Follow TV Tropes

Following

History VideoGame / FedaTheEmblemOfJustice

Go To

OR

Is there an issue? Send a MessageReason:
None


It was followed in 1997 by a UsefulNotes/PlayStation sequel, ''Feda 2: White Surge the Platoon''.

to:

It was followed in 1997 by a UsefulNotes/PlayStation Platform/PlayStation sequel, ''Feda 2: White Surge the Platoon''.
Is there an issue? Send a MessageReason:
TRS has turned Gainaxing into a definition only page. Removing examples.


%%* {{Gainaxing}}: Shelly.

Changed: 4189

Removed: 159

Is there an issue? Send a MessageReason:
Difficulty Spike is YMMV + there is no context.


* AbsurdlyHighLevelCap - Subverted. Its maximum level is 50 and you'll need to be most of the way there if you want to take out the Big Bad.
* ActionBar - The in-battle action menus take a little getting used to.
* AfterCombatRecovery - You are healed between every fight. Somewhat justified in that it's usually a few days between battles, game-time-wise.
* AirborneMook - Flying units are a massive pain in this game. They don't usually have much health, but they make up for it with high attack power and a tendency to snipe your squishy units.
* AntidoteEffect - The Antidote (natch).
* ArbitraryHeadcountLimit - You may only have 10 characters on the battlefield. 10 is plenty, though.
* ArmorPiercingAttack - Although not listed as such, several skills (Dan's Hammer Swing, Arby's Razing Blow) seem to ignore defense.
* ArtificialStupidity - Probably unintentional, but the AI seems to target Brian and Ain
* AuthorityEqualsAsskicking - Subverted. "God of War" Commander Koumei never fights, and Ain even lampshades this by calling him a chair-warmer ''to his face.'' Yup, wolfman's got nards...er, cojones.
* BareFistedMonk - Arby. He's not a monk, specifically, but he fights the way the trope describes.
* {{BFS}} - Sword weilding characters can equip Claymores and Zweihanders. ''In one hand''. Of course, since there's only one battle animation, Brian always has a broadsword, Ain and Shishimaru always have a katana, etc.
* BoringButPractical - Standard physical attacks. Magic is only good for softening up enemies (usually).
* CharacterPortrait - Most important characters have one on their dialogue boxes.
* ChildMage - Yup. She's probably the least-squishy magic user in the group, too.
* ClimaxBoss - Were it not for the fact that he's only a few hours in, you really could be forgiven for thinking Arnos is the last boss.
* ConcealmentEqualsCover - Subverted; you can shoot an arrow ''through'' a wall and nail an enemy that, were this in proper 3D, would not even be able to see you.
* CowardlyBoss - Arnos again, though he gets his shortly after...
* CriticalExistenceFailure - You may have only 1 HP left, but as long as you do, you can still fight as full strength. Lose that last one, though...
* CriticalHit - Though they don't do double damage, criticals are plenty painful. Bows and lances seem to get them more often than swords.
* CutScene - Mostly done with the game's engine, though the Saturn remake has some anime shorts.
* DamageDiscrimination - Don't even bother trying to hit mages with magic. They seem to dodge it or take 1 HP of damage every time.
* DifficultySpike - Expect things to get a LOT harder once you hit the desert area.
* DraconicHumanoid / DragonKnight: The Dragonutes are an imposing species of super-strong, scale-clad, fire-breathing tanks that are often seen wearing impressive suits of plate mail and wielding heavy weapons that could break an ordinary human in half.
* EasyLogistics - Luckily, food/water/shelter are all accounted for.
* EverythingFades - Enemies fade out a la early Final Fantasy when killed, and disappear in a small explosion on the map thereafter.
* EvolvingAttack - Brian's Wave Impulse changes a bit after a certain event.
* ExpositionBreak - What most cutscenes end up being.
* FireIceLightning - And Earth.
* FlunkyBoss - Given a nasty twist with Arnos.
* FriendlyFireproof - Your area-of-effect attacks will never harm a teammate, not even the ones like Dan's quake-causing Hammer Swing or getting caught in Connolly's Frost 4 spell.
* GameOverMan - Commander Koumei.
* {{Gainaxing}} - Shelly.
* GeoEffects - The terrain alters both your movement range and bonuses/penalties to attack and defense. Additionally, flying units are permanently at +20% def.
* GlassCannon - Ain. Made worse by the fact that if he's killed, it's an automatic game over. He's strong, but he can't take much abuse. Thankfully this is countered with his good evasion. Ditto for Shane, minus the instant game over part. El kind of qualifies too, though you shouldn't be letting him anywhere near the front lines.
* GoldenEnding - Kinda. The others aren't all bad, and they're all a bit grim, but the lower-alignment ones will make you question the sanity of your protagonist...
* GunsInChurch - Your heavily-armed units spend a lot of time in temples, churches, meeting halls, and so forth.
* HerdHittingAttack - Both your units' and the enemies' skills tend to be either single-target attacks, or some very nasty [=AoE=] magic.
* HideYourChildren - Oh so ''very'' subverted. The game opens with a massacre of innocent civilians, and it's a child's near-death that ends up getting the lead kicked out of the Balformian Regular Army. Also, one of your later units can't be more than 10 or 12 years old.
* HighAltitudeBattle - One fight takes place atop two cargo dragons. Two very steady, very stiff cargo dragons. Who apparently don't mind a giant lizardman causing a small earthquake on their spine.
* HitPoints - Of course!
* HyperactiveMetabolism - The three healing items (Rations, Food Packs, Survival Packs) heal instantly.
* InfinityPlusOneSword - Executer. Holy ''crap''.
* InformedEquipment - Characters always look the same in battle, no matter what weapons or armor they have on.

