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This PlatformGame was developed by Eurocom, published by Creator/GTInteractiveSoftware, and released in November of 1999 exclusively for the original UsefulNotes/PlayStation. A UsefulNotes/Nintendo64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an UrbanLegendOfZelda... until 19 years later, when a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game campaign]] was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.
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This PlatformGame was developed by Eurocom, published by Creator/GTInteractiveSoftware, and released in November of 1999 exclusively for the original UsefulNotes/PlayStation. Platform/PlayStation. A UsefulNotes/Nintendo64 Platform/Nintendo64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an UrbanLegendOfZelda... until 19 years later, when a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game campaign]] was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.
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Whoever commented out a lot of these tropes had kinda arbitrary criteria as to what qualifies as zero context - some of these actually had a decent amount of context.
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%%* ActionGirl: Tumble, especially in her Ninja and Superhero costumes.
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* DamageSpongeBoss; The final boss, ironically moreso than all previous bosses. There isn't much challenge in beating him; the real problem comes with having the patience of eradicating all of his ''16'' lives.
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* DamageSpongeBoss; The final boss, ironically moreso than all previous bosses. There isn't much challenge in beating him; the real problem comes with having the patience of eradicating all of his ''16'' lives.damaging him ''15 times''.
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* MinionWithAnFInEvil: Despite serving as the recurring boss character, Threadbear is often seen lazing around Nitekap's clocktower instead of doing anything to directly help Nitekap.
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* MinionWithAnFInEvil: Despite serving as the recurring boss character, Threadbear is often seen lazing around Nitekap's clocktower or getting patched up from his injuries instead of doing anything to directly help Nitekap.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%* BigBad: Nitekap.
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%%* TheDragon: Threadbear.
%%* DreamLand
%%* EternalEngine: Some of the space levels are a bit like this.
%%* EvilBrit: Nitekap and Threadbear.
%%* EvilCounterpart: The [=HoodWinks=] to the Winks.
%%* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
%%* DreamLand
%%* EternalEngine: Some of the space levels are a bit like this.
%%* EvilBrit: Nitekap and Threadbear.
%%* EvilCounterpart: The [=HoodWinks=] to the Winks.
%%* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
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%%* DreamLand
%%*
* DreamLand: Most of the game takes place in a dream world, aside from the final boss battle which takes place just outside Nitekap's clocktower.
* EternalEngine:
%%*
* EvilBrit: Nitekap and
%%*
* EvilCounterpart: The [=HoodWinks=] to the
%%*
* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
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** The titular 40 Winks, of course, but also the 12 [=DreamKeys=] in every world, necessary to face the boss.
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** The titular 40 Winks, of course, but also each world has 12 Dream Keys that need to be collected to fight the 12 [=DreamKeys=] in every world, necessary to face the world's boss.
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%%* HeelFaceTurn: [[spoiler: Nitekap just needed a good night's sleep is all.]]
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%%* IdleAnimation: They will usually yawn and stretch in place.
* ImprobableWeaponUser: Their default weapons are a candlestick, and a teddy bear.
* ImprobableWeaponUser: Their default weapons are a candlestick, and a teddy bear.
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* ImprobableWeaponUser:
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%%* KidHero: Ruff and Tumble.
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* MakeMeWannaShout: Your basic ranged attack, when not transformed, is a scream attack.
* MinionWithAnFInEvil: Despite serving as the recurring boss character, Threadbear is often seen lazing around Nitekap's clocktower instead of doing anything to directly help Nitekap.
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* PaddedSumoGameplay: Even the {{Mooks}} in the very first levels of the game have ridiculous amounts of health! You yourself have 50 "Zzzs," but they drop away fast. However, it's possible to lower the enemies' health in the difficulty settings.
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* PaddedSumoGameplay: Even the {{Mooks}} in the very first levels of the game have ridiculous amounts of health! You yourself have 50 "Zzzs," hit points, but they drop away fast. However, it's possible to lower the enemies' health in the difficulty settings.
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%%* RidiculouslyCuteCritter: Aww, wookit the cute widdle Winks!
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%%* SuperNotDrowningSkills: In the fairy/clown form, otherwise averted.
* TheUnfought: Justified, as Threadbear reveals that [[spoiler:he's not really a bad guy, just "tired and grizzly" because of the clock that keeps him up at night.]]
* TheUnfought: Justified, as Threadbear reveals that [[spoiler:he's not really a bad guy, just "tired and grizzly" because of the clock that keeps him up at night.]]
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* SuperScream: Your basic ranged attack, when not transformed, is a scream attack.
* TheUnfought:
* VaryingTacticsBoss: Threadbear is the boss of every world, but each time he's fought he's piloting a different vehicle or riding a new creature.
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* CollectathonPlatformer: A rather rigid one too, with plenty of collectibles that are obligatory for progression.
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* CollectathonPlatformer: CollectAThonPlatformer: A rather rigid one too, with plenty of collectibles that are obligatory for progression.
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* CollectathonPlatformer: A rather rigid one too, with plenty of collectibles that are obligatory for progression.
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* EverythingsBetterWithSpinning: The Ninja costume has a spinning attack you can use while running. Keep pressing the button, and you'll keep spinning--but do it too long, and your character gets dizzy!
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* SpinAttack: The Ninja costume has a spinning attack you can use while running. Keep pressing the button, and you'll keep spinning--but do it too long, and your character gets dizzy!
