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* YouGottaHaveBlueHair: The protagonist has electric blue hair in the game. Weirdly, the Steam banner depicts it as pink, and the page artwork as green.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gun_crazy.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gun_crazy.png]] org/pmwiki/pub/images/gun_crazy_0.png]]
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* GameplayAllyImmunity: Absolutely none of the lasers and other projectiles during the third stage will even register on the flying car you are riding, so just try to dodge all those shots yourself.

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* GameplayAllyImmunity: GameplayAllyImmortality: Absolutely none of the lasers and other projectiles during the third stage will even register on the flying car you are riding, so just try to dodge all those shots yourself.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gun_crazy.png]]
''Gun Crazy'' is an {{Retraux}} action [[PlatformGame platformer]] with ShootEmUp-style gameplay, released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 12th, 2019.

It is set sometime in the future, and the player controls a girl with robot fists who blasts her way through a whole lot of robots, vehicles and monsters across the game's four stages because...[[NoPlotNoProblem reasons]]. It's unapologetically focused on gameplay, being a low-cost experience that can be finished in minutes or take away hours, all depending on the player's skill.

[[SimilarlyNamedWorks Unrelated to]] the 1950 FilmNoir [[Film/GunCrazy of the same name]].

!!Tropes present in this game:
* ActionGirl: The protagonist.
* AirborneMook: There are green insectoid things that hover roughly above the player and drop bouncy green slime things.
* AnimalMecha: The second boss is a snake[=/=]worm-like robot that somehow shows up from behind the player. It dies very quickly if immediately targeted, though.
* AttackDrone: Small, perfectly circular drones that float in mid-air fire orbs from their "eye" are a recurring enemy.
* DefeatEqualsExplosion: Played straight for basically everything you encounter.
* ElevatorActionSequence: The entire second stage is set within a single-screen elevator, with enemies constantly swarming in from above as it ascends.
* EverythingFades: Everything, including tanks and giant robots, is apparently vaporized without a trace when they explode after getting hit by your gun.
* FlashOfPain: Enemies flash either red or white when shot at.
* FlyingCar: This game's future has a wheelless police car that hovers a limited distance above the ground at good speed. You ride an elevator where it's parked while being constantly attacked during the game's second stage, and then shoot more enemies while on top of said car speeding along the highway during the third stage.
* GameplayAllyImmunity: Absolutely none of the lasers and other projectiles during the third stage will even register on the flying car you are riding, so just try to dodge all those shots yourself.
* RocketTagGameplay: You possess an extremely powerful weapon and can kill everything in your path (including literal tanks and level bosses) very quickly, but will die to the successful attacks from your opponents just as quickly.
* SpreadShot: An alternate attack for your weapon fires it in a spread of three.
* TankGoodness: Inverted. The fourth level begins with several tanks in a row as your opponents, but if you have made it this far, you'll likely destroy them all in seconds, and be barely inconvenienced by the predictable shots from their cannon.
* VideogameDashing: A dash that that propels the character roughly two steps forward is a move that can be done pretty much indefinitely.
* AWinnerIsYou: As soon as you defeat the FinalBoss, the game shows nothing but "Congratulations!", and then rolls its brief credits, before thanking you for playing again.
* YouGottaHaveBlueHair: The protagonist has electric blue hair in the game. Weirdly, the Steam banner depicts it as pink, and the page artwork as green.
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