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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a FirstPersonShooter or ThirdPersonShooter[[note]]The Xbox 360 version is the only version where players have the choice to play in first person or third person..[[/note]] video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.

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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a FirstPersonShooter or ThirdPersonShooter[[note]]The Xbox 360 version is the only version where players have the choice to play in first person or third person..[[/note]] video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Platform/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} Platform/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 Platform/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.
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* NoScope: ''GRAW'' and ''Future Soldier'' allow you to aim a sniper rifle without going into scope view.

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* NoScope: ''GRAW'' and ''Future Soldier'' allow you to aim a sniper rifle without going into scope view.
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It takes place after the events of Summit Strike in 2013. An American spy plane was shot down over Nicaragua with an a wireless device called Guardrail IX being captured afterwards prior the signing of the North American Joint Security Agreement (NAJSA), which would American/Canadian troops and law enforcement to have a legal presence in Mexico in return for providing military assistance to Mexico. In response to the NAJSA, parts of the Mexican military launch a MilitaryCoup as they are against it. Among those involved in the coup are [[ElitesAreMoreGlamorous Aquila 7 commandos]]. The Ghosts are sent it to stop the coup and help North American leaders escape from the attack.

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It takes place after the events of Summit Strike in 2013. An American spy plane was shot down over Nicaragua with an a wireless device called Guardrail IX being captured afterwards prior the signing of the North American Joint Security Agreement (NAJSA), which would allow American/Canadian troops and law enforcement to have a legal presence in Mexico in return for providing military assistance to Mexico. In response to the NAJSA, parts of the Mexican military launch a MilitaryCoup as they are against it. Among those involved in the coup are [[ElitesAreMoreGlamorous Aquila 7 commandos]]. The Ghosts are sent it to stop the coup and help North American leaders escape from the attack.
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* NoticeThis: The game will often alert you when it is possible to place C4 explosives.
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* NoScope: ''GRAW'' and ''Future Soldier'' allow you to aim a sniper rifle without going into scope view.
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* MadeOfExplodium: As for EveryCarIsAPinto, non-armored vehicles in this game and ''Advanced Warfighter'' will explode if they get shot up enough. Sometimes for what appears to be no reason, several minutes after the most likely cause happened.
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* GameBreakingBug: On modern systems, if the game is patched to the latest version, you'll fall through the terrain and die at the very beginning of Mission 6 "Ready for Bear" as soon as the opening cutscene ends. This can be avoided by messing around with the game files, but it's a bit of a hassle, and likely part of the reason why the game is no longer sold digitally while ''Advanced Warfighter 2'' is at least still available on Amazon.com.

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* GameBreakingBug: On modern systems, if the game is patched to the latest version, you'll fall through the terrain and die at the very beginning of Mission 6 "Ready for Bear" as soon as the opening cutscene ends. This can be avoided by messing around with the game files, files (removing one of the patched files then putting it back in once the mission is complete), but it's a bit of a hassle, and likely part of the reason why the game is no longer sold digitally while ''Advanced Warfighter 2'' is at least still available on Amazon.com.
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* GameBreakingBug: On modern systems, if the game is patched to the latest version, you'll fall through the terrain and die at the very beginning of Mission 6 "Ready for Bear" as soon as the opening cutscene ends. This can be avoided by messing around with the game files, but it's a bit of a hassle, and likely part of the reason why the game is no longer sold digitally while ''Advanced Warfighter 2'' is at least still available on Amazon.com.
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* RealIsBrown: This game suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated. This may also tie into the use of a yellow camera filter for scenes in Mexico, as popularized by the film ''Film/{{Traffic}}'' and used in many films and tv shows such as ''Series/BreakingBad'', to convey the dry desert heat. The sequel notably averts this, with a more colorful palette.

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* RealIsBrown: This game suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated. This may also tie into the use of a yellow camera filter for scenes in Mexico, as popularized by the film ''Film/{{Traffic}}'' ''[[Film/Traffic2000 Traffic]]'' and used in many films and tv shows such as ''Series/BreakingBad'', to convey the dry desert heat. The sequel notably averts this, with a more colorful palette.
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* RealIsBrown: This game suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated.

