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'''Fragile Dreams: Farewell Ruins of the Moon''' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. It was released by [[Creator/BandaiEntertainment Namco Bandai Games]] in Japan on January 22, 2009, Creator/XSEEDGames in North America on March 16, 2010 and in Europe by Rising Star Games on March 19, 2010.

to:

'''Fragile Dreams: Farewell Ruins of the Moon''' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii Platform/NintendoWii and developed by Tri-Crescendo, the same team who made ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. It was released by [[Creator/BandaiEntertainment Namco Bandai Games]] in Japan on January 22, 2009, Creator/XSEEDGames in North America on March 16, 2010 and in Europe by Rising Star Games on March 19, 2010.

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Disambiguated.


* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick; justified due to the mechanic of weapons breaking - a broken stick might be all players have left in their arsenal by the time the FinalBoss is fought.

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* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick; justified due to the mechanic of weapons breaking - -- a broken stick might be all players have left in their arsenal by the time the FinalBoss is fought.



* DaylightHorror: Most of the game occurs at night (the game's symbol is the moon, thus day/night cycles are not quite respected). However, one setting places Seto in a hotel while the sun is shining, yet it's one of the scariest locations in the game.
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* SadBattleMusic: The FinalBoss theme [[https://www.youtube.com/watch?v=3u64f09vRss "邪魔" ("Jama")]][[labelnote:Translation:]]"''Hindrance''"[[/labelnote]], which has a ''very'' haunting, and somber fell to it.

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* SadBattleMusic: The FinalBoss theme [[https://www.youtube.com/watch?v=3u64f09vRss "邪魔" ("Jama")]][[labelnote:Translation:]]"''Hindrance''"[[/labelnote]], which has a ''very'' haunting, and somber fell feel to it.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* LightIsNotGood: [[spoiler:Shin]]; oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].

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* LightIsNotGood: [[spoiler:Shin]]; oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A [[spoiler:A very, very bad sign]]]].sign]].
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The trope's been cut by TRS.


* GainaxEnding: Due to the ambiguity of Seto's ending narration, it's unclear what becomes of him. [[spoiler:It's suggested he's on his death bed or just as he's dying, citing how it's been many years following the game's events. He's alone again, hinting Ren has died[[note]]The post-game manga makes Ren an IllGirl with YourDaysAreNumbered in full effect[[/note]], and it's been "countless summers" since he met her, thus all signs point towards DownerEnding. On the other hand, it's implied during the middle of the game a lot of people did indeed survive the effects of the Glass Cage, with Seto and Ren heading out to look for them together, making this lean more towards a BittersweetEnding]].

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* GainaxEnding: Due to the ambiguity of Seto's ending narration, it's unclear what becomes of him. [[spoiler:It's suggested he's on his death bed or just as he's dying, citing how it's been many years following the game's events. He's alone again, hinting Ren has died[[note]]The post-game manga makes Ren an IllGirl ill girl with YourDaysAreNumbered in full effect[[/note]], and it's been "countless summers" since he met her, thus all signs point towards DownerEnding. On the other hand, it's implied during the middle of the game a lot of people did indeed survive the effects of the Glass Cage, with Seto and Ren heading out to look for them together, making this lean more towards a BittersweetEnding]].
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%%* SadBattleMusic: The FinalBoss [[https://www.youtube.com/watch?v=MWeXfiU-rrY theme]]

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%%* * SadBattleMusic: The FinalBoss theme [[https://www.youtube.com/watch?v=MWeXfiU-rrY theme]]com/watch?v=3u64f09vRss "邪魔" ("Jama")]][[labelnote:Translation:]]"''Hindrance''"[[/labelnote]], which has a ''very'' haunting, and somber fell to it.
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Settings is an index, not a trope


* {{Settings}}: The majority of environments include {{Abandoned Area}}s, but also a variety of the following.
** AbandonedHospital, [[AbandonedLaboratory Laboratories]], and [[AbandonedWarehouse Warehouses]]
** AmusementParkOfDoom, which contains ''killer pigeons''
** ElaborateUndergroundBase
** HellHotel; Would've been a simple hotel, were it not for the presence of [[spoiler:[[WhenTreesAttack a sentient tree attacking Seto]]]].
** SinisterSubway
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added Trailers Always Spoil


* SpellMyNameWithAnS: "Class Cage"? That doesn't make any sense unless one considers it's about cages formed by social classes, which has absolutely nothing to do with the story. The localization uses "Glass Cage", which in addition to making sense of the title (''Fragile'') also makes sense in that [[spoiler: scientists were essentially trying to smash the restrictions of communication to sound and words, both of which were thought to be fundamentally limited like a ''cage'']].

