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** The games no longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].

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** The games no longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].that.


** The first game, compared to later releases.

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** The first ''Game & Watch Gallery'' game, compared to later releases.


* VideoGameCrueltyPunishment: In the modern versions of Chef, you can feed burnt foods to Yoshi. Doing so will not result in a miss, but he will either lose his egg or shrink down to baby-sized depending on his condition. Strangely enough, you get a point for doing this.

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* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
**
In the modern versions of Chef, ''Chef'', you can feed burnt foods to Yoshi. Doing so will not result in a miss, but he will either lose his egg or shrink down to baby-sized depending on his condition. Strangely enough, you get a point for doing this.this.
** In ''Fire Attack'', Wario can stand near egg-laying hens for bonus points. You don't get any points for hitting one but you also don't get a miss.


*** The new Fire Attack involves Wario protecting a giant golden statue of himself from being blown up by Bullet Bills and Bob-ombs as opposed to a Cowboy protecting a wooden fort from being burned down by Native Americans.
* {{Bowdlerise}}: The classic versions of Fire Attack remove {{The Savage Indian}}s' headdresses, making them look more like Wild West outlaws.



* EarlyInstallmentWeirdness: ''Game Boy Gallery'' had no distinction between Modern and Classic modes and instead each game had a hybrid of the two future modes for its games. The games also featured neither the Game & Watch men nor the ''Mario'' cast and instead featured a [[LivingToys living marionette]] as the sole playable character.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
''Game Boy Gallery'' had no distinction between Modern and Classic modes and instead each game had a hybrid of the two future modes for its games. The games also featured neither the Game & Watch men nor the ''Mario'' cast and instead featured a [[LivingToys living marionette]] as the sole playable character.character.
** The first game, compared to later releases.
*** The Gallery Corner only had the non-playable demos, which would become the Museum from 2 onward.
*** There was no star counter, as titles in the Gallery Corner required 400 or 800 points to open.
*** The heart in Modern versions was much smaller and harder to see.
*** Different sound effects played for pausing in Modern and Classic versions.
*** Getting a Game Over sent you back to the Mode Select screen, with no option to retry.


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* VideoGameCrueltyPunishment: In the modern versions of Chef, you can feed burnt foods to Yoshi. Doing so will not result in a miss, but he will either lose his egg or shrink down to baby-sized depending on his condition. Strangely enough, you get a point for doing this.

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* UnlockableDifficultyLevels: Every game in the collections has two difficulties of easy or hard (excluding those with a multiplayer function). If one gets 1000 points on either difficulty for the modern version of a game, a very hard star mode is unlocked for that game (again with the exception of games with a 2-player).


* MarketBasedTitle: ''Game & Watch Gallery'' and the two games that follow it are known as ''Game Boy Gallery 2'', ''Game Boy Gallery 3'', and ''Game Boy Gallery 4'' in Europe and Australia. ''Game & Watch Gallery 4'' is known as ''Game & Watch Gallery Advance'' in those regions.

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* MarketBasedTitle: ''Game & Watch Gallery'' and the two games that follow it are known as ''Game Boy Gallery 2'', ''Game Boy Gallery 3'', and ''Game Boy Gallery 4'' in Europe and Australia. ''Game & Watch Gallery 4'' is known as ''Game & Watch Gallery Advance'' in those regions.Australia and Europe.

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* EarlyInstallmentWeirdness: ''Game Boy Gallery'' had no distinction between Modern and Classic modes and instead each game had a hybrid of the two future modes for its games. The games also featured neither the Game & Watch men nor the ''Mario'' cast and instead featured a [[LivingToys living marionette]] as the sole playable character.


* AnachronismStew: [[spoiler: The Cast Credits in 4 feature the Modern and Classic characters interacting with each other]].

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* AnachronismStew: [[spoiler: The [[spoiler:The Cast Credits in 4 ''4'' feature the Modern and Classic characters interacting with each other]].



** For those interested into game coding, ''Wario Land II'' uses the ''Game Boy Gallery'' version of ''Flagman'' as the basis for one of the minigames, including the Super Game Boy border.

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** For those interested into game coding, ''Wario Land II'' ''VideoGame/WarioLandII'' uses the ''Game Boy Gallery'' version of ''Flagman'' as the basis for one of the minigames, including the Super Game Boy border.


* CanonImmigrant: ''4'', released in 2002, officially adopts the Mr. Game & Watch design used in ''Melee''.

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* CanonImmigrant: ''4'', released in 2002, officially adopts the Mr. Game & Watch design used in ''Melee''.''VideoGame/SuperSmashBrosMelee''.


[[redirect:UsefulNotes/GameAndWatch]]

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[[redirect:UsefulNotes/GameAndWatch]]''Game & Watch Gallery'' is a series of games made for the Game Boy that are {{Compilation Rerelease}}s of the ''UsefulNotes/GameAndWatch'' series of handhelds.

Four games were released for this series (five counting ''Game Boy Gallery'', which predates the first game to actually use the ''Game & Watch Gallery'' name but was [[NoExportForYou only released in Europe and Australia]]), each containing a few new versions of the ''Game & Watch'' games. In all of the ''Gallery'' releases[[note]]except for ''Game Boy Gallery'', where all of the recreated ''Game & Watch'' games use "Classic"-style gameplay mixed with a "Modern" art style[[/note]], the updated ''Game & Watch'' games can be played in two different visual styles: "Classic", which is a [[{{Retraux}} recreation of how the games originally looked]], and "Modern", which uses a new visual style that utilizes the characters from the ''Franchise/SuperMarioBros'' series.