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* RealIsBrown: This game suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated. This may also tie into the use of a yellow camera filter for scenes in Mexico, as popularized by the film ''Film/{{Traffic}}'' and used in many films and tv shows such as ''Series/BreakingBad'', to convey the dry desert heat. The sequel notably averts this, with a more colorful palette.
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* FinalBoss: The [=PS2=][=/=]Xbox version ends with a shootout against Carlos Ontiveros in the basement of the U.S. Embassy; Carlos can withstand a few dozen rounds of assault rifle fire before falling and is a full video game boss fight in a series which otherwise has realistic health for enemies. The PC and Xbox 360 versions also end with a confrontation with Carlos, but he dies after a few shots just like any other human.
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* RegeneratingHealth: The [=PS2=][=/=]Xbox version has very slow regenerating health. Unlike games like ''VideoGame/CallOfDuty4ModernWarfare'', it isn't fast enough to heal you in the middle of combat, and is more of an AntiFrustrationFeature to prevent you from being stuck in the middle of a level at 1% health.
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* ReformulatedGame: The Xbox 360, PC, and 6th gen console versions are all completely different games made by completely different teams. They follow the same general plot and mission flow, and mostly use the same voice lines, but have vastly different gameplay and level structure. The Xbox 360 is a third-person shooter and an evolution of ''Ghost Recon 2'', while the PC version is a first-person shooter with a realtime tactical map more akin to the original ''Ghost Recon''. The Xbox version is also a first-person shooter, but is much more linear and scaled down with more forgiving difficulty, being more of a standard 6th gen console [=FPS=] rather than a larger-scale tactical shooter. The [=PS2=] version is a parred down version of the Xbox version, with numerous things such as weapon reload animations and in-game cutscenes (mostly traveling between locations in a vehicle) removed so the game would run in the less powerful [=PS2=] hardware.

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* ReformulatedGame: The Xbox 360, PC, and 6th gen console versions are all completely different games made by completely different teams. They follow the same general plot and mission flow, and mostly use the same voice lines, but have vastly different gameplay and level structure. The Xbox 360 is a third-person shooter and an evolution of ''Ghost Recon 2'', while the PC version is a first-person shooter with a realtime tactical map more akin to the original ''Ghost Recon''. The Xbox version is also a first-person shooter, but is much more linear and scaled down with more forgiving difficulty, being more of a standard 6th gen console [=FPS=] rather than a larger-scale tactical shooter. The [=PS2=] version is a parred down version of the Xbox version, with numerous things such as weapon reload animations and in-game cutscenes (mostly traveling between locations in a vehicle) ragdoll physics removed and level geometry vastly simplified so the game would run in the less powerful [=PS2=] hardware.

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* OneBulletClips: Averted; the game tracks your spare mags rather than your spare bullets; reloading will discard any unfired rounds left in your current magazine. The only exception is the single-shot .50 cal sniper rifle.



* ReformulatedGame: The Xbox 360, PC, and 6th gen console versions are all completely different games made by completely different teams. They follow the same general plot and mostly use the same voice lines, but have vastly different gameplay and level structure. The Xbox 360 is a third-person shooter and an evolution of ''Ghost Recon 2'', while the PC version is a first-person shooter with a realtime tactical map more akin to the original ''Ghost Recon''. The Xbox version is also a first-person shooter, but is much more linear and scaled down with more forgiving difficulty. The [=PS2=] version is a parred down version of the Xbox version, with numerous things such as weapon reload animations and in-game cutscenes (mostly traveling between locations in a vehicle) removed so the game would run in the less powerful [=PS2=] hardware.

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* ReformulatedGame: The Xbox 360, PC, and 6th gen console versions are all completely different games made by completely different teams. They follow the same general plot and mission flow, and mostly use the same voice lines, but have vastly different gameplay and level structure. The Xbox 360 is a third-person shooter and an evolution of ''Ghost Recon 2'', while the PC version is a first-person shooter with a realtime tactical map more akin to the original ''Ghost Recon''. The Xbox version is also a first-person shooter, but is much more linear and scaled down with more forgiving difficulty.difficulty, being more of a standard 6th gen console [=FPS=] rather than a larger-scale tactical shooter. The [=PS2=] version is a parred down version of the Xbox version, with numerous things such as weapon reload animations and in-game cutscenes (mostly traveling between locations in a vehicle) removed so the game would run in the less powerful [=PS2=] hardware.
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Added DiffLines:

* ReformulatedGame: The Xbox 360, PC, and 6th gen console versions are all completely different games made by completely different teams. They follow the same general plot and mostly use the same voice lines, but have vastly different gameplay and level structure. The Xbox 360 is a third-person shooter and an evolution of ''Ghost Recon 2'', while the PC version is a first-person shooter with a realtime tactical map more akin to the original ''Ghost Recon''. The Xbox version is also a first-person shooter, but is much more linear and scaled down with more forgiving difficulty. The [=PS2=] version is a parred down version of the Xbox version, with numerous things such as weapon reload animations and in-game cutscenes (mostly traveling between locations in a vehicle) removed so the game would run in the less powerful [=PS2=] hardware.
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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a FirstPersonShooter or ThirdPersonShooter[[note]]The Xbox 360 version is the only version where players have the choice to play on first person or third person..[[/note]] video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.

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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a FirstPersonShooter or ThirdPersonShooter[[note]]The Xbox 360 version is the only version where players have the choice to play on in first person or third person..[[/note]] video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.



* TheAllSeeingAI: Sniper-type units in ''Advanced Warfighter'' are better at detecting your team, while regular foot soldiers may sometimes wait a few seconds first.
* AnyoneCanDie: In ''Advanced Warfighter'', soldiers are simply wounded until the end of either the current or following mission. But in the story, [[spoiler: Jennifer Burke]]'s team is overrun and she is presumed [=KIA=], and [[spoiler: Nick Salvatore]] is citically wounded by Aguila 7 and last seen being tagged for medevac, though he's shown to be alive in ''VideoGame/EndWar''.
* ArmorIsUseless: Zig-zagged in the ''Advanced Warfighter'' series. EliteMooks wearing body armor have somewhat better odds of surviving 1 bullet hit compared to unarmored regular infantry, but nothing is certain.

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* TheAllSeeingAI: Sniper-type units in ''Advanced Warfighter'' are better at detecting your team, while regular foot soldiers may sometimes wait a few seconds first.
* AnyoneCanDie: In ''Advanced Warfighter'', For most of the game, soldiers are simply wounded until the end of either the current or following mission. But in the story, [[spoiler: Jennifer Burke]]'s team is overrun and she is presumed [=KIA=], and [[spoiler: Nick Salvatore]] is citically wounded by Aguila 7 and last seen being tagged for medevac, though he's shown to be alive in ''VideoGame/EndWar''.
* ArmorIsUseless: Zig-zagged in the ''Advanced Warfighter'' series. Zig-zagged: EliteMooks wearing body armor have somewhat better odds of surviving 1 bullet hit compared to unarmored regular infantry, but nothing is certain.



* BookEnds: One of the first levels in ''Advanced Warfighter'' has you defending the bombed-out remains of the American Embassy from an enemy assault while protecting the Mexican President. The final level of the game has you assaulting the same embassy building, where BigBad Carlos Ontiveros and his cadre of EliteMooks are making their last stand attempting to use the building to access the American nuclear missile system.

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* BookEnds: One of the first levels in ''Advanced Warfighter'' the game has you defending the bombed-out remains of the American Embassy from an enemy assault while protecting the Mexican President. The final level of the game has you assaulting the same embassy building, where BigBad Carlos Ontiveros and his cadre of EliteMooks are making their last stand attempting to use the building to access the American nuclear missile system.



* ConcealmentEqualsCover: The CGI opening movie to ''Advanced Warfighter'' shows Mitchell using the Cross-Com to mark an enemy through the wall and then using his .50 [=BMG=] sniper rifle to shoot him through the wall. You can't actually do this in-game, not even with the .50 [=BMG=] sniper rifle. It's not until ''Future Soldier'' that this actually becomes a viable tactic. That said, some very specific pieces of cover (namely wooden fences and cardboard box piles) are actually physics objects and can be destroyed by gunfire, though bullets won't actually penetrate them.

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* ConcealmentEqualsCover: The CGI opening movie to ''Advanced Warfighter'' shows Mitchell using the Cross-Com to mark an enemy through the wall and then using his .50 [=BMG=] sniper rifle to shoot him through the wall. You can't actually do this in-game, not even with the .50 [=BMG=] sniper rifle. It's not until ''Future Soldier'' that this actually becomes a viable tactic. That said, some very specific pieces of cover (namely wooden fences and cardboard box piles) are actually physics objects and can be destroyed by gunfire, though bullets won't actually penetrate them.



