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* AssholeVictim: [[AllThereInTheManual In the comic that serves as a prequel]], the townfolk of Charleston are slavers to Tetelo's tribe. It's very satisfying to see the arrogant mayor and his mob getting thorn apart by Tetelo and her people once they were empowered by the talisman and her god.

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* LimitedWardrobe: In the first game, Gabriel has a whole closetful of white shirts and jeans. In the sequels, the characters apparently didn't pack more than one set of clothes to travel abroad.

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* LimitedWardrobe: LimitedWardrobe:
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In the first game, Gabriel has a whole closetful of white shirts and jeans. In the sequels, the characters apparently didn't pack more than one set of clothes to travel abroad.


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* LiteraryWorkOfMagic: In ''The Beast Within'', One of Music/RichardWagner's operas is capable of outing werewolves.
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* AdaptationalVillainy: In Vodou religion, Ogou is associated with war and iron working; in ''Sins of the Fathers'' he's a straight up GodOfEvil.
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* LanguageBarrier: Gabriel doesn't speak much German, which makes it difficult for him to communicate with the locals. This annoys a lot of the Germans around him, as Gabriel has been in the area for months and, after all that time, barely knows "guten tag."

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* LanguageBarrier: Gabriel doesn't speak much German, which makes it difficult for him to communicate with the locals. This annoys a lot of the Germans around him, as Gabriel has been in the area for months and, after all that time, barely knows "guten tag."Guten Tag."
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* LanguageBarrier: Gabriel doesn't speak much German, which makes it difficult for him to communicate with the locals. This annoys a lot of the Germans around him, as Gabriel has been in the area for months and, after all that time, barely knows "guten tag."
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* OohMeAccentsSlipping: Let's just say Tim Curry had a bit of difficulty trying to do a Cajun accent instead of his usual heavy English accent.
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Long Title has been disambiguated


* LongTitle: ''Gabriel Knight 3: Blood of the Sacred, Blood of the Damned''.

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[[folder: The series in general]]

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[[folder: The [[folder:The series in general]]



[[folder: Sins of the Fathers]]

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[[folder: Sins [[folder:''Sins of the Fathers]]Fathers'']]



[[folder: The Beast Within]]

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[[folder: The [[folder:''The Beast Within]]Within'']]



[[folder: Blood of the Sacred, Blood of the Damned]]

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[[folder: Blood [[folder:''Blood of the Sacred, Blood of the Damned]]Damned'']]



[[folder: 'The Temptation' short story]]

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[[folder: 'The Temptation' [[folder:"The Temptation" short story]]
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* GratuitousFrench: "Cabrit sans cor." [[note]] It's not ''French'' French, but rather supposed to be Creole French, meaning a goat without horns. Goats being sacrificial animals.[[/note]]

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* GratuitousFrench: "Cabrit sans cor." [[note]] It's not ''French'' proper Metropolitan French, but rather supposed to be Creole French, Haitian French creole, meaning a goat "goat without horns. Goats being sacrificial animals.horns". That is, a human sacrifice.[[/note]]
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* TheUnintelligible: The narrator has a very thick accent, making understanding her a troubling task without the aid of the captioning. Most noticeable when she pronounces German words, Americans in general have issue, but they make it a hodgepodge of not knowing how to lay the emphasis upon things. The remake's recasting of the role is much less difficult to understand.

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* TheUnintelligible: The narrator has Virginia Capers, who voiced the narrator, was a South Carolina native but narrated the game in a very thick Louisiana accent, making understanding her a troubling task without the aid of the captioning. Most noticeable when she pronounces German words, Americans in general have issue, but they make it a hodgepodge of not knowing how to lay the emphasis upon things. The remake's recasting of the role is much less difficult to understand.
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** You can see the scars on Gabriel's arms that he sustained in ''Sins of the Fathers'' in the opening sequence of ''The Beast Within'', though they're on the wrong arm (

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** You can see the scars on Gabriel's arms that he sustained in ''Sins of the Fathers'' in the opening sequence of ''The Beast Within'', though they're on the wrong arm ((it was his left arm that got cut).

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** You can see the scars on Gabriel's arms that he sustained in ''Sins of the Fathers'' in the opening sequence of ''The Beast Within''. [[spoiler:On the other hand, while there are clearly scars on Gabriel's right arm, Malia wasn't in any position to cut anything other than his left arm.]]

