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* DependingOnTheWriter: The GBA and SNES English releases have different translations. Both were done well, but they end up portraying some characters in distinctly different ways.
** The SNES version is rife with mistranslations that were later fixed with the GBA version. Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who JumpedAtTheCall. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who [[DeathSeeker simply doesn't care whether he lives or dies]], which is why he's always ''gambling'' with his life.
*** Notably, his appearance in VideoGame/KingdomHeartsII seems like a {{Flanderization}} of the first version.
** Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "[[TheJailBaitWait Hope you're still around in eight years]]". You see his flirting on the whole as a sign of [[TheCharmer genuine promiscuity]], a [[BunnyEarsLawyer personality quirk]], or a form of [[ObfuscatingStupidity obfuscation]].
*** According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a FreudianExcuse -- his mom died when they were kids so he's drawn to seek female companionship where and however he can.
*** And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering [[PlayerPunch what happened just before he said it]]. The statement carries the implication that she's likely to ''die'' before she reaches adulthood.
*** Edgar doesn't say quite the same thing in the original Japanese version, what he says there is something like "That's just criminal......Don't even think of it." It's worth noting that this line was supposed to come out as a ''joke''.
** Gestahl's final lines are pointedly different between the GBA and original Japanese and SNES versions as well. His GBA and Japanese lines give an EvenEvilHasStandards vibe, but his SNES line shows that he's selfish to the last:
--->'''Gestahl/Gastra:''' ガストラ「恐怖が世界をおおうぞ… (Terror will engulf the world...)
--->'''Gestahl (GBA):''' The world is about to learn...the true meaning of fear...
--->'''Gestahl (SNES):''' There'll be no-one to worship us...
** In the Japanese version Kefka was a [[TheFool laughing idiot]] and practically a [[TheScrappy Scrappy]], while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed. This change was so beloved in comparison to the original that it impacted his future portrayals globally.
** Atma Weapon/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous MindScrew pre-battle speech ranges from it believing that the only point to existence [[BloodKnight is to fight]] (hence why it immediately begins attacks after its finished), believing that it [[TheWorldIsNotReady is above humans and that the player characters are unworthy to know]], believing that there [[TheAntiNihilist is no meaning but it choosing to fight the party anyway]] ([[DespairEventHorizon or that there's no meaning to anything period]]), or just being a {{Troll}}.
--> SNES: "I'm Atma... ... Left here since the birth... Forgotten in the river of time... I've had eternity to... Ponder the meaning of things... And now I have an answer..."
--> GBA: "I am the one known as Ultima... Forged an eternity ago and left here... Forgotten in the mists of time... Long have I pondered what I should do... Long, long have I pondered... But now it seems I have an answer..."


* AbortedArc: The Empire's interest to recapture Terra, especially when she ''isn't'' a RequiredPartyMember such as during the infiltration to Magitek Research Facility and the attack on Floating Island. This is despite the fact that Kefka dedicated most of the first arc to capture her.

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* AbortedArc: The Empire's interest to recapture Terra, especially when she ''isn't'' a RequiredPartyMember such as during the infiltration to Magitek Research Facility and the attack on Floating Island. This is despite the fact that Kefka dedicated most of the first arc to capture her.

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** Not as bad as other examples below, but Sabin's scenario after he got separated with the party in Lethe River qualifies. Edgar/Terra/Banon's scenario is the easiest since they are not only a group of three, but also the enemies in their scenario are fairly easy to defeat and there are ''no bosses''! Locke's scenario is a not-so-difficult stealth mission and there's only one boss. Those two scenarios are pretty easy and fast to finish. Sabin's scenario, on the other hand, is ''considerably long'', has some more difficult enemies (though Sabin's Blitz makes it easier to take care of them), one party member (Shadow) may leave him at any time except during Phantom Train, and another party member (Gau) has unusual battle mechanic. One of the bosses, Phantom Train, is also very difficult unless you took advantage of ReviveKillsZombie.