* ItsUpToYou: In ''Advanced Warfighter'', getting killed causes the general to order retreat to all units.

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* ItsUpToYou: In ''Advanced Warfighter'', getting Getting killed causes the general to order retreat to all units.



* RealIsBrown: ''Ghost Recon Advanced Warfighter'' suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated.

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* RealIsBrown: ''Ghost Recon Advanced Warfighter'' This game suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated.



* TakeCover: Seen in the third-person Xbox 360 and [=PS3=] versions of ''Advanced Warfighter''.
* UnintentionallyUnwinnable: The Steam version of ''Advanced Warfighter'' has the player fall through the terrain during a mandatory cutscene.

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* TakeCover: Seen in the third-person Xbox 360 and [=PS3=] versions of ''Advanced Warfighter''.
ports.
* UnintentionallyUnwinnable: The Steam version of ''Advanced Warfighter'' has the player fall through the terrain during a mandatory cutscene.
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* InterfaceScrew: A slight blur, done several times. However, you won't be able to use the compass or have enemies marked on your HUD.
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* ArmorIsUseless: Zig-zagged in the ''Advanced Warfighter'' series. EliteMooks wearing body armor have somewhat better odds of surviving 1 bullet hit compared to unarmored regular infantry, but nothing is certain.


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* ConcealmentEqualsCover: The CGI opening movie to ''Advanced Warfighter'' shows Mitchell using the Cross-Com to mark an enemy through the wall and then using his .50 [=BMG=] sniper rifle to shoot him through the wall. You can't actually do this in-game, not even with the .50 [=BMG=] sniper rifle. It's not until ''Future Soldier'' that this actually becomes a viable tactic. That said, some very specific pieces of cover (namely wooden fences and cardboard box piles) are actually physics objects and can be destroyed by gunfire, though bullets won't actually penetrate them.
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Capitalization was fixed from Videogame.Ghost Recon Advanced Warfighter to VideoGame.Ghost Recon Advanced Warfighter. Null edit to update page.
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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.

Advanced Warfighter features the Cross-Com system, which allows players to take control (indirectly) of friendly units. The Xbox 360 version is the only version where players have the choice to play on first person or third person.

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''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a ThirdPersonShooter FirstPersonShooter or ThirdPersonShooter[[note]]The Xbox 360 version is the only version where players have the choice to play on first person or third person..[[/note]] video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.

Advanced Warfighter features the Cross-Com system, which allows players to take control (indirectly) of friendly units. The Xbox 360 version is units to assist you in fighting the only version where players have the choice to play on first person or third person.
enemy.

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[[redirect:VideoGame/GhostRecon]]

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[[redirect:VideoGame/GhostRecon]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graw_cover.jpg]]
%%[[caption-width-right:350:some caption text]]

''Tom Clancy's Ghost Recon: Advanced Warfighter'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Darkworks for the UsefulNotes/PlayStation2, Ubisoft Shanghai for the UsefulNotes/{{Xbox}} and Ubisoft Paris, Redstorm Entertainment, Tiwak for the UsefulNotes/Xbox360 and by Grin for Microsoft Windows (and later on in Steam) and published worldwide by Creator/{{Ubisoft}} in 2006.

Advanced Warfighter features the Cross-Com system, which allows players to take control (indirectly) of friendly units. The Xbox 360 version is the only version where players have the choice to play on first person or third person.

It takes place after the events of Summit Strike in 2013. An American spy plane was shot down over Nicaragua with an a wireless device called Guardrail IX being captured afterwards prior the signing of the North American Joint Security Agreement (NAJSA), which would American/Canadian troops and law enforcement to have a legal presence in Mexico in return for providing military assistance to Mexico. In response to the NAJSA, parts of the Mexican military launch a MilitaryCoup as they are against it. Among those involved in the coup are [[ElitesAreMoreGlamorous Aquila 7 commandos]]. The Ghosts are sent it to stop the coup and help North American leaders escape from the attack.

The game is followed by a sequel, ''VideoGame/GhostReconAdvancedWarfighter2''. It takes place immediately after the events of the first game.

