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* NintendoHard: Oh yes. The enemies are relentless and their AI is quite smart, perfectly leading their shots in a stark aversion of HeroTrackingFailure. Other mercenaries that turn up to fight you consistently dodge your shots and don't even pretend you might hit them without a HitScan weapon at your disposal. This is compounded in the N64 version, which only lets you save every few levels. Expect to either restart or die a lot, even on the easiest difficulty.

to:

* NintendoHard: Oh yes. The enemies are relentless and their AI is quite smart, perfectly leading their shots in a stark aversion of HeroTrackingFailure. Other mercenaries that turn up to fight you consistently dodge your shots and don't even pretend you might hit them without a HitScan {{hitscan}} weapon at your disposal. This is compounded in the N64 version, which only lets you save every few levels. Expect to either restart or die a lot, even on the easiest difficulty.


* NintendoHard: Oh yes. The enemies are relentless and their AI is quite smart, perfectly leading their shots in a stark aversion of HeroTrackingFailure. Other mercenaries that turn up to fight you consistently dodge your shots and don't even let you pretend you'll ever hit them without a HitScan weapon at your disposal. This is compounded in the N64 version, which only lets you save every few levels. Expect to either restart or die a lot, even on the easiest difficulty.

to:

* NintendoHard: Oh yes. The enemies are relentless and their AI is quite smart, perfectly leading their shots in a stark aversion of HeroTrackingFailure. Other mercenaries that turn up to fight you consistently dodge your shots and don't even let you pretend you'll ever you might hit them without a HitScan weapon at your disposal. This is compounded in the N64 version, which only lets you save every few levels. Expect to either restart or die a lot, even on the easiest difficulty.


''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/{{Acclaim}} in 1998. The UsefulNotes/PlayStation and [[UsefulNotes/IBMPersonalComputer PC]] versions of the game were developed by Probe Entertainment, while the UsefulNotes/Nintendo64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.

In the distant future, a subatomic experiment causes an uncontrollable fusion reaction, leaving the surface of Earth destroyed. A year later, Earth has now been classified as condemned by the government, which leaves Earth open for salvaging, leading mercenaries to battle each other, as well as robot sentinels left by the government for what ever may remain on the husk of a planet...

to:

''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/{{Acclaim}} in 1998. The UsefulNotes/PlayStation and [[UsefulNotes/IBMPersonalComputer PC]] versions of the game were developed by Probe Entertainment, while the UsefulNotes/Nintendo64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.Creator/NightdiveStudios.

In the distant future, a subatomic experiment causes an uncontrollable fusion reaction, leaving the surface of Earth destroyed. A year later, Earth has now been classified as condemned by the government, which leaves Earth open for salvaging, leading mercenaries to battle each other, as well as robot sentinels left by the government for what ever may remain on the husk of a planet...
planet.

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* DarkerAndEdgier: The game is rather like a darker version of ''VideoGame/{{Descent}}'', with a post apocalyptic setting and the characters being on flying motorcycles rather than in spaceships, so that when they die gore splatters everywhere.


* NintendoHard: Oh yes. The enemies are relentless and their AI is ridiculously smart. Expect to die a lot, even on the ''easiest difficulty''.

to:

* NintendoHard: Oh yes. The enemies are relentless and their AI is ridiculously smart. quite smart, perfectly leading their shots in a stark aversion of HeroTrackingFailure. Other mercenaries that turn up to fight you consistently dodge your shots and don't even let you pretend you'll ever hit them without a HitScan weapon at your disposal. This is compounded in the N64 version, which only lets you save every few levels. Expect to either restart or die a lot, even on the ''easiest difficulty''.easiest difficulty.


''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/{{Acclaim}} in 1998. The UsefulNotes/PlayStation and PC ports of the game were developed by Probe Entertainment, while the N64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.

to:

''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/{{Acclaim}} in 1998. The UsefulNotes/PlayStation and PC ports [[UsefulNotes/IBMPersonalComputer PC]] versions of the game were developed by Probe Entertainment, while the N64 UsefulNotes/Nintendo64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.



Not to be confused with the ''Franchise/{{Pokemon}}'' fanfic of [[Fanfic/{{Forsaken}} the same name.]]

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!!Tropes:

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[[SimilarlyNamedWorks Not to be confused confused]] with the a ''Franchise/{{Pokemon}}'' fanfic of [[Fanfic/{{Forsaken}} the same name.]]

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!!Tropes:
!!Tropes present in this game:



* BagOfSpilling: No matter how many support weapons you might have acquired by the end of one level, you'll always be back to basics at the start of the next one.



* DefeatEqualsExplosion: All the robotic enemies blow up upon their destruction.
* DeflectorShields: All the hover bikes you drive are protected by these.



* KillItWithFire: The specialty of the Pyrolite Rifle, which shoots out fireballs.



* LethalLavaLand: The Vulcano level plays this to the max.



* MechaMooks: Most of the enemies are robotic tanks, drones and turrets.



* VerbedTitle: As the title is a past tense verb.

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* VerbedTitle: As the title is a past tense verb.verb.
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* SexSells: The marketing campaign largely consisted of naked pictures of model Donna DeCianni with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.

to:

* SexSells: The marketing campaign largely consisted of naked pictures of model Donna DeCianni Decianni with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.


* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.

to:

* SexSells: The marketing campaign largely consisted of a nude woman naked pictures of model Donna DeCianni with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.


* NintendoHard: Oh yes. The enemies are relentless and their AI is smart. Expect to die a lot, even on the ''easiest difficulty''.

to:

* NintendoHard: Oh yes. The enemies are relentless and their AI is ridiculously smart. Expect to die a lot, even on the ''easiest difficulty''.



* SuperTitle64Advance: The N64 version.



* TimedMission: Some levels requires the player to reach the exit before the time runs out.

to:

* TimedMission: Some levels requires the player to reach the exit before the time timer runs out.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2834_forsaken_windows_front_cover.jpg]]
[[caption-width-right:350:The future is Forsaken.]]



* LudicrousGibs: This is the fate of your character when you die.

to:

* LudicrousGibs: This is the fate of your character when you die. Same applies to the other bounty hunters.



* SpiritualSuccessor: Of ''VideoGame/{{Descent}}''.


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* TimedMission: Some levels requires the player to reach the exit before the time runs out.


* ExcusePlot: The reason you're on an abandoned Earth? To salvage anything along the way while killing some mercenaries in your path.



* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.

to:

* LudicrousGibs: This is the fate of your character when you die.
* NintendoHard: Oh yes. The enemies are relentless and their AI is smart. Expect to die a lot, even on the ''easiest difficulty''.
* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for. for.
* SpiritualSuccessor: Of ''VideoGame/{{Descent}}''.


''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/Acclaim in 1998. The UsefulNotes/PlayStation and PC ports of the game were developed by Probe Entertainment, while the N64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.

to:

''Forsaken'' is a "Six-Axis" First-Person Shooter published by Creator/Acclaim Creator/{{Acclaim}} in 1998. The UsefulNotes/PlayStation and PC ports of the game were developed by Probe Entertainment, while the N64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.


Added DiffLines:

Not to be confused with the ''Franchise/{{Pokemon}}'' fanfic of [[Fanfic/{{Forsaken}} the same name.]]


* AfterTheEnd: The game takes place on a ruined Earth, devastated after an experiment gone wrong.



* InAWorld: Used by the narrator in the intro.



* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.

to:

* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. Boxed copies even included a calendar consisting of these photos. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.
* TechDemoGame: The advanced lighting and textures of the PC version pushed contemporary systems to their limits, and it was frequently used alongside the likes of ''VideoGame/QuakeII'' to benchmark hardware.


''Forsaken'' is a "Six-Axis" First-Person Shooter published by Acclaim in 1998. The UsefulNotes/PlayStation and PC ports of the game were developed by Probe Entertainment, while the N64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.

In the distant future, a subatomic experiement causes an uncontrollable fusion reaction, leaving the surface of Earth destroyed. A year later, Earth has now been classified as condemed by the government, which leaves Earth open for salvaging, leading mercanaries to battle each other, as well as robot sentinels left by the government for what ever may remain on the husk of a planet...

to:

''Forsaken'' is a "Six-Axis" First-Person Shooter published by Acclaim Creator/Acclaim in 1998. The UsefulNotes/PlayStation and PC ports of the game were developed by Probe Entertainment, while the N64 port was developed by Iguana Entertainment. A remastered version combining the PC and N64 campaigns along with adding the expected modern graphical features was released for PC and UsefulNotes/XboxOne in 2018, by Night Dive Studios.

In the distant future, a subatomic experiement experiment causes an uncontrollable fusion reaction, leaving the surface of Earth destroyed. A year later, Earth has now been classified as condemed condemned by the government, which leaves Earth open for salvaging, leading mercanaries mercenaries to battle each other, as well as robot sentinels left by the government for what ever may remain on the husk of a planet...


Added DiffLines:


* CoversAlwaysLie: Between the game's title and the cover art of a woman staring against a grey desert, many assumed it to be a horror or adventure title in the vein of Acclaim's ''VideoGame/{{Turok}}'' or ''VideoGame/{{Shadowman}}'', rather than a ''VideoGame/{{Descent}}''-style space shooter.
* LadyNotAppearingInThisGame: The woman on the cover art does not appear in the game.
* SexSells: The marketing campaign largely consisted of a nude woman with the game's logo tattooed on her body. This backfired, though less from controversy and more from confusion over the genre of the game, and became the first of several marketing blunders Acclaim would be known for.

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