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** You can see the scars on Gabriel's arms that he sustained in ''Sins of the Fathers'' in the opening sequence of ''The Beast Within''. [[spoiler:On Within'', though they're on the other hand, while there are clearly scars on Gabriel's right arm, Malia wasn't in any position to cut anything other than his left arm.]]wrong arm (



* FamilyUnfriendlyDeath: To compensate for the fact that you can't die during the first 90% of each of the games (which is kinda unique in Sierra games), most of the deaths that do occur in the last sequences are in fact usually pretty gruesome. Getting your heart ripped out or your jugular slashed or strangled by a snake, getting your throat ripped open by a werewolf, getting sliced in half or your spine broken by being "folded the wrong way" are all part and parcel of the uglier side of the ''Schattenjäger'' business.

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* FamilyUnfriendlyDeath: To compensate for the fact that you can't die during the first 90% of each of the games (which is kinda unique in (pretty unusual for Sierra adventure games), most of the deaths that do occur in the last sequences are in fact usually pretty gruesome. Getting your heart ripped out or your jugular slashed or strangled by a snake, getting your throat ripped open by a werewolf, getting sliced in half or your spine broken by being "folded the wrong way" are all part and parcel of the uglier side of the ''Schattenjäger'' business.



* LandPoor: Schloss Ritter has fallen into disrepair since the family's fortunes have waned in the past two centuries. The current owner, Wolfgang Ritter, only maintains five rooms, and lets the rest of the castle fall into disrepair because he can't afford to keep it up. He is also mentioned to be severely behind on paying the property tax. [[spoiler: After the first game, Gabriel inherits the castle and uses the money from his book and what he stole from the Voodoo Cartel to pay the back taxes and being repair and restoration work.]]

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* LandPoor: Schloss Ritter has fallen into disrepair since the family's fortunes have waned in the past two centuries. The current owner, Wolfgang Ritter, only maintains five rooms, and lets the rest of the castle fall into disrepair because he can't afford to keep it up. He is also mentioned to be severely behind on paying the property tax. [[spoiler: After the first game, Gabriel inherits the castle and uses the money from his book and what he stole from the Voodoo Cartel to pay the back taxes and being begin repair and restoration work.]]



** Concept art for the 20th Anniversary remake of ''Sins of the Fathers'' looks to be this way.



* SequelGoesForeign: ''Sins of the Fathers'' takes place in New Orleans (for the most part). For the second and third games Gabriel relocates to Germany and France, respectively. (He actually moved to live in Germany, while being in France is just for a job.)

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* SequelGoesForeign: ''Sins of the Fathers'' takes place in New Orleans (for the most part). For the Orleans, with a brief stop in Germany. The second and third games game starts after Gabriel relocates to Germany and France, respectively. (He actually has moved to live in Germany, while being in the third takes him to France is just for as part of a job.)



** Not to mention the detail of many locales in New Orleans in the first game. (someone went as far as taking photographs for comparison purposes).

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** Not to mention the detail of many locales in New Orleans in the first game. (someone Someone went as far as taking photographs for comparison purposes).purposes.



** The first game uses the past misdeeds of ancestors haunting their descendants as the primary motivation for the story, as well as a constant theme. Gabriel's family is seemingly cursed to have the father of each generation die when the child reaches eight years of age, and a mistake by one of Gabriel's ancestors is directly responsible for the story. [[spoiler:When Gabriel's ancestor found out that the woman he was romancing happened to be a member of a dangerous cult, he condemned and betrayed her rather than giving her a chance to repent that she might have taken, causing her to steal the powerful Ritter artifact that allowed her cult to flourish into the twentieth century.]]

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** The first game uses the past misdeeds of ancestors haunting their descendants as the primary motivation for the story, as well as a constant theme. Gabriel's family is seemingly cursed to have the father of each generation die when the child reaches eight years of age, and a mistake by one of Gabriel's ancestors is directly responsible for the story. [[spoiler:When Gabriel's ancestor found out that the woman he was romancing happened to be a member of a dangerous cult, he condemned and betrayed her rather than giving her a chance to repent that she might have taken, causing her to steal the powerful Ritter artifact that allowed her cult to flourish into the twentieth century. The bad ending is acquired by having Gabriel repeat the same mistake with Malia.]]



** The third game incorperates this with the vampire bloodline, all vampires descending from people who partook in Jesus' blood. [[spoiler: The Ritters too are descended from the Roman soldier who stabbed Jesus in his side with the spear of Longinus]]

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** The third game incorperates incorporates this with the vampire bloodline, all vampires descending from people who partook in Jesus' blood. [[spoiler: The Ritters too are descended from the Roman soldier who stabbed Jesus in his side with the spear of Longinus]]Longinus.]]



