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Received several updates, from minor bugfixes, a massive update completely overhauling SurvivalMode (now making it NintendoHard), and even a surprise announcement of "Creation Club" in 2017. The Creation Club released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire microtransaction system and a variety of small quests and items (and some absurdly GameBreaker weapons) now added through in-store payments, created both by hired modders and Bethesda Game Studios' own developers.

to:

Received several updates, from minor bugfixes, a massive update completely overhauling SurvivalMode [[HarderThanHard Survival Mode]] (now making it NintendoHard), and even a surprise announcement of "Creation Club" in 2017. The Creation Club released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire microtransaction system and a variety of small quests and items (and some absurdly GameBreaker weapons) now added through in-store payments, created both by hired modders and Bethesda Game Studios' own developers.
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You lose track of time as your mind numbs. Everything goes dark. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken. The Vault is littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. Your son is gone, and you are attacked by strange pests that have infested the halls. You shamble your way to the elevator, and return to the blasted ruin that was once your home.

to:

You lose track of time as your mind numbs. Everything numbs and everything goes dark. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken. The Vault is littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. Your son is gone, and you are attacked by strange pests that have infested the halls. You shamble your way to the elevator, and return to the blasted ruin that was once your home.

Changed: 30

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to:

* ''VideoGame/AmericaRising2''
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This is the Commonwealth, year 2287. You are the Sole Survivor of Vault 111, and somewhere out there, you're gonna find some answers...

to:

This is the Commonwealth, in the year 2287. You are the Sole Survivor of Vault 111, and somewhere out there, you're gonna find some answers...
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The game was released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC on November 10th, 2015. A version ported for VR was released for PC and UsefulNotes/HTCVive on December 12, 2017.

to:

The game was released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC on November 10th, 2015. A version ported for VR was released for PC and UsefulNotes/HTCVive Platform/HTCVive on December 12, 2017.
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''Fallout 4'' is an open-world ActionRPG and the seventh game in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

to:

''Fallout 4'' is an open-world ActionRPG and the seventh game in the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.
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''Fallout 4'' is an open-world ActionRPG and the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

to:

''Fallout 4'' is an open-world ActionRPG and the third {{Numbered Sequel|s}} seventh game in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.
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''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the Sole Survivor is a married parent from the pre-apocalyptic world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the [[SkillScoresAndPerks skill system]] was scrapped in favour of more individual perks, and dialogue now consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] in melee combat, the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique equipment on death with special boons), and improvements to the item crafting and modification systems from ''New Vegas''.

to:

''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the Sole Survivor is a married parent from the pre-apocalyptic world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the [[SkillScoresAndPerks skill system]] was scrapped in favour of more individual perks, and dialogue now consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] in melee combat, the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique equipment on death with special boons), and improvements to the item crafting and modification systems from ''New Vegas''.
Vegas'', particularly in [[GunAccessories the ability to accessorize your weapons]].
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In game dialogue makes it clear the player does not get any such sensations about time going past faster.


You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken. The Vault is littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. Your son is gone, and you are attacked by strange pests that have infested the halls. You shamble your way to the elevator, and return to the blasted ruin that was once your home.

to:

You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds.dark. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken. The Vault is littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. Your son is gone, and you are attacked by strange pests that have infested the halls. You shamble your way to the elevator, and return to the blasted ruin that was once your home.
Is there an issue? Send a MessageReason:
Considering the last patch is over 4 years old now, I think we can skip the "continuously updated".


The game is still continuously updated and receives support, from minor bugfixes, a massive update completely overhauling SurvivalMode (now making it NintendoHard), and even a surprise announcement of "Creation Club" in 2017. The Creation Club released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire microtransaction system and a variety of small quests and items (and some absurdly GameBreaker weapons) now added through in-store payments, created both by hired modders and Bethesda Game Studios' own developers.

to:

The game is still continuously updated and receives support, Received several updates, from minor bugfixes, a massive update completely overhauling SurvivalMode (now making it NintendoHard), and even a surprise announcement of "Creation Club" in 2017. The Creation Club released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire microtransaction system and a variety of small quests and items (and some absurdly GameBreaker weapons) now added through in-store payments, created both by hired modders and Bethesda Game Studios' own developers.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''[[Music/TheInkSpots It's all over, but the crying...]]'']]

to:

[[caption-width-right:350:''[[Music/TheInkSpots ♫ It's all over, but the crying...]]'']]
crying... ♫]]'']]
Is there an issue? Send a MessageReason:


It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful home, a darling baby son, and even one of those fancy new Mister Handy robots to help out with chores. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, relations between the U.S. and China are [[WorldWarIII less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your spot reserved in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

to:

It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]].live. You and your spouse have a beautiful home, a darling baby son, and even one of those fancy new Mister Handy robots to help out with chores. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, relations between the U.S. and China are [[WorldWarIII less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your spot reserved in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.
Is there an issue? Send a MessageReason:
None


It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful home, a darling baby son, and even one of those fancy new Mister Handy robots to help out with chores. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, [[WorldWarIII relations between the U.S. and China]] are [[{{Understatement}} less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your spot reserved in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Unfortunately, the future is now. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the closing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]

You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and your son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken, the Vault littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. You clamber your way to the entrance, fighting off strange pests that have infested the metallic halls, and find yourself in the blasted ruin that was once your home.

This is the Commonwealth. The year is 2287. And somewhere out there, there's answers to what happened down below...

''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the PlayerCharacter is a married parent from the pre-apocalyptic world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the [[SkillScoresAndPerks skill system]] was scrapped in favour of more individual perks, and the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] in melee combat, the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the item crafting and modification systems from ''New Vegas''.

to:

It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful home, a darling baby son, and even one of those fancy new Mister Handy robots to help out with chores. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, [[WorldWarIII relations between the U.S. and China]] China are [[{{Understatement}} [[WorldWarIII less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your spot reserved in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Unfortunately, the future is now. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the closing entrance, eradicating the life you left behind on the surface. behind. However, once you're inside, inside the Vault, things start to deviate from what you expected -- you're told by the staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]

You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and your son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken, the awaken. The Vault is littered with decaying skeletons and the frozen corpses of your neighbors... and your beloved. You clamber your way to the entrance, fighting off Your son is gone, and you are attacked by strange pests that have infested the metallic halls, halls. You shamble your way to the elevator, and find yourself in return to the blasted ruin that was once your home.

home.

This is the Commonwealth. The Commonwealth, year is 2287. And You are the Sole Survivor of Vault 111, and somewhere out there, there's answers to what happened down below...

you're gonna find some answers...

''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the PlayerCharacter Sole Survivor is a married parent from the pre-apocalyptic world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the [[SkillScoresAndPerks skill system]] was scrapped in favour of more individual perks, and the new dialogue system now consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] in melee combat, the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces equipment on death with special boons), and further augmentations improvements to the item crafting and modification systems from ''New Vegas''.



* ''VideoGame/TheBleachers'' (also includes ''The Fens Sheriff's Department'')

to:

* ''VideoGame/TheBleachers'' (also includes (including ''The Fens Sheriff's Department'')



!! Let's go, [[TropeyTheWonderDog Tropey]]:

to:

!! Let's go, [[TropeyTheWonderDog Tropey]]:
"Trope-Tec: Prepared for the wiki!"
Is there an issue? Send a MessageReason:
None


You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and your son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken, the Vault littered with decaying skeletons and the frozen-solid remains of your neighbors... and your beloved. You check the readings, and every single person's tube except yours failed. You are the Sole Survivor. You clamber your way to the entrance, fighting off strange pests that have infested the metallic halls, and find yourself in the blasted ruin that was once your home.

to:

You lose track of time as your mind numbs. Everything goes dark, and you get the strangest sensation, as though years are passing by like seconds. For a moment, you swear things become clear again, your eyes making out the silhouettes of your spouse and your son struggling against someone... followed by a gunshot. Eventually, your pod opens and you awaken, the Vault littered with decaying skeletons and the frozen-solid remains frozen corpses of your neighbors... and your beloved. You check the readings, and every single person's tube except yours failed. You are the Sole Survivor. You clamber your way to the entrance, fighting off strange pests that have infested the metallic halls, and find yourself in the blasted ruin that was once your home.
Is there an issue? Send a MessageReason:
None


It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful baby son, a white picket fence, and even one of those fancy new Mister Handy robots to help out around the house. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, [[WorldWarIII international relations between the U.S. and China]] are [[{{Understatement}} less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your reserved place in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Unfortunately, the future is now. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]

to:

It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful home, a darling baby son, a white picket fence, and even one of those fancy new Mister Handy robots to help out around the house.with chores. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, [[WorldWarIII international relations between the U.S. and China]] are [[{{Understatement}} less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your spot reserved place in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Unfortunately, the future is now. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing closing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]



''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf both the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the PlayerCharacter is a married parent from the Pre-War world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the Skills system was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, and the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] being conceivable options for melee combat, the addition of the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the weapons and armor crafting and modification systems from ''New Vegas'' among other features.

to:

''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf both the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'') -- here the PlayerCharacter is a married parent from the Pre-War pre-apocalyptic world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the Skills system [[SkillScoresAndPerks skill system]] was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, scrapped in favour of more individual perks, and the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] being conceivable options for in melee combat, the addition of the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the weapons and armor item crafting and modification systems from ''New Vegas'' among other features.
Vegas''.



Six pieces of DLC in total were released for the game, starting in February 2016. Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and advanced manufacturing systems. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

The last two [=DLCs=] were more traditional story-based exploration packs as seen in previous games. ''Far Harbor'' takes the Sole Survivor to Maine to find the location of a missing woman and ends up with them involved in local politics between the struggling settlers of the Harbor, a hidden colony of Synth refugees, and the growing threat of the Church of the Children of Atom. ''Nuka World'' takes place in the titular cola-themed amusement park which has been taken over by Raiders that want the park's themed lands for themselves, and need the Sole Survivor's help to reach their goals.

to:

Six pieces of DLC in total were released for the game, starting in February 2016. Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and advanced manufacturing systems. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

The last two [=DLCs=] were more traditional story-based exploration packs expansions as seen in previous games. ''Far Harbor'' takes sends the Sole Survivor to a harsh island off the coast of Maine to find the location in search of a missing woman and ends up with gets them involved in local the politics between the struggling settlers of the Harbor, a hidden colony of Synth refugees, and the growing threat of the Church of the Children of Atom. inhabitants. ''Nuka World'' takes place in the titular cola-themed amusement park which has been taken over invaded by Raiders that want the park's themed lands territory for themselves, and need the Sole Survivor's help to reach their goals.



* ''VideoGame/TheBleachers''

to:

* ''VideoGame/TheBleachers''''VideoGame/TheBleachers'' (also includes ''The Fens Sheriff's Department'')
Is there an issue? Send a MessageReason:
None


It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful baby son, a white picket fence, and even one of those fancy new Mister Handy robots to help out around the house. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, international relations between the U.S. and China are [[LensmanArmsRace less]] [[InvadedStatesOfAmerica than]] [[WorldWarIII ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your reserved place in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Too bad nothing lasts forever. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]

to:

It's 2077, and [[RunningGag Sanctuary Hills, Massachusetts is an okay place to live]]. You and your spouse have a beautiful baby son, a white picket fence, and even one of those fancy new Mister Handy robots to help out around the house. Times may be a bit tight, what with the food and medicine rationing, and the news says there's a lot of rioting about it in the cities, but surely that won't affect you out here. And sure, [[WorldWarIII international relations between the U.S. and China China]] are [[LensmanArmsRace less]] [[InvadedStatesOfAmerica than]] [[WorldWarIII [[{{Understatement}} less than ideal]], but who cares? Alaska's been liberated, American troops are marching towards Beijing, and with your reserved place in the nearby Vault-Tec fallout shelter, you can sleep comfortably knowing your family is prepared for the future.

Too bad nothing lasts forever.Unfortunately, the future is now. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]
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None



to:

* ''VideoGame/FalloutLondon''
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None


Too bad nothing lasts forever. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you do as you're told, [[HumanPopsicle and suddenly find yourself feeling very cold...]]

to:

Too bad nothing lasts forever. After the [[Creator/RonPerlman local newscaster]] announces that the United States and China have seemingly launched hundreds of nuclear warheads at each other, you and your family rush to Vault 111, praying that you'll make it inside in time. As the elevator to the Vault descends, you catch a glimpse of a nuclear detonation to the south, and hear the shockwave pass over the sealing entrance, eradicating the life you left behind on the surface. However, once you're inside, things start to deviate from what you expected -- you're told by the Vault's staff to put on a strange jumpsuit and enter a "decontamination pod" before proceeding. Too shocked to question it, you do as you're told, step into the pod, [[HumanPopsicle and suddenly find yourself feeling very cold...]]
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/SimSettlements2''
Is there an issue? Send a MessageReason:
None