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* HolyPipeOrgan: While most of "Dancing Mad" is straight-up OminousPipeOrgan, [[https://youtu.be/LwfTSlOd5T4 Part 3]] of the song uses this trope for SoundtrackDissonance as the heroes fight Rest and Lady, a pair of angelic beings summoned by the BigBad.

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** And before that, Kefka killing [[spoiler: General Leo.]]

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* HellIsThatNoise: Kefka's infamous laughter.


* WhatTheHellHero: In Locke's backstory, he was too slow to keep Rachel from falling down a cliff during their cave exploration, which led to her contracting amnesia. Rachel's father understandably called out Locke on this.

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* WhatTheHellHero: In Locke's backstory, he was too slow to keep Rachel from falling down a cliff during their cave exploration, which led to her contracting amnesia. Rachel's father and the Kohlingen citizens understandably called out Locke on this.


** The boss Wrexsoul can be [[PuzzleBoss rather complicated]] to defeat. You're ''supposed'' to kill your own party members until he emerges from hiding, and then attack him. Or, you know, you could just [[GoodBadBugs cast Banish]], that works just as well (if you don't mind not getting the Item Drop). That the Soul Savers are vulnerable to Banish and this was not changed in re-releases suggests it may have been intended.[[note]]Banish delays an enemy's "final attack" script that normally executes when they die. The [=SoulSavers=] are scripted to endlessly respawn when they die, but if you kill both of them with Banish, that script is delayed a turn. Thus. before they get a chance to come back, the game reads that all enemies have been defeated, and therefore, you win![[/note]]

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** The boss Wrexsoul can be [[PuzzleBoss rather complicated]] to defeat. You're ''supposed'' to kill your own party members until he emerges from hiding, and then attack him. Or, you know, you could just [[GoodBadBugs cast Banish]], Banish, that works just as well (if you don't mind not getting the Item Drop). That the Soul Savers are vulnerable to Banish and this was not changed in re-releases suggests it may have been intended.[[note]]Banish delays an enemy's "final attack" script that normally executes when they die. The [=SoulSavers=] are scripted to endlessly respawn when they die, but if you kill both of them with Banish, that script is delayed a turn. Thus. before they get a chance to come back, the game reads that all enemies have been defeated, and therefore, you win![[/note]]



** Celes's name may have been meant to be [[Myth/ClassicalMythology Ceres]]. Do we care? [[GoodBadTranslation No, we don't]].

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** Celes's name may have been meant to be [[Myth/ClassicalMythology Ceres]]. Do we care? [[GoodBadTranslation No, we don't]].don't.



* UselessUsefulSpell: {{Averted}} with instant-death spells and techniques if you're [[LoopholeAbuse willing to abuse]] a GoodBadBug involving the [[StandardStatusEffects Vanish effect]]. Played straight with most other status effects like Confuse: every spell ''does'' have a specific use, but they tend to be very situational[[note]]The most notable is using Berserk on the Magi Master in the Fanatic's Tower, followed by Vanish to render him combat ineffective; this also works on most enemies with powerful magic attacks but weak physical attacks[[/note]]. The wide variety of spells does allow for creative solutions to problems, however.

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* UselessUsefulSpell: {{Averted}} with instant-death spells and techniques if you're [[LoopholeAbuse willing to abuse]] a GoodBadBug bug involving the [[StandardStatusEffects Vanish effect]]. Played straight with most other status effects like Confuse: every spell ''does'' have a specific use, but they tend to be very situational[[note]]The most notable is using Berserk on the Magi Master in the Fanatic's Tower, followed by Vanish to render him combat ineffective; this also works on most enemies with powerful magic attacks but weak physical attacks[[/note]]. The wide variety of spells does allow for creative solutions to problems, however.


* LethalJokeCharacter:
** Gau, Relm, and Mog are among the most hideously underrated and overlooked characters in the series, even though all three of them can be utterly devastating when raised properly, and they all have access to some of the game's best armor and weapons. Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the [[StoryandGameplaySegregation half-esper Terra]]!

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* LethalJokeCharacter:
**
LethalJokeCharacter: Gau, Relm, and Mog are among the most hideously underrated and overlooked characters in the series, even though all three of them can be utterly devastating when raised properly, and they all have access to some of the game's best armor and weapons. weapons.
**
Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the [[StoryandGameplaySegregation half-esper Terra]]!

