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* ActionGirl: Getsu Renge, added in a latter patch in ''Undying Moon''. She's much more of a GlassCannon than Fuuma as well as being able to move faster on foot than him.


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* {{Ninja}}: Getsu Renge is a kunoichi and a lot more blatant in that thanks to her clothing. Her boss fight also feature her spamming teleport and NinjaLog decoys. Being that this is a game where you go to Hell and fight off its legions, [[HighlyVisibleNinja Renge doesn't bother too much with traditional ninja stealth.]]


* OneWingedAngel: Ryukotsuki does it twice, with its final form being [[AttackOfThe50FootWhatever large and tall enough to reach the top of the screen]].

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* OneWingedAngel: OneWingedAngel:
**
Ryukotsuki does it twice, with its final form being [[AttackOfThe50FootWhatever large and tall enough to reach the top of the screen]].screen]].
** In ''Undying Moon'': [[spoiler:Getsu Rando]] is fought twice, once in normal form, the other one is [[spoiler:when he activates his own Demonization.]]


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* ThemeMusicPowerUp: During the penultimate boss of the game in ''Undying Moon'', [[spoiler:as Getsu Rando powers up with Demonization, Fuuma picks up the Wave Sword from his ancestor (the first game's Fuuma), activates his own Demonization and a remix of the Overworld theme from the first game becomes the battle theme music.]]


* AttackOfThe50FootWhatever: Ryukotsuki's [[OneWingedAngel final form]]. And by ''Undying Moon'', ''every bosses'' are like 50 foot Japanese mythological monsters that tower above Fuuma.

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* AttackOfThe50FootWhatever: Ryukotsuki's [[OneWingedAngel final form]]. And by ''Undying Moon'', ''every bosses'' every bosses except one ([[spoiler:Getsu Rando]]) are like 50 foot Japanese mythological monsters that tower above Fuuma.


* IdenticalGrandson: In ''Undying Moon'', [[spoilder:the playable Getsu Fuuma is actually a same-named descendant who looked just exactly like the original Fuuma that defeated Ryukotsuki and recovered the Wave Sword in the NES/Famicom game.]]

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* IdenticalGrandson: In ''Undying Moon'', [[spoilder:the [[spoiler:the playable Getsu Fuuma is actually a same-named descendant who looked just exactly like the original Fuuma that defeated Ryukotsuki and recovered the Wave Sword in the NES/Famicom game.]]

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* IdenticalGrandson: In ''Undying Moon'', [[spoilder:the playable Getsu Fuuma is actually a same-named descendant who looked just exactly like the original Fuuma that defeated Ryukotsuki and recovered the Wave Sword in the NES/Famicom game.]]

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* TheMusketeer: In ''Undying Moon'', Fuuma is able to wield various subweapons alongside his main melee ones, with muskets being one of them.

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* DarkIsNotEvil: Fuuma has several demonic motifs, utilizes the souls of the dead to empower him, and his SuperMode is called 'Demonization'. He's also a heroic figure who fought and hold off TheLegionsOfHell from invading the world on a daily basis.


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* SuperMode: Demonization in ''Undying Moon''. If Fuuma manages to hit enemies constantly without getting hit in return, he enters a state called Demonization, where he turns blue and gets a boost on attack power. Continuing to hit more without getting hit in return also upgrades the demonization form for even more boosts. Get hit and the mode go down a level.


* AfterTheEnd: The game is set in the distant future, but the BigBad Ryukotsuki has almost wiped out humanity. Technologies are, at that time, very, very scarce.

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* AfterTheEnd: The game is set in the distant future, but the BigBad Ryukotsuki has almost wiped out humanity. Technologies are, at that time, very, very scarce.scarce, and at the very least, Japan has just re-advanced to technologies of the Warring States era.


* FireAndBrimstoneHell: Technically, in every game, Fuuma traverses to Hell and in the original game, there were some 8-bit fiery hell scenery. In ''Undying Moon'', traversing to Hellfire Cliffs gives you the scenery of a fiery Ancient Japanese Hell where various {{Oni}} in the background are tormenting the damned, all painted and animated in tremendous ukiyo-e style art.

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* FireAndBrimstoneHell: Technically, in every game, Fuuma traverses to Hell and in the original game, there were some 8-bit fiery hell scenery. In ''Undying Moon'', traversing to Hellfire Cliffs gives you the scenery of a fiery Ancient Japanese Hell where various {{Oni}} in the background are tormenting the damned, all painted and animated in tremendous terrific ukiyo-e style art.