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* SpellMyNameWithAnS: "Class Cage"? That doesn't make any sense unless one considers it's about cages formed by social classes, which has absolutely nothing to do with the story. The localization uses "Glass Cage", which in addition to making sense of the title (''Fragile'') also makes sense in that [[spoiler: scientists were essentially trying to smash the restrictions of communication to sound and words, both of which were thought to be fundamentally limited like a ''cage'']].''cage'']].
* TrailersAlwaysSpoil: one of the trailers (labeled "Online Video" on the post-game extras menu) gives away pretty much the entire game, including all of the bosses, all of the areas, and even a chunk of the story.
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** In another unintentional example, there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside Franchise/{{P|okemon}}ikachu.

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** In another unintentional example, there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', ''VideoGame/TaikoNoTatsujin'', alongside Franchise/{{P|okemon}}ikachu.
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Put Esoteric Happy Ending into the YMMV page


* GainaxEnding: Due to the ambiguity of Seto's ending narration, it's unclear what becomes of him. [[spoiler:It's suggested he's on his death bed or just as he's dying, citing how it's been many years following the game's events. He's alone again, hinting Ren has died[[note]]The post-game manga makes Ren an IllGirl with YourDaysAreNumbered in full effect[[/note]], and it's been "countless summers" since he met her, thus all signs point towards DownerEnding or EsotericHappyEnding. On the other hand, it's implied during the middle of the game a lot of people did indeed survive the effects of the Glass Cage, with Seto and Ren heading out to look for them together, making this lean more towards a BittersweetEnding]].

to:

* GainaxEnding: Due to the ambiguity of Seto's ending narration, it's unclear what becomes of him. [[spoiler:It's suggested he's on his death bed or just as he's dying, citing how it's been many years following the game's events. He's alone again, hinting Ren has died[[note]]The post-game manga makes Ren an IllGirl with YourDaysAreNumbered in full effect[[/note]], and it's been "countless summers" since he met her, thus all signs point towards DownerEnding or EsotericHappyEnding.DownerEnding. On the other hand, it's implied during the middle of the game a lot of people did indeed survive the effects of the Glass Cage, with Seto and Ren heading out to look for them together, making this lean more towards a BittersweetEnding]].

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* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter.]]
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it?]]

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* {{Foreshadowing}}: {{Foreshadowing}}
**
The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) reads) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told tells Seto to head for the TokyoTower in his letter.]]
letter. WordOfGod ultimately confirms the old man was originally a member of the Glass Cage project]].
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it?]]it]]?

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None


''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

to:

''Fragile '''Fragile Dreams: Farewell Ruins of the Moon'' Moon''' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its It was released by [[Creator/BandaiEntertainment Namco Bandai Games Games]] in Japan on January 22, 2009, Xseed Games Creator/XSEEDGames in North America on March 16, 2010 and in Europe by Rising Star Games on March 19, 2010.



Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, Creator/XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game.

to:

Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, Creator/XSEEDGames XSEED Games and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga {{Manga}} adaptation has been released, following up on the events of the game.
game.



* AmericanKirbyIsHardcore: In addition to using deeper, mature voices for the younger characters in the localization, the American box art sports a vicious-looking Seto holding a golf club, whereas the original Japanese and European box arts show Seto and Ren holding hands over a watery background. However, XSEED included the latter art on the backside of the American game cover.
** Though perhaps a little justified in that the localization was (poorly) marketed as some sort of post-apocalyptic adventure as opposed to a more emotional experience.
* AfterTheEnd
* ApocalypseHow: Backstory suggests it was a Class 1 mixed with a Class 3a. But don't worry, YouAreNotAlone... in a good way, fortunately.
* ApocalypticLog: Objects, sketches, and short stories take the form of "Memory Items" for Seto to examine. Each Memory Item holds the last memories of its former owner, and offers the backstory and hints to the world and events leading up to the game.
* BilingualBonus: While voices and game text can be taken in English, all the scenery and even the credits are in Japanese. The game helpfully translates the more important phrases (i.e. information that might prove valuable) when examined in first-person, but a vast majority remains the same as it would be in Japan. If you can read Japanese, you'll at least be able to read the vending machines and graffiti.