''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf both the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic - previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3''). The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the Skills system was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, and the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] being conceivable options for melee combat, the addition of the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the weapons and armor crafting and modification systems from ''New Vegas'' among other features.

to:

''Fallout 4'' changed the franchise formula significantly from the previous games, playing more like a fast-paced ActionRPG InTheStyleOf both the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, has a more clearly established backstory and family dynamic - -- previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3'').3'') -- here the PlayerCharacter is a married parent from the Pre-War world. The Karma and Reputation systems were replaced with an expanded version of the Companion Affinity system, the Skills system was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, and the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with grenades now being hotkeyed to their own button, PistolWhipping and [[BayonetYa bayonets]] being conceivable options for melee combat, the addition of the ability to sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build settlements across the Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the weapons and armor crafting and modification systems from ''New Vegas'' among other features.
Is there an issue? Send a MessageReason:
None



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* ''VideoGame/TheBleachers''
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It was grammatically correct before. The second "is" is implied through the use of "and" and the fact that it's a description; repeating it is redundant and awkward.


''Fallout 4'' is an open-world ActionRPG and is the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

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''Fallout 4'' is an open-world ActionRPG and is the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.
Is there an issue? Send a MessageReason:
None


''Fallout 4'' is an open-world ActionRPG and the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

to:

''Fallout 4'' is an open-world ActionRPG and is the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.
Is there an issue? Send a MessageReason:
The first Fallout isn't a numbered sequel. It's not even a sequel.


''Fallout 4'' is an open-world ActionRPG and the fourth {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

to:

''Fallout 4'' is an open-world ActionRPG and the fourth third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.
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Expanded on the intro given to Fallout 4.


''Fallout 4'' is an open-world ActionRPG and the third {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.

to:

''Fallout 4'' is an open-world ActionRPG and the third fourth {{Numbered Sequel|s}} in the ''VideoGame/{{Fallout}}'' franchise, following 2008's ''VideoGame/Fallout3'' and Creator/ObsidianEntertainment's 2010 GaidenGame ''VideoGame/FalloutNewVegas''. ''Fallout 3'''s [[Creator/{{Bethesda}} Bethesda Game Studios]] returns as the developer.



This is the Commonwealth. The year is 2287. And somewhere out there, there's answers about what happened down below...

''Fallout 4'' changed the formula and plays more like a fast-paced loot-shooter. The PlayerCharacter is now fully-voiced and, unlike past games, the PlayerCharacter has an established backstory and family dynamic - previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3''). The Karma and Reputation system were removed, the Skills system was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, and role-playing is limited to agreeing or disagreeing with [=NPCs=] and your loyalty to one of four factions. The game also added the ability to build communities across the Wasteland, as well as weapons crafting and upgrading.

to:

This is the Commonwealth. The year is 2287. And somewhere out there, there's answers about to what happened down below...

''Fallout 4'' changed the franchise formula and plays significantly from the previous games, playing more like a fast-paced loot-shooter. ActionRPG InTheStyleOf both the ''Franchise/MassEffect'' and ''VideoGame/{{Borderlands}}'' series. The PlayerCharacter is now fully-voiced and, unlike past games, the PlayerCharacter has an a more clearly established backstory and family dynamic - previous games either allowed the player to choose their age (''Fallout'' and ''Fallout 2'') or explicitly established them as a young adult (''Fallout 3''). The Karma and Reputation system systems were removed, replaced with an expanded version of the Companion Affinity system, the Skills system was fused with the S.P.E.C.I.A.L system and now acts as Perks and Bonuses to the latter, and role-playing is limited to agreeing or disagreeing the new dialogue system consists of a four-option dialogue wheel. Combat was significantly overhauled, with [=NPCs=] grenades now being hotkeyed to their own button, PistolWhipping and your loyalty [[BayonetYa bayonets]] being conceivable options for melee combat, the addition of the ability to one of four factions. sprint, and [=V.A.T.S.=] being altered from TimeStandsStill to BulletTime. The game also added the ability to build communities settlements across the Wasteland, as well as Wasteland a la ''VideoGame/{{Minecraft}}'', the "Legendary" system (where certain enemies are given special buffs to make them deadlier, but will also drop unique weapons/armor pieces on death with special boons), and further augmentations to the weapons and armor crafting and upgrading.
modification systems from ''New Vegas'' among other features.