* NoHistoricalFiguresWereHarmed: The main character is based on UsefulNotes/FuumaKotaro.

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* NoHistoricalFiguresWereHarmed: The main character is based on UsefulNotes/FuumaKotaro.UsefulNotes/FuumaKotaro, mostly due to the legends that Fuuma Kotaro has wild red hair, along with Getsu Fuuma's occasional StockNinjaWeaponry.


* LuckilyMyShieldWillProtectMe: Ryukotsuki's second form sports a shield that it can use to block your attacks, though it's not big enough to cover it entirely.

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* LuckilyMyShieldWillProtectMe: Ryukotsuki's second form sports a shield that it can use to block your attacks, though it's not big enough to cover it entirely. In ''Undying Moon'', Fuuma himself can use his ParasolOfPain as a makeover shield.



* MultiMeleeMaster: In ''Undying Moon'', Fuuma is an expert of multiple melee weapons instead of limiting his melee to just mere katana. Katana is still there, but he can also utilize [[DualWielding twin weapons (depends if it's twin blades, tonfas, steel fans)]], [[BladeOnAStick spear]], [[CarryABigStick giant bludgeon]] and [[BareFistedMonk gauntlets for fist-fighting]]. He can only carry two at once, however.

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* MultiMeleeMaster: In ''Undying Moon'', Fuuma is an expert of multiple melee weapons instead of limiting his melee to just mere katana. Katana is still there, but he can also utilize [[DualWielding twin weapons (depends if it's twin blades, tonfas, steel fans)]], [[BladeOnAStick spear]], [[ParasolOfPain umbrellas]], [[CarryABigStick giant bludgeon]] and [[BareFistedMonk gauntlets for fist-fighting]]. He can only carry two at once, however.

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* AttackItsWeakPoint: 3D dungeon enemies in the original usually don't take any damage by just hitting them with your sword. But if you hit them on the top center part of their sprite (usually, the center of their head), they have a different 'damage animation', which signifies their weak point, after hitting that spot twice or thrice, they go down.


* AttackOfThe50FootWhatever: Ryukotsuki's [[OneWingedAngel final form]].

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* AttackOfThe50FootWhatever: Ryukotsuki's [[OneWingedAngel final form]]. And by ''Undying Moon'', ''every bosses'' are like 50 foot Japanese mythological monsters that tower above Fuuma.
* FireAndBrimstoneHell: Technically, in every game, Fuuma traverses to Hell and in the original game, there were some 8-bit fiery hell scenery. In ''Undying Moon'', traversing to Hellfire Cliffs gives you the scenery of a fiery Ancient Japanese Hell where various {{Oni}} in the background are tormenting the damned, all painted and animated in tremendous ukiyo-e style art.



* MultiMeleeMaster: In ''Undying Moon'', Fuuma is an expert of multiple melee weapons instead of limiting his melee to just mere katana. Katana is still there, but he can also utilize [[DualWielding twin weapons (depends if it's twin blades, tonfas, steel fans)]], [[BladeOnAStick spear]], [[CarryABigStick giant bludgeon]] and [[BareFistedMonk gauntlets for fist-fighting]]. He can only carry two at once, however.



* ToHellAndBack: Getsu Fuma goes to hell to fight Ryukotsuki, regain the family's lost swords and avenge his slain brothers. Played with in the respect that his victory allows his brothers to rest in peace, not bringing them back to life.

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* ToHellAndBack: Getsu Fuma goes to hell to fight Ryukotsuki, regain the family's lost swords and avenge his slain brothers. Played with in the respect that his victory allows his brothers to rest in peace, not bringing them back to life. And he goes for round two in ''Undying Moon'' because someone is breaking the seal again.


* NoCelebritiesWereHarmed: The main character is based on UsefulNotes/FuumaKotaro.

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* NoCelebritiesWereHarmed: NoHistoricalFiguresWereHarmed: The main character is based on UsefulNotes/FuumaKotaro.




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* VillainDecay: Ryukotsuki was the villain of the original game. In ''Undying Moon'', he's the first boss.

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* {{Roguelike}}: ''Undying Moon'' follows this pattern instead of the exploration, semi-{{Metroidvania}} of the original. Each stage's map is auto-generated, and dying or restarting punts you back to the first stage. To get stronger, you need to gather materials, return to your estate through the portal after defeating a boss, which will at least keep your resources that you can use to strengthen yourself.

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