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* ProductionForeshadowing: While fighting off a large force of Russian military in ''Future Soldier'', Pepper compares the team's situation to the [[Film/ButchCassidyAndTheSundanceKid two outlaws who died fighting the entire Mexican army]]. Kozak promptly corrects him by pointing out it was the ''Bolivian'' army. Guess where the Ghosts are sent in the [[VideoGame/GhostReconWildlands next game]]?


* ''VideoGame/GhostReconBreakpoint'', announced for release on October 4, 2019. The Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. Unlike ''Wildlands'', the game will be an always-online shared-world shooter. [[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer here]].

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* ''VideoGame/GhostReconBreakpoint'', announced for release released on October 4, 2019. The Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. Unlike ''Wildlands'', the game will be an always-online shared-world shooter. [[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer here]].


* OneSteveLimit: Averted; there have been a total of 3 unrelated Ghost team members with the name Ramirez. It's a relatively common last name, though all other names in the series notably follow the OneSteveLimit rule.

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* OneSteveLimit: Averted; Only averted with the last name "Ramirez" (a relatively common last name), as there have been a total of 3 unrelated Ghost team members with the name Ramirez. It's a relatively common last name, though all other names in the series notably follow the OneSteveLimit rule.that name. Otherwise played straight.


* DiscOneFinalBoss: Carlos Ontiveros, the mastermind behind the rebellion. You defeat his personal special forces unit and [[FinalBoss kill him]] at the end of the first ''Advanced Warfighter'', but another guy takes his place in the [[MissionPackSequel second game]]. To make matters worse, the rebels hire Panamanian mercenaries to aid them. Gabriel de la Barrera, the rebel leader in the second game, gets shot down in a gunship duel about 3/4ths of the way through the game, but that does nothing to stop the mercs he hired to continue carrying out his plan to nuke the U.S.

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* DiscOneFinalBoss: Carlos Ontiveros, the mastermind behind the rebellion. You defeat his personal special forces unit and [[FinalBoss kill him]] at the end of the first ''Advanced Warfighter'', but another guy takes his place in the [[MissionPackSequel second game]]. To make matters worse, the rebels hire Panamanian mercenaries to aid them. Gabriel Juan de la Barrera, the rebel leader in the second game, gets shot down in a gunship duel about 3/4ths of the way through the game, but that does nothing to stop the mercs he hired to continue carrying out his plan to nuke the U.S.

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* BorrowedBiometricBypass: One level of ''Future Soldier'' requires the player to pass a retinal scanner. Downplayed in that Kozak doesn't actually kill an enemy soldier to get the bypass, hes just manhandles them into using it, then knocks them out.


The games are also notable for crossing over with some other ''Tom Clancy's'' properties, being the first to explicitly identify any of them as taking place in [[SharedUniverse the same universe]]. As mentioned above, the "First Contact" version of ''Ghost Recon 2'' took place in the same second Korean War from ''Splinter Cell: Chaos Theory'', and ''Wildlands'' much later had a DLC mission that had you assisting a post-''Blacklist'' Sam Fisher, as well as another mission that features Rainbow Six operatives from ''VideoGame/RainbowSixSiege''. ''VideoGame/{{HAWX}}'' is a particularly frequent crossover target, with Ghost Recon units being the subject of a few {{Escort Mission}}s in that series and HAWX flight lending aerial support in a few missions of later ''Ghost Recon'' games; ''H.A.W.X. 2'' and ''Ghost Recon: Future Soldier'' more or less depict the same conflict.

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The games are also notable for crossing over with some other ''Tom Clancy's'' properties, being the first to explicitly identify any of them as taking place in [[SharedUniverse the same universe]]. As mentioned above, the "First Contact" version of ''Ghost Recon 2'' took place in the same second Korean War from ''Splinter Cell: Chaos Theory'', and ''Wildlands'' much later had a DLC mission that had you assisting a post-''Blacklist'' Sam Fisher, as well as another mission that features Rainbow Six operatives from ''VideoGame/RainbowSixSiege''. ''VideoGame/{{HAWX}}'' is a particularly frequent crossover target, with Ghost Recon units being the subject of a few {{Escort Mission}}s in that series and HAWX flight lending aerial support in a few missions of later ''Ghost Recon'' games; ''H.A.W.X. 2'' and ''Ghost Recon: Future Soldier'' more or less depict the same conflict.



