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Removed: 82

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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CloningBlues: [[spoiler:Implied to be the reason Kristoff is an InsaneAdmiral.]]



* InsaneAdmiral: Kristoff, full stop. Such is his reputation even at the start of the game, [[spoiler:before he goes off the deep end and attacks the Proximan stations when the colonists refuse martial law. CloningBlues is almost certainly a factor.]]

to:

* InsaneAdmiral: Kristoff, full stop. Such is his reputation even at the start of the game, [[spoiler:before he goes off the deep end and attacks the Proximan stations when the colonists refuse martial law. CloningBlues is almost certainly a factor.]]
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''Far Gate'' is a 2001 RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Super X Studios and published by Microids. It is focused on space combat, and features a LevelEditor.

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''Far Gate'' is a 2001 RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Super X Studios and published by Microids.Creator/{{Microids}}. It is focused on space combat, and features a LevelEditor.

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* CrystalWeapon: The Entrodii are basically this.

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* %%* CrystalWeapon: The Entrodii are basically this.



* KeystoneArmy: The remainder of [[spoiler:Kristoff's forces surrender or flee upon the destruction of the ''Mjolnir'']].
** It is implied the Entrodii are finished once their [[spoiler:home base at Cygnus X-1]] is destroyed.

to:

* KeystoneArmy: The remainder of [[spoiler:Kristoff's forces surrender or flee upon the destruction of the ''Mjolnir'']].
** It is
''Mjolnir'']]. It's implied the Entrodii are finished once their [[spoiler:home base at Cygnus X-1]] is destroyed.



* WorldWarIII: In the backstory.

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* %%* WorldWarIII: In the backstory.



* YouRequireMoreVespeneGas: Via AsteroidMiners.

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* %%* YouRequireMoreVespeneGas: Via AsteroidMiners.
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Renamed per TRS


* ArtisticLicenseAstronomy: Ignoring the scale of the campaign maps (see AcceptableBreaksFromReality above), a handful of suns shown are green, which is not possible under the current understanding of stellar physics.

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* ArtisticLicenseAstronomy: ArtisticLicenseSpace: Ignoring the scale of the campaign maps (see AcceptableBreaksFromReality above), a handful of suns shown are green, which is not possible under the current understanding of stellar physics.

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''Far Gate'' is a 2001 PC real-time strategy game developed by Super X Studios and published by Microids. Set 100 years in the future, the player leads a group of human colonists in a war for survival against hostile alien forces and untrustworthy allies.
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\n''Far Gate'' is a 2001 PC real-time strategy RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Super X Studios and published by Microids. Set 100 It is focused on space combat, and features a LevelEditor.

A hundred
years in into the future, the player leads a group of human colonists in a war for survival against hostile alien forces and untrustworthy allies.
----



* LevelEditor



* YouRequireMoreVespeneGas: Via AsteroidMiners.

to:

* YouRequireMoreVespeneGas: Via AsteroidMiners.AsteroidMiners.
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* ArtisticLicenseAstronomy: Ignoring the scale of the campaign maps (see AcceptableBreaksFromReality above), a handful of suns shown are green, which is not possible under the current understanding of stellar physics.
** While every star system shown in the game is a real-life star (excluding the [[spoiler:Nue-Guyen "Mother"]]), several do not match their real-life spectral type, which is made more jarring when some stars are shown accurately (such as Proxima Centauri and Arcturus).
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* PortalNetwork: The titular gates, the means by which all factions are able to travel between star systems. With the first gate discovered by humans located in the Proxima system, it's implied Sol is "off the grid" [[spoiler:until the Nue-Guyen reveal a back-door to Sol used in Mission 10.]]

to:

* PortalNetwork: The titular gates, the means by which all factions are able to travel between star systems. With the first gate discovered by humans located in the Proxima system, it's implied Sol is "off the grid" [[spoiler:until the Nue-Guyen reveal you find a back-door to Sol used in Mission 10.]]
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None


* YouCantGoHomeAgain: Subverted twice. [[spoiler:The Nue-Guyen reveal a previously-unknown wormhole back to Earth in "The Reckoning," and the game ends with the terraforming of Vesta.]]

to:

* YouCantGoHomeAgain: Subverted twice. [[spoiler:The Nue-Guyen captured Navy officers reveal a previously-unknown wormhole back to Earth in "The Reckoning," and the game ends with the terraforming of Vesta.]]
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None


* CloningBlues: Implied to be the reason Kristoff is an InsaneAdmiral.

to:

* CloningBlues: Implied [[spoiler:Implied to be the reason Kristoff is an InsaneAdmiral.]]
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Moved to YMMV.


* InferredHolocaust: [[spoiler:A large Entrodii invasion force is seen entering the Sol System just as Jacob and company leave the way they came in.]] We never find out how the ensuing battle ended, but it probably wasn't pretty.
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None

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* AllPlanetsAreEarthlike: Averted. Despite initial hopes that Vesta, a planet practically on Earth's doorstep in galactic terms, is colonizable, it turns out to have a toxic atmosphere. Furthermore, none of the other star systems in the game have any indication of having remotely habitable planets.

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* BoxedCrook: You, funny enough. Jacob Viscero used to be a pirate, and is effectively blackmailed into working for the Proximan Defense Corps or be turned over to InsaneAdmiral Kristoff.


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* TradingBarsForStripes: You, funny enough. Jacob Viscero used to be a pirate, and is effectively blackmailed into working for the Proximan Defense Corps or be turned over to InsaneAdmiral Kristoff, so it's a mix of this and BoxedCrook.
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* KeystoneArmy: The remainder of Kristoff's forces surrender or flee upon the destruction of the ''Mjolnir''.
** It is implied the Entrodii are finished once their home base at Cygnus X-1 is destroyed.

to:

* KeystoneArmy: The remainder of Kristoff's [[spoiler:Kristoff's forces surrender or flee upon the destruction of the ''Mjolnir''.
''Mjolnir'']].
** It is implied the Entrodii are finished once their home [[spoiler:home base at Cygnus X-1 X-1]] is destroyed.
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None


* InsaneAdmiral: Kristoff, full stop. Such is his reputation even at the start of the game, before he goes off the deep end and attacks the Proximan stations when the colonists refuse martial law. [[spoiler:CloningBlues is almost certainly a factor.]]

to:

* InsaneAdmiral: Kristoff, full stop. Such is his reputation even at the start of the game, before [[spoiler:before he goes off the deep end and attacks the Proximan stations when the colonists refuse martial law. [[spoiler:CloningBlues CloningBlues is almost certainly a factor.]]
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None

Added DiffLines:

* AcceptableBreaksFromReality: Solar systems are massively downscaled in order for missions to take minutes, not years.
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None

Added DiffLines:

* TwoDSpace: Averted. You can move your ships in the z-axis to some extent, although most of the action takes place in a kind of 2-D plane since most solar systems behave this way.
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[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/far_gate_video_game_box_cover.jpg]]
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''Far Gate'' is a 2001 PC real-time strategy game developed by Super X Studios and published by Microids. Set 100 years in the future, the player leads a group of human colonists in a war for survival against hostile alien forces and untrustworthy allies.
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!!This game provides examples of:
* BoxedCrook: You, funny enough. Jacob Viscero used to be a pirate, and is effectively blackmailed into working for the Proximan Defense Corps or be turned over to InsaneAdmiral Kristoff.
* CivilWarcraft: Any time you have to fight [[spoiler:Kristoff's forces]].
* CloningBlues: Implied to be the reason Kristoff is an InsaneAdmiral.
* CoolGate: The titlular wormholes. Basically a combination of this and SwirlyEnergyThingy with DNA-shaped pink and blue strands coming out from the middle.
* CrystalWeapon: The Entrodii are basically this.
* DiskOneFinalBoss: [[spoiler:Kristoff and his flagship, ''Mjolnir'', taken down in the 9th mission out of 16.]]
* DysonSphere: [[spoiler:The Nue-Guyen home system appears to be an organic variation on this.]]
* TheEmpire: The New Terran Dynasty is effectively this.
* InferredHolocaust: [[spoiler:A large Entrodii invasion force is seen entering the Sol System just as Jacob and company leave the way they came in.]] We never find out how the ensuing battle ended, but it probably wasn't pretty.
* InsaneAdmiral: Kristoff, full stop. Such is his reputation even at the start of the game, before he goes off the deep end and attacks the Proximan stations when the colonists refuse martial law. [[spoiler:CloningBlues is almost certainly a factor.]]
* KeystoneArmy: The remainder of Kristoff's forces surrender or flee upon the destruction of the ''Mjolnir''.
** It is implied the Entrodii are finished once their home base at Cygnus X-1 is destroyed.
* LevelEditor
* NonEntityGeneral: Effectively averted. The tutorial mission is Chancellor Corynn advising Jacob Viscero, implying you are the latter character.
* OrganicTechnology: Anything and everything Nue-Guyen. This is why they initially mistook the Terrans for the Entrodii.
* PortalNetwork: The titular gates, the means by which all factions are able to travel between star systems. With the first gate discovered by humans located in the Proxima system, it's implied Sol is "off the grid" [[spoiler:until the Nue-Guyen reveal a back-door to Sol used in Mission 10.]]
* StandardSciFiHistory: You've got your WorldWarIII, your Interstellar Exploration and Colonization at, appropriately enough, Proxima Centauri, and your FirstContact scenario, all in that order.
* SpaceWhale: The Nue-Guyen are an entire faction of this, though they also have Space Squid, Space Eels, and more. Whether some or all of these are Nue-Guyen themselves or merely OrganicTechnology is unclear.
* StarfishAliens: Both the Nue-Guyen, who are peaceful and eventually able to communicate with humans, and the Entrodii, who are hostile and entirely inscrutable.
* UriahGambit: [[spoiler:The entire colonization initiative is this; the real purpose was to exile anybody with the potential to become a threat to Prime Minister Drake's de-facto dictatorship.]]
* UncertainDoom: Mission 10 pulls this on [[spoiler:the ENTIRE SOL SYSTEM by ending with an Entrodii fleet entering as the Proximans flee. We never see or hear from Drake, the New Terran Dynasty, or Jacobs former pirate associates again.]]
* WorkerUnit: Utility Pods for mining, and Tugs for towing Prefab Kits and any disabled ships.
* WorldWarIII: In the backstory.
* YouCantGoHomeAgain: Subverted twice. [[spoiler:The Nue-Guyen reveal a previously-unknown wormhole back to Earth in "The Reckoning," and the game ends with the terraforming of Vesta.]]
* YouRequireMoreVespeneGas: Via AsteroidMiners.

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