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* WhatTheHellHero: In Locke's backstory, he was too slow to keep Rachel from falling down a cliff during their cave exploration, which led to her contracting amnesia. Rachel's father understandably called out Locke on this.


** First, you eat in the AfterlifeExpress's board restaurant and then [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. And then the train [[TearJerker picks up Cyan's deceased family]] and [[CrowningMomentOfHeartwarming he gives them a last goodbye]].

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** First, you eat in the AfterlifeExpress's board restaurant and then [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. And then the train [[TearJerker picks up Cyan's deceased family]] and [[CrowningMomentOfHeartwarming he gives them a last goodbye]].goodbye.

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** Kefka's second "I don't believe this!" scene is accompanied by a pose that practically screams [[Manga/OsomatsuKun "Sheeeh!"]].


** Cyan [[spoiler:losing his family when Doma is poisoned. Imagine, you, one of the finest knights in the realm, having no power to save your beloved ones]]. It gets so bad that later [[spoiler:in the World of Ruins, an evil spirit grows powerful by feeding on his agony]].

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** Cyan [[spoiler:losing his family when Doma is poisoned. Imagine, you, one of the finest knights in the realm, having no power to save your beloved loved ones]]. It gets so bad that later [[spoiler:in the World of Ruins, Ruin, an evil spirit grows powerful takes over his mind by feeding on his agony]].misery]].



* AIRoulette: Damned Coliseum AI. You can avoid them by using Shadow or Setzer, whose specials won't be used, if you're careful what magic they learn, but if you've been training a character with Espers then each spell is another option your character could randomly choose. Gogo and Umaro can forgo this, because Umaro always attacks and Gogo's action menu can be customized.

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* AIRoulette: Damned Coliseum AI. You can avoid them it by using Shadow or Setzer, whose specials won't be used, if you're careful what magic they learn, but if you've been training a character with Espers then each spell is another option your character could randomly choose. Gogo and Umaro can forgo this, because Umaro always attacks and Gogo's action menu can be customized.



* AllPartOfTheShow: The Opera scenes.

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* AllPartOfTheShow: The Opera scenes.Opera.



* AlternateWorldMap: World of Ruin.

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* AlternateWorldMap: The World of Ruin.



* ArbitraryHeadcountLimit: This is the first ''Final Fantasy'' that allows the player to form a party from whatever characters are available, instead of having the plot shuffle them around. It becomes most noticeable on the Floating Continent, where you're only allowed to bring three characters instead of the usual four with no explanation. True, it's so that you have room for Shadow and, later, Celes, if you didn't bring her to begin with, but it's still a little jarring.

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* ArbitraryHeadcountLimit: This is the first ''Final Fantasy'' that allows the player to form a party from whatever characters are available, instead of having the plot shuffle them around. It becomes most noticeable on the Floating Continent, where you're only allowed to bring three characters instead of the usual four four, with no explanation. True, it's It's so that you have room for Shadow and, later, Celes, if Celes (if you didn't bring her to begin with, with) but it's still a little jarring.



** The Paladin's Shield, which gives very, very good bonuses, and immunities on top of the already high defense. Have fun uncursing it from the Cursed Shield by fighting 256 times with it equipped, which is the worst shield in the game with lots of negative status changes.[[note]]Good thing there are pathetically weak enemies with very (Single digit) low HP and pathetic attacks that make this task easy.[[/note]]

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** The Paladin's Shield, which gives very, very good bonuses, bonuses and immunities on top of the already high defense. Have fun uncursing it from the Cursed Shield by fighting 256 times with it equipped, which is equipped. It’s defensively the worst shield in the game with lots of game, and inflicts every negative status changes.ailment on the wearer.[[note]]Good thing there are pathetically weak enemies with very (Single digit) low single digit HP and pathetic attacks that make this task easy.[[/note]]



* ArmorPiercingAttack: Several attacks and spells ignore defense, like Edgar's drill.
* ArtifactMook: There's the Veldt, which contains nearly every enemy you've previously encountered (to allow obtaining their skills in a specific form of MegaManning done by the characer Gau). This includes soldiers, elite soldiers, and enemies said by the story to be already extinct. Some bosses also appear in the Veldt, such as the Behemoth King and the Holy Dragon.
* AtTheOperaTonight: The famous opera sequence, where Celes performs and the others watch before an inevitable boss fight. It's a ploy to get their hands on an airship. (If you take Sabin, he will even ask why everyone is singing.)

