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Exit is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[note]]yes, it's a real word, look it up[[/note]] who makes a living saving people trapped in apartment buildings, offices, hospitals, etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity, and in some cases, meteor showers.

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Exit ''Exit'' is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[note]]yes, it's a real word, look it up[[/note]] who makes a living saving people trapped in apartment buildings, offices, hospitals, etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity, and in some cases, meteor showers.


* EscortMission: '''''[[OhCrap ... the game!]]''''' [[AvertedTrope Except it's not]] - the devs built this puzzle/platformer out of a loathed game element and [[RescuedFromTheScrappyHeap turned it into an actually likable experience.]]

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* EscortMission: '''''[[OhCrap ... the game!]]''''' [[AvertedTrope Except it's not]] - The entire game. Unlike most examples of this trope, the devs built this puzzle/platformer out of a loathed made the game element and [[RescuedFromTheScrappyHeap turned it into an actually likable experience.]]


* TimedMission: Levels in the game always have a timer going down the moment you start. If the time runs out, GameOver.



* TimedMission: Levels in the game always have a timer going down the moment you start. If the time runs out, GameOver.


Not to be confused with the [[GameShow/{{Exit}} game show of the same name.]]

to:

Not to be confused with the [[GameShow/{{Exit}} [[Series/{{Exit}} game show of the same name.]]


* TheForties: despite the game looking like it's set in modern times, most of the victims you rescue seem to wearing clothing of the forties, with kids and adult men wearing waistcoats or vest with berets as well as women wearing both close fitting dresses with shoulder pads with both top hats and widebrim hats.



* TheForties: despite the game looking like it's set in modern times, most of the victims you rescue seem to wearing clothing of the forties, with kids and adult men wearing waistcoats or vest with berets as well as women wearing both close fitting dresses with shoulder pads with both top hats and widebrim hats.

to:

* TheForties: despite the game looking like it's set in modern times, most TheRival: Jet, a rival escapologist who wears a jetpack, only appears when you run out of time or one of the victims you rescue seem to wearing clothing of meets its doom.
* SharpDressedMan: Mr ESC himself.
* SpeechBubbles: even though
the forties, with kids and adult men wearing waistcoats or vest with berets game has voice acting, all characters use speech bubbles to talk as well as women wearing both close fitting dresses with shoulder pads with both top hats and widebrim hats.well.



* TheRival: Jet, a rival escapologist who wears a jetpack, only appears when you run out of time or one of the victims meets its doom.
* SharpDressedMan: Mr ESC himself.
* SpeechBubbles: even though the game has voice acting, all characters use speech bubbles to talk as well.


Exit is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[note]]yes, it's a real word, look it up[[/note]] who makes a living saving people trapped in apartment buildings, offices, hospitals etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity and in some cases meteor showers.

The puzzle part of the game comes in the form of creating safe paths to the exit for any victims you are saving, by pushing boxes out of the way, extinguishing fires shutting of water pipes, etc. The twist being that the very same people you are saving can help you in such tasks [[note]]children need help going up and getting down platforms but they can crawl through tunnels, adults aren't very agile but they can push large boxes on their own[[/note]] and managing their respective strengths an shortcomings is key to gameplay.

the game got many mixed reviews with reviewers praising both it's clever puzzles and the animated and colorful art style, thanks to it's cartoony nature. but at the same time citing awkward controls and some trial and error gameplay on the later levels.

Exit was first released in Japan on December 15 2005, the North American release was on February 14 2006, followed by Europe on March 31 2006. It was also released on October 24 2007, on the Xbox Live Arcade. The sequel, Exit 2 was released on September of 2006 on Japan, and in March of 2007 in Europe it would not see an American release until the Xbox Live Arcade version in February of 2009.

to:

Exit is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[note]]yes, it's a real word, look it up[[/note]] who makes a living saving people trapped in apartment buildings, offices, hospitals hospitals, etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity electricity, and in some cases cases, meteor showers.

The puzzle part of the game comes in the form of creating safe paths to the exit for any victims you are saving, by pushing boxes out of the way, extinguishing fires fires, shutting of off water pipes, etc. The twist being that the very same people you are saving can help you in such tasks [[note]]children tasks[[note]]children need help going up and getting down platforms but they can crawl through tunnels, adults aren't very agile but they can push large boxes on their own[[/note]] own[[/note]], and managing their respective strengths an and shortcomings is key to gameplay.

the The game got many mixed reviews with reviewers praising both it's its clever puzzles and the animated and colorful art style, thanks to it's its cartoony nature. nature, but at the same time citing awkward controls and some trial and error gameplay on the later levels.

