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Deleting Five Man Band ZCE tree due to cleanup requirement.


* FiveManBand: The lord characters in the third act:
** TheHero: Terril
** TheLancer: Lionel
** TheBigGuy: Walter
** TheSmartGuy: Zachary
** TheHeart: Ava
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The Chick disambiguation


** TheChick: Ava

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** TheChick: TheHeart: Ava
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Dwwicked teope


* WeaponOfChoice: The main draw of the game. All units sans the bard have one. Some get multiple.
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!!Tropes in Fire Emblem The Four Kings:

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!!Tropes in Fire Emblem Emblem: The Four Kings:
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!!Tropes in ''VideoGame/FireEmblemTheFourKings'':

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!!Tropes in ''VideoGame/FireEmblemTheFourKings'':
Fire Emblem The Four Kings:
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* StandardStatusEffects: And they never miss. The enemy frequently has more access to this than you do.

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* StandardStatusEffects: StatusEffects: And they never miss. The enemy frequently has more access to this than you do.
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The Four Kings is a heavily player phase-centric game, where enemies have high offenses but mediocre defenses. Every playable unit (with the exception of your bard) has their own personal weapon or weapons to help set them apart from the rest of your army. With other implemented features like replacing suspending and resuming with midmap savepoints and a concurrent route split, The Four Kings is certainly unique among its fellow ROM hacks.

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The Four Kings is a heavily player phase-centric game, where enemies have high offenses but mediocre defenses. Every playable unit (with the exception of your bard) has their own personal weapon or weapons to help set them apart from the rest of your army. With other implemented features like replacing suspending and resuming with midmap mid-map savepoints and a concurrent route split, The Four Kings is certainly unique among its fellow ROM hacks.



* BrutalBonusLevel: The trial maps you unlock at the end of the game are designed to put your abilities to the test. As a reward, they help flesh out various characters, both playable and nonplayable.

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* BrutalBonusLevel: The trial maps you unlock at the end of the game are designed to put your abilities to the test. As a reward, they help flesh out various characters, both playable and nonplayable.non-playable.



* DeathOfAThousandCuts: Short Bows have low might but can strike twice per round ala brave weapons. Enemy nomads tend to employ these in bulk.

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* DeathOfAThousandCuts: Short Bows have low might might, but can strike twice per round ala round, à la brave weapons. Enemy nomads tend to employ these in bulk.



* PrisonEpisode: Chapter 8 sees Walter, Ava and Zachary having to bust everyone else out of the Behanzin prison after they were captured.

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* PrisonEpisode: Chapter 8 sees Walter, Ava Ava, and Zachary having to bust everyone else out of the Behanzin prison after they were captured.



* SignificantWardrobeShift: All of the lord characters gain altered clothes and portraits upon unlocking their promotions (Sans Terril, who never promotes).

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* SignificantWardrobeShift: All of the lord characters gain altered clothes and portraits upon unlocking their promotions (Sans (sans Terril, who never promotes).



* TheUnfought: [[spoiler:Feran is killed by the very king he revived without the player ever getting to directly fight him.]]

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* TheUnfought: [[spoiler:Feran is killed by the very king he revived revived, without the player ever getting to directly fight him.]]



* WeCannotGoOnWithoutYou: Not only Walter and Lionel cause a game over when they die. Ava, Zachary and later Terril also cause the same fates upon their deaths, and are frequently force-deployed throughout the game.

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* WeCannotGoOnWithoutYou: Not only Walter and Lionel cause a game over when they die. Ava, Zachary Zachary, and later Terril also cause the same fates upon their deaths, and are frequently force-deployed throughout the game.
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* CripplingOverspecialization: A regular occurrence with the specificness of preferred weapons. These range from an archer who either kills instantly or is killed, a pegasus knight that can only kill mages, a StoneWall with hopeless offenses, et cetera.

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* CripplingOverspecialization: A regular occurrence with the specificness specificity of preferred weapons. These range from an archer who either kills instantly or is killed, a pegasus knight that can only kill mages, a StoneWall with hopeless offenses, et cetera.



* GameplayStorySegregation: The main characters receive new portraits upon promotion. Certain instances, such as their death and map escape quotes, ignore this and always depict them with their pre-promotion appearances.