Six pieces of DLC in total were released for the game, starting in February 2016. Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and manufacturing. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in a the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

The last two DLC were more traditional story-based exploration packs as seen in previous games. ''Far Harbor'' takes the Sole Survivor to Maine to find the location of a missing woman and ends up with them involved in local politics between the struggling settlers of the Harbor, a hidden colony of Synth refugees, and the growing threat of the Church of the Atom. ''Nuka World'' takes place in the cola-themed amusement park which has been taken over by raiders that want the park's themed lands for themselves, and need the Sole Survivor's help to reach their goals.

And then the game was still, continuously updated and received support, from minor bugfixes, to a surprise announcement of "Creation Club" in 2017, which released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire Microtransaction system and a variety of small quests and items (and some absurdly Game-Breaker enchantments) now added through in-store payments.

to:

Six pieces of DLC in total were released for the game, starting in February 2016. Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and manufacturing.advanced manufacturing systems. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in a the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

The last two DLC [=DLCs=] were more traditional story-based exploration packs as seen in previous games. ''Far Harbor'' takes the Sole Survivor to Maine to find the location of a missing woman and ends up with them involved in local politics between the struggling settlers of the Harbor, a hidden colony of Synth refugees, and the growing threat of the Church of the Children of Atom. ''Nuka World'' takes place in the titular cola-themed amusement park which has been taken over by raiders Raiders that want the park's themed lands for themselves, and need the Sole Survivor's help to reach their goals.

And then the The game was still, is still continuously updated and received receives support, from minor bugfixes, to a massive update completely overhauling SurvivalMode (now making it NintendoHard), and even a surprise announcement of "Creation Club" in 2017, which 2017. The Creation Club released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire Microtransaction microtransaction system and a variety of small quests and items (and some absurdly Game-Breaker enchantments) GameBreaker weapons) now added through in-store payments.payments, created both by hired modders and Bethesda Game Studios' own developers.



->''Welcome home.''

to:

->''Welcome ->''[[{{Tagline}} Welcome home.'']]''
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Not necessary, more of a YMMV


And then the game was still, continuously updated and received support, from minor bugfixes, to a surprise announcement of "Creation Club" in 2017, which released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire Microtransaction system and a variety of small quests and items (and some absurdly Game-Breaker enchantments) now added through in-store payments. Like the Skyrim Special Edition counterpart, fan reaction has been extremely mixed.

to:

And then the game was still, continuously updated and received support, from minor bugfixes, to a surprise announcement of "Creation Club" in 2017, which released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire Microtransaction system and a variety of small quests and items (and some absurdly Game-Breaker enchantments) now added through in-store payments. Like the Skyrim Special Edition counterpart, fan reaction has been extremely mixed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

And then the game was still, continuously updated and received support, from minor bugfixes, to a surprise announcement of "Creation Club" in 2017, which released concurrently with ''Videogame/TheElderScrollsVSkyrim'' ''Special Edition'', which features an entire Microtransaction system and a variety of small quests and items (and some absurdly Game-Breaker enchantments) now added through in-store payments. Like the Skyrim Special Edition counterpart, fan reaction has been extremely mixed.
Is there an issue? Send a MessageReason:
None


Six DLC releases in total were done for the game, starting in February 2016. [[note]]Not counting the High Definition Pack, which only improved in-game textures for high resolution systems[[/note]] Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and manufacturing. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in a the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

to:

Six pieces of DLC releases in total were done released for the game, starting in February 2016. [[note]]Not counting the High Definition Pack, which only improved in-game textures for high resolution systems[[/note]] Two packs, ''Wasteland Workshop'' and ''Contraptions Workshop'' added several new items for settlement building, including creature traps, logic gates, and manufacturing. A third pack, ''Vault-Tec Workshop'', was also largely a settlement-based pack; it gave you a new settlement, Vault 88 and a series of quests that opened it up, set down experiments, and cleared out the area for building. ''Automatron'' brought in a the new mechanic of building robot companions and settlers, and had quests involving the connection between the appearance of murderous groups of robots around the Commonwealth and ''Fallout 3'''s favorite superhero, the Mechanist.

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