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''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and Creator/EpicGames (when they were called Epic Megagames) and published by Creator/ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.

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''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and Creator/EpicGames (when they were called Epic Megagames) and published by Creator/ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996.1996 for [[UsefulNotes/MicrosoftWindows Windows 95]] [[UsefulNotes/IBMPersonalComputer PCs]]. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.



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''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and EpicGames (when they were called Epic Megagames) and published by Creator/ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.

to:

''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and EpicGames Creator/EpicGames (when they were called Epic Megagames) and published by Creator/ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.


''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and EpicGames (when they were called Epic Megagames) and published by ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.

to:

''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by Chaos Works and EpicGames (when they were called Epic Megagames) and published by ElectronicArts Creator/ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.


''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by ChaosWorks and EpicGames (when they were called Epic Megagames) and published by ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.

to:

''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by ChaosWorks Chaos Works and EpicGames (when they were called Epic Megagames) and published by ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.


* ChaseScene: In one mission you must chase down a heavily-armored transport craft full of escaped prisoners through TechnoWreckage at high speed. Do you force it to land? No! [[StuffBlowingUp You blow it up!]] Yeah! [[UnfortunateImplications ... Wait.]]

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* ChaseScene: In one mission you must chase down a heavily-armored transport craft full of escaped prisoners through TechnoWreckage at high speed. Do you force it to land? No! [[StuffBlowingUp You blow it up!]] Yeah! [[UnfortunateImplications ... Wait.]]Yeah!

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* RammingAlwaysWorks: the nastiest non-boss mooks is a dark, wedge-shaped ship that doesn't fire anything - it just propels itself straight at you, counting on its very high armor (it's the only mook able to withstand a cannon shot) to deal a ton of damage. It's quite effective at it, too.

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* SceneryPorn: considering the game's age, the small size of the developer studio and the intended market (nobody who made it is likely to have had illusions of Doom-scale fame), the scenarios are remarkably beautiful and the attention to detail in the artwork is amazing.


* {{BFG}}: The Cannon. What more need be said? It's so potent that it [[BlownAcrossTheRoom blows your ship backwards]] when you fire it!

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* {{BFG}}: The Cannon. What more need be said? It's so potent that it [[BlownAcrossTheRoom blows your ship backwards]] when you fire it!it! Strangely enough, it's also the weapon with the least visual effects.


* MadBomber: In some missions you work in conjunction with a demolitions specialist who ''[[{{Understatement}} really]]'' loves his job. Luckily, [[HeroicComedicSociopath he's on your side.]]

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* MadBomber: In some missions you work in conjunction with a demolitions specialist who ''[[{{Understatement}} really]]'' ''really'' loves his job. Luckily, [[HeroicComedicSociopath he's on your side.]]


''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by ChaosWorks and EpicGames (when they were called Epic Megagames) and published by ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly through a variety of environments destroying ground and air targets and accomplishing specific other objectives. Simple enough.

to:

''Fire Fight'' is a [[IsometricProjection Isometric]] ShootEmUp developed by ChaosWorks and EpicGames (when they were called Epic Megagames) and published by ElectronicArts (in the days when ''they'' went by their full title instead of just EA) in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly through a variety of environments missions on various [[SingleBiomePlanet Single Biome Planets]] destroying ground and air targets and accomplishing specific other objectives. objectives, such as [[HostageSituation rescuing hostages.]] Simple enough.


* MadBomber: In some missions you work in conjunction with a demolitions specialist who ''really'' loves his job.]] Luckily, [[HeroicSociopath he's on your side.]]

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* MadBomber: In some missions you work in conjunction with a demolitions specialist who ''really'' ''[[{{Understatement}} really]]'' loves his job.]] job. Luckily, [[HeroicSociopath [[HeroicComedicSociopath he's on your side.]]


* BaldOfAwesome: Awesome is sort of stretching it, but your hairless, by-the-book commander is a PrettyCoolGuy.

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* BaldOfAwesome: Awesome is sort of stretching it, but [[VoiceWithAnInternetConnection your hairless, by-the-book commander is commanding officer]] isn't exactly a PrettyCoolGuy.chump.

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