to:

* AmericanKirbyIsHardcore: In addition to using deeper, mature voices for the younger characters in the localization, the American box art sports a vicious-looking Seto holding a golf club, whereas the original Japanese and European box arts show Seto and Ren holding hands over a watery background. {{Justified}} when the localization was (poorly) marketed as some sort of post-apocalyptic adventure as opposed to a more emotional experience. However, XSEED included the latter art on the backside of the American game cover.
** Though perhaps a little justified in that * AfterTheEnd: There's no indication how long it's been since most of humanity has vanished; judging by the localization was (poorly) marketed as some sort overgrowth of post-apocalyptic adventure as opposed to a more emotional experience.
* AfterTheEnd
plants and trees in the environment and decaying buildings, no survivors have touched these places in ages.
* ApocalypseHow: Backstory Back-story suggests it was a Class 1 mixed with (societal collapse), but TheReveal of [[spoiler:the effects of the Glass Cage and its subsequent aftermath]] means it's ultimately a mix of Class 3a. But don't worry, YouAreNotAlone... in a good way, fortunately.
3a (man-made) and 3b (naturally occurring).
* ApocalypticLog: Objects, sketches, and short stories take the form of "Memory Items" for Seto to examine. Each Memory Item holds the last memories of its former owner, and offers the backstory back-story and hints to the world and events leading up to the game.
* BilingualBonus: While voices and game text can be taken in English, all the scenery and even the credits are in Japanese. The game helpfully translates the more important phrases (i.e. information that might prove valuable) when examined in first-person, but a vast majority remains the same as it would be in Japan. If you players can read Japanese, you'll they'll at least be able to read the text on vending machines and graffiti.



-->'''Security Bot:''' If the ID can not be confirmed, you will be removed. If the ID can not be confirmed, you will be removed.
* CatsAreMean: Inverted - cats are sweet, playful creatures; dogs, on the other hand, are [[AlwaysChaoticEvil universally feral and vicious, if not outright demonic]].
** CuteKitten: The game uses this to its full advantage, allowing Seto to play with or feed stray cats.
* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick. Quite hilarious when you think [[spoiler:"Holy crap, a fifteen year old boy just beat down an insane thunder spirit]] with a broken stick."
** Justified due to the mechanic of items breaking. That broken stick might be all you have left by the time you reach him.
* CrapsackWorld: Possibly; Sai states the world was already at war [[spoiler:before the Glass Cage was activated]]; it was the whole reason behind humanity saying "yes" to it in the first place.
* DaylightHorror: Most of the game occurs at night (the game's symbol is the moon so day/night cycles are not quite respected). However, one setting places you in a hotel while the sun is shining, yet it's one of the scariest locations in the game.
* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''Franchise/SilentHill'' for children".
* DepartmentOfRedundancyDepartment: The description for the cat food item

to:

-->'''Security Bot:''' If Bot''': "If the ID can not be confirmed, you will be removed. If the ID can not be confirmed, you will be removed.
* CatsAreMean: Inverted - cats are sweet, playful creatures; dogs, on the other hand, are [[AlwaysChaoticEvil universally feral and vicious, if not outright demonic]].
** CuteKitten: The game uses this to its full advantage, allowing Seto to play with or feed stray cats.
* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick. Quite hilarious when you think [[spoiler:"Holy crap, a fifteen year old boy just beat down an insane thunder spirit]] with a broken stick.
removed."
** Justified * CatsAreMean: {{Inverted}} - cats are sweet, playful creatures; dogs, on the other hand, are [[AlwaysChaoticEvil universally feral and vicious, looking outright demonic]].
* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick; justified
due to the mechanic of items breaking. That weapons breaking - a broken stick might be all you players have left in their arsenal by the time you reach him.
the FinalBoss is fought.
* CrapsackWorld: Possibly; Sai Implied by Sai, who states the world was already at war [[spoiler:before the Glass Cage was activated]]; it was the whole reason behind humanity saying "yes" to it in the first place.
* CuteKitten: ''Fragile Dreams'' uses this to its full advantage, allowing Seto to play with or feed stray cats.
*
DaylightHorror: Most of the game occurs at night (the game's symbol is the moon so moon, thus day/night cycles are not quite respected). However, one setting places you Seto in a hotel while the sun is shining, yet it's one of the scariest locations in the game.
* DefangedHorrors: ''Most'' Most enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''Franchise/SilentHill'' for children".
* DepartmentOfRedundancyDepartment: The description for the cat food itemitem.