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* ArmorPiercingAttack: Several attacks and spells ignore defense, like including Edgar's drill.
dril, and the ultima spell.
* ArtifactMook: There's the The Veldt, which contains nearly every enemy you've previously encountered (to allow obtaining their skills in a specific form of MegaManning done by the characer Gau).encountered. This includes soldiers, elite soldiers, and enemies said by the story to be already extinct. Some bosses also appear in the Veldt, such as the Behemoth King and the Holy Dragon.
Dragon. This area mostly exists to allow Gau to learn to mimic the monsters, but can also be used to learn a few of Strago’s blue magic spells.
* AtTheOperaTonight: The famous opera sequence, where Celes performs and the others watch before an inevitable boss fight. It's a ploy to get their hands on an airship. (If If you take Sabin, he will even ask why everyone is singing.)



** Meltdown, Quake, Tornado and the Crusader esper do great damage, but hit your own characters as well. Meltdown and Quake can be avoided with specific character builds, however. Quake can be avoided if the target is under the Float status, and Meltdown deals fire damage, which is relatively easy to block or absorb. It's hardly worth it for one spell, though.

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** Meltdown, Quake, Tornado and the Crusader esper do great massive damage, but hit your own characters as well. Meltdown and Quake can be avoided with specific character builds, however. Quake can be avoided if the target is under the Float status, and Meltdown deals fire damage, which is relatively easy to block or absorb. It's hardly worth it for one spell, though.



* BadBadActing: Locke is apparently quite the bad actor, since the Impressario comments on his awful acting after Locke and the rest of the party interrupt the climax of the opera. Thanks to technical limitations, it's an InformedAbility, since a player can't actually hear Locke's acting. However, Locke refers to the main character of the opera by the name of her actress (Celes) instead of the name of her character (Maria), which is a very rookie mistake.
* BadGuyBar: The South Figaro Inn. While it notably features Shadow and his monstrous dog, Interceptor, it also has several rough looking [=NPCs=] who wear eye-patches and bandannas, who are also used to portray drunkards, thieves, prisoners, and even ninjas.
* TheBadGuyWins: This is one of the most well known examples where the villain actually succeeds in taking over, or in this case, destroying the (majority of the) world. The entire last half of the game is dedicated to trying to undo it... and it comes at the cost of [[spoiler:magic and Espers vanishing from the world forever, so even in death, Kefka managed to royally screw the planet over in another manner]].

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* BadBadActing: Locke is apparently quite the bad terrible actor, since the Impressario comments on his awful acting after Locke and the rest of the party interrupt the climax of the opera. Thanks to technical limitations, it's an InformedAbility, since a player can't actually hear Locke's acting.Locke speaking. However, Locke refers to the main character of the opera by the name of her actress (Celes) instead of the name of her character (Maria), which is a very rookie mistake.
* BadGuyBar: The South Figaro Inn. While it notably features Shadow and his monstrous dog, Interceptor, it also has several rough looking [=NPCs=] who wear eye-patches and bandannas, who are also the sprite used to portray drunkards, thieves, prisoners, and even ninjas.
* TheBadGuyWins: This is one of the most well known examples where the villain actually succeeds in taking over, or in this case, destroying the (majority of the) world. The entire last second half of the game is dedicated to trying to undo it... and it comes at the cost of [[spoiler:magic and Espers vanishing from the world forever, so even in death, Kefka managed to royally screw the planet over in another manner]].