* BlackMagic: Voodoo. [[note]] though the game takes great lengths to explain the difference between the most commonly practiced Gris-Gris, HollywoodVoodoo, ''Hoodoo'' and ''Black'' Voodoo, alongside the mentioning how slave revolts lead to Voodoo practices merging with Christian concepts. Think of along the lines of the Roman Catholic Church and the Protestants, and other offshoots of Christianity. Some voodoo is black magic, but not ''all of it'' is black magic.[[/note]]

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* BlackMagic: Voodoo. [[note]] Voodoo is in general treated like this, though the game takes goes to great lengths to explain the difference between the most commonly practiced Gris-Gris, HollywoodVoodoo, ''Hoodoo'' and ''Black'' Voodoo, alongside the mentioning how slave revolts lead to Voodoo practices merging with Christian concepts. Think of along the lines of the Roman Catholic Church and the Protestants, and other offshoots of Christianity. Some voodoo is black magic, but not ''all of it'' is black magic.[[/note]]



* BlastingItOutOfTheirHands: Near the end, Tetelo magically blasts Mosely's gun out of his hand.

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* BlastingItOutOfTheirHands: Near the end, Tetelo magically blasts Mosely's gun out of his hand. The visual makes it look like it explodes outright, but it doesn't damage his hand in any way.
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* BeethovenWasAnAlienSpy: Each of the games weaves some kind of magical or supernatural background into its setting's historical context and figures: [[UsefulNotes/{{Voudoun}} Marie Laveau]] was [[spoiler:a puppet figurehead for a secret Voodoo cabal led by the empowered spirit of a former slave]], UsefulNotes/LudwigIIOfBavaria was [[spoiler:turned into a werewolf and worked together with Music/RichardWagner to create a special opera that could affect said creatures]], and French priest Bérenger Saunière had gained his wealth by [[spoiler:discovering a secret Jewish temple buried under the French countryside built to house the remains of UsefulNotes/{{Jesus}}, who [[HistoricalDomainSuperperson himself]] possessed RealityWarper powers thanks to cosmic hullaballoo to account for his miracles.]]
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* DarkReprise: In the final confrontation [[spoiler:against Montreaux, the music is a dramatic brass arrangement of the villain's {{Leitmotif}} which transitions into a similar rendition of the 'Dark Theme' that plays during climactic scenes in every Gabriel Knight game.]]

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* ForeignCussWord: "Putaine de merde", says Madeline to Grace at the beginning of Day 3. "What was that?" "Oh, nothing".



* NoFlowInCGI: Egregiously averted with Madeleine and Gabriel's hair, which can be a bit of an eyesore in closeup (notice the horizontal patterns behind Gabe's hair...)
* OurVampiresAreDifferent: Rather than "traditional" shapeshifting, nocturnal bloodsuckers, the vampires in this game turn out to be [[spoiler:members of an AncientConspiracy who want to steal the holy blood of Christ to become [[CompleteImmortality truly immortal]] and all-powerful. Rather than being afflicted with a communicable curse/condition, they are humans who have gained extreme longevity by stealing special blood from Christ's descendants, and have none of the mythical restrictions or weaknesses that are typically associated with vampires.]]
* PhysicalGod: The game's backstory attributes this trope to [[spoiler:UsefulNotes/{{Jesus}}]], who possessed RealityWarper powers due to being born to a special bloodline under very specific cosmic conditions. His powers allowed him to mold the fabric of the universe at will, allowing for transfiguration, miraculous healing, and CompleteImmortality [[spoiler:although in order to create a suitably HeroicSacrifice to fulfill the Jewish prophecies, he refused to use his powers to save himself when he was crucified.]] The villains' ultimate goal is to [[ThePowerOfBlood steal the blood]] of one of his descendants who was born under similar conditions and [[GodhoodSeeker gain similar powers for themselves]].
* PoirotSpeak: Buchelli. With bits of AsLongAsItSoundsForeign and OohMeAccentsSlipping.



* ForeignCussWord: "Putaine de merde", says Madeline to Grace at the beginning of Day 3. "What was that?" "Oh, nothing".
* PoirotSpeak: Buchelli. With bits of AsLongAsItSoundsForeign and OohMeAccentsSlipping.
* NoFlowInCGI: Egregiously averted with Madeleine and Gabriel's hair, which can be a bit of an eyesore in closeup (notice the horizontal patterns behind Gabe's hair...)



