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* AbortedArc: Shephard and his purpose to The G-Man have not been mentioned outside of Opposing Force.

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* AbortedArc: Shephard and his purpose to The the G-Man have not been mentioned outside of Opposing Force.''Opposing Force''.



* ActionGirl: Alyx and the female rebels, who fight just as well and hard as the males.

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* ActionGirl: Alyx and the female rebels, who fight just as well and hard as the males.men.



* BoringButPractical: In the first game, the most useful weapon was probably the humble Glock 17, the first gun you found, due to its common ammo and its amazing accuracy. It's almost a game breaker because no enemy can touch you at the range you can hit them with the pistol. The second game had the MP7, which was really useful for dispatching Civil Protection officers and Antlions. It's fairly inaccurate and weak, but ammo is literally everywhere and it fires extremely fast. It becomes next to useless after you get your hands on the (also boring but practical) [=AR2=] and SPAS-12, though.

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* BoringButPractical: In the first game, the most useful weapon was probably the humble Glock 17, the first gun you found, due to its common ammo and its amazing accuracy. It's almost a game breaker because no enemy can touch you at the range you can hit them with the pistol. The second game had the MP7, [=MP7=], which was really useful for dispatching Civil Protection officers and Antlions. It's fairly inaccurate and weak, but ammo is literally everywhere and it fires extremely fast. It becomes next to useless after you get your hands on the (also boring but practical) [=AR2=] and SPAS-12, though.



* CosmicHorrorStory: As the games progress, one can't help but get this vibe with the series. Especially with the presence of the Combine, a force that comes off as some never ending horror series of atrocity after atrocity. Then there's the appearance of guys like the Headcrabs and Antlions....

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* CosmicHorrorStory: As the games progress, one can't help but get this vibe with the series. Especially with the presence of the Combine, a force that comes off as some never ending horror series of atrocity after atrocity. Then there's the appearance of guys hostile alien species like the Headcrabs and Antlions....Antlions, and the later games have started to increasingly emphasize that [[HumanoidAbomination the G-Man]] is essentially '''[[Franchise/CthulhuMythos Nyarlathotep]]''' in all but name.



* CorruptCorporateExecutive: Dr. Breen, head administrator of Black Mesa. The research conducted under his administration would not hold up to any kind of ethical standards. May or may not have [[EvilPlan set up]] the entire Black Mesa Incident in order to [[spoiler:be appointed head administrator of ''the entire human race''.]]

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* CorruptCorporateExecutive: CorruptCorporateExecutive:
**
Dr. Breen, head administrator of Black Mesa. The research conducted under his administration would not hold up to any kind of ethical standards. May or may not have [[EvilPlan set up]] the entire Black Mesa Incident in order to [[spoiler:be appointed head administrator of ''the entire human race''.]]



* CrapsackWorld: The entire planet Earth. Even if you do save it from the Combine, mankind's probably going to spend the rest of its existence fighting off Antlions and all the other alien monstrosities that call it home now. Ironically, the Combine seemed to be doing a pretty good job staving off those monstrosities. Making them something of a collective LoadBearingBoss.
* CrateExpectations: Half-Life series has plenty of them.

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* CrapsackWorld: The entire planet Earth. poor Earth has been reduced to this state after the Resonance Cascade's Portal Storms, the Seven Hour War, and resulting Combine occupation. Even if you do the Lambda Resistance ''does'' save it humanity from the Combine, mankind's probably going to spend mankind will likely be spending the rest of its existence next few centuries (if not millennia) just fighting off to survive against the Antlions and all the other alien monstrosities that call it home now. have claimed their environmentally devastated homeworld for their own without any more miracles on par with Gordon Freeman's return. Ironically, the Combine seemed to be doing a pretty good job staving off those monstrosities. Making monstrosities, making them something of a collective LoadBearingBoss.
* CrateExpectations: Half-Life series has plenty of them.There's too many examples to list here, honestly.