to:

* AbsurdlyHighLevelCap - AbsurdlyHighLevelCap: Subverted. Its maximum level is 50 and you'll need to be most of the way there if you want to take out the Big Bad.
* ActionBar - ActionBar: The in-battle action menus take a little getting used to.
* AfterCombatRecovery - AfterCombatRecovery: You are healed between every fight. Somewhat justified in that it's usually a few days between battles, game-time-wise.
* AirborneMook - AirborneMook: Flying units are a massive pain in this game. They don't usually have much health, but they make up for it with high attack power and a tendency to snipe your squishy units.
* AntidoteEffect - AntidoteEffect: The Antidote (natch).
* ArbitraryHeadcountLimit - ArbitraryHeadcountLimit: You may only have 10 characters on the battlefield. 10 is plenty, though.
* ArmorPiercingAttack - ArmorPiercingAttack: Although not listed as such, several skills (Dan's Hammer Swing, Arby's Razing Blow) seem to ignore defense.
* ArtificialStupidity - ArtificialStupidity: Probably unintentional, but the AI seems to target Brian and Ain
* AuthorityEqualsAsskicking - AuthorityEqualsAsskicking: Subverted. "God of War" Commander Koumei never fights, and Ain even lampshades this by calling him a chair-warmer ''to his face.'' Yup, wolfman's got nards...er, cojones.
* BareFistedMonk - BareFistedMonk: Arby. He's not a monk, specifically, but he fights the way the trope describes.
* {{BFS}} - {{BFS}}: Sword weilding characters can equip Claymores and Zweihanders. ''In one hand''. Of course, since there's only one battle animation, Brian always has a broadsword, Ain and Shishimaru always have a katana, etc.
* BoringButPractical - BoringButPractical: Standard physical attacks. Magic is only good for softening up enemies (usually).
* CharacterPortrait - CharacterPortrait: Most important characters have one on their dialogue boxes.
* ChildMage - ChildMage: Yup. She's probably the least-squishy magic user in the group, too.
* ClimaxBoss - ClimaxBoss: Were it not for the fact that he's only a few hours in, you really could be forgiven for thinking Arnos is the last boss.
* ConcealmentEqualsCover - ConcealmentEqualsCover: Subverted; you can shoot an arrow ''through'' a wall and nail an enemy that, were this in proper 3D, would not even be able to see you.
* CowardlyBoss - CowardlyBoss: Arnos again, though he gets his shortly after...
* CriticalExistenceFailure - CriticalExistenceFailure: You may have only 1 HP left, but as long as you do, you can still fight as full strength. Lose that last one, though...
* CriticalHit - CriticalHit: Though they don't do double damage, criticals are plenty painful. Bows and lances seem to get them more often than swords.
* CutScene - CutScene: Mostly done with the game's engine, though the Saturn remake has some anime shorts.
* DamageDiscrimination - DamageDiscrimination: Don't even bother trying to hit mages with magic. They seem to dodge it or take 1 HP of damage every time.
* DifficultySpike - Expect things to get a LOT harder once you hit the desert area.
* DraconicHumanoid / DragonKnight:
DraconicHumanoid: The Dragonutes are an imposing species of super-strong, scale-clad, fire-breathing tanks that are often seen wearing impressive suits of plate mail and wielding heavy weapons that could break an ordinary human in half.
* EasyLogistics - EasyLogistics: Luckily, food/water/shelter are all accounted for.
* EverythingFades - EverythingFades: Enemies fade out a la early Final Fantasy when killed, and disappear in a small explosion on the map thereafter.
