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Fixed alphabetization and indentation, removed circular and green links, as well as natter.


Released on 27 July 2011 on UsefulNotes/XboxLiveArcade, and made available on UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]] on 17 August 2011 and [[UsefulNotes/PlaystationNetwork PSN]] on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

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Released ''From Dust'' is a video game published by Creator/{{Ubisoft}}, developed by Ubisoft Montpellier, and directed by Éric Chahi (the designer of ''VideoGame/AnotherWorld'' and ''VideoGame/HeartOfDarkness''). It was released on 27 July 2011 on UsefulNotes/XboxLiveArcade, Platform/XboxLiveArcade, and made available on UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} on 17 August 2011 and [[UsefulNotes/PlaystationNetwork for [[Platform/PlayStationNetwork PSN]] on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, 2011.

The game
[[AGodIsYou placing places the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.




!!''VideoGame/FromDust'' uses the following tropes:
* AGodIsYou: The core premise of the game.
* AndManGrewProud: One of the unlockable tribal memories reveals that this is what happened with the Ancients. [[spoiler: They used their awesome power over the Breath to build themselves a paradise... which became so heavy that it sank into the sea. And that's just what happens to your Men, in the end.]]
** [[spoiler: ''And here we are, as on the first day...'']]

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\n!!''VideoGame/FromDust'' uses ----
!!''From Dust'' contains examples of
the following tropes:
* AGodIsYou: The core premise of the game.
* AndManGrewProud: One of the unlockable tribal memories reveals that this is what happened with the Ancients. [[spoiler: They used their awesome power over the Breath to build themselves a paradise... which became so heavy that it sank into the sea. And that's just what happens to your Men, men, in the end.]]
** [[spoiler: -->[[spoiler: ''And here we are, as on the first day...'']]



* ElementalPowers:
** DishingOutDirt - Breath of Earth.
** LavaAddsAwesome - Breath of Fire.
** MakingASplash - Breath of Water.
* {{Expy}}: The Tribe's [[SpeakingSimlish "language"]], manner of dress, and belief in everything holding a song is very similar that of Australian aborigines.
* TheFaceless: The Men, who all wear masks, male and female alike.
** The masks are actually [[JustifiedTrope justified]] in-game, as they apparently are necessary for the People to play music correctly to manipulate the elements.
* GaiasVengeance: The entire game consists of you trying to hold back floods, tides, tsunamis, volcanoes, geysers, and explosive flora.
** [[spoiler:The ending is an even more extreme version of this, where Mother Nature has simply had ''enough'' of you and tears your entire land apart.]]

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* ElementalPowers:
** DishingOutDirt -
%%* DishingOutDirt: Breath of Earth.
** LavaAddsAwesome - Breath of Fire.
** MakingASplash - Breath of Water.
* {{Expy}}: The Tribe's [[SpeakingSimlish "language"]], manner of dress, and belief in everything holding a song is very similar that of Australian aborigines.
* TheFaceless: The Men, who all wear masks, male and female alike. \n** The masks are actually [[JustifiedTrope justified]] in-game, as they apparently are necessary for the People to play music correctly to manipulate the elements.
* FantasyCounterpartCulture: The Tribe's [[SpeakingSimlish "language"]], manner of dress, and belief in everything holding a song is very similar that of Australian aborigines.
* GaiasVengeance: The entire game consists of you trying to hold back floods, tides, tsunamis, volcanoes, geysers, and explosive flora. \n** [[spoiler:The ending is an even more extreme version of this, where Mother Nature has simply had ''enough'' of you and tears your entire land apart.]]



* AGodIsYou: The core premise of the game. You play as a god and have to manipulate the environment in order to save a colony of people.



%%* LavaAddsAwesome: Breath of Fire.



%%* MakingASplash: Breath of Water.



* PatchworkMap: Created by you most of the time.

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* %%* PatchworkMap: Created by you most of the time.