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* GameplayStorySegregation: GameplayAndStorySegregation: The main characters receive new portraits upon promotion. Certain instances, such as their death and map escape quotes, ignore this and always depict them with their pre-promotion appearances.



* UselessUsefulSpell: Occassionally crops up with the preferred weapons:

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* UselessUsefulSpell: Occassionally Occasionally crops up with the preferred weapons:
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* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them. [[LoopholeAbuse That being said, nothing stopping you for grinding for]] ''[[LoopholeAbuse weapon experience]]''.

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* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them. [[LoopholeAbuse That being said, nothing nothing's stopping you for grinding for]] ''[[LoopholeAbuse weapon experience]]''.
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* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them. [[LoopholeAbuse That being said, nothing stopping for grinding for]] ''[[LoopholeAbuse weapon experience]]''.

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* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them. [[LoopholeAbuse That being said, nothing stopping you for grinding for]] ''[[LoopholeAbuse weapon experience]]''.
Is there an issue? Send a MessageReason:
None


* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them.

to:

* AntiGrinding: All maps that throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them. [[LoopholeAbuse That being said, nothing stopping for grinding for]] ''[[LoopholeAbuse weapon experience]]''.
Is there an issue? Send a MessageReason:
None

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* DeathOfAThousandCuts: Short Bows have low might but can strike twice per round ala brave weapons. Enemy nomads tend to employ these in bulk.


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* MightMakesRight: The nation of Behanzin runs on this. The crown can even be claimed by defeating the current leader in a duel.


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* PrisonEpisode: Chapter 8 sees Walter, Ava and Zachary having to bust everyone else out of the Behanzin prison after they were captured.
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* AbsurdlySpaciousSewer: The Askian black market is hidden within one.


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*CowardlyMooks: Several maps feature thieves (and occasionally other characters) fleeing from your army with valuable goods that you need to steal.
* CripplingOverspecialization: A regular occurrence with the specificness of preferred weapons. These range from an archer who either kills instantly or is killed, a pegasus knight that can only kill mages, a StoneWall with hopeless offenses, et cetera.
** Rhiner also suffers from this in his boss fight, possessing extreme power and physical defense but being nearly helpless against magic.


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* GameplayStorySegregation: The main characters receive new portraits upon promotion. Certain instances, such as their death and map escape quotes, ignore this and always depict them with their pre-promotion appearances.


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*HeadsIWinTailsYouLose: Regardless of the player's efforts in Chapter 10, the enemy armies will break through into the center of the forest by the end of it. The only difference is that defeating the bosses prevents this from being a game over.
*HelpfulMook: Tim in Chapter 4 will quickly turn to your side once you recruit his fellow guard. He gets PromotedToPlayable in one of the trial maps.


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* JungleWarfare: Chapter 15 sees Walter's army engaging in this to cover for a surrounded Ladon.


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* SignificantWardrobeShift: All of the lord characters gain altered clothes and portraits upon unlocking their promotions (Sans Terril, who never promotes).


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* UselessUsefulSpell: Occassionally crops up with the preferred weapons:
** Ron's Justice Pike has the bonus of ignoring enemy defenses along with boosted critical hit chances. However, very few enemies have enough defense for it to be more damaging than a generic but strong lance, and the ones that do can be easily destroyed by your plethora of magic-users. Its poor accuracy can also bite you at the worst times.
** The Hurlbat will never miss its target but its user has a very high skill base and growth, making him one of the last units that would need it.
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* StandardStatusEffects: And they never miss. The enemy frequently has more access to this than you do.
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None


* AntiGrinding: All maps that through infinite reinforcements at you have them grant zero experience points if you try to bother fighting them.

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* AntiGrinding: All maps that through throw infinite reinforcements at you have them grant zero experience points if you try to bother fighting them.
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None


* SavePoint: Ala FE11. Many maps feature 2-3 of them.

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* SavePoint: Ala FE11.[=FE11=]. Many maps feature 2-3 of them.
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*InformedAbility: Lionel's shrewdness and intelligence rarely ever amount to a useful skill, and largely leads to him getting put into precarious situations throughout the game.
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* DidntThinkThisThrough: Walter, frequently.
* FailedASpotCheck: The main plot begins when Lionel takes his and Walter's troops into a meeting with a Behanzin king. Despite him being characterized as wise and a perfectionist, along with Walter and Ava strolling through the capital, it takes Zachary snooping around for it to be made clear that the king was overthrown in a violent coup.