* EvolvingAttack - %%* EvolvingAttack: Brian's Wave Impulse changes a bit after a certain event.
* ExpositionBreak - %%* ExpositionBreak: What most cutscenes end up being.
* FireIceLightning - And Earth.
* FlunkyBoss -
%%* FlunkyBoss: Given a nasty twist with Arnos.
* FriendlyFireproof - FriendlyFireproof: Your area-of-effect attacks will never harm a teammate, not even the ones like Dan's quake-causing Hammer Swing or getting caught in Connolly's Frost 4 spell.
* GameOverMan - %%* GameOverMan: Commander Koumei.
* {{Gainaxing}} - %%* {{Gainaxing}}: Shelly.
* GeoEffects - GeoEffects: The terrain alters both your movement range and bonuses/penalties to attack and defense. Additionally, flying units are permanently at +20% def.
* GlassCannon - GlassCannon: Ain. Made worse by the fact that if he's killed, it's an automatic game over. He's strong, but he can't take much abuse. Thankfully this is countered with his good evasion. Ditto for Shane, minus the instant game over part. El kind of qualifies too, though you shouldn't be letting him anywhere near the front lines.
* GoldenEnding - GoldenEnding: Kinda. The others aren't all bad, and they're all a bit grim, but the lower-alignment ones will make you question the sanity of your protagonist...
* GunsInChurch - GunsInChurch: Your heavily-armed units spend a lot of time in temples, churches, meeting halls, and so forth.
* HerdHittingAttack - HerdHittingAttack: Both your units' and the enemies' skills tend to be either single-target attacks, or some very nasty [=AoE=] magic.
* HideYourChildren - HideYourChildren: Oh so ''very'' subverted. The game opens with a massacre of innocent civilians, and it's a child's near-death that ends up getting the lead kicked out of the Balformian Regular Army. Also, one of your later units can't be more than 10 or 12 years old.
* HighAltitudeBattle - HighAltitudeBattle: One fight takes place atop two cargo dragons. Two very steady, very stiff cargo dragons. Who apparently don't mind a giant lizardman causing a small earthquake on their spine.
* HitPoints - %%* HitPoints: Of course!
* HyperactiveMetabolism - HyperactiveMetabolism: The three healing items (Rations, Food Packs, Survival Packs) heal instantly.
* InfinityPlusOneSword - InfinityPlusOneSword: Executer. Holy ''crap''.
* InformedEquipment - InformedEquipment: Characters always look the same in battle, no matter what weapons or armor they have on.



* InstantWinCondition - Sometimes you just need to get a few units to the other side of the map to complete a mission.
* InUniverseGameClock - Going into a map increments the calendar by one day. Oddly, night never falls on the overworld...
* ItsAWonderfulFailure - Played surprisingly straight. Your army actually accomplishes what it was intending to, but since you don't personally live to see it, well...
* ItsUpToYou - Justified, in that most of the Liberation Army is said in-game to be desperate civilians and farmers. Guerilla Unit 3 may be the most powerful force on the face of Mildras Garz.
* JourneyToFindOneself - Most of the endings are like this.
* KarmaMeter - A central plot point, and one of the determinig factors over both who joins you and what ending you see.
* LadyOfWar - Lois/Roiss/Royce, who is something like a female version of Brian with somewhat reduced stats.
* LightningBruiser - Compared to MightyGlacier Dan, Arby is actually quite a good damage-dealer while having a nice move range, aside from having high defense (his only weakness is his poor magic defense). Hilariously enough, for a character who has high defense, he barely wears any clothing.

to:

* InstantWinCondition - InstantWinCondition: Sometimes you just need to get a few units to the other side of the map to complete a mission.
* InUniverseGameClock - InUniverseGameClock: Going into a map increments the calendar by one day. Oddly, night never falls on the overworld...
* ItsAWonderfulFailure - ItsAWonderfulFailure: Played surprisingly straight. Your army actually accomplishes what it was intending to, but since you don't personally live to see it, well...
* ItsUpToYou - ItsUpToYou: Justified, in that most of the Liberation Army is said in-game to be desperate civilians and farmers. Guerilla Unit 3 may be the most powerful force on the face of Mildras Garz.
* JourneyToFindOneself - JourneyToFindOneself: Most of the endings are like this.
* KarmaMeter - KarmaMeter: A central plot point, and one of the determinig factors over both who joins you and what ending you see.
* LadyOfWar - LadyOfWar: Lois/Roiss/Royce, who is something like a female version of Brian with somewhat reduced stats.
* LightningBruiser - LightningBruiser: Compared to MightyGlacier Dan, Arby is actually quite a good damage-dealer while having a nice move range, aside from having high defense (his only weakness is his poor magic defense). Hilariously enough, for a character who has high defense, he barely wears any clothing.



* MightyGlacier - Dan the Lizardman. He has low movement, but can soak a lot of damage and his special skill rips through groups of enemies.
* MultipleEndings - Some of which will make you wince.
* NonLethalKO - Played straight (enemies, though Arnos can apparently survive going 'splodie) and subverted (your units are captured, and you can bust them out).
* NoPointsForNeutrality - Although your team is supposedly neutral, you are quickly roped into the Liberation Army. Foreshadowed early on with Ain's disgust at the neutrality of the people of Spitt, though this is soon shown to be a false cover.
* OneTrueFaith - Subverted. There seem to be a lot of different religions even on Skuderia alone, including obvious references to Buddhism and Catholicism.
* OptionalPartyMember - Based on your Law or Chaos reputation, certain party members may or may not join you.
* PantheraAwesome - Arby, a buff black panther who punches people and makes them explode while having high defense and mobility... despite wearing nothing more than bandages on his arms and legs and a loincloth.

to:

* MightyGlacier - MightyGlacier: Dan the Lizardman. He has low movement, but can soak a lot of damage and his special skill rips through groups of enemies.
* MultipleEndings - %%* MultipleEndings: Some of which will make you wince.
* NonLethalKO - NonLethalKO: Played straight (enemies, though Arnos can apparently survive going 'splodie) and subverted (your units are captured, and you can bust them out).
* NoPointsForNeutrality - NoPointsForNeutrality: Although your team is supposedly neutral, you are quickly roped into the Liberation Army. Foreshadowed early on with Ain's disgust at the neutrality of the people of Spitt, though this is soon shown to be a false cover.
* OneTrueFaith - OneTrueFaith: Subverted. There seem to be a lot of different religions even on Skuderia alone, including obvious references to Buddhism and Catholicism.
* OptionalPartyMember - OptionalPartyMember: Based on your Law or Chaos reputation, certain party members may or may not join you.
* PantheraAwesome - PantheraAwesome: Arby, a buff black panther who punches people and makes them explode while having high defense and mobility... despite wearing nothing more than bandages on his arms and legs and a loincloth.



