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''[[http://www.bigdino.com/play/740/Fractured Fractured]]'' is a PuzzlePlatformer WebGame by Big Dino Studios, developed by [=GroZZleR=]. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorienting experience as you must navigate this shattered frame to reach the boy's mother.

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''[[http://www.bigdino.com/play/740/Fractured Fractured]]'' is a PuzzlePlatformer WebGame made by Big Dino Studios, developed by [=GroZZleR=]. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorienting experience as you must navigate this shattered frame to reach the boy's mother.



* AllLowercaseLetters: All the written narration is in lowercase, even uses of "i", "i'm", and "i'd". Punctuation usage is minimal.
* AndNowForSomeoneCompletelyDifferent:

to:

* AllLowercaseLetters: All the written narration is in lowercase, even uses of "i", "i'm", and "i'd". Punctuation usage is minimal.
"i'd".
* AndNowForSomeoneCompletelyDifferent: AndNowForSomeoneCompletelyDifferent:



* BondingOverMissingParents: The 3rd game features the boy and the girl from the 1st and 2nd games respectively, and in each, they pursued the ghost of their parent [[spoiler:only to ultimately fail]]. This game has them find each other's ghosts instead, and the ending scene has them sit side-by-side, and it's inferred from the narration that they are the "two hopeful souls."

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* BondingOverMissingParents: The 3rd game features the boy and the girl from the 1st and 2nd games respectively, and last two games, in each, where they pursued the ghost of their parent [[spoiler:only to ultimately fail]]. This game has them find each other's ghosts instead, and the ending scene has them sit side-by-side, and it's side-by-side. It's inferred from the narration that they are the "two hopeful souls."


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* NoPunctuationPeriod: Downplayed, while the narration text is void of question marks and periods (save for one use of ellipsis), there are always apostrophes where they should be, and commas do appear occasionally in the middle of some lines to divide two phrases.

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''[[http://www.bigdino.com/play/740/Fractured Fractured]]'' is a PuzzlePlatformer WebGame by Big Dino Studios. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorienting experience as you must navigate this shattered frame to reach the boy's mother.

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[[quoteright:775:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_03_09_232533.png]]
%%[[caption-width-right:775:some caption text]]

''[[http://www.bigdino.com/play/740/Fractured Fractured]]'' is a PuzzlePlatformer WebGame by Big Dino Studios.Studios, developed by [=GroZZleR=]. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorienting experience as you must navigate this shattered frame to reach the boy's mother.



* AllLowercaseLetters: All the written narration is in lowercase, even uses of "i", "i'm", and "i'd". Punctuation usage is minimal.



** ''Fractured 3'' has the girl from the 2nd game guided to the ghost of the boy from the 1st game. Then, the boy is guided to the ghost of the girl.
** ''Fractured 4'' switches between a boy and a girl every two levels, each of them being guided to each other's ghost.

to:

** ''Fractured 3'' has the girl from the 2nd game guided to search for the ghost of the boy from the 1st game. Then, the boy is guided navigates a DarkWorld to find the ghost of the girl.
** ''Fractured 4'' switches between (a different pair of) a boy and a girl every two levels, each of them being guided to each other's ghost.ghost, switching between a sunny world and a DarkWorld.



* CrateExpectations: There are crates in certain levels the boy can push around to reach high-up places.
* DarkWorld: In the 3rd and 4th games, the girl walks through sunny levels while the boy does the same in a dark version of the world, where there are dark clouds, the green leafy trees are brown, the platforms are slightly cracked. The title screens of both games depict the dark world to have brambles where they aren't in the sunny world. The title screen of the 4th game is split in half to juxtapose the two worlds and characters, as the girl appears to be floating in the dark world while the boy holds her hand while in the sunny world, and their expressions imply that they're desperately hanging on to each other.