Exit was first released in Japan on December 15 2005, the North American release was on February 14 2006, followed by Europe on March 31 2006. It was also released on October 24 2007, on the Xbox Live Arcade. The sequel, Exit 2 2, was released on September of 2006 on Japan, and in March of 2007 in Europe Europe; it would not see an American release until the Xbox Live Arcade version in February of 2009.



* EscortMission:'''''[[OhCrap ... the game!]]''''' [[AvertedTrope Except it's not]] - the devs built this puzzle/platformer out of a loathed game element and [[RescuedFromTheScrappyHeap turned it into an actually likable experience.]]

to:

* EscortMission:'''''[[OhCrap ...EscortMission: '''''[[OhCrap ... the game!]]''''' [[AvertedTrope Except it's not]] - the devs built this puzzle/platformer out of a loathed game element and [[RescuedFromTheScrappyHeap turned it into an actually likable experience.]]



** Those [[spoiler: aliens/robots]] in the final situation of the original game? Good luck trying to come up with a consistent strategy, as it seems as if the initial placement and movements of those obstacles are randomized. The only things guaranteed about their behavior are the facts that they will always start off facing in a certain direction and will [[spoiler: attack you on sight]]. At least they alway start off in the same general area...

to:

** Those [[spoiler: aliens/robots]] [[spoiler:aliens/robots]] in the final situation of the original game? Good luck trying to come up with a consistent strategy, as it seems as if the initial placement and movements of those obstacles are randomized. The only things guaranteed about their behavior are the facts that they will always start off facing in a certain direction and will [[spoiler: attack [[spoiler:attack you on sight]]. At least they alway always start off in the same general area...



* TheForties: despite the game looking like it's set in modern times most of the victims you rescue seem to wearing clothing of the forties with kids and adult men wearing waistcoats or vest with berets as well as women wearing both close fitting dresses with shoulder pads with both top hats and widebrim hats.

to:

* TheForties: despite the game looking like it's set in modern times times, most of the victims you rescue seem to wearing clothing of the forties forties, with kids and adult men wearing waistcoats or vest with berets as well as women wearing both close fitting dresses with shoulder pads with both top hats and widebrim hats.



** A few of the levels of the last Situation, specifically level 10-4, are mazes with a lot of identical rooms and dead ends, some of which that send the player back to the start. Some of these mazes also only allow the player to progress by going back exactly the way they came. Going back the way they came in some cases, however, will just send the player back to the room they came from, with others sending players back to specific rooms or even the very beginning of the maze.

to:

** A few of the levels of the last Situation, specifically level 10-4, are mazes with a lot of identical rooms and dead ends, some of which that send the player back to the start. Some of these mazes also only allow the player to progress by going back exactly the way they came. Going back the way they came in some cases, however, will just send the player back to the room they came from, with others sending players back to specific rooms or even the very beginning of the maze.



* TheRival: Jet, a rival escapologist who wears a jetpack, only appears when you run out of time or one of the victims meets it's doom.

to:

* TheRival: Jet, a rival escapologist who wears a jetpack, only appears when you run out of time or one of the victims meets it's its doom.



* SpeechBubbles: even though the game has voice acting all characters use speech bubbles to talk as well.

to:

* SpeechBubbles: even though the game has voice acting acting, all characters use speech bubbles to talk as well.

Added DiffLines:

* EscortMission:'''''[[OhCrap ... the game!]]''''' [[AvertedTrope Except it's not]] - the devs built this puzzle/platformer out of a loathed game element and [[RescuedFromTheScrappyHeap turned it into an actually likable experience.]]


Exit is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[hottip:*:yes, it's a real word, look it up]] who makes a living saving people trapped in apartment buildings, offices, hospitals etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity and in some cases meteor showers.

The puzzle part of the game comes in the form of creating safe paths to the exit for any victims you are saving, by pushing boxes out of the way, extinguishing fires shutting of water pipes, etc. The twist being that the very same people you are saving can help you in such tasks [[hottip:*: children need help going up and getting down platforms but they can crawl through tunnels, adults aren't very agile but they can push large boxes on their own]] and managing their respective strengths an shortcomings is key to gameplay.

to:

Exit is a puzzle game with some platforming elements published by Taito for the Playstation Portable. You assume the role of Mr. ESC, described in the game as an Escapologist [[hottip:*:yes, [[note]]yes, it's a real word, look it up]] up[[/note]] who makes a living saving people trapped in apartment buildings, offices, hospitals etc. The main goal of the game is to get out along with any trapped victims as fast as possible, a task made harder along the way as you will get hindered by earthquakes, floods, fires, electricity and in some cases meteor showers.

The puzzle part of the game comes in the form of creating safe paