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* SuspiciousVideoGameGenerosity: There's a [[AntiCavalry Halberd]] available at the end of Chapter 3, when normally such a powerful item wouldn't be available until sometime later in the game. The following chapter is infested with powerful Cavaliers that just so happen to be weak to that weapon.

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* SuspiciousVideoGameGenerosity: There's a [[AntiCavalry Halberd]] available at the end of Chapter 3, when a weapon that normally such a powerful item wouldn't be available until sometime later in the game. The following chapter is infested with powerful Cavaliers that just so happen to be weak to that weapon.

Added DiffLines:

* SuspiciousVideoGameGenerosity: There's a [[AntiCavalry Halberd]] available at the end of Chapter 3, when normally such a powerful item wouldn't be available until sometime later in the game. The following chapter is infested with powerful Cavaliers that just so happen to be weak to that weapon.


*** In ''particular'', there's the fact that Lyn, the heroine of the prequel, is completely absent and unmentioned. That's because, when ''Binding'' was developed, she simply didn't exist; Rutger, Fir, and Karel are the fast sword-swingers of this title, and Lyn came into existence for ''Blazing'' as a good point-of-view character for the planned Anglophone-friendly intro campaign and was "meant" to simply fade into the background after the game. This has always stood out a little bit, but with the passing of time, the advent of ''VideoGame/FireEmblemHeroes'', and Lyn becoming not just one of the most popular characters in the franchise, but one of ''Nintendo's'' most popular characters, full stop, her complete absence is now an elephant in the room. Between a few snatches of info in ''Blazing'' and ''Heroes'', there are guesses as to what happened to her (the most popular being that [[spoiler:she's the mother of either Lilina or Sue and, either way, perished trying to defend Sacae from Zephiel after taking up the Mulagir]]), but since she simply didn't exist when ''Binding'' was written, there's no definitive answer.

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*** In ''particular'', there's the fact that Lyn, the heroine of the prequel, is completely absent and unmentioned. That's because, when ''Binding'' was developed, she simply didn't exist; Rutger, Fir, and Karel are the fast sword-swingers of this title, and Lyn came into existence for ''Blazing'' as a good point-of-view character for the planned Anglophone-friendly intro campaign and was "meant" to simply fade into the background after the game. This has always stood out a little bit, but with the passing of time, the advent of ''VideoGame/FireEmblemHeroes'', and with Lyn becoming not just one of the most popular characters in the franchise, but one of ''Nintendo's'' most popular characters, full stop, her complete absence is now an elephant in the room. Between a few snatches of info in ''Blazing'' and ''Heroes'', there are guesses as to what happened to her (the most popular being that [[spoiler:she's the mother of either Lilina or Sue and, either way, perished trying to defend Sacae from Zephiel after taking up the Mulagir]]), but since she simply didn't exist when ''Binding'' was written, there's no definitive answer.


''The Binding Blade'' is notable for two major contributions to the franchise. The first is the introduction of the recurring Support feature, an expansion of the RelationshipValues introduced in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''. Characters build their relationships by spending a lot of time together in battle, which unlocks special conversations between them that allow for extra characterization, CharacterDevelopment, and occasionally reveal character backgrounds. Unlocking Supports also grants boosted stats to characters with shared ranks when they stand near each other. The second contribution is more indirect -- Roy was included as a playable character in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', which helped give ''VideoGame/FireEmblem'' international exposure and led to later games getting released outside of Japan.

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''The Binding Blade'' is notable for two major contributions to the franchise. The first is the introduction of the recurring Support feature, an expansion of the RelationshipValues introduced in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''. Characters build their relationships by spending a lot of time together in battle, which unlocks special conversations between them that allow for extra characterization, CharacterDevelopment, and occasionally reveal character backgrounds. Unlocking Supports also grants boosted stats to characters with shared ranks when they stand near each other. The second contribution is more indirect -- Roy was included as a playable character in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', ''VideoGame/SuperSmashBrosMelee'', which helped give ''VideoGame/FireEmblem'' international exposure and led to later games getting released outside of Japan.


%%* AuthorityEqualsAsskicking: [[spoiler:King Zephiel]], and to a lesser extent Murdock.



* ArtificialHuman: [[spoiler:Most of the Manaketes you will face in the game were created by Idenn.]]

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* ArtificialHuman: [[spoiler:Most of the Manaketes you will face in the game were created by Idenn.Idunn.]]