* DownerEnding: The ending narration implies [[spoiler:Seto is on his death bed or dying, and it's been many years following the game's events. He narrates he's alone again, hinting that Ren has died[[note]]The post-game manga makes Ren an IllGirl with YourDaysAreNumbered in full effect[[/note]], and it's been countless summers since he met her. May overlap with EsotericHappyEnding; on the other hand, it's implied during the middle of the game a lot of people did indeed survive, and Seto and Ren head out to look for them together, so it's more likely a BittersweetEnding]].
** GainaxEnding: Due to the ambiguity of Seto's ending narration, alongside implications that [[spoiler:there are other survivors in the world]], the game simply hints at a SequelHook.



* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ThatOneLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.
* GiantSpaceFleaFromNowhere: One of the bosses, a giant mole rat. Sources imply the mole grew large from eating the dead bodies left over from the end of the world.
* KatanasAreJustBetter: Subverted; while it's one of the fastest and strongest one-handed weapons available, ScrappyMechanic kicks in.
* TheLastManHeardAKnock
* LampshadeHanging
--> Whenever there is something on the ground, a gathering of fireflies just above it will signal its position to you.
--> Why would fireflies be attracted to it?
--> Indeed. Well... maybe... it is because... it is summer? Perhaps?
--> ...huh. Right.

to:

* GainaxEnding: Due to the ambiguity of Seto's ending narration, it's unclear what becomes of him. [[spoiler:It's suggested he's on his death bed or just as he's dying, citing how it's been many years following the game's events. He's alone again, hinting Ren has died[[note]]The post-game manga makes Ren an IllGirl with YourDaysAreNumbered in full effect[[/note]], and it's been "countless summers" since he met her, thus all signs point towards DownerEnding or EsotericHappyEnding. On the other hand, it's implied during the middle of the game a lot of people did indeed survive the effects of the Glass Cage, with Seto and Ren heading out to look for them together, making this lean more towards a BittersweetEnding]].
* GameplayAndStorySegregation: For {{Averted}}; the most part, averted. The developers explicitly stated they were going for complete immersion. A immersion - a lot of the {{Scrappy Mechanic}}s game mechanics are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' extreme aversion, as some people players have suggested the game is ''designed'' to be dreary and chore-like (the [[ThatOneLevel fetch quests, in particular]]) particular) to mimic Seto's experience; since he's not having fun, you're not players aren't having fun. Discuss possible FridgeBrilliance.
fun, either.
* GiantSpaceFleaFromNowhere: One of the bosses, a giant mole rat. Sources rat - InUniverse sources imply the mole grew large from eating the dead bodies left over from the end of the world.
* KatanasAreJustBetter: Subverted; {{Subverted}}; while it's one of the fastest and strongest one-handed weapons available, ScrappyMechanic the game mechanic of breakable weapons kicks in.
* TheLastManHeardAKnock
TheLastManHeardAKnock: Deliberately {{Invoked}}; while ''Fragile Dreams'' tries to play SoleSurvivor on Seto for all its worth, that ends practically right away after he leaves the vicinity of the home he grew up in, discovering another person aimlessly wandering about.
* LampshadeHanging
LampshadeHanging: The game doesn't bother being subtle about it.
--> Whenever "Whenever there is something on the ground, a gathering of fireflies just above it will signal its position to you.
you."
--> Why "Why would fireflies be attracted to it?
it?"
--> Indeed."Indeed. Well... maybe... it is because... it is summer? Perhaps?
--> ...
Perhaps?"
--> "...
huh. Right."