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* FiveManBand: The lord characters in the third act:
**TheHero: Terril
**TheLancer: Lionel
**TheBigGuy: Walter
**TheSmartGuy: Zachary
**TheChick: Ava
*GetAHoldOfYourselfMan: Zachary to Lionel frequently throughout the latter's route in order to stop him from panicking over every battle.
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* AntiGrinding: All maps that through infinite reinforcements at you have them grant zero experience points if you try to bother fighting them.
** All of the game's arenas are located only in timed chapters, preventing them from being used to power level units endlessly.


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* CallingYourAttacks: The enemy armies have a bad habit of spelling out their battle strategies and time until reinforcements arrive, often in red text for the player to notice and take advantage of.


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* PortTown: Ports Pollux and Castor, which serve as the locations for Chapters 13 and 14.


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* SavePoint: Ala FE11. Many maps feature 2-3 of them.
* TheUnfought: [[spoiler:Feran is killed by the very king he revived without the player ever getting to directly fight him.]]


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* WeaponOfChoice: The main draw of the game. All units sans the bard have one. Some get multiple.
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* Co-Dragons: All of the major antagonists have two main captains that take direct orders from them. Rhiner has Viper and Ian, Daltry has Jeremy and Sarah, [[spoiler:and Feran has Virgil and Dante.]]

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* Co-Dragons: CoDragons: All of the major antagonists have two main captains that take direct orders from them. Rhiner has Viper and Ian, Daltry has Jeremy and Sarah, [[spoiler:and Feran has Virgil and Dante.]]

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''[[https://feuniverse.us/t/fe8-complete-fire-emblem-the-four-kings-now-including-rr-and-0-versions/7030 Fire Emblem: The Four Kings]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by [=KrashBoomBang=]. Releasing its first patch in early 2020 and being fully playable in June, it's one of a recent wave of fully completed ROM hacks that have come about thanks to the advent of [=FEBuilder=] making the hacking process more accessible.

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''[[https://feuniverse.us/t/fe8-complete-fire-emblem-the-four-kings-now-including-rr-and-0-versions/7030 Fire Emblem: The Four Kings]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by [=KrashBoomBang=]. Releasing its first patch in early January of 2020 and being fully playable in June, it's one of a recent wave of fully completed ROM hacks that have come about thanks to the advent of [=FEBuilder=] making the hacking process more accessible.



* AllYourBaseAreBelongToUs: The Askian capital is quickly taken over by rebels after Walter and Lionel's departure, and the latter becomes responsible for reclaiming it. Shown in detail in Terril's trial map as he attempts to escape the coup with his life.
* BarbarianTribe: A variety of bandits make up a vast majority of the boss enemies for the first act of the game, spread between various gangs all over Ibril.



* Co-Dragons: All of the major antagonists have two main captains that take direct orders from them. Rhiner has Viper and Ian, Daltry has Jeremy and Sarah, [[spoiler:and Feran has Virgil and Dante.]]



* HeadbuttingHeroes: Walter and Lionel constantly bicker with one another throughout their journey to Behanzin. It takes half of Ibril being at stake for them to go through personal journeys that open their eyes to their ridiculousness.



* TimedMission: A few chapters have turn limits, some stricter than others. Most notably, you have to reach [[spoiler:the final boss]] before he reaches a certain point in the map, which can be made easier by deploying a certain unit.

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* TimedMission: A few chapters have turn limits, some stricter than others. Most notably, you have to reach [[spoiler:the final boss]] before he reaches a certain point in the map, which can be made easier by deploying a certain unit.unit.
* UniqueEnemy: Ladon's trial map features the game's sole generic enemy Lady Knight, a class otherwise exclusive to Sarah.
* WeCannotGoOnWithoutYou: Not only Walter and Lionel cause a game over when they die. Ava, Zachary and later Terril also cause the same fates upon their deaths, and are frequently force-deployed throughout the game.
** Many early chapters also hit you with a game over if the chapter's newly recruited units kick the bucket.
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''[[https://feuniverse.us/t/fe8-complete-fire-emblem-the-four-kings-now-including-rr-and-0-versions/7030 Fire Emblem: The Four Kings]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by [=KrashBoomBang=]. Releasing its first patch in January of 2020 and being fully playable in June, it's one of a recent wave of fully completed ROM hacks that have come about thanks to the advent of [=FEBuilder=] making the hacking process more accessible.

to:

''[[https://feuniverse.us/t/fe8-complete-fire-emblem-the-four-kings-now-including-rr-and-0-versions/7030 Fire Emblem: The Four Kings]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by [=KrashBoomBang=]. Releasing its first patch in January of early 2020 and being fully playable in June, it's one of a recent wave of fully completed ROM hacks that have come about thanks to the advent of [=FEBuilder=] making the hacking process more accessible.
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* Really700YearsOld: [[spoiler:Feran and Zachary, who turn out to be Remus and Romulus, two of King Teodros I's advisors.

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* Really700YearsOld: [[spoiler:Feran and Zachary, who turn out to be Remus and Romulus, two of King Teodros I's advisors.]]
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!!Tropes in ''VideoGame/FireEmblemTheFourKings'':

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!!Tropes in ''VideoGame/FireEmblemTheFourKings'':''VideoGame/FireEmblemTheFourKings'':

* BigBad: [[spoiler:Feran, the High Chancellor of Teodros, who's bent on resurrecting King Teodros I to return the country to its former glory by any means necessary.]]
* BrutalBonusLevel: The trial maps you unlock at the end of the game are designed to put your abilities to the test. As a reward, they help flesh out various characters, both playable and nonplayable.
* FinalBoss: [[spoiler:A resurrected King Teodros I, who was driven mad by the Royal Weapons. He gets better after you beat him.]]
* Really700YearsOld: [[spoiler:Feran and Zachary, who turn out to be Remus and Romulus, two of King Teodros I's advisors.
* TimedMission: A few chapters have turn limits, some stricter than others. Most notably, you have to reach [[spoiler:the final boss]] before he reaches a certain point in the map, which can be made easier by deploying a certain unit.

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[[caption-width-right:240:some caption text]]

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[[caption-width-right:240:some caption text]]\n



The Four Kings is a heavily player phase-centric game, where enemies have high offenses but mediocre defenses. Every playable unit (with the exception of your bard) has their own personal weapon or weapons to help set them apart from the rest of your army. With other implemented features like replacing suspending and resuming with midmap savepoints and a concurrent route split, The Four Kings is certainly unique among its fellow ROM hacks.

to:

The Four Kings is a heavily player phase-centric game, where enemies have high offenses but mediocre defenses. Every playable unit (with the exception of your bard) has their own personal weapon or weapons to help set them apart from the rest of your army. With other implemented features like replacing suspending and resuming with midmap savepoints and a concurrent route split, The Four Kings is certainly unique among its fellow ROM hacks.hacks.

----
!!Tropes in ''VideoGame/FireEmblemTheFourKings'':
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None

Added DiffLines:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/the_four_kings.png]]
[[caption-width-right:240:some caption text]]

''[[https://feuniverse.us/t/fe8-complete-fire-emblem-the-four-kings-now-including-rr-and-0-versions/7030 Fire Emblem: The Four Kings]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by [=KrashBoomBang=]. Releasing its first patch in January of 2020 and being fully playable in June, it's one of a recent wave of fully completed ROM hacks that have come about thanks to the advent of [=FEBuilder=] making the hacking process more accessible.

Set in the continent of Ibril, the story follows the royal family of the eastern nation of Askia. The king, Terril, sends his brothers Walter and Lionel off on a diplomatic mission to Behanzin, on the opposite end of the map. Despite having hired an entire fleet of mercenaries, Walter angers them enough so that only one, a mysterious thief named Zachary, remains. The group slowly regains their lost mercenaries as they make their trek to Behanzin, the relationship between the two brothers is put to the test, and they're thrust into a war that will leave the continent shaken.

The Four Kings is a heavily player phase-centric game, where enemies have high offenses but mediocre defenses. Every playable unit (with the exception of your bard) has their own personal weapon or weapons to help set them apart from the rest of your army. With other implemented features like replacing suspending and resuming with midmap savepoints and a concurrent route split, The Four Kings is certainly unique among its fellow ROM hacks.

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