** In the first game, the aliens (and Xen in particular) sure seem this way.
*** The Nihilanth, a gigantic levitating amputated fetus.
** The G-Man ''might'' be this, or more of a HumanoidAbomination.
*** This is assuming that is even his real form!
** The Advisors, the enigmatic, grub-like psychic Overlords of the Combine Regime on earth.

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** In the first game, the aliens (and Xen in particular) sure seem this way.
*** The
way. And they're all led by the Nihilanth, a gigantic levitating amputated fetus.
fetus with terrifying PsychicPowers.
** The G-Man ''might'' be this, or more of a HumanoidAbomination.
*** This is
HumanoidAbomination. And that's even assuming that is even what we see of him ''is'' his real form!
** The Advisors, the enigmatic, grub-like psychic Overlords overlords of the Combine Regime on earth.Combine.



** In OpposingForce, Black Ops would fight with Race X - and if you were quick enough, you can see Race X Shockttroopers engage Vortigaunts.

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** In OpposingForce, ''Opposing Force'', Black Ops would fight with Race X - and if you were quick enough, you can see Race X Shockttroopers engage Vortigaunts.Vortigaunts.
** After the events of ''Half-Life: Alyx'', it's all but stated that [[spoiler:the [=G-Man=] and his employers don't have ''any'' positive intentions concerning humanity and might even be the franchise's GreaterScopeVillain. However, they also hate the Combine and are directly fighting against their attempts at conquering TheMultiverse]].



** The Ant Lions from ''VideoGames/HalfLife2''. The player exploits this later in the game by collecting Pheropods from a fallen Ant Lion Guard.

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** The Ant Lions from ''VideoGames/HalfLife2''.''VideoGame/HalfLife2''. The player exploits this later in the game by collecting Pheropods from a fallen Ant Lion Guard.



** In Opposing Force, during the pit worm chapter, there is a panel with buttons on it. The buttons are labeled "Valve" and "Gearbox."
** Dr. Breen is likely a ShoutOut to Colonel Breen in ''Series/QuatermassAndThePit'', an ObstructiveBureaucrat who's frequently observed to go against the ScienceHero.
** In ''Episode Two'', You can find Series/{{Lost}} references - a Dharma Initiative Style Logo and a computer with the numbers on it.

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** In Opposing Force, ''Opposing Force'', during the pit worm chapter, there is a panel with buttons on it. The buttons are labeled "Valve" and "Gearbox."
** Dr. Breen is likely a ShoutOut to Colonel Breen in from ''Series/QuatermassAndThePit'', an ObstructiveBureaucrat who's frequently observed to go against the ScienceHero.
** In ''Episode Two'', You can find Series/{{Lost}} ''Series/{{Lost}}'' references - a Dharma Initiative Style Logo and a computer with the numbers on it.



** Remember Adrian Shephard? The protagonist in Half-Life: Opposing Force? What happened to that guy? If we believe Gabe Newell, Valve is itching to get him into the main storyline.
** In VideoGame/{{Portal}}, there's an EasterEgg in which all keyboards have the letters A,S,H,P, and D colored yellow, referencing the [[FunWithAcronyms Aperture Science Handheld Portal Device]]. When someone inside Valve realized that it looked like 'Adrian Shephard', they decided [[ThrowItIn it'd be funny to have every letter that makes up 'Adrian Shephard' be yellow.]]
** Race X (the alien race from the Opposing Force expansion) is occasionally wondered about, but according to [[WordofGod Marc Laidlaw]], they don't matter to the HL Universe. Gearbox invented them to primarily experiment for future games of their own, and the minute Gearbox stopped making HL games, [[DroppedABridgeOnHim they vanished]]. This is justified by the fact that they were only at Black Mesa by chance on account of all the trans-dimensional shenanigans going on. It's probable that their world was sealed off from ours following Shephard's victory over the Gene Worm, effectively putting a stop to their interactions with humanity.
** And none of the characters from ''Decay'' (in paticular the two main characters, Gina and Colette) have been seen since that game's ending.

