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A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.

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A squad-based tactical-action war game for the SegaGenesis UsefulNotes/SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/generalchaos_md_us_box.jpg]]

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* GroinAttack: You can hit below the belt in close combat.


A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames.

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A squad-based tactical-action war game for the SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.


* ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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* ColorCodedMultiplayer / RedVersusBlue: ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).


* ColorCodedMultiplayer: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).

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* ColorCodedMultiplayer: ColorCodedMultiplayer / RedVersusBlue: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).


General Chaos is a tactical-action war game that was released world-wide on the Sega Genesis in 1994.

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General Chaos is a A squad-based tactical-action war game for the SegaGenesis that was released world-wide on the Sega Genesis by Creator/ElectronicArts in 1994.
1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames.
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!!This game contains examples of:



** Invoked heavily when playing as an all-gunner assault squad.

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** Invoked heavily when playing as an all-gunner assault squad.squad.
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** Averted with Field Medics who can instantly restore a wounded soldier back to full health.


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* TheMedic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.

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* CriticalExistenceFailure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
** Averted with Field Medics who can instantly restore a wounded soldier back to full health.

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* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.

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* OneHitKill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.


* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.

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* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during During close combat, allowing the computer to will input their attack commands faster than you can press the button.buttons.
** This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.

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* TheComputerIsACheatingBastard: Occurs when the game suddenly speeds up during close combat, allowing the computer to input their attack commands faster than you can press the button.


* YouALLLookFamiliar: Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.

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* YouALLLookFamiliar: Both armies use [[PalleteSwap [[PaletteSwap the same soldier sprites]] over and over and over again.


* CannonFodder: The soldiers of both armies.

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* CannonFodder: The soldiers seemingly-endless armies of both armies.Moronica and Viceria.



* PaletteSwap: Both armies use the same soldier sprites.



* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.

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* WeHaveReserves: An infinitely blatant example. Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
* YouALLLookFamiliar: Invoked when one squad has more than one class of soldier.Both armies use [[PalleteSwap the same soldier sprites]] over and over and over again.

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