** To be fair, some of the cut-scenes portray lighter-skinned men as well. However, the vast majority of them are dark. The old men become very white as well, oddly enough.



* SdrawkcabName: One of the challenge maps, the description being it's a "well-disguised homage" to the game's inspiration, is named Xuenylom, or Molyneux (from Creator/PeterMolyneux, creator of ''VideoGame/{{Populous}}'') backwards.



* SdrawkcabName: One of the challenge maps, the description being it's a 'well-disguised homage' to the game's inspiration, is named Xuenylom, or Molyneux (from Creator/PeterMolyneux, creator of ''VideoGame/{{Populous}}'') backwards.
* TerrainSculpting: Pretty much the entire point.
* TimedMission: Many of the challenge maps, where the tasks can range from [[EscortMission making sure that one of your villagers finds the knowledge to repel water before they're flattened by a tsunami]], or laying out a path for your villagers to walk on before ''the entire island sinks in a massive landslide.''

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* SdrawkcabName: One of the challenge maps, the description being it's a 'well-disguised homage' to the game's inspiration, is named Xuenylom, or Molyneux (from Creator/PeterMolyneux, creator of ''VideoGame/{{Populous}}'') backwards.
*
%%* TerrainSculpting: Pretty much the entire point.
* TimedMission: TimedMission:
**
Many of the challenge maps, where the tasks can range from [[EscortMission making sure that one of your villagers finds the knowledge to repel water before they're flattened by a tsunami]], or laying out a path for your villagers to walk on before ''the entire island sinks in a massive landslide.''



* TomatoInTheMirror: [[spoiler:The Men ARE the Ancients, just BroughtDownToNormal.]]

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* TomatoInTheMirror: [[spoiler:The Men ARE ''are'' the Ancients, just BroughtDownToNormal.]]



* VideoGameCaringPotential: The point of the game is to guide and take care of the tribe to protect them from the elements, which means you can divert lava flows and floods away from the villages and several territories have you protect them from tsunamis. However...

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* VideoGameCaringPotential: The point of the game is to guide and take care of the tribe to protect them from the elements, which means you can divert lava flows and floods away from the villages and several territories have you protect them from tsunamis. However...

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* CrueltyIsTheOnlyOption: One challenge map requires you to destroy a village with lava, to clear a path for water to flow.



** One challenge map ''requires'' you to destroy a village with lava, to clear a path for water to flow.
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Released on 27 July 2011 on UsefulNotes/XboxLiveArcade, and made available on UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]] on 17 August 2011 and [[UsefulNotes/Playstation3 PSN]] on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

to:

Released on 27 July 2011 on UsefulNotes/XboxLiveArcade, and made available on UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]] on 17 August 2011 and [[UsefulNotes/Playstation3 [[UsefulNotes/PlaystationNetwork PSN]] on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

Added: 4

Changed: 127

Removed: 11

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Released on 27 July 2011 on UsefulNotes/XboxLiveArcade, and made available on Steam for the PC on 17 August 2011 and PSN on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

to:

Released on 27 July 2011 on UsefulNotes/XboxLiveArcade, and made available on Steam UsefulNotes/{{Steam}} for the PC [[UsefulNotes/IBMPersonalComputer PC]] on 17 August 2011 and PSN [[UsefulNotes/Playstation3 PSN]] on September 13, 2011, designed by Eric Chahi, published and developed by Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.



----

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----




* AGodIsYou

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\n* AGodIsYouAGodIsYou: The core premise of the game.



** One challenge map ''requires'' you to destroy a village with lava, to clear a path for water to flow.

to:

** One challenge map ''requires'' you to destroy a village with lava, to clear a path for water to flow.flow.
----
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None


Released on 27 July 2011 on XboxLiveArcade, and made available on Steam for the PC on 17 August 2011 and PSN on September 13, 2011, designed by Eric Chahi, published and developed by {{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

to:

Released on 27 July 2011 on XboxLiveArcade, UsefulNotes/XboxLiveArcade, and made available on Steam for the PC on 17 August 2011 and PSN on September 13, 2011, designed by Eric Chahi, published and developed by {{Ubisoft}} Creator/{{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.
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Put in the date for the PSN release.