* BigBad: Initially Emperor Gestahl, but ultimately Kefka. Although one could also argue that Kefka was the big bad all along, considering the fact that he was the most recurring villain throughout the game. Gestahl shows up ''very'' infrequently, and almost every major evil event that the characters have to deal with is set in motion by Kefka, with little to no explanation given on whether or not the Emperor even willed Kefka to do half of these things in the first place!

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* BigBad: Initially Emperor Gestahl, but ultimately Kefka. Although one could also argue that Kefka was the big bad all along, considering the fact that he was he’s the most recurring villain throughout in the game. Gestahl shows up ''very'' infrequently, and almost every major evil event that the characters have to deal with is set in motion by Kefka, with little to no explanation given on whether or not the Emperor even willed ordered Kefka to do half of these things in the first place!



* BlackAndGrayMorality: The Returners let Terra choose to join them willingly and show a genuine interest in protecting her, but in the end they also exploit Terra's power and connection to the Espers just like the Empire. Banon even states to her face, on more than one occasion, that she's their trump card that he's pinning their hopes on her.

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* BlackAndGrayMorality: The Returners let Terra choose to join them willingly and show a genuine interest in protecting her, but in the end they also exploit Terra's her power and connection to the Espers just like the Empire. Banon even states to her face, on more than one occasion, that she's their trump card card, and that he's pinning their hopes on her.



** Also Gestahl, at the banquet, when he claims that all he really wants is peace, amongst other things.

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** Also Gestahl, Gestahl at the banquet, when he claims that all he really wants is peace, amongst other things.



** Intangir is something of a {{Bonus|Boss}} BossInMookClothing, as he's hard to find, completely optional, and tougher than almost anything else in the World of Balance. It's the same with the Brachosaur.

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** Intangir is something of a {{Bonus|Boss}} BossInMookClothing, as he's hard to find, completely optional, and tougher than almost anything else in the World of Balance. It's the same with the Brachosaur.Brachosaur in The World of Ruin.



** Edgar's Auto Crossbow. He starts out with it, but it'll end most random encounters in one round up until you hit Zozo, at which point it's still effective, just not as much.

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** Edgar's Auto Crossbow. He starts out with it, but and it'll end most random encounters in one round up until you hit Zozo, at which point it's still effective, just not as much.



* BossBonanza: You have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of '''even more''' bosses!).
* BossInMookClothing: The invisible Intangir on the Triangle Island of the World of Balance, which is invisible, absorbs every element and has more HP than any enemy in the first half. In the second half, there is the infamous Brachosaur in the World of Ruin, which is usually considered stronger than any boss in the game. He can sneeze away your characters and use Meteor and Ultima. If only one character is left alive or not sneezed away, you get the interesting sight of a monster [[NoKillLikeOverkill hitting you by 9999]] if he uses Ultima.

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* BossBonanza: You have in In Kefka's Tower Tower. There’s Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of '''even more''' bosses!).
* BossInMookClothing: The invisible Intangir on the Triangle Island of the World of Balance, which is invisible, absorbs every element element, and has more HP than any other enemy at that point in the first half. game. In the second half, there is the infamous Brachosaur in the World of Ruin, there’s the infamous Brachosaur, which is usually considered stronger than any boss in the game. He can sneeze away your characters and use Meteor and Ultima. If only one character is left alive or not sneezed away, you get the interesting sight of a monster [[NoKillLikeOverkill hitting you by 9999]] if he uses Ultima.



* BraggingRightsReward: In the GBA version, by the time you get all the ''really'' powerful weapons in the Dragons' Den, your characters are so strong they don't really need them anyway.
* BreakingTheFellowship: By the breaking of the airship they were currently on.

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* BraggingRightsReward: In the GBA version, by the time you get all the ''really'' powerful weapons in the Dragons' Den, your characters are so strong they don't really need them anyway.
anymore.
* BreakingTheFellowship: By the breaking of the airship they were are currently on.



* ByWallThatIsHoley: Use those to bypass the descending ceiling inside Zone Eater.

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* ByWallThatIsHoley: Use those Used to bypass dodge the descending ceiling inside the Zone Eater.



* CelebrityResemblance: Celes resembles the opera singer Maria. Because of this, she becomes a drop-in replacement for the original singer, as part of a plan to obtain an airship. Setzer notices the difference only after bringing her aboard.