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* CrateExpectations: There are crates in certain levels that the boy can push around to reach high-up places.
* DarkWorld: In the 3rd and 4th games, the girl walks through sunny levels while the boy does the same in a dark version of the world, where there are dark clouds, the green leafy trees are brown, the platforms are slightly cracked. cracked, and everything in general, like the sky and clouds, are significantly darker [[note]](everything except the {{Lava Pit}}s, at least)[[/note]]. The title screens of both games depict the dark world to have brambles where they aren't in the sunny world. world.
* DesperatePleaForHome:
The title screen last sentence of ''Fractured 4'''s narration has the 4th game is split in half to juxtapose the two worlds narrator, exhausted from being isolated and characters, as the girl appears confused, wish she was home.
-->''i should just give up''\\
''i'm sick of being something i'm not''\\
''someone I'm not''\\
''i just want
to be floating in the dark world while the boy holds her hand while in the sunny world, and their expressions imply that they're desperately hanging on to each other.home''\\
''home... where i can just be''\\
''me''



* GameplayAndStorySegregation: Downplayed. The 4th game's title screen depicts the boy to be in the sunny world, and the girl to be in the DarkWorld. In the game itself, their positions are swapped. Then again, they do appear as a ghost in their opposite area for the other to find them.

to:

* GameplayAndStorySegregation: Downplayed. The 4th game's title screen depicts the boy to be in the sunny world, and the girl to be in the DarkWorld. In the game itself, their positions are swapped. Then again, they do each of them appear as a ghost in their the area opposite area of theirs for the other to find.
* GoMadFromTheIsolation: Downplayed in ''Fractured 4'''s narration. While it doesn't state insanity outright, it describes feelings of dissociation, confusion, hopelessness, and eventual resignation from not being able to
find them.anyone else, and ends with a DesperatePleaForHome. Unlike ''Fractured 3'', where the boy and girl actually unite, the duo in this game seem to be futilely pursuing each other's ghosts, leaving them separated by the end with no one else in sight.
--> ''hello''\\
''can anyone help me''\\
''looks like I'm on my own''\\
''i need to figure this out''\\
''this doesn't feel right''\\
''everything looks the same''\\
''feels the same''\\
''but it doesn't feel like me''\\
''why is this so confusing''\\
''it's hopeless''\\
''i'm alone''\\
''there's no one else like me''



* LavaPit: The 3rd game has pits of lava that, when fallen into, causes the level to restart. The lava itself appears as an unmoving slab of yellow and red.



* MergedReality: Implied in the ending of the 3rd game. After the girl traverses a sunny world to seek the boy's ghost, and the boy traverses a DarkWorld to seek the girl's ghost, they're shown sitting next to each other, looking over the hopeful, sunny world... but then they both appear as ghosts in the dark world. Then they return to looking like their living selves while still in the dark world as the game returns to the menu.

to:

* LightDarknessJuxtaposition: The 3rd and 4th games feature a girl navigating a sunny world while a boy navigates a DarkWorld as they seek each other's ghosts, and the juxtapostion goes further than that in different ways for each game.
** The narration of the 3rd game speaks of facing the darkness, finding the pieces in a broken world to make oneself whole, and finding hope despite it all. The final paragraphs contemplate that both the darkness and the light have their draws in spite of each other.
---> ''though darkness covers most of the sky''\\
''the stars will shine until their light breaks through''\\
''and all my life, though I longed for the sun''\\
''its light had always just cut off my view''\\
''though darkness covers most of my sky''\\
''the stars have always been waiting for me''\\
''and through the darkness, came the light''\\
''the lights of the stars that set me free''
** The title screen of the 4th game is split in half to juxtapose the two worlds and characters, as the girl appears to be floating in the dark world while the boy holds her hand while in the sunny world, and their expressions imply that they're desperately hanging on to each other.
* MergedReality: Implied in the ending of the 3rd game. After the girl traverses a sunny world to seek the boy's ghost, and the boy traverses a DarkWorld to seek the girl's ghost, they're shown sitting next to each other, looking over the hopeful, sunny world... but then they both appear as ghosts in the dark world. Then they return to looking like their living selves while still in the dark world as the game returns to the menu. The narration caters a lot to LightDarknessJuxtaposition and finding hope in a broken world.