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** [[invoked]] Remember Adrian Shephard? The protagonist in Half-Life: Opposing Force? What happened to that guy? If we believe Gabe Newell, Valve is itching to get him into the main storyline.
** In
storyline, but he still has yet to be seen. Amusingly, in VideoGame/{{Portal}}, there's an EasterEgg in which all keyboards have the letters A,S,H,P, and D colored yellow, referencing the [[FunWithAcronyms Aperture Science Handheld Portal Device]]. When someone inside Valve realized that it looked like 'Adrian Shephard', they decided [[ThrowItIn it'd be funny to have every letter that makes up 'Adrian Shephard' be yellow.]]
** Race X (the alien race from the Opposing Force expansion) is occasionally wondered about, but according to [[WordofGod [[WordOfGod Marc Laidlaw]], they don't matter to the HL [=Half-Life=] Universe. Gearbox invented them to primarily experiment for future games of their own, and the minute Gearbox stopped making HL [=Half-Life=] games, [[DroppedABridgeOnHim they vanished]]. This is justified by the fact that they were only at Black Mesa by chance on account of all the trans-dimensional shenanigans going on. It's probable that their world was sealed off from ours following Shephard's victory over the Gene Worm, effectively putting a stop to their interactions with humanity.
** *** And none of the characters from ''Decay'' (in paticular particular the two main characters, Gina and Colette) have been seen since that game's ending.ending either.
** Speaking of ''Half-Life 1'', aside from the Vortigaunts, barnacles, and headcrabs, virtually none of the other Xen races from that game have returned since and it's unknown what exactly happened to them after the events of the Black Mesa Incident.



** Used again in Episode 2 by Kleiner when observing a eight-and-a-half pound weight difference in the rocket they're planning to launch. [[spoiler: It's Kleiner's pet headcrab, Lamarr. And a garden gnome, if you did the achievement.]]

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** Used again in Episode 2 ''Episode 2'' by Kleiner when observing a eight-and-a-half pound weight difference in the rocket they're planning to launch. [[spoiler: It's Kleiner's pet headcrab, Lamarr. And a garden gnome, if you did the achievement.]]


In the sequel, ''Half-Life 2'', Freeman [[SealedGoodInACan is dropped into reality]] TwentyMinutesIntoTheFuture [[BadFuture years after the events of]] ''Half-Life''. This takes place in what resembles an [[CommieLand Eastern European setting]] where [[TheBadGuyWins the interdimensional powers-that-be have already invaded]] and [[VillainWorld rule the entire planet]]. [[ANaziByAnyOtherName "The Combine"]] are everywhere to be found, [[EvilTowerOfOminousness "The Citadel"]] looms in the distance, and Freeman is TheOnlyOne who can stop them.



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In the sequel, ''Half-Life 2'', Freeman [[SealedGoodInACan is dropped into reality]] TwentyMinutesIntoTheFuture [[BadFuture years after the events of]] ''Half-Life''. This takes place in what resembles an [[CommieLand [[{{Ruritania}} Eastern European setting]] where [[TheBadGuyWins the interdimensional powers-that-be have already invaded]] and [[VillainWorld rule the entire planet]]. [[ANaziByAnyOtherName "The Combine"]] are everywhere to be found, [[EvilTowerOfOminousness "The Citadel"]] looms in the distance, and Freeman is TheOnlyOne who can stop them.