* ActionGirl: Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lindy Cohen, Lithuanian resistance fighter Astra Galinsky, and machinegunner Jodit Haile in the ''Desert Siege'' expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of ''Advanced Warfighter'' and its sequel.

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* ActionGirl: Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lindy Cohen, Lithuanian resistance fighter Astra Galinsky, and machinegunner machine gunner Jodit Haile in the ''Desert Siege'' expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of ''Advanced Warfighter'' and its sequel.



* AirVentPassageway: In the ''Future Soldier'' mission "Firefly Rain", the team travels through a room with multiple industrial fans to get to a Russian airport hangar. Granted that they don't actually have to crawl since the fans are pretty huge, but the point still stands.
* AllThereInTheManual: In ''Future Soldier'', Mitchell is ''never'' referred to by name throughout the entire game. If you play the game blind without having seen any supplementary materials, you would have no idea that your commander is the player character from the previous games in the series, especially since he's voiced by a completely different voice actor (though, it is at least somewhat makes sense that eating an EMP bomb to the face at the end of ''Advanced Warfighter 2'' changed Mitchell's voice from his original Midwestern[=/=]Southern drawl to Steve Blum's distinct "7-foot tall man who's been smoking cigarettes since childhood" voice.)

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* AirVentPassageway: In the ''Future Soldier'' mission "Firefly Rain", the team travels through a room with multiple industrial fans to get to a Russian airport hangar. Granted that Granted, they don't actually have to crawl since the fans are pretty huge, huge (being meant to pipe hot air along the airstrip to keep ice off the runway, as Kozak notes), but the point still stands.
* AllThereInTheManual: In ''Future Soldier'', Mitchell is ''never'' referred to by name throughout the entire game. If you play the game blind without having seen any supplementary materials, you would have no idea that your commander is the player character from the previous games in the series, series. It's especially jarring in the jump between ''Advanced Warfighter'' and ''Future Soldier'', since he's voiced by a two completely different voice actor (though, it is at least somewhat actors (from David Cooley in ''AW'' to Creator/SteveBlum in ''FS''), though taking crossovers into account makes sense that eating an EMP bomb to the face at the end of ''Advanced Warfighter 2'' changed Mitchell's voice from his original Midwestern[=/=]Southern drawl to Steve Blum's distinct "7-foot tall man who's been smoking cigarettes it less so, since childhood" voice.)Blum has been consistently voicing him ever since ''[=EndWar=]''.



** Also a lot of the gear never ended up entering service, like the OICW, and the BDU was replaced with the ACU shortly before the game takes place.

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** Also Also, a lot of the gear never ended up entering service, like the OICW, and the BDU was replaced with the ACU shortly before the game takes place.



* TheBattleDidntCount: At the end of the PC version of ''Ghost Recon Advanced Warfighter 2'', there's actual just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.

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* TheBattleDidntCount: At the end of the PC version of ''Ghost Recon Advanced Warfighter 2'', there's actual actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.


The games are also notable for crossing over with some other ''Tom Clancy's'' properties, being the first to explicitly identify any of them as taking place in [[SharedUniverse the same universe]]. As mentioned above, the "First Contact" version of ''Ghost Recon 2'' took place in the same second Korean War from ''Splinter Cell: Chaos Theory'', and ''Wildlands'' much later had a DLC mission that had you assisting a post-''Blacklist'' Sam Fisher. ''VideoGame/{{HAWX}}'' is a particularly frequent crossover target, with Ghost Recon units being the subject of a few {{Escort Mission}}s in that series and HAWX flight lending aerial support in a few missions of later ''Ghost Recon'' games; ''H.A.W.X. 2'' and ''Ghost Recon: Future Soldier'' more or less depict the same conflict.

to:

The games are also notable for crossing over with some other ''Tom Clancy's'' properties, being the first to explicitly identify any of them as taking place in [[SharedUniverse the same universe]]. As mentioned above, the "First Contact" version of ''Ghost Recon 2'' took place in the same second Korean War from ''Splinter Cell: Chaos Theory'', and ''Wildlands'' much later had a DLC mission that had you assisting a post-''Blacklist'' Sam Fisher.Fisher, as well as another mission that features Rainbow Six operatives from ''VideoGame/RainbowSixSiege''. ''VideoGame/{{HAWX}}'' is a particularly frequent crossover target, with Ghost Recon units being the subject of a few {{Escort Mission}}s in that series and HAWX flight lending aerial support in a few missions of later ''Ghost Recon'' games; ''H.A.W.X. 2'' and ''Ghost Recon: Future Soldier'' more or less depict the same conflict.


** ''Ghost Recon Wii'' has GasMaskMook HeavilyArmoredMook enemies that resist headshots and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.

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** ''Ghost Recon Wii'' has GasMaskMook HeavilyArmoredMook Spetznaz enemies that are faster and more maneuverable than normal Mooks, resist headshots headshots, and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.


** ''Ghost Recon Wii'' has GasMaskMook HeavilyArmoredMook enemies that can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.

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** ''Ghost Recon Wii'' has GasMaskMook HeavilyArmoredMook enemies that resist headshots and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.


** ''Ghost Recon Wii'' has GasMaskMook HeavilyArmoredMook enemies that can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also ShieldBearingMook enemies armed with ''anti-materiel rifles''.



* RealIsBrown: ''Ghost Recon Advanced Warfighter'' suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated. The sequel, ''Ghost Recon Advanced Warfighter 2'', is much more clear, crisp, and colorful while still maintaining a realistic and down-to-earth look.

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* RealIsBrown: ''Ghost Recon Advanced Warfighter'' suffers from a pretty severe case of the "coffee filter" effect that was popular during the ''VideoGame/GearsOfWar'' era from which it originated. The sequel, ''Ghost Recon Advanced Warfighter 2'', is much somewhat more clear, crisp, and colorful while still maintaining a realistic and down-to-earth look.



* ShieldBearingMook: A special enemy type in ''Future Soldier''; a Raven's Rock soldier in full riot gear and wielding a ballistic shield. Like the Bodark EliteMooks, they're a lot more dangerous than regular troops due to their shield.

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* ShieldBearingMook: ShieldBearingMook:
**
A special enemy type in ''Future Soldier''; a Raven's Rock soldier in full riot gear and wielding a bulletproof ballistic shield. shield as well as a submachine gun. Like the Bodark EliteMooks, they're a lot more dangerous than regular troops due to their shield.shield.
** A similar enemy type appears in ''Ghost Recon Wii'', which is based on an early version of ''Future Soldier''. The most notably difference is that they're more heavily armored and instead of submachine guns, they're equipped with ''anti-materiel rifles''.


* ''Ghost Recon: Shadow Wars'', released for the UsefulNotes/Nintendo3DS in 2010, which utilizes RPG elements and a game system and interface similar to ''[[VideoGame/NintendoWars Advance Wars]]'' and ''Franchise/FireEmblem''.

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* ''Ghost Recon: Shadow Wars'', released for the UsefulNotes/Nintendo3DS in 2010, which utilizes was a significant departure from the series' tactical shooter roots and was instead a turn-based tactical RPG elements and game, with a game system and interface similar to ''[[VideoGame/NintendoWars Advance Wars]]'' and ''Franchise/FireEmblem''.