--> ''Too stubborn to pause and love someone''\\
''At the end, we were no different''

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--> ''Too ''too stubborn to pause and love someone''\\
''At ''at the end, we were no different''different''
* NumberedSequels: The 2nd game is ''Fractured 2'', the 3rd game is ''Fractured 3'', and the 4th game is ''Fractured 4''.



** In the 3rd game, children apparitions are simply the same ghostly white with blue outlines, but without other ghostly features or disappearing animations. However, they are apparently depicted to be in two separate worlds, with the ghosts being the only way to interact with (or simply reach) the other.

to:

** In the 3rd game, and 4th games, children apparitions are simply the same ghostly white with blue outlines, but without other ghostly features or disappearing animations. However, they are apparently depicted to be in two separate worlds, with the ghosts being the only way to interact with (or simply reach) the other.



* ShatteredSanity: Implied. The "fractured" state of the levels seem to symbolise the broken state of the characters involved. The children pursue the ghosts of their parents, only to fall away from them at the end of each level when the visual pieces reassemble themselves. The poetic narrations are often of a bleak nature, and the mother that narrates the first game even mentions "madness."
--> ''I hope and pray that I will find''\\
''The child that I have left behind''\\
''For as I hear the madness gloat''\\
''A frightened scream rips from my throat''

to:

* ShatteredSanity: Implied. The "fractured" state of the levels seem to symbolise the broken state of the characters involved. involved, as supported by the poetic yet often bleak narrations. The children pursue the ghosts of their parents, only to fall away from them at the end of each level when the visual pieces fractured visuals reassemble themselves. The poetic narrations are often of a bleak nature, and the mother that narrates the first game even mentions "madness."
--> ''I hope and pray that I will find''\\
''The child that I have left behind''\\
''For as I hear
says she "[hears] the madness gloat''\\
''A frightened scream rips
gloat." The narration of the 4th game has someone facing [[GoMadFromTheIsolation confusion and hopelessness from my throat''loneliness, and eventually resignation]].

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Each game carries a melancholic experience, both in its soundtrack and the hopelessness of the narration, which is revealed piece by piece to form a poem.

to:

Each game carries a cryptic, melancholic experience, both in its soundtrack and the hopelessness of the narration, which is revealed piece by piece to form a poem.



* AndNowForSomeoneCompletelyDifferent:
** ''Fractured 3'' has the girl from the 2nd game guided to the ghost of the boy from the 1st game. Then, the boy is guided to the ghost of the girl.
** ''Fractured 4'' switches between a boy and a girl every two levels, each of them being guided to each other's ghost.
* BondingOverMissingParents: The 3rd game features the boy and the girl from the 1st and 2nd games respectively, and in each, they pursued the ghost of their parent [[spoiler:only to ultimately fail]]. This game has them find each other's ghosts instead, and the ending scene has them sit side-by-side, and it's inferred from the narration that they are the "two hopeful souls."



* DarkWorld: In the 3rd and 4th games, the girl walks through sunny levels while the boy does the same in a dark version of the world, where there are dark clouds, the green leafy trees are brown, the platforms are slightly cracked. The title screens of both games depict the dark world to have brambles where they aren't in the sunny world. The title screen of the 4th game is split in half to juxtapose the two worlds and characters, as the girl appears to be floating in the dark world while the boy holds her hand while in the sunny world, and their expressions imply that they're desperately hanging on to each other.
* EndingByAscending: In the 2nd game's final level, the girl walks up a flight of steps to jump to her father. [[spoiler:Subverted when her jump just falls short and she falls off the level, [[FissionMailed which is meant to happen]].]]



* GameplayAndStorySegregation: Downplayed. The 4th game's title screen depicts the boy to be in the sunny world, and the girl to be in the DarkWorld. In the game itself, their positions are swapped. Then again, they do appear as a ghost in their opposite area for the other to find them.
* HopeSpot: The 2nd game appears to have a stairway for the girl to reach her father's ghost. The only place this level is fractured is between the final step and the ghost's platform, [[spoiler:to conceal the fact that it's farther than it looks, and that [[FissionMailed the protagonist is still never meant to win]].]]