* ''VideoGame/HalfLifeAlyx''[[labelnote:''*'']]Prequel to ''Half-Life 2''[[/labelnote]] (2020)

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* ''VideoGame/HalfLifeAlyx''[[labelnote:''*'']]Prequel ''VideoGame/HalfLifeAlyx''[[labelnote:''*'']]VR prequel to ''Half-Life 2''[[/labelnote]] (2020)


* ''VideoGame/HalfLifeAlyx'' (VR game; 2020)

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* ''VideoGame/HalfLifeAlyx'' (VR game; 2020) ''VideoGame/HalfLifeAlyx''[[labelnote:''*'']]Prequel to ''Half-Life 2''[[/labelnote]] (2020)


* ''Half-Life: Alyx'' (VR game; 2020)

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* ''Half-Life: Alyx'' ''VideoGame/HalfLifeAlyx'' (VR game; 2020)


** ''Half-Life: Decay'' (2001)

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** ''Half-Life: Decay'' ''VideoGame/HalfLifeDecay'' (2001)


''VideoGame/CounterStrike'', which started out as a mod of the first Half-Life, was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games). ''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility. Because of its enormous popularity, it seems to have overtaken the ''Half-Life'' series as the focus of Valve's attention for now, projects like ''VideoGame/TeamFortress2'' and ''VideoGame/Left4Dead'' notwithstanding.

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''VideoGame/CounterStrike'', which started out as a mod of the first Half-Life, was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games). ''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility. Because of its enormous popularity, it seems to have overtaken the ''Half-Life'' series as the focus of Valve's attention for now, projects like ''VideoGame/TeamFortress2'' and ''VideoGame/Left4Dead'' notwithstanding.
Facility.


* GameMod: ''Lots''. The original [=GoldSrc=] engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games.

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* GameMod: ''Lots''. The original [=GoldSrc=] engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games. Even for [=GoldSrc=], despite its age, people are still making mods and map packs ''to this day''. A major reason for that is the relative ease of creating maps - due to the low PolygonCeiling and the brush-based map system used in [=GoldSrc=], detailed architecture can be built exclusively in [[LevelEditor Hammer]] without having to use a 3D modelling application. Furthermore, all of the assets from the base game are available for use, so one can get pretty far without having to touch an external content creation application at all.


* CriticalExistenceFailure
** Justified in that the suit has built in medical tech and movement assisting features. Even when the reactive armour is inactive, the suit can absorb damage that should otherwise cripple or even kill the wearer, while the suit's medical systems administer medicine (refilled from health containers or stations) to take care of whatever manages to leak through. This is evidenced in-game by the manner in which the suit responds to the damage Gordon takes, such as applying morphine to dull the pain of a bone-breaking jump.

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* CriticalExistenceFailure
**
CriticalExistenceFailure: Justified in that the suit has built in medical tech and movement assisting features. Even when the reactive armour is inactive, the suit can absorb damage that should otherwise cripple or even kill the wearer, while the suit's medical systems administer medicine (refilled from health containers or stations) to take care of whatever manages to leak through. This is evidenced in-game by the manner in which the suit responds to the damage Gordon takes, such as applying morphine to dull the pain of a bone-breaking jump.


** A similar example, though with not as many years between: If you try to talk to security guards (the basis of the character Barney Calhoun) before the resonance cascade, one of their random lines is, "Hey, catch me later, I'll buy you a beer." In Half-Life 2, Barney's first line upon revealing his identity to Gordon is, "About that beer I owed ya."

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** A similar example, though with not as many years between: If you try to talk to security guards (the basis of the character Barney Calhoun) before the resonance cascade, one of their random lines is, "Hey, catch me later, I'll buy you a beer." In Half-Life 2, ''Half-Life 2'', Barney's first line upon revealing his identity to Gordon is, "About that beer I owed ya."


** The shadowy Hazardous Environment Combat Unit who serves under the US military and who, thanks to their orders to kill the personnel of Black Mesa, is one of the main threats in Half-Life.

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** The shadowy Hazardous Environment Combat Unit who serves under the US military and who, thanks to their orders to kill the personnel of Black Mesa, is one of the main threats in Half-Life.''Half-Life''.