* LightIsNotGood: [[spoiler:Shin.]] Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign.]]]]
* LonelyPianoPiece: Consistent with [[AfterTheEnd the running theme]], save for the odd vocal and battle themes the soundtrack consists of nothing but.
* MelancholyMoon, GiganticMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.

to:

* LightIsNotGood: [[spoiler:Shin.]] Oh, [[spoiler:Shin]]; oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign.]]]]
sign]]]].
* LonelyPianoPiece: Consistent with [[AfterTheEnd the running theme]], {{Leitmotif}}, save for the odd vocal and battle themes the soundtrack consists of nothing but.
* MelancholyMoon, GiganticMoon: MelancholyMoon: The moon in the setting with seen when Seto reaches the train tracks after leaving the subway tunnels [[GiganticMoon appears much larger than the real one in here compared to other environments. environments in the game]]. Regardless, the moon is a prominent symbol in the game, of ''Fragile Dreams'', highlighting the isolation and loneliness aspects as the player controls players control Seto walking through abandoned environments devoid of humans.



* NothingIsScarier: It's a game that takes place after the apocalypse where you explore half-collapsed subways, an underground shopping mall, an abandoned theme park, a crumbling hotel, and an old laboratory of sketchy reputation. It's often pitch black and you need a flashlight to see where you're going. There aren't things trying to kill you in every room, but when you're approaching ghosts or a pack of hell hounds, you hear the ominous music before you see them.
* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation.]]
* PeninsulaOfPowerLeveling: Late in the game, there is a room that you have to get across without being detected by the motion sensors. If you get detected, you have to defeat three enemies, then start over. However, these enemies provide a lot of experience and are simple to defeat if you know how to. It might be the only good thing about this very difficult section.
* ThePowerOfFriendship: Seto and everyone he comes across. It's the whole point of the game - Seto's looking for a companion. This creates a lot of both happy and sad moments when Seto is left alone again, time after time. Notably, the exceptions to this trope are Ren and [[spoiler:Sai]], and that's because it's instead...
* ThePowerOfLove
* SadBattleMusic: The FinalBoss [[http://www.youtube.com/watch?v=MWeXfiU-rrY theme]]
* SceneryGorn and [[SceneryPorn Porn]]: Manages both at once - "gorn" in areas like the deserted amusement park and subway station, "porn" such as the Aurora Borealis effects in the dim-lit sky seen on the hotel's rooftop.
* {{Settings}}: The majority of environments include {{Abandoned Area}}s, but also an a variety of...

to:

* NothingIsScarier: It's a game that takes place after the apocalypse AfterTheEnd where you players explore half-collapsed subways, an underground shopping mall, an abandoned theme park, a crumbling hotel, and an old laboratory of sketchy reputation. It's often pitch black and you need a flashlight is needed to see where you're going. There aren't things trying to kill you go. EverythingTryingToKillYou isn't in full effect for every room, but when you're approaching ghosts or a pack of hell hounds, you hear the wild dogs, ominous music is heard before you see seeing them.
* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence occurrence following Glass Cage's first activation.]]
activation]].
* PeninsulaOfPowerLeveling: Late in the game, there is a room that you have to players must get across without being detected by the motion sensors. If you get sensors; if detected, you three enemies must be defeated, and players have to defeat three enemies, then start over. over from the beginning of the room. However, these enemies provide a lot lots of experience {{Experience Point}}s and are simple to defeat if you know how to. It might be defeat, enabling players to LevelGrind before reaching the only good thing about this very difficult section.
climax of the game.
* ThePowerOfFriendship: Seto and everyone he comes across. It's the whole point of the game - Seto's looking for a companion. This creates a lot of both happy and sad moments when Seto is left alone again, time after time. Notably, the exceptions to this trope are Ren and [[spoiler:Sai]], and that's because it's instead...
* ThePowerOfLove
*
it uses ThePowerOfLove instead.
%%*
SadBattleMusic: The FinalBoss [[http://www.youtube.com/watch?v=MWeXfiU-rrY theme]]
* SceneryGorn and [[SceneryPorn Porn]]: Manages both at once SceneryGorn: Overlaps with SceneryPorn - "gorn" in areas like the deserted amusement park and subway station, "porn" such as the Aurora Borealis effects in the dim-lit sky seen on the hotel's rooftop.
* {{Settings}}: The majority of environments include {{Abandoned Area}}s, but also an a variety of...of the following.