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* ARottenTimeToRevert: Scattered across the levels are jack-in-the-boxes that allow the player characters to transform into one of four different {{Super Mode}}s: a ninja, a caveman, a fairy/jester, and a superhero. Each of them possesses unique powers in and out of battle, including SuperNotDrowningSkills, but unfortunately, the transformations are on a timer. Reverting to normal can be merely inconvenient if you needed the caveman's ground pound or the superhero's jetpack to access hidden areas, or, if you're in battle or underwater, dangerous.
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Simple Staff has been disambiguated
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%%* SimpleStaff: Tumble's Ninja costume uses one.
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%%* LostWoods: Witch Way Woods, as part of Haunted Hijinks.
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%%* LostWoods: TheLostWoods: Witch Way Woods, as part of Haunted Hijinks.
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Fixed indentation, commented out ZCEs.
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This PlatformGame was released in November of 1999 exclusively for the original UsefulNotes/PlayStation. A UsefulNotes/Nintendo64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an UrbanLegendOfZelda... until 19 years later, when a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game campaign]] was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.
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This PlatformGame was developed by Eurocom, published by Creator/GTInteractiveSoftware, and released in November of 1999 exclusively for the original UsefulNotes/PlayStation. A UsefulNotes/Nintendo64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an UrbanLegendOfZelda... until 19 years later, when a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game campaign]] was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.
2002.
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!This game contains examples of:
* ActionGirl: Tumble, especially in her Ninja and Superhero costumes.
* ActionGirl: Tumble, especially in her Ninja and Superhero costumes.
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*
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%* ActionGirl: Tumble, especially in her Ninja and Superhero costumes.
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* BigBad: Nitekap.
** TheDragon: Threadbear.
* BigBoosHaunt: Haunted Hijinks in its entirety.
* BrotherSisterTeam: Ruff and Tumble, respectively.
* BubblegloopSwamp: Drip Drop Swamp, in Ancient Adventures.
* ChildMage: The Magician transformation.
** TheDragon: Threadbear.
* BigBoosHaunt: Haunted Hijinks in its entirety.
* BrotherSisterTeam: Ruff and Tumble, respectively.
* BubblegloopSwamp: Drip Drop Swamp, in Ancient Adventures.
* ChildMage: The Magician transformation.
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*
* BrotherSisterTeam: Ruff and Tumble,
*
%%* BubblegloopSwamp: Drip Drop Swamp, in Ancient Adventures.
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* DownTheDrain: Pirate's Ahoy, complete with many of the trappings appropriate to it.
* DreamLand
* EternalEngine: Some of the space levels are a bit like this.
* DreamLand
* EternalEngine: Some of the space levels are a bit like this.
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%%* DreamLand
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* [[EvilBrit Evil Brits]]: Nitekap and Threadbear.
* EvilCounterpart: The [=HoodWinks=] to the Winks.
* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
* EvilCounterpart: The [=HoodWinks=] to the Winks.
* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
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* GottaCatchEmAll: The titular 40 Winks, of course, but also the 12 [=DreamKeys=] in every world, necessary to face the boss.
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* GottaCatchEmAll: GottaCatchEmAll:
** The titular 40 Winks, of course, but also the 12 [=DreamKeys=] in every world, necessary to face the boss.
** The titular 40 Winks, of course, but also the 12 [=DreamKeys=] in every world, necessary to face the boss.
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* HeelFaceTurn: [[spoiler: Nitekap just needed a good night's sleep is all.]]
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* IdleAnimation: They will usually yawn and stretch in place.
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* KidHero: Ruff and Tumble.
* LethalLavaLand: Goes hand-in-hand with {{Prehistoria}}, as it often does.
* LittleMissBadass: Tumble, especially in her transformations.
* LittleProfessorDialogue: Tumble in the opening cutscene, on the origin of dreams.
* LostWoods: Witch Way Woods, as part of Haunted Hijinks.
* LethalLavaLand: Goes hand-in-hand with {{Prehistoria}}, as it often does.
* LittleMissBadass: Tumble, especially in her transformations.
* LittleProfessorDialogue: Tumble in the opening cutscene, on the origin of dreams.
* LostWoods: Witch Way Woods, as part of Haunted Hijinks.
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* MiniMook: Hoodwinks.
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* RidiculouslyCuteCritter: Aww, wookit the cute widdle Winks!
* RuinsForRuinsSake: Tippy Toe Temple.
* RuinsForRuinsSake: Tippy Toe Temple.
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* SimpleStaff: Tumble's Ninja costume uses one.
* SpaceZone: Astral Antics.
* SpeakingSimlish: Most enemies, otherwise this trope is averted.
* SpaceZone: Astral Antics.
* SpeakingSimlish: Most enemies, otherwise this trope is averted.
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* SuperNotDrowningSkills: In the fairy/clown form, otherwise averted.
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* ImprobableWeaponUser: Their default weapon is their candlestick holder.
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* ImprobableWeaponUser: Their default weapon is their candlestick holder.weapons are a candlestick, and a teddy bear.
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* ImprobableWeaponUser: Their default weapon is their candlestick holder.
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Do not spoiler tag trope names!
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* [[spoiler: TheUnfought: Nitekap. Justified, as Threadbear reveals that he's not really a bad guy, just "tired and grizzly" because of the clock that keeps him up at night.]]
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* [[spoiler: TheUnfought: Nitekap.]]
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* [[spoiler: TheUnfought: Nitekap. Justified, as Threadbear reveals that he's not really a bad guy, just "tired and grizzly" because of the clock that keeps him up at night.]]