The games in the series are:
* ''Game Boy Gallery'', which contains the ''Game & Watch'' titles ''Ball'', ''Vermin'', ''Flagman'', ''Manhole'', and ''Mario's Cement Factory'' (renamed here as just ''Cement Factory'').
* ''Game & Watch Gallery'', which contains the titles ''Manhole'', ''Fire'', ''Octopus'', and ''Oil Panic''.
* ''Game & Watch Gallery 2'', which contains the titles ''Parachute'', ''Chef'', ''Donkey Kong'', ''Helmet'', and ''Vermin''. ''Ball'' is also featured as an unlockable game.
* ''Game & Watch Gallery 3'', which was released for the Game Boy Color and contains the titles ''Egg'', ''Green House'', ''Turtle Bridge'', ''Mario Bros.'', and ''Donkey Kong Jr.''
* ''Game & Watch Gallery 4'', which was released for the Game Boy Advance and contains the titles ''Fire'', ''Boxing'', ''Rain Shower'', ''Mario's Cement Factory'', ''Donkey Kong Jr.'', and ''Donkey Kong 3''.

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!!Tropes that apply to the ''Game & Watch Gallery'' series:
* AnachronismStew: [[spoiler: The Cast Credits in 4 feature the Modern and Classic characters interacting with each other]].
* AntiFrustrationFeatures:
** The ability to suspend play by pausing and turning off the power. Earning 1,000 points can take roughy a half an hour if successful on the first try, so this was a welcome feature.
** In the original ''Mario's Cement Factory'', the moving platforms were lethal if you weren't immediately on their level when trying to board them, falling right through any other platforms that might be on the screen at the time, which could get ridiculous if the platform was about to rise and you just pressed the button a tiny bit too early. In the Modern version, jumping down onto a platform ''below'' you is possible and you won't take damage.
* ArtifactTitle:
** The games no longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].
** Some modern versions of the games in ''Gallery'' also qualify compared to their classic counterparts:
*** In ''Vermin'', you control Yoshi who must defend his eggs against Fly Guys, Paratroopas and Boos instead of vermin. Oddly enough, a Monty Mole will allow Yoshi to clear a miss by giving him a heart.
*** In ''Ball'', the character you play will juggle many items not resembling balls.
*** Subverted in ''Egg''. Instead of catching eggs laid by hens, Yoshi must catch cookies on a conveyor belt. If he eats enough of a type of cookie at the right temperature, he will lay an egg.
*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge of Goonies across an open sky instead of turtles across a pond.
*** In the original ''Rain Shower'', a man is trying to keep his hanging clothes dry from a passing shower. In the remake, Mario must protect his friends from paint balloons thrown by Bowser.
*** The remake of ''Mario's Cement Factory'' takes place in a cookie factory.
* CanonImmigrant: ''4'', released in 2002, officially adopts the Mr. Game & Watch design used in ''Melee''.
* CompilationRerelease: Good thing, too, because by the time the ColbertBump arrived, the original line had been out of production for ten years.
* DeathThrows: Some of the modern versions of the games use this to indicate a miss.
* EasterEgg: In Modern Helmet, if you get a game over with less than 100 points and choose to retry, you'll play as Wario.
* GaidenGame: The first official game in the series is ''Game Boy Gallery'' which was only launched into [[NoExportForYou UK and Australian markets]] in 1994. It includes Ball, Manhole, Vermin, Flagman and Mario's Cement Factory (renamed to just Cement Factory). The games are simply the classic variants with updated visuals, there are no Mario characters or references whatsoever and it noticeably lacks features that made the rest of the series more enjoyable (suspend play, unlockables, score saving etc.). The only reason it can be considered part of the series at all is that Australia used ''Game Boy Gallery'' as its MarketBasedTitle for all future ''Game & Watch Galley'' releases.
** For those interested into game coding, ''Wario Land II'' uses the ''Game Boy Gallery'' version of ''Flagman'' as the basis for one of the minigames, including the Super Game Boy border.
* MarketBasedTitle: ''Game & Watch Gallery'' and the two games that follow it are known as ''Game Boy Gallery 2'', ''Game Boy Gallery 3'', and ''Game Boy Gallery 4'' in Europe and Australia. ''Game & Watch Gallery 4'' is known as ''Game & Watch Gallery Advance'' in those regions.
* OneHundredPercentCompletion: Unlocks the Cast Credits. [[NintendoHard Good luck with that]].
* {{Retraux}}: The Game Boy is clearly capable of more than calculator graphics, but that would defeat the purpose, wouldn't it?
* SongsInTheKeyOfPanic: In Modern versions of the games, the music will get faster as your points get closer and closer to a hundred. They go back to a slower tempo once you get those next hundred points.
* SuddenlyVoiced: ''4'' is the only time that Mr. Game & Watch has ever talked.
* UpdatedRerelease: The Modern versions, and to further that, ''4'' contained further-remastered versions of several of the games in the previous three in the series.
* WhatCouldHaveBeen: In-universe. ''3''[='s=] version of ''Fire'' was an early factory beta that was less detailed and reversed right-to-left, included and playable as a historical curiosity.
* WolverinePublicity: [[Franchise/SuperMarioBros Mario]] and friends were the main attraction, as Mr. Game & Watch wouldn't be recognizable or appealing to contemporary audiences until 2001.
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[[redirect:VideoGame/GameAndWatch]]

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[[redirect:VideoGame/GameAndWatch]][[redirect:UsefulNotes/GameAndWatch]]

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[[redirect:VideoGame/GameAndWatch]]

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