Released on 27 July 2011 on XboxLiveArcade, and made available on Steam for the PC on 17 August 2011 (PSN release will be at a later date), designed by Eric Chahi, published and developed by {{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.

to:

Released on 27 July 2011 on XboxLiveArcade, and made available on Steam for the PC on 17 August 2011 (PSN release will be at a later date), and PSN on September 13, 2011, designed by Eric Chahi, published and developed by {{Ubisoft}} Montpellier, VideoGame/FromDust is a God Game, [[AGodIsYou placing the player in the role of an unnamed, unseen god]], tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.
Is there an issue? Send a MessageReason:
Properly alligned the image.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/From_Dust_cover_23.png]]

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[[quoteright:350:http://static.[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/From_Dust_cover_23.png]]
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http://static.tvtropes.org/pmwiki/pub/images/From_Dust_cover_23.png

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/From_Dust_cover_23.png
png]]
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* SecretTestOfCharacter: In a way, the final level. [[spoiler: You're suddenly given many powers that you previously, so it's almost expected for you to go overboard with them. So it comes to no surprise when nature finds your going overboard unacceptable.]]

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* SecretTestOfCharacter: In a way, the final level. [[spoiler: You're suddenly given many powers that you previously, previously didn't have, so it's almost expected for you to go overboard with them. them while experimenting, intentionally or not. So it comes should come to no surprise when that nature finds your going overboard overuse unacceptable.]]
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Addition of information to trope \"And Man Grew Proud\".

Added DiffLines:

** [[spoiler: ''And here we are, as on the first day...'']]
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* SdrawkcabName: One of the challenge maps, the description being it's a 'well-disguised homage' to the game's inspiration, is named Xuenylom, or Molyneux (from Peter Molyneux, of Fable fame) backwards.

to:

* SdrawkcabName: One of the challenge maps, the description being it's a 'well-disguised homage' to the game's inspiration, is named Xuenylom, or Molyneux (from Peter Molyneux, Creator/PeterMolyneux, creator of Fable fame) ''VideoGame/{{Populous}}'') backwards.
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Don\'t spoil tag the trope\'s name


* [[spoiler: GroundhogDayLoop: Every time the Men complete the final ritual and end their journey, they're warped back to where they first began, with no memory of what happened and all their work undone.]]

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* [[spoiler: * GroundhogDayLoop: Every [[spoiler:Every time the Men complete the final ritual and end their journey, they're warped back to where they first began, with no memory of what happened and all their work undone.]]
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None


* SecretTestofCharacter: In a way, the final level. [[spoiler: You're suddenly given many powers that you previously, so it's almost expected for you to go overboard with them. So it comes to no surprise when nature finds your going overboard unacceptable.]]

to:

* SecretTestofCharacter: SecretTestOfCharacter: In a way, the final level. [[spoiler: You're suddenly given many powers that you previously, so it's almost expected for you to go overboard with them. So it comes to no surprise when nature finds your going overboard unacceptable.]]
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None


** To be fair, some of the cut-scenes portray lighter-skinned men as well. However, the vast majority of them are dark.

to:

** To be fair, some of the cut-scenes portray lighter-skinned men as well. However, the vast majority of them are dark. The old men become very white as well, oddly enough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SecretTestofCharacter: In a way, the final level. [[spoiler: You're suddenly given many powers that you previously, so it's almost expected for you to go overboard with them. So it comes to no surprise when nature finds your going overboard unacceptable.]]
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None

Added DiffLines:

* PatchworkMap: Created by you most of the time.
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None

Added DiffLines:

** Normal gameplay has elements of this, too. Certain natural disasters are timed, forcing you to get set up before they hit. Any map with lava is also better to do quickly, because no matter how much you try to redirect the flow, the edge of the flow hardens and makes the drainage ditch smaller, eventually overflowing and forcing you to rebuild. Let this go on for too long and it gets impossible to manage.
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* ArtificialStupidity: The Men's pathfinding is a bit hinky at the best of times. They can run across flat land or gentle slopes but cannot climb steep slopes. The slightest obstacle will often cause them to flip out and take huge detours.