** AmusementParkOfDoom: Which contains ''killer pigeons''... no, really

to:

** AmusementParkOfDoom: Which AmusementParkOfDoom, which contains ''killer pigeons''... no, reallypigeons''



** HellHotel: Would've been just a simple hotel, were it not for the presence of [[spoiler: [[WhenTreesAttack a sentient tree out for your blood]]]]

to:

** HellHotel: HellHotel; Would've been just a simple hotel, were it not for the presence of [[spoiler: [[WhenTreesAttack [[spoiler:[[WhenTreesAttack a sentient tree out for your blood]]]]attacking Seto]]]].



* ShoutOut: Possibly unintentional, but seriously, it's a robot named [[spoiler:[[Series/MysteryScienceTheater3000 "Crow"]]]].
** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside Franchise/{{P|okemon}}ikachu.
* SpellMyNameWithAnS: "Class Cage"? That doesn't make any sense unless you consider it's about cages formed by social classes, which has absolutely nothing to do with the story. The localization uses "Glass Cage", which in addition to making sense of the title (i.e., ''Fragile'') also makes sense in that [[spoiler: scientists were essentially trying to smash the restrictions of communication to sound and words, both of which were thought to be fundamentally limited like a ''cage'']].
* TokyoTower: What kicks off the main plot
* WhenTreesAttack: Another of the bosses

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* ShoutOut: ShoutOut
**
Possibly unintentional, but seriously, it's a robot named [[spoiler:[[Series/MysteryScienceTheater3000 "Crow"]]]].
"[[spoiler:[[Series/MysteryScienceTheater3000 Crow]]]]"?
** Also unintentional, but In another unintentional example, there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside Franchise/{{P|okemon}}ikachu.
* SpellMyNameWithAnS: "Class Cage"? That doesn't make any sense unless you consider one considers it's about cages formed by social classes, which has absolutely nothing to do with the story. The localization uses "Glass Cage", which in addition to making sense of the title (i.e., ''Fragile'') (''Fragile'') also makes sense in that [[spoiler: scientists were essentially trying to smash the restrictions of communication to sound and words, both of which were thought to be fundamentally limited like a ''cage'']].
* TokyoTower: What kicks off the main plot
* WhenTreesAttack: Another of the bosses
''cage'']].
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Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game.

to:

Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, XSEEDGames Creator/XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game.
Is there an issue? Send a MessageReason:
Moved to YMMV subpage


* WhenTreesAttack: Another of the bosses
* XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''

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* WhenTreesAttack: Another of the bosses
* XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''
bosses
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* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter]].
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it]]?
* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ScrappyLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.

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* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter]].
letter.]]
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it]]?
it?]]
* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ScrappyLevel [[ThatOneLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.



* LightIsNotGood: [[spoiler:Shin]]. Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].

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* LightIsNotGood: [[spoiler:Shin]]. [[spoiler:Shin.]] Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].sign.]]]]



* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation]].

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* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation]].activation.]]



** AmusementParkOfDoom: Which contain ''killer pigeons''... no, really

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** AmusementParkOfDoom: Which contain contains ''killer pigeons''... no, really



** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside [[Franchise/{{Pokemon}} Pikachu]].

to:

** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''VideoGame/TaikoDrumMaster'', alongside [[Franchise/{{Pokemon}} Pikachu]].Franchise/{{P|okemon}}ikachu.
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* MelancholyMoon, WeirdMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.

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* MelancholyMoon, WeirdMoon: GiganticMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.
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None


->''Despite a planet so vast...''

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->''Despite ->''"Despite a planet so vast...''



->''This is dedicated to those that share the same feeling of isolation.''
--> -- Excerpt from the North American trailer of ''Fragile Dreams''

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->''This is dedicated to those that share the same feeling of isolation.''
"''
--> -- Excerpt from the North American trailer of ''Fragile Dreams''
trailer
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* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''SilentHill'' for children".

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* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''SilentHill'' "''Franchise/SilentHill'' for children".
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''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

to:

''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' ''VideoGame/EternalSonata'' and had a hand with the ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.
Is there an issue? Send a MessageReason:
None


''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

to:

''Fragile Dreams: Farewell Ruins of the Moon'' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' ''VideoGame/BatenKaitos'' games. Its released by Namco Bandai Games in Japan on January 22, 2009, Xseed Games in North America on March 16, 2010 in Europe by Rising Star Games on March 19, 2010.

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