* ''Ghost Recon: Shadow Wars'', for the UsefulNotes/Nintendo3DS, which utilizes RPG elements and a game system and interface similar to ''[[VideoGame/NintendoWars Advance Wars]]'' and ''Franchise/FireEmblem''.
* ''Ghost Recon: Future Soldier'' picks up several years after the events of ''Advanced Warfighter'' (somewhere around 2024), and begins with a Ghost team that discovers - and then dies to - a dirty bomb in Nicaragua. A separate group of Ghosts, Team Hunter, are sent out to investigate the origin of the bomb, which leads to the discovery of another coup attempt in Russia revolving around a group called "Raven's Rock". The game uses many of the same gameplay mechanics from the third-person console version of ''Warfighter'', while introducing new elements like the Gunsmith customizable weapon system allowing for [[GunPorn extensive customization of the player's weapons]], usage of various semi-autonomous drones for support, and more extensive use of co-op features like Sync Shots (an expanded version of ''Splinter Cell: Conviction''[='=]s "Mark & Execute"). [[https://www.youtube.com/watch?v=mfmP0etpqmw Watch the teaser trailer]]. See also the live action prequel ''[[https://www.youtube.com/watch?v=OOhbvAGAXVo Ghost Recon Alpha]]''.

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* ''Ghost Recon: Predator'', a 2010 UsefulNotes/PlaystationPortable exclusive, was heavily influenced by the gameplay and user interface of the Xbox 360 version of ''Advanced Warfighter''. It starred an all-new team of Ghosts being sent into Sri Lanka to investigate the massacre of several U.S. fishing vessels, eventually being caught in the middle of a brewing civil war.
* ''Ghost Recon Wii'', a 2010 UsefulNotes/NintendoWii exclusive. Adapted for the Wii, it was a hybrid of third-person shooter and light-gun game, and followed the adventures of a two-man Ghost team fighting through the same Russian civil war as featured in ''Tom Clancy's H.A.W.X. 2'' and ''Shadow Wars'' (and, by extension, ''Future Soldier'' as well).
* ''Ghost Recon: Shadow Wars'', released for the UsefulNotes/Nintendo3DS, UsefulNotes/Nintendo3DS in 2010, which utilizes RPG elements and a game system and interface similar to ''[[VideoGame/NintendoWars Advance Wars]]'' and ''Franchise/FireEmblem''.
* ''Ghost Recon: Future Soldier'' was originally supposed to tie in with the 2010 games ''Tom Clancy's H.A.W.X. 2'', ''Ghost Recon: Shadow Wars'', and ''Ghost Recon: Wii'', but a two-year delay in development (finally being released in 2012) resulted in a noticeable drift in the game's story and setting. It picks up several years after the events of ''Advanced Warfighter'' (somewhere around 2024), and begins with a Ghost team that discovers - and then dies to - a dirty bomb in Nicaragua. A separate group of Ghosts, Team Hunter, are sent out to investigate the origin of the bomb, which leads to the discovery of another coup attempt in Russia revolving around a group called "Raven's Rock". The game uses many of the same gameplay mechanics from the third-person console version of ''Warfighter'', while introducing new elements like the Gunsmith customizable weapon system allowing for [[GunPorn extensive customization of the player's weapons]], usage of various semi-autonomous drones for support, and more extensive use of co-op features like Sync Shots (an expanded version of ''Splinter Cell: Conviction''[='=]s "Mark & Execute"). [[https://www.youtube.com/watch?v=mfmP0etpqmw Watch the teaser trailer]]. See also the live action prequel ''[[https://www.youtube.com/watch?v=OOhbvAGAXVo Ghost Recon Alpha]]''.


* ''VideoGame/GhostReconBreakpoint'', announced for release on October 4, 2019. The Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. [[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer here]].

to:

* ''VideoGame/GhostReconBreakpoint'', announced for release on October 4, 2019. The Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. Unlike ''Wildlands'', the game will be an always-online shared-world shooter. [[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer here]].



to:

* ''VideoGame/GhostReconBreakpoint'', announced for release on October 4, 2019. The Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. [[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer here]].


* ActionGirl: Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lithuanian resistance fighter Astra Galinsky, and machinegunner Jodit Haile in the ''Desert Siege'' expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of ''Advanced Warfighter'' and its sequel.

to:

* ActionGirl: Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lindy Cohen, Lithuanian resistance fighter Astra Galinsky, and machinegunner Jodit Haile in the ''Desert Siege'' expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of ''Advanced Warfighter'' and its sequel.

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