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!!Tropes found in ''Ghost Recon: Advanced Warfighter'':

* TheAllSeeingAI: Sniper-type units in ''Advanced Warfighter'' are better at detecting your team, while regular foot soldiers may sometimes wait a few seconds first.
* AnyoneCanDie: In ''Advanced Warfighter'', soldiers are simply wounded until the end of either the current or following mission. But in the story, [[spoiler: Jennifer Burke]]'s team is overrun and she is presumed [=KIA=], and [[spoiler: Nick Salvatore]] is citically wounded by Aguila 7 and last seen being tagged for medevac, though he's shown to be alive in ''VideoGame/EndWar''.
* BittersweetEnding: [[spoiler:The Ghosts were able to take out Carlos and secure the nuclear football, but the Canadian prime minister was killed. James Monroe, a retired US Army general, was found to be the RogueSoldier who helped the Mexicans do their coup and was arrested. Meanwhile, the Ghosts are being deployed of Juarez due to more Mexican rebel activity.]]
* BookEnds: One of the first levels in ''Advanced Warfighter'' has you defending the bombed-out remains of the American Embassy from an enemy assault while protecting the Mexican President. The final level of the game has you assaulting the same embassy building, where BigBad Carlos Ontiveros and his cadre of EliteMooks are making their last stand attempting to use the building to access the American nuclear missile system.
* TheComputerIsALyingBastard: Some of the weapon specifications shown in ''Advanced Warfighter'' are incorrect - stating that default assault rifle has a capacity of 60 bullets, when it really has 30. This came up in the first game as well: for whatever reason, the ammo count in the squad-selection screen is given by way of ''total ammo available'' plus the number of mags that ammo fits into, requiring you to divide the former by the latter to tell how much you get per magazine, rather than a more sensible approach such as simply telling you how many bullets one magazine holds then the number of mags you get.
* EliteMooks: ''Advanced Warfighter'' has the Aguila 7, the Mexican special forces leading the coup d'etat. They're equipped with body armor (increasing their odds of surviving an assault rifle hit) and superior weapons (notably using silenced [=SMGs=] that help hide their firing position, heavy-hitting SCAR-H battle rifles, and OneHitKill M99 .50 BMG sniper rifles).
* EscortMission: The Quarterback mission will challenge the intelligence of US President Ballantine. The Ready For Bear mission has you escort the pilots of a liberated Abrams brigade, who are better at taking care of themselves.
* GhostTown: Mexico City is totally deserted except for a few platoons of troops. Mexico City is one of those gigantic mega cities where you see at least 1000 people literally anywhere you look around.
* GunshipRescue: The Plaza del Angel mission where, after several minutes of increasingly hostile engagement, your squad and the dignitaries under your care (as well as the "nuclear football") are saved at the last second from a tank brigade by the arrival of U.S. gunships.
* ItsUpToYou: In ''Advanced Warfighter'', getting killed causes the general to order retreat to all units.
* MonumentalBattle: The mission ''Coup d'état'' has a minor battle in Zócalo Plaza with infantry. The mission ''Fierce Resistance'' doesn't, as approaching the plaza causes you to be ordered to do something else, but you do get two tanks used to clean up the mess at the end of the mission.
** The mission ''VIP 2 is Down'' (the Plaza del Angel/Mexican Presidential Palace), in which you must [[spoiler:protect the President of the United States, several dignitaries and the U.S. "nuclear football" from an onslaught of enemy soldiers and armor]]. Redux in mission ''NORAD on the line''.
* OneHitPointWonder: In Hard mode, any shot connecting with you will kill you instantly.
* RealIsBrown: ''Ghost Recon Advanced Warfighter'' suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated.
* SceneryPorn: In the "Plaza del Angel" mission, features an exquisitely rendered and 100% accurate-for-the-moment [[https://en.wikipedia.org/wiki/Angel_of_Independence Angel of Independence]] area together with a geographically perfect Reform Drive. Almost literally the one single difference is that [[BlandNameProduct the Banorte building in the game says "Bankorte"]].
* ShownTheirWork: One of the reasons ''GRAW'' is so popular in Mexico, especially among Mexico City gamers, is its attention to detail to the city's famous landmarks and locales. Even if you blow the crap out of them in some way or another.
* TakeCover: Seen in the third-person Xbox 360 and [=PS3=] versions of ''Advanced Warfighter''.
* UnintentionallyUnwinnable: The Steam version of ''Advanced Warfighter'' has the player fall through the terrain during a mandatory cutscene.
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[[redirect:VideoGame/GhostRecon]]

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