* SwitchingPOV:
** ''Fractured 3'' has the girl from the 2nd game guided to the ghost of the boy from the 1st game. Then, the boy is guided to the ghost of the girl.
** ''Fractured 4'' switches between a boy and a girl every two levels, each of them being guided to each other's ghost.
* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.

to:

* SwitchingPOV:
** ''Fractured 3'' has
LeapOfFaith: There is no apparent platform in the last level of the 1st game, only the boy in the bottom-left and the mother in the top-right. [[spoiler:No matter where he jumps, [[FissionMailed there is no way to reach the mother]].]]
* MergedReality: Implied in the ending of the 3rd game. After
the girl from traverses a sunny world to seek the 2nd game guided to the ghost of boy's ghost, and the boy from traverses a DarkWorld to seek the girl's ghost, they're shown sitting next to each other, looking over the hopeful, sunny world... but then they both appear as ghosts in the dark world. Then they return to looking like their living selves while still in the dark world as the game returns to the menu.
* NotSoDifferentRemark: The 2nd game's narration suggests that the ghostly father and his daughter that's searching for him are similarly stubborn.
--> ''Too stubborn to pause and love someone''\\
''At the end, we were no different''
* OurGhostsAreDifferent:
** In
the 1st game. Then, game, the boy is guided to the ghost of the girl.
** ''Fractured 4'' switches between a boy and a girl every two levels, each of them being guided to each other's ghost.
* OurGhostsAreDifferent: The
boy's mother appears as a pinkish-white apparition with FogFeet.FogFeet. She fades with a vertical wipe upon being approached.
** In the 2nd game, the girl's father is a bluish-white apparition who's always kneeling, and he raises his arms when his daughter comes near. He vanishes into a smoky swirl.
** In the 3rd game, children apparitions are simply the same ghostly white with blue outlines, but without other ghostly features or disappearing animations. However, they are apparently depicted to be in two separate worlds, with the ghosts being the only way to interact with (or simply reach) the other.
* ParentalAbandonment: The first two games feature children pursuing the ghosts of their parents. The details behind their abandonments can only be implied from the narration.
** The mother's plight is knowing that her son that she "left behind" will continue searching for her, and there's nothing she can do about it.
** The father suddenly disappeared after answering his daughter's question, as she heard his boots behind her and turned her head to find that he was gone.
* PinkGirlBlueBoy: Zigzagged. The mother's apparition has a pink outline, while the father's apparition's outline is bluish-violet. However, the ghosts of the boy and the girl in the subsequent games are both blue.
* ShatteredSanity: Implied. The "fractured" state of the levels seem to symbolise the broken state of the characters involved. The children pursue the ghosts of their parents, only to fall away from them at the end of each level when the visual pieces reassemble themselves. The poetic narrations are often of a bleak nature, and the mother that narrates the first game even mentions "madness."
--> ''I hope and pray that I will find''\\
''The child that I have left behind''\\
''For as I hear the madness gloat''\\
''A frightened scream rips from my throat''
* {{Teleportation}}: In some releases of the 2nd game, such as on Website/CoolmathGames, the father's ghost at the end of the level is replaced by a rectangular portal.
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3 sequel games were released, each with the same gimmick, but different characters. ''Fractured 2'' is about guiding a girl to the the ghost of her father. ''Fractured 3'' has the POV character being both the boy and girl from the prior games, individually guiding each of them to the other's ghost. ''Fractured 4'' features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the POV is switched every two levels.

to:

3 sequel games were released, each with the same gimmick, but different characters. ''Fractured 2'' is about guiding a girl to the the ghost of her father. ''Fractured 3'' has the POV character being both the boy and girl from the prior previous games, individually guiding each of them to the other's ghost. ''Fractured 4'' features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the POV perspective is switched every two levels.