* BloodMagic: The old lady convinces Gabriel to try on a glove which had a pinprick left inside it, then immediately produces some cotton to wipe off the blood. Gabriel knows full well how foolish it is to let a witch get your blood, taking that instant as his cue to [[OneHitKill act]].



* MaybeMagicMaybeMundane: Was the taunting spectre [[spoiler: of Von Glower]] real or false? Gabriel protests that while he could be talking to himself he is not creative enough to imagine in such detail.[[spoiler: That and previous games reveal that the spirits of unrepentant werewolves are unable to ascend, forever condemned to remain in the world they so desperately clung to.]]

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* MaybeMagicMaybeMundane: Was the taunting spectre [[spoiler: of Von Glower]] real or false? Gabriel protests that while he could be talking to himself he is not creative enough to imagine in such detail.[[spoiler: That and previous games reveal that the spirits of unrepentant werewolves are unable to ascend, forever condemned to remain in the world they so desperately clung to.]]]] Furthermore, Gabriel realizes that he only began seeing the apparition [[spoiler:after [[SequelHook the passing of a mysterious falling star that was never found...]]]]
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%%* PointAndClickMap

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%%* PointAndClickMap* PointAndClickMap: The standard way to move around the game world. The first game has a map of downtown New Orleans and other nearby locations. The second has a map of various metro stations around Munich for Gabriel, and a highway map for driving to and from Schloss Ritter and various Bavarian landmarks for Grace. The third has the environs of Rennes-le-Château, only accessible once Gabriel gets his rental motorbike.
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* AristocratsAreEvil / TheVonTropeFamily: The storyline involves no less than three evil werewolves that can be referred to as [[spoiler:"Baron von X" (Ralick, Glower, and Zell).]]

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* PointAndClickMap
* PolygonCeiling: After an extremely successful run with ''VideoGame/GabrielKnight'', the series went through two separate clashes with this trope. The first sequel had FullMotionVideo ''gameplay'' in a 2D environment, while ''VideoGame/GabrielKnight 3'' went into 3D. While both sequels had strong storylines, they were very difficult to play.
** Jane Jensen later said that they did not foresee the amount of details (and work) a full 3D game required. For her future projects she would prefer a 2D game on pre-rendered 3D backgrounds — it would look good enough while being much cheaper.
*** [[SubvertedTrope Subverted]] with the ''VideoGameRemake'' of Sins of the Fathers, which uses 3D polygon for the characters, but prerendered backgrounds, and blends the two quite well.

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* PointAndClickMap
* PolygonCeiling: After an extremely successful run with ''VideoGame/GabrielKnight'', the series went through two separate clashes with this trope. The first sequel had FullMotionVideo ''gameplay'' in a 2D environment, while ''VideoGame/GabrielKnight 3'' went into 3D. While both sequels had strong storylines, they were very difficult to play.
** Jane Jensen later said that they did not foresee the amount of details (and work) a full 3D game required. For her future projects she would prefer a 2D game on pre-rendered 3D backgrounds — it would look good enough while being much cheaper.
*** [[SubvertedTrope Subverted]] with the ''VideoGameRemake'' of Sins of the Fathers, which uses 3D polygon for the characters, but prerendered backgrounds, and blends the two quite well.
%%* PointAndClickMap
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* NoFlowInCGI: egregiously averted with Madeleine and Gabriel's hair, which can be a bit of an eyesore in closeup (notice the horizontal patterns behind Gabe's hair...)

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* NoFlowInCGI: egregiously Egregiously averted with Madeleine and Gabriel's hair, which can be a bit of an eyesore in closeup (notice the horizontal patterns behind Gabe's hair...)
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* PoirotSpeak: Buchelli. With bits of AsLongAsItSoundsForeign and OohMeAccentsSlipping.
* NoFlowInCGI: egregiously averted with Madeleine and Gabriel's hair, which can be a bit of an eyesore in closeup (notice the horizontal patterns behind Gabe's hair...)
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aversions of this trope are not noteworthy


* GoodSmokingEvilSmoking: averted [[spoiler: with Madeleine, who chain-smokes cigarettes but is not evil at all]].
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* ForeignCussWord: "Putaine de merde", says Madeline to Grace at the beginning of Day 3. "What was that?" "Oh, nothing".
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* GoodSmokingEvilSmoking: averted [[spoiler: with Madeleine, who chain-smokes cigarettes but is not evil at all]].

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