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* CelebrityResemblance: Celes resembles the opera singer Maria. Because of this, she becomes a drop-in replacement for the original singer, her, as part of a plan to obtain an airship. Setzer notices the difference only after bringing her Celes aboard.



* ChainOfDeals: The Coliseum is a roundabout way. You bet a junk item to win something a bit better, bet it for something better, and so on until you get some of the best stuff in the game. For instance: bet an Elixir to win a Rename Card, which bets for Miracle Shoes, which bets for a Tintinabulum, which bets for a Growth Egg. Not listed: the chains that let you trade your way up to Elixirs, and an alternative one that trades up to the Rename Card.

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* ChainOfDeals: The Coliseum is Coliseum, in a roundabout way. You bet a junk item to win something a bit better, bet it for something better, and so on until you get some of the best stuff in the game. For instance: bet an Elixir to win a Rename Card, which bets for Miracle Shoes, which bets for a Tintinabulum, which bets for a Growth Egg. Not listed: the chains that let you trade your way up to Elixirs, and an alternative another one that trades up to the Rename Card.



** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap chest. You'll find a lot of Chest Monsters in a collapsing house in the World of Ruin, BTW. Fortunately, most chest monsters will instead drop a unique treasure (an inversion of previous games that give you the treasure first, and *then* throw you into a boss fight).
** There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not the good kind). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be tripped to continue in the mansion.
* CleaningUpRomanticLooseEnds: Late in the game, [[spoiler:Locke finally finds the legendary Phoenix magicite, which he hopes can revive the long-deceased (but otherwise preserved) Rachel, his girlfriend and his reason for TheDulcineaEffect. Unfortunately, the magicite is so weak that it shatters on use, only providing enough power to revive Rachel for a moment. Just before Rachel dies again, she tells Locke to stop torturing himself for what happened to her and to love Celes as much as he loved her. Oh, and her power fixes the Phoenix magicite so you can use it during gameplay]].

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** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap booby-trapped chest. You'll find a lot of Chest Monsters them in a the collapsing house in the The World of Ruin, BTW. which also has a tight time limit for extra annoyance. Fortunately, most chest monsters will instead drop a unique treasure (an inversion of previous games that games, which give you the treasure first, and *then* throw you into a boss fight).
battle).
** There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not the in a good kind). way). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be tripped fought to continue in the mansion.
* CleaningUpRomanticLooseEnds: Late in the game, [[spoiler:Locke finally finds the legendary Phoenix magicite, which he hopes can revive the long-deceased (but otherwise preserved) Rachel, his girlfriend and his reason for TheDulcineaEffect.former girlfriend. Unfortunately, the magicite is so weak that it shatters on use, only providing enough power to revive Rachel for a moment. Just before Rachel she dies again, she tells Locke to stop torturing himself for what happened to her and to love Celes as much as he loved her. Oh, and her power fixes the Phoenix magicite so you can use it during gameplay]].



* ColourCodedElements: The Magic: White for Healing, Black for Attacking, and Grey for status changing/effect spells.

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* ColourCodedElements: The Magic: spells. White for Healing, Black healing, black for Attacking, attacking, and Grey grey for status changing/effect spells.changing/effect.



* ContrivedCoincidence: So, Celes happened to look exactly like the renowned opera singer Maria, who was stalked by the man named Setzer who, in turn, owned the world's only (active) airship, which the party needed to get to the South Continent? And, more importantly, she happens to have a world-class operatic soprano with no formal training!

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* ContrivedCoincidence: So, Celes happened happens to look exactly like the renowned opera singer Maria, who was stalked by the man named Setzer who, in turn, owned owns the world's only (active) airship, which the party needed needs to get to the South Continent? And, more importantly, she happens to have a world-class operatic soprano with no formal training!



* CoolAirship: Two airships: the Blackjack, and later the Falcon.

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* CoolAirship: Two airships: the of them: The Blackjack, and later the Falcon.