* PointOfNoReturn - Each chapter is separate, and you can't go back to a previous geographical region.
* RealIsBrown - One of the rare pre-3D cases. This game tends to be pretty drab, though the setting justifies it.
* SavingTheWorld - Inevitably, this becomes your goal.
* SelectiveCondemnation - Subverted, as the game relies on a * KarmaMeter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.
* SelectiveHistoricalArmoury - Mildras Garz is a bit SchizoTech, being mostly fantasy with a few seriously high-tech guns and laboratories thrown in.
* ShootTheMedicFirst - Enemies will do this if they can't reach your main characters. Less useful when you do it since you should be dropping most enemies in one or two shots anyway.
* SquishyWizard - All of them. It's not uncommon for your healers or mages to be taken down with one good shot from an enemy.
* StatMeters - HP and MP bars, and an Experience meter.
* StoneWall - Dan and Arby can end up being this if you don't level them up enough.
* {{Stripperiffic}} - strangely enough, most characters don't wear full armor. Some are even only wearing a half chestplate (like Ain), and some are barely wearing any clothing (like Arby)!
* StuckItems - You need at least one weapon on you at all times.
* SuicidalOverconfidence - May overlap more with poor programming. The AI script seems to be "1) Kill Brian! 2) Kill Ain! 3) If you can't reach either, attack the squishy units!" As Brian is hands-down the best overall (if not the absolute strongest) character and Ain is fragile but nasty, this leads to a lot of pointing and laughing.
* SuperMovePortraitAttack - ALL attacks and magic/skills are miniature cutscenes.
* SwordBeam - Brian's Wave Impulse. Cheap and nasty, guaranteed to drop just about anything in one hit.
* TwentyFourHourArmor - If you believe the sprites, anyway. When do they get to bathe?
* TurnUndead - Eris knows this.
* UnitsNotToScale - Actually subverted; your units are about the right size for the bridges, houses, etc. they fight around.
* UniversalPoison - Played straight. Poison is a lot nastier in this game than most, too; it will immediately kill the affected character in two turns. Luckily, it's easy to cure.
* UselessUsefulSpell - The aforementioned Turn Undead spell. If Eris is close enough to any undead to use it, she'll be dead before she can bring it off.
* WeCannotGoOnWithoutYou - If Brian or Ain are captured, the game is ''over''. Period.
* WhiteMage - Eris, Aria, and Connolly. El is in the same general category, though he has a knife instead.
* YouALLLookFamiliar - There are literally only half a dozen or so standard NPC sprites (townspeople and so on).

to:

* PointOfNoReturn - PointOfNoReturn: Each chapter is separate, and you can't go back to a previous geographical region.
* RealIsBrown - RealIsBrown: One of the rare pre-3D cases. This game tends to be pretty drab, though the setting justifies it.
* SavingTheWorld - SavingTheWorld: Inevitably, this becomes your goal.
* SelectiveCondemnation - SelectiveCondemnation: Subverted, as the game relies on a * KarmaMeter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.
* SelectiveHistoricalArmoury - SelectiveHistoricalArmoury: Mildras Garz is a bit SchizoTech, being mostly fantasy with a few seriously high-tech guns and laboratories thrown in.
* ShootTheMedicFirst - ShootTheMedicFirst: Enemies will do this if they can't reach your main characters. Less useful when you do it since you should be dropping most enemies in one or two shots anyway.
* SquishyWizard - SquishyWizard: All of them. It's not uncommon for your healers or mages to be taken down with one good shot from an enemy.
* StatMeters - StatMeters: HP and MP bars, and an Experience meter.
* StoneWall - StoneWall: Dan and Arby can end up being this if you don't level them up enough.
* {{Stripperiffic}} - {{Stripperiffic}}: strangely enough, most characters don't wear full armor. Some are even only wearing a half chestplate (like Ain), and some are barely wearing any clothing (like Arby)!
* StuckItems - StuckItems: You need at least one weapon on you at all times.
* SuicidalOverconfidence - SuicidalOverconfidence: May overlap more with poor programming. The AI script seems to be "1) Kill Brian! 2) Kill Ain! 3) If you can't reach either, attack the squishy units!" As Brian is hands-down the best overall (if not the absolute strongest) character and Ain is fragile but nasty, this leads to a lot of pointing and laughing.
* SuperMovePortraitAttack - SuperMovePortraitAttack: ALL attacks and magic/skills are miniature cutscenes.
* SwordBeam - SwordBeam: Brian's Wave Impulse. Cheap and nasty, guaranteed to drop just about anything in one hit.
* TwentyFourHourArmor - TwentyFourHourArmor: If you believe the sprites, anyway. When do they get to bathe?
* TurnUndead - %%* TurnUndead: Eris knows this.
* UnitsNotToScale - UnitsNotToScale: Actually subverted; your units are about the right size for the bridges, houses, etc. they fight around.
* UniversalPoison - UniversalPoison: Played straight. Poison is a lot nastier in this game than most, too; it will immediately kill the affected character in two turns. Luckily, it's easy to cure.
* UselessUsefulSpell - UselessUsefulSpell: The aforementioned Turn Undead spell. If Eris is close enough to any undead to use it, she'll be dead before she can bring it off.
* WeCannotGoOnWithoutYou - WeCannotGoOnWithoutYou: If Brian or Ain are captured, the game is ''over''. Period.
* WhiteMage - WhiteMage: Eris, Aria, and Connolly. El is in the same general category, though he has a knife instead.
* YouALLLookFamiliar - YouALLLookFamiliar: There are literally only half a dozen or so standard NPC sprites (townspeople and so on).
on).
Is there an issue? Send a MessageReason:
Moved