** They don't, however, seem to like necrotic flesh: if they catch a zombie, they bite off the headcrab and spit out the rest. The only exception is the poison zombie, as barnacles [[TheDevTeamThinksOfEverything die instantly if they eat a poison headcrab]].

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** They don't, however, seem to like necrotic flesh: if they catch a zombie, they bite off the headcrab and spit out the rest. The only exception is the poison zombie, as barnacles [[TheDevTeamThinksOfEverything [[DevelopersForesight die instantly if they eat a poison headcrab]].

Added DiffLines:

** Friendly [=NPCs=] in general are limited to a single plane of movement and are unable to jump or climb ladders or ledges, which limits how far they can follow you before reaching an impassable point. They even have trouble keeping up with you if you get too far ahead of them around too many corners or narrow spaces like doorways.


* ExtremeOmnivore: Barnacles, which attach themselves to ceilings and hang their tongue down to grab prey. They only eat human [=NPCs=] in the original game but from Half-Life 2 onward, they attempt to eat ''anything'' they grab, be it living, dead or inanimate, rather than only humans. Key word "attempt", as they only actually eat living [=NPC=] but spit back out everything else - the latter of which, strangely enough, includes corpses that got killed just a few seconds beforehand. If it's living, though, they'll eat ''anything'' whole regardless of size, up to and including Dog (who is a robot) and ''Striders'' (which are partially organic but ''far'' bigger than the volume of the barnacle's body). And yes, they eat the victim's uniform, combat gear and in the case of Combine soldiers, their cybernetic implants too, not just the fleshy bits.
** They don't, however, seem to like necrotic flesh: if they catch a zombie, they bite off the headcrab and spit out the rest. The only exception is the poison zombie, as barnacles [[TheDevTeamThinksOfEverything die instantly if they eat a poison headcrab]].
** On the other hand, their "eat first, figure out if it's edible later" behavior means they can be easily distracted by throwing a barrel or crate at their tongue - or even better, an explosive barrel which can be detonated by gunfire before the barnacle drops it to wipe out entire groups of them at once. A later Source engine version update patched them so that each barnacle grabs each physics object only once then [[ArtificialBrilliance ignores it from that point on once having confirmed that it's not edible]], even if the player deliberately tries to feed it to them, so they can't be distracted indefinitely.



** All Combine have their faces hidden behind gas masks of some sort.

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** All Combine have their faces hidden behind gas masks of some sort. For the soldiers, it's to hide their complete uniformity of deathly pale skin and no body hair. For the Elites, it's questionable whether they even ''have'' a human-like face anymore. Stalkers are the only exception, who have a [[BodyHorror featureless metallic plate grafted directly to their face]] instead of a mask.


* AllThereInTheManual: Averted, as part of the series' unique storytelling strategy. Despite you having been missing and in stasis for several years between parts 1 and 2, at no point does anyone explain to you what the hell happened during that time, nor does Gordon ever ask to be filled in. Unless you look at every newspaper clipping along the way, you can complete the entire game without any knowledge of the "Seven Hour War" or of what the Combine really is. Also, the only character that gives any real exposition is very easy to miss if you don't know where to look for him. If you have a lot of free time and possess an insane measure of dedication, you can construct a reasonably coherent picture - read [[http://www.members.shaw.ca/halflifestory/timeline.htm this timeline]] to get the most probable theory.

to:

* AllThereInTheManual: Averted, as part of the series' unique storytelling strategy. Despite you having been missing and in stasis for several years between parts 1 and 2, at no point does anyone explain to you what the hell happened during that time, nor does Gordon ever ask to be filled in. Unless you look at every newspaper clipping along the way, you can complete the entire game without any knowledge of the "Seven Hour War" or of what the Combine really is. Also, the only character that gives any real exposition is very easy to miss if you don't know where to look for him. If you have a lot of free time and possess an insane measure of dedication, you can construct a reasonably coherent picture - read [[http://www.members.shaw.ca/halflifestory/timeline.htm this timeline]] to get the most probable theory.picture.

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