* CrutchCharacter: Cyan and Edgar, but only his Tools skill. Sabin also warrants a mention, especially as soon as he gets the Rising Phoenix Blitz during the first part of the game.

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* CrutchCharacter: Cyan and Edgar, but only mostly for his Tools skill. Sabin also warrants a mention, especially as soon as he gets the Rising Phoenix Blitz during the first part of the game.



** The Samurai Soul enemy uses a variety of nasty attacks. Or you can just cast Confuse on him, causing him to use his special OneHitKO attack on himself.
* {{Cyborg}}: Sergeants and Belzecues in the Magitek Factory. In addition to [[PowersAsPrograms utilizing programs to attack]] the party in battle, they are weak to Water and Lightning elemental attacks, just like machines, and they have high defenses. They are also stated to have been infused with Magitek, though it's not exactly clear why simple dobermans get the same kind of cybernetic enchantments/replacements and battle programs as the high ranked and heavily armed officers of the Empire.

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** The Samurai Soul enemy uses a variety of nasty attacks. Or you can just cast Confuse on him, causing him to use his special OneHitKO attack on himself.
* {{Cyborg}}: Sergeants and Belzecues in the Magitek Factory. In addition to [[PowersAsPrograms utilizing programs to attack]] the party in battle, they are weak to Water and Lightning elemental attacks, just like machines, and they have high defenses.defense. They are also stated to have been infused with Magitek, though it's not exactly clear why simple dobermans get the same kind of cybernetic enchantments/replacements and battle programs as the high ranked and heavily armed officers of the Empire.



* DarkerAndEdgier: ''Final Fantasy VI'' was by far the darkest game in the franchise at the time of its release, and is still a contender for the title today. The storyline is rife with tales of personal loss, the central antagonist has multiple counts of genocide on his hands, and halfway through the game you face TheEndOfTheWorldAsWeKnowIt. ''VI''[='=]s atmosphere is almost uniformly bleak even prior to becoming a post-apocalyptic wasteland. Virtually everyone aside from the more upbeat main characters is afraid of the impending war and the Empire is regularly shown to still be in the process of conquering the world through invasion and slaughter. ''After'' the apocalypse, most of the party has edged against the DespairEventHorizon and must be swayed back into fighting. This is in stark contrast with its predecessor ''Final Fantasy V'', which is so lighthearted that it often teeters on the edge of being an AffectionateParody. This even extends to the numerous bosses that the party faces in the game, which often borderline on horror genres up to and including: Frankenstein's Monsters, Ghost Trains, genetic experiments, possessed paintings, and demons.

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* DarkerAndEdgier: ''Final Fantasy VI'' was by far the darkest game in the franchise at the time of its release, and is still a contender for the title today. The storyline is rife with tales of personal loss, the central antagonist has multiple counts of genocide on his hands, and halfway through the game you face TheEndOfTheWorldAsWeKnowIt. ''VI''[='=]s atmosphere is almost uniformly bleak even prior to becoming a post-apocalyptic wasteland. Virtually everyone aside from the more upbeat main characters is afraid of the impending war and the Empire is regularly shown to still be in the process of conquering the world through invasion and slaughter. ''After'' the apocalypse, most of the party has edged against the DespairEventHorizon and must be swayed back into fighting. This is in stark contrast with its predecessor ''Final Fantasy V'', which is so lighthearted that it often teeters on the edge of being an AffectionateParody. This even extends to the numerous bosses that the party faces in the game, which often borderline border on horror genres up to and including: Frankenstein's Monsters, Monster, Ghost Trains, genetic experiments, possessed paintings, and demons.


** The Step Mine Lore. While its damage increases proportional to the number of steps you've taken, so does its MP cost. Which means that it's possible to spend over 100 MP for a single-target attack -- more than any spell in the game, including the multi-targeting Meteor or Ultima.

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** The Step Mine Lore. While its damage increases proportional to the number of steps you've taken, so does its MP cost.cost also increases with your playing time. Which means that it's possible to spend over 100 MP for a single-target attack -- more than any spell in the game, including the multi-targeting Meteor or Ultima. Averted when Gau uses it as a Rage, since it won't consume any MP.

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