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* ArtificialStupidity: The Men's pathfinding is a bit hinky at the best of times.Men are very, ''very'' picky about what they consider flat land. They can run across flat land or gentle slopes but cannot climb steep slopes. The slightest obstacle will often cause them to flip out and take huge detours. And God forbid you try to raise a totem from the water with lava. Unless it's almost perfectly flat, they can get stuck five feet from it.
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* VideoGameCrueltyPotential: The player can simply drop water or lava directly on villages to watch them die, so long as they keep at least one village alive at all times.

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* VideoGameCrueltyPotential: The player can simply drop water or lava directly on villages to watch them die, so long as they keep at least one village alive at all times.times.
** One challenge map ''requires'' you to destroy a village with lava, to clear a path for water to flow.
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None


** EverythingsCoolerWithLava - Breath of Fire.

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** EverythingsCoolerWithLava LavaAddsAwesome - Breath of Fire.
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* AndManGrewProud: One of the unlockable tribal mmemories reveals that this is what happened with the Ancients. [[spoiler: They used their awesome power over the Breath to build themselves a paradise... which became so heavy that it sank into the sea. And that's just what happens to your Men, in the end.]]

to:

* AndManGrewProud: One of the unlockable tribal mmemories memories reveals that this is what happened with the Ancients. [[spoiler: They used their awesome power over the Breath to build themselves a paradise... which became so heavy that it sank into the sea. And that's just what happens to your Men, in the end.]]

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''From Dust'' is notable for its nigh-unprecedented level of environmental detail. Plugging a waterfall with enough earth will cause the rivers resulting from the cascade to dry up. Lakes at the base of a volcano accrue sediment which increases their viscosity. [[SceneryPorn It's also really, really pretty]].

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''From Dust'' is notable for its nigh-unprecedented level of environmental detail. Plugging a waterfall with enough earth will cause the rivers resulting from the cascade to dry up. Lakes at the base of a volcano accrue sediment which increases their viscosity. Great tsunami waves will break against rocks and flow realistically over the land. [[SceneryPorn It's also really, really pretty]].



* AndManGrewProud: One of the unlockable tribal mmemories reveals that this is what happened with the Ancients. [[spoiler: They used their awesome power over the Breath to build themselves a paradise... which became so heavy that it sank into the sea. And that's just what happens to your Men, in the end.]]



** DishingOutDirt
** EverythingsCoolerWithLava
** MakingASplash

to:

** DishingOutDirt
DishingOutDirt - Breath of Earth.
** EverythingsCoolerWithLava
EverythingsCoolerWithLava - Breath of Fire.
** MakingASplashMakingASplash - Breath of Water.


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* GreenThumb: You can uproot and move certain special kinds of trees at will. You can also get the power of the Breath of Plants in the last level, which can cause palm forests to spring forth on the bare earth or recede away entirely in an instant.
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None

Added DiffLines:

* SdrawkcabName: One of the challenge maps, the description being it's a 'well-disguised homage' to the game's inspiration, is named Xuenylom, or Molyneux (from Peter Molyneux, of Fable fame) backwards.
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Untrue. I, along with many others have completed the PC version of the game, including that supposedly impossible level.


* GameBreakingBug: Bordering on UnwinnableByMistake, the tides change far too quickly on High Tide for PC users.
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Added DiffLines:

** To be fair, some of the cut-scenes portray lighter-skinned men as well. However, the vast majority of them are dark.

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