Properly titled ''FEDA: The Emblem of Justice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''VideoGame/FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.

to:

Properly titled ''FEDA: The Emblem of Justice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''.''VideoGame/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''VideoGame/FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It was followed in 1997 by a UsefulNotes/PlayStation sequel, ''Feda 2: White Surge the Platoon''.
Is there an issue? Send a MessageReason:
None


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg]]

to:

[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.org/pmwiki/pub/images/feda_emblem_justice.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DraconicHumanoid / DragonKnight: The Dragonutes are an imposing species of super-strong, scale-clad, fire-breathing tanks that are often seen wearing impressive suits of plate mail and wielding heavy weapons that could break an ordinary human in half.


Added DiffLines:

* InsectoidAliens: Armed Wings are humanoid insects that excel at being fast and nimble but can't hit hard and will falter quickly under a stiff breeze.


Added DiffLines:

* LizardFolk: Lizardmen are just one of several species of sentient humanoids that exist in Mildras Garz.
Is there an issue? Send a MessageReason:
Fix


Properly titled ''FEDATheEmblemOfJustice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''VideoGame/FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.

to:

Properly titled ''FEDATheEmblemOfJustice'', ''FEDA: The Emblem of Justice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''VideoGame/FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.
Is there an issue? Send a MessageReason:
Badass is no longer a trope.


* {{Badass}} - Ain, though some characters like Arby count too.
Is there an issue? Send a MessageReason:
Properly alligned the image.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg]]

to:

[[quoteright:300:http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg]]



----

to:

----
Is there an issue? Send a MessageReason:
None


[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg]]

to:

[[quoteright:150:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg]]
Is there an issue? Send a MessageReason:
None


http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg

to:

http://static.[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg
jpg]]
Is there an issue? Send a MessageReason:
Tropes cannot be subverted \"heavily.\" This is cruft.


* SelectiveCondemnation - Heavily subverted, as the game relies on a * KarmaMeter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.

to:

* SelectiveCondemnation - Heavily subverted, Subverted, as the game relies on a * KarmaMeter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.
Is there an issue? Send a MessageReason:
Big Badass Wolf is no longer a trope. It has been split into Noble Wolf and Savage Wolves


* BigBadassWolf - Ain.
Is there an issue? Send a MessageReason:
None


Properly titled ''FEDATheEmblemOfJustice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.

to:

Properly titled ''FEDATheEmblemOfJustice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''FrontMission'', ''VideoGame/FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.
Is there an issue? Send a MessageReason:
Zero Context Example of renamed trope. The example doesn\'t say how it qualifies for the trope criteria and has been removed. Don\'t readd unless you can tell \'\'why\'\' it qualifies for the trope


* TheArcher - Dora.
lu127 MOD

Added: 10730

Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/Feda_The_Emblem_of_Justice_Cover_324.jpg

Properly titled ''FEDATheEmblemOfJustice'', this is an obscure sister-game to the more well-known ''Franchise/ShiningSeries''. It is an overhead-view tactical RPG in the vein of ''VideoGame/BahamutLagoon'' or ''FrontMission'', though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.

----
!!Provides Examples Of:

* AbsurdlyHighLevelCap - Subverted. Its maximum level is 50 and you'll need to be most of the way there if you want to take out the Big Bad.
* ActionBar - The in-battle action menus take a little getting used to.
* AfterCombatRecovery - You are healed between every fight. Somewhat justified in that it's usually a few days between battles, game-time-wise.
* AirborneMook - Flying units are a massive pain in this game. They don't usually have much health, but they make up for it with high attack power and a tendency to snipe your squishy units.
* AntidoteEffect - The Antidote (natch).
* ArbitraryHeadcountLimit - You may only have 10 characters on the battlefield. 10 is plenty, though.
* TheArcher - Dora.
* ArmorPiercingAttack - Although not listed as such, several skills (Dan's Hammer Swing, Arby's Razing Blow) seem to ignore defense.
* ArtificialStupidity - Probably unintentional, but the AI seems to target Brian and Ain
* AuthorityEqualsAsskicking - Subverted. "God of War" Commander Koumei never fights, and Ain even lampshades this by calling him a chair-warmer ''to his face.'' Yup, wolfman's got nards...er, cojones.
* {{Badass}} - Ain, though some characters like Arby count too.
* BareFistedMonk - Arby. He's not a monk, specifically, but he fights the way the trope describes.
* BigBadassWolf - Ain.
* {{BFS}} - Sword weilding characters can equip Claymores and Zweihanders. ''In one hand''. Of course, since there's only one battle animation, Brian always has a broadsword, Ain and Shishimaru always have a katana, etc.
* BoringButPractical - Standard physical attacks. Magic is only good for softening up enemies (usually).
* CharacterPortrait - Most important characters have one on their dialogue boxes.
* ChildMage - Yup. She's probably the least-squishy magic user in the group, too.
* ClimaxBoss - Were it not for the fact that he's only a few hours in, you really could be forgiven for thinking Arnos is the last boss.
* ConcealmentEqualsCover - Subverted; you can shoot an arrow ''through'' a wall and nail an enemy that, were this in proper 3D, would not even be able to see you.
* CowardlyBoss - Arnos again, though he gets his shortly after...
* CriticalExistenceFailure - You may have only 1 HP left, but as long as you do, you can still fight as full strength. Lose that last one, though...
* CriticalHit - Though they don't do double damage, criticals are plenty painful. Bows and lances seem to get them more often than swords.
* CutScene - Mostly done with the game's engine, though the Saturn remake has some anime shorts.
* DamageDiscrimination - Don't even bother trying to hit mages with magic. They seem to dodge it or take 1 HP of damage every time.
* DifficultySpike - Expect things to get a LOT harder once you hit the desert area.
* EasyLogistics - Luckily, food/water/shelter are all accounted for.
* EverythingFades - Enemies fade out a la early Final Fantasy when killed, and disappear in a small explosion on the map thereafter.
* EvolvingAttack - Brian's Wave Impulse changes a bit after a certain event.
* ExpositionBreak - What most cutscenes end up being.
* FireIceLightning - And Earth.
* FlunkyBoss - Given a nasty twist with Arnos.
* FriendlyFireproof - Your area-of-effect attacks will never harm a teammate, not even the ones like Dan's quake-causing Hammer Swing or getting caught in Connolly's Frost 4 spell.
* GameOverMan - Commander Koumei.
* {{Gainaxing}} - Shelly.
* GeoEffects - The terrain alters both your movement range and bonuses/penalties to attack and defense. Additionally, flying units are permanently at +20% def.
* GlassCannon - Ain. Made worse by the fact that if he's killed, it's an automatic game over. He's strong, but he can't take much abuse. Thankfully this is countered with his good evasion. Ditto for Shane, minus the instant game over part. El kind of qualifies too, though you shouldn't be letting him anywhere near the front lines.
* GoldenEnding - Kinda. The others aren't all bad, and they're all a bit grim, but the lower-alignment ones will make you question the sanity of your protagonist...
* GunsInChurch - Your heavily-armed units spend a lot of time in temples, churches, meeting halls, and so forth.
* HerdHittingAttack - Both your units' and the enemies' skills tend to be either single-target attacks, or some very nasty [=AoE=] magic.
* HideYourChildren - Oh so ''very'' subverted. The game opens with a massacre of innocent civilians, and it's a child's near-death that ends up getting the lead kicked out of the Balformian Regular Army. Also, one of your later units can't be more than 10 or 12 years old.
* HighAltitudeBattle - One fight takes place atop two cargo dragons. Two very steady, very stiff cargo dragons. Who apparently don't mind a giant lizardman causing a small earthquake on their spine.
* HitPoints - Of course!
* HyperactiveMetabolism - The three healing items (Rations, Food Packs, Survival Packs) heal instantly.
* InfinityPlusOneSword - Executer. Holy ''crap''.
* InformedEquipment - Characters always look the same in battle, no matter what weapons or armor they have on.
* InstantWinCondition - Sometimes you just need to get a few units to the other side of the map to complete a mission.
* InUniverseGameClock - Going into a map increments the calendar by one day. Oddly, night never falls on the overworld...
* ItsAWonderfulFailure - Played surprisingly straight. Your army actually accomplishes what it was intending to, but since you don't personally live to see it, well...
* ItsUpToYou - Justified, in that most of the Liberation Army is said in-game to be desperate civilians and farmers. Guerilla Unit 3 may be the most powerful force on the face of Mildras Garz.
* JourneyToFindOneself - Most of the endings are like this.
* KarmaMeter - A central plot point, and one of the determinig factors over both who joins you and what ending you see.
* LadyOfWar - Lois/Roiss/Royce, who is something like a female version of Brian with somewhat reduced stats.
* LightningBruiser - Compared to MightyGlacier Dan, Arby is actually quite a good damage-dealer while having a nice move range, aside from having high defense (his only weakness is his poor magic defense). Hilariously enough, for a character who has high defense, he barely wears any clothing.
* MightyGlacier - Dan the Lizardman. He has low movement, but can soak a lot of damage and his special skill rips through groups of enemies.
* MultipleEndings - Some of which will make you wince.
* NonLethalKO - Played straight (enemies, though Arnos can apparently survive going 'splodie) and subverted (your units are captured, and you can bust them out).
* NoPointsForNeutrality - Although your team is supposedly neutral, you are quickly roped into the Liberation Army. Foreshadowed early on with Ain's disgust at the neutrality of the people of Spitt, though this is soon shown to be a false cover.
* OneTrueFaith - Subverted. There seem to be a lot of different religions even on Skuderia alone, including obvious references to Buddhism and Catholicism.
* OptionalPartyMember - Based on your Law or Chaos reputation, certain party members may or may not join you.
* PantheraAwesome - Arby, a buff black panther who punches people and makes them explode while having high defense and mobility... despite wearing nothing more than bandages on his arms and legs and a loincloth.
** There is also Shishimaru, a lion samurai with an EyepatchOfPower.
* PointOfNoReturn - Each chapter is separate, and you can't go back to a previous geographical region.
* RealIsBrown - One of the rare pre-3D cases. This game tends to be pretty drab, though the setting justifies it.
* SavingTheWorld - Inevitably, this becomes your goal.
* SelectiveCondemnation - Heavily subverted, as the game relies on a * KarmaMeter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.
* SelectiveHistoricalArmoury - Mildras Garz is a bit SchizoTech, being mostly fantasy with a few seriously high-tech guns and laboratories thrown in.
* ShootTheMedicFirst - Enemies will do this if they can't reach your main characters. Less useful when you do it since you should be dropping most enemies in one or two shots anyway.
* SquishyWizard - All of them. It's not uncommon for your healers or mages to be taken down with one good shot from an enemy.
* StatMeters - HP and MP bars, and an Experience meter.
* StoneWall - Dan and Arby can end up being this if you don't level them up enough.
* {{Stripperiffic}} - strangely enough, most characters don't wear full armor. Some are even only wearing a half chestplate (like Ain), and some are barely wearing any clothing (like Arby)!
* StuckItems - You need at least one weapon on you at all times.
* SuicidalOverconfidence - May overlap more with poor programming. The AI script seems to be "1) Kill Brian! 2) Kill Ain! 3) If you can't reach either, attack the squishy units!" As Brian is hands-down the best overall (if not the absolute strongest) character and Ain is fragile but nasty, this leads to a lot of pointing and laughing.
* SuperMovePortraitAttack - ALL attacks and magic/skills are miniature cutscenes.
* SwordBeam - Brian's Wave Impulse. Cheap and nasty, guaranteed to drop just about anything in one hit.
* TwentyFourHourArmor - If you believe the sprites, anyway. When do they get to bathe?
* TurnUndead - Eris knows this.
* UnitsNotToScale - Actually subverted; your units are about the right size for the bridges, houses, etc. they fight around.
* UniversalPoison - Played straight. Poison is a lot nastier in this game than most, too; it will immediately kill the affected character in two turns. Luckily, it's easy to cure.
* UselessUsefulSpell - The aforementioned Turn Undead spell. If Eris is close enough to any undead to use it, she'll be dead before she can bring it off.
* WeCannotGoOnWithoutYou - If Brian or Ain are captured, the game is ''over''. Period.
* WhiteMage - Eris, Aria, and Connolly. El is in the same general category, though he has a knife instead.
* YouALLLookFamiliar - There are literally only half a dozen or so standard NPC sprites (townspeople and so on).

----

Top