!! This game has the following tropes:

to:

!! This !!The ''Fractured'' game series has the following tropes:



* FissionMailed: The last level; when the pieces are rearranged, [[spoiler: it's shown that there is no means to reach the mother. There are only her platform and her son's.]]

to:

* FissionMailed: The last level; level of the 1st game forces you to jump into the unknown, but when the pieces are rearranged, [[spoiler: it's [[spoiler:it's shown that there is no means to reach the mother. There are only her platform and her son's.]] The same applies to the 2nd game, without the pieces rearranging, [[spoiler:but the girl [[HopeSpot walks up a flight of stairs before jumping to her father's platform... only to fall a little short of reaching him]].]]

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3 sequel games were released, each with the same gimmick, but different characters. ''Fractured 2'' is about guiding a girl to the the ghost of her father. ''Fractured 3'' has the POV character being both the boy and girl from the prior games, individually guiding each of them to the other's ghost. ''Fractured 4'' features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the POV is switched every two levels. Each game carries a melancholic experience, in its soundtrack, and the hopelessness of the narration, revealed piece by piece to form a poem.

to:

3 sequel games were released, each with the same gimmick, but different characters. ''Fractured 2'' is about guiding a girl to the the ghost of her father. ''Fractured 3'' has the POV character being both the boy and girl from the prior games, individually guiding each of them to the other's ghost. ''Fractured 4'' features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the POV is switched every two levels.

Each game carries a melancholic experience, both in its soundtrack, soundtrack and the hopelessness of the narration, which is revealed piece by piece to form a poem.


Added DiffLines:

* SwitchingPOV:
** ''Fractured 3'' has the girl from the 2nd game guided to the ghost of the boy from the 1st game. Then, the boy is guided to the ghost of the girl.
** ''Fractured 4'' switches between a boy and a girl every two levels, each of them being guided to each other's ghost.

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Changed: 5

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[[http://www.bigdino.com/play/740/Fractured Fractured]] is a PuzzlePlatformer WebGame by Big Dino Studios. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorieting experience as you must navigate this shattered frame to reach the boy's mother.

to:

[[http://www.''[[http://www.bigdino.com/play/740/Fractured Fractured]] Fractured]]'' is a PuzzlePlatformer WebGame by Big Dino Studios. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorieting disorienting experience as you must navigate this shattered frame to reach the boy's mother.mother.

3 sequel games were released, each with the same gimmick, but different characters. ''Fractured 2'' is about guiding a girl to the the ghost of her father. ''Fractured 3'' has the POV character being both the boy and girl from the prior games, individually guiding each of them to the other's ghost. ''Fractured 4'' features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the POV is switched every two levels. Each game carries a melancholic experience, in its soundtrack, and the hopelessness of the narration, revealed piece by piece to form a poem.



* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.

to:

* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.FogFeet.
----
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* InterfaceScrew: The main gimmick of this level is the broken screen, which only reassembles itself when each level is beaten.

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* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.
* [[HopelessBossFight Unsolvable Puzzle]]: The last level; when the pieces are rearranged, [[spoiler: it's shown that there is no means to reach the mother. There are only her platform and her son's.]]

to:

* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.
CrateExpectations: There are crates in certain levels the boy can push around to reach high-up places.
* [[HopelessBossFight Unsolvable Puzzle]]: FissionMailed: The last level; when the pieces are rearranged, [[spoiler: it's shown that there is no means to reach the mother. There are only her platform and her son's.]]]]
* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[http://www.bigdino.com/play/740/Fractured Fractured]] is a PuzzlePlatformer WebGame by Big Dino Studios. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is [[TitleDrop fractured]], and pieces are displaced and twisted. What results is a truly disorieting experience as you must navigate this shattered frame to reach the boy's mother.
----
!! This game has the following tropes:
* OurGhostsAreDifferent: The boy's mother appears as a pinkish-white apparition with FogFeet.
* [[HopelessBossFight Unsolvable Puzzle]]: The last level; when the pieces are rearranged, [[spoiler: it's shown that there is no means to reach the mother. There are only her platform and her son's.]]

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