%%* {{BFS}}: Eckesachs, which somehow turns into a trident when not in use.



%%* LighterAndSofter: The plot, while not completely lighthearted, isn't nearly as dark as the previous two games.

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%%* * LighterAndSofter: The plot, while not completely lighthearted, isn't nearly as dark as the previous two games.[[VideoGame/FireEmblemGenealogyOfTheHolyWar two]] [[VideoGame/FireEmblemThracia776 games]].



* RecurringElement: There are many aspects of ''The Binding Blade'' that are extremely similar to previous games, notably ''VideoGame/FireEmblemMysteryOfTheEmblem'' and ''Videogame/FireEmblemGenealogyOfTheHolyWar''. Some of the characters (Milady is a very blatant {{Expy}} of Minerva in terms of class, looks, and personality and Altena in terms of relationship to Gale) and parts of the plot. (mostly about Idenn being the "Dark Dragon", the various political coups, the legendary warriors and their weapons, all of the liberation that Roy does) The game does tackle all of this in a different enough manner to not be a total repeat, but it's clear that there was a lot of inspiration taken from previous titles.

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* RecurringElement: There are many aspects of ''The Binding Blade'' that are extremely similar to previous games, notably ''VideoGame/FireEmblemMysteryOfTheEmblem'' and ''Videogame/FireEmblemGenealogyOfTheHolyWar''. Some of the characters (Milady (Melady is a very blatant {{Expy}} of Minerva in terms of class, looks, and personality and Altena in terms of relationship to Gale) and parts of the plot. (mostly about Idenn being the "Dark Dragon", the various political coups, the legendary warriors and their weapons, all of the liberation that Roy does) The game does tackle all of this in a different enough manner to not be a total repeat, but it's clear that there was a lot of inspiration taken from previous titles.



%%* RoyalRapier: Roy's rapier.



* WeHaveReserves: This repeatedly occurs with characters who are hired as mercenaries. Klain's soldiers suggest openly that they fling Thite's pegasus squad in as cannon fodder (which he refuses, one reason she likes him) and Dieck has some horror stories about employers using people like him as bait for enemy forces.

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* WeHaveReserves: This repeatedly occurs with characters who are hired as mercenaries. Klain's Klein's soldiers suggest openly that they fling Thite's Thea's pegasus squad in as cannon fodder (which he refuses, one reason she likes him) and Dieck has some horror stories about employers using people like him as bait for enemy forces.


* GuideDangIt: Recruiting Douglas doesn't make sense at a first glance. He starts as an enemy and proactively attacks, and nobody can make him a friendly unit by talking to him (including his prince and his adopted daughter)like other potential recruits. You have to capture the castle first.

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* GuideDangIt: Recruiting Douglas doesn't make sense at a first glance. He starts as an enemy and proactively attacks, and nobody can make him a friendly unit by talking to him (including his prince and his adopted daughter)like other potential recruits. You have to capture seize the castle throne first.


* TheQuisling: A common theme in ''The Binding Blade'' is nations sell out their allies and switch sides to the invading empire to save their own skin.
** Several members of the Lycian Houses betray their alliance to side with Bern, either due to being afraid of Bern's military might or tempted with the promise of power.
** Etruria is turned into a puppet state for Bern after their king is struck with grief and then taken hostage. All of its generals except Cecilia obey Bern's orders, though they end up joining Roy's army one by one.
** Monke of Sacae and Sigune of Ilia side with Bern for the same reasons, thinking that Bern's victory is inevitable.
** Interestingly despite being the one benefiting from this, King Zephiel sees this trait as a reason that the entire human race are not to be trusted. He intends to hand over the world to dragons if he successfully conquers the continent.

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* TheQuisling: TheQuisling:
**
A common theme in ''The Binding Blade'' is nations sell selling out their allies and switch switching sides to the invading empire to save their own skin.
**
skin:
***
Several members of the Lycian Houses betray their alliance to side with Bern, either due to being afraid of Bern's military might or tempted with the promise of power.
** *** Etruria is turned into a puppet state for Bern after their king is struck with grief and then taken hostage. All of its generals except Cecilia obey Bern's orders, though they end up joining Roy's army one by one.
** *** Monke of Sacae and Sigune of Ilia side with Bern for the same reasons, thinking that Bern's victory is inevitable.
** Interestingly Interestingly, despite being the one benefiting from this, King Zephiel sees this trait as a reason that why the entire human race are is not to be trusted. He intends to hand over the world to dragons if he successfully conquers the continent.


* TheQuisling: A common theme in ''The Binding Blade'' is nations switch sides to the invading empire to save their own skin.

to:

* TheQuisling: A common theme in ''The Binding Blade'' is nations sell out their allies and switch sides to the invading empire to save their own skin.skin.


Added DiffLines:

** Interestingly despite being the one benefiting from this, King Zephiel sees this trait as a reason that the entire human race are not to be trusted. He intends to hand over the world to dragons if he successfully conquers the continent.


* TheQuisling:

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* TheQuisling: A common theme in ''The Binding Blade'' is nations switch sides to the invading empire to save their own skin.


* MultipleGovernmentPolity: The Lycian League of ''The Binding Blade'' and its sequel ''VideoGame/FireEmblemTheBlazingBlade'' are a collection of duchies and marquisdoms, each with their own ruler but allied and pledged to support one another if one comes under attack. At least, that's the idea; in practice, some of them prove quite willing to sell each other out when TheEmpire comes calling.

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* MultipleGovernmentPolity: The Lycian League of ''The Binding Blade'' and its sequel prequel ''VideoGame/FireEmblemTheBlazingBlade'' are a collection of duchies and marquisdoms, each with their own ruler but allied and pledged to support one another if one comes under attack. At least, that's the idea; in practice, some of them prove quite willing to sell each other out when TheEmpire comes calling.

Added DiffLines:

* MultipleGovernmentPolity: The Lycian League of ''The Binding Blade'' and its sequel ''VideoGame/FireEmblemTheBlazingBlade'' are a collection of duchies and marquisdoms, each with their own ruler but allied and pledged to support one another if one comes under attack. At least, that's the idea; in practice, some of them prove quite willing to sell each other out when TheEmpire comes calling.


** While the game does introduce the support system that would become a franchise cornerstone, the game curiously only supports paired endings for Roy; everyone else's endings are unaffected by supports, which can lead to a few narrative oddities (such as Fir, for example, being a heartbreaker, as she goes off to further her mastery of the sword after the game's events, leaving her potential suitors in the dust). There's also no support conversation viewer after beating the game, which the prequel and ''Sacred Stones'' would include.

to:

** While the game does introduce the support system that would become a franchise cornerstone, the game curiously only supports paired endings for Roy; everyone else's endings are unaffected by supports, which can lead to a few narrative oddities (such as Fir, for example, being a heartbreaker, as she goes off to further her mastery of the sword after the game's events, leaving her potential suitors in the dust). Units who don't participate in the endgame also get a very simplified versions of their endings. There's also no support conversation viewer after beating the game, which the prequel and ''Sacred Stones'' would include.


** While the game does introduce the support system that would become a franchise cornerstone, the game curiously only supports paired endings for Roy; everyone else's endings are unaffected by supports, which can lead to a few narrative oddities (such as Fir, for example, being a heartbreaker, as she goes off to further her mastery of the sword after the game's events, leaving her potential suitors in the dust).

to:

** While the game does introduce the support system that would become a franchise cornerstone, the game curiously only supports paired endings for Roy; everyone else's endings are unaffected by supports, which can lead to a few narrative oddities (such as Fir, for example, being a heartbreaker, as she goes off to further her mastery of the sword after the game's events, leaving her potential suitors in the dust). There's also no support conversation viewer after beating the game, which the prequel and ''Sacred Stones'' would include.
** Within the [=GBA=] trilogy, ''Binding Blade'' is the only game where the character mugshots do not blink. The prequel and ''Sacred Stones'' would later add blinking animations to the character portraits.


** Certain playable characters must join and survive the chapters that precede the Divine Weapon side chapters in order to unlock them. Some of the chapters also have additional requirements such as time limit.

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** Certain playable characters must join and survive the chapters that precede the Divine Weapon side chapters in order to unlock them. Some of the chapters also have additional requirements such as time turn limit.


* RequiredPartyMember: Certain playable characters must join and survive the chapters that precede the Divine Weapon side chapters in order to unlock them. Some of them also require additional objectives such as time limit.

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* RequiredPartyMember: RequiredPartyMember:
**
Certain playable characters must join and survive the chapters that precede the Divine Weapon side chapters in order to unlock them. Some of them the chapters also require have additional objectives requirements such as time limit.limit.
** Fae must be deployed in Chapter 24 and the Final Chapter.

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