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* MistakenForSpies: Mr. Hannay was mistaken by the resistance commander as being part of Vlaew's Shadow Army, resulting in you being left for dead in a cell when the army actually attacks the base.

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* GasChamber: Solving a door lock puzzle near a resistance base only leads Hannay into a dead-end room that fills with knockout gas while [[EvilLaugh someone laughs off-screen]]. He then passes out and endures a [[NightmareSequence surreal flashback of his home]]. Notes found when you wake up say that the gas chamber was used as a "decoy entrance".

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exmortis_circle_of_life.png]]
[[caption-width-right:350:Devoured the crimson life of five, Marks of Vlaew given to thee, Mirrored below the soul survive, What was, what is and what will be]]


* UltimateSacrifice: As it turns out, [[spoiler: Mr. Hannay discovers that he's innocent number five, and has to take his own life with a gun to open the portal to the Spirit Realm. He does so.]]

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* UltimateSacrifice: As it turns out, [[spoiler: Mr. Hannay discovers WhamLine: Once you find the entity from the church standing in the doorway, he'll greet you and congratulate you before revealing who he really is.
-->'''[[spoiler:Vlaew:]]''' You Soul-Bearers, so complicated, and yet, once again, I find myself surprised at the ease of which your kind can be manipulated. Much easier than former brethren within the Exmortis! Mm, why the look of surprise? Surely you must have had some suspicion
that he's innocent number five, and has to take his own life with a gun to open I [[spoiler:Lord Vlaew]] was the portal to the Spirit Realm. He does so.]]one who set you upon this path?

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* LoadBearingBoss: [[spoiler: Vlaew.]]


* HeartbeatSoundtrack: The very opening theme has heartbeats that give you chills...


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* HeartbeatSoundtrack: The very opening theme has heartbeats that give you chills...

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* HeartbeatSoundtrack: The very opening theme has heartbeats that give you chills...


* SimonSaysPuzzle: The door to [[spoiler: the cannibal's room]] is secured by one of these, by matching a pattern of flashing traffic lights to a 4-color keypad, with an old "Don't Walk" sign changing to "Walk" when solved. Made harder by said pattern being up to ''ten moves long'', and getting it wrong three times drops you into a [[PitTrap pit full of spikes, killing you]].

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* SimonSaysPuzzle: SimonSaysMinigame: The door to [[spoiler: the cannibal's room]] is secured by one of these, by matching a pattern of flashing traffic lights to a 4-color keypad, with an old "Don't Walk" sign changing to "Walk" when solved. Made harder by said pattern being up to ''ten moves long'', and getting it wrong three times drops you into a [[PitTrap pit full of spikes, killing you]].

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* SimonSaysPuzzle: The door to [[spoiler: the cannibal's room]] is secured by one of these, by matching a pattern of flashing traffic lights to a 4-color keypad, with an old "Don't Walk" sign changing to "Walk" when solved. Made harder by said pattern being up to ''ten moves long'', and getting it wrong three times drops you into a [[PitTrap pit full of spikes, killing you]].

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* DevelopersForesight: The first game has Flash's common cheat method by revealing hotspots via the Tab key. If Tab is pushed in ''Exmortis 2'', however, a message pops up saying, "Now why would you want to ruin a good game with the TAB cheat?"


* NothingIsScarier: For a good chunk of the game, there's not much going on. A few mutilated body parts are strewn about here and there, and a few hallucinations, but otherwise, it's just dark rooms and the unsettling sound of wind blowing loudly.

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* NothingIsScarier: For a good chunk of the game, there's not much going on. A few mutilated body parts are strewn about here and there, some jump scares in the intro, and a few hallucinations, but otherwise, it's just dark rooms and the unsettling sound of wind blowing loudly.

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* NothingIsScarier: For a good chunk of the game, there's not much going on. A few mutilated body parts are strewn about here and there, and a few hallucinations, but otherwise, it's just dark rooms and the unsettling sound of wind blowing loudly.

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* CraterPower: The game opens with Hannay's return from the spirit world resulting in a crater-inducing explosion; and your first puzzle involves devising a way to climb out of it.

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* VaderBreath: The protagonist does this during the intro.


* VoiceOfTheLegion: Vlaew talks this way in the first and third games. Averted in the second.



* ArcWords: The ritual to charge the Hand of Repose, first seen in the Exmortis book, and repeated by Vlaew for the final puzzle of the game. [[spoiler: "Devour the crimson life of Five. Marks of Vlaew given to thee. Mirrored below the soul survive. What was, what is, and what will be."]]



* VoiceOfTheLegion: Vlaew talks this way in the first and third games. Averted in the second.

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