading Earth, and are already occupying the city of New Mombasa. You take on the role of a newly transferred-in reassigned Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.


[[quoteright:363:https://static.tvtropes.org/pmwiki/pub/images/e50e6f4f8399c0e445f8622473632bc4.jpg]]
[[caption-width-right:363: ''"Now's one of those times, it pays to be the strong, silent type"'' ]]

->''The year is 2552.''\\
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''Humanity is at war with the alien alliance known as "The Covenant".''\\
\\
''We are losing.''

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[[quoteright:363:https://static.[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/e50e6f4f8399c0e445f8622473632bc4.jpg]]
[[caption-width-right:363:
org/pmwiki/pub/images/halo3odst_gamecover.jpg]]
[[caption-width-right:325:
''"Now's one of those times, times it pays to be the strong, silent type"'' ]]

->''The year is 2552.''\\
\\
''Humanity Humanity is at war with the alien alliance known as "The Covenant".''\\
\\
''We We are losing.''
-->-- '''Opening Crawl'''

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* HeKnowsTooMuch: If the Rookie catches the NMPD officer [[spoiler:investigating Dr. Endesha's body]], said officer will try to kill him.


* WorkingTitle: ''Halo 3: Recon''. The [[https://www.youtube.com/watch?v=vwi0DGX7DdA original trailer]] featured that title before being changed to ODST.

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* WorkingTitle: ''Halo 3: Recon''. The [[https://www.youtube.com/watch?v=vwi0DGX7DdA original trailer]] featured that title before being changed to ODST.


* ChekovsGun: At the beginning of the game, Romeo is given a sniper rifle and complains that it won't be of much use inside a Covenant ship. Not long after, Romeo uses it to snipe an Engineer that was "attacking" Buck.

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* ChekovsGun: ChekhovsGun: At the beginning of the game, Romeo is given a sniper rifle and complains that it won't be of much use inside a Covenant ship. Not long after, Romeo uses it to snipe an Engineer that was "attacking" Buck.


* GhostCity: New Mombasa is completely devoid of civilians following its evacuation, and enemy encounters small and few and far between in the Rookie's segments.

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* GhostCity: New Mombasa is completely devoid of civilians following its evacuation, and enemy encounters are small and few and far between in the Rookie's segments.

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* GhostCity: New Mombasa is completely devoid of civilians following its evacuation, and enemy encounters small and few and far between in the Rookie's segments.


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* NoticeThis: Invoked by the Superintendent. Being a "dumb" AI, its communication capabilities are limited, so it tries to direct the Rookie by fiddling with New Mombasa's infrastructure. Digital signs flashing "DETOUR" with an arrow, car alarms suddenly triggering, and traffic blockers behaving erratically are all ways it tries to steer you around.
* OddballInTheSeries: Downplayed. It's not as oddball-y as the ''VideoGame/HaloWars'' subseries, but it's the only FPS entry to put the player in a nonlinear HubLevel, and its plot is far smaller in scope than the other games.


* {{Expy}}: Buck has been described by some reviewers as "[[Series/{{Firefly}} Mal Reynolds]] [[XMeetsY as a]] SpaceMarine". They usually add that this is not necessarily a bad thing. He's even portrayed by [[Creator/NathanFillion the same actor]]!

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* {{Expy}}: Buck has been described by some reviewers as "[[Series/{{Firefly}} Mal Reynolds]] [[XMeetsY [[JustForFun/XMeetsY as a]] SpaceMarine". They usually add that this is not necessarily a bad thing. He's even portrayed by [[Creator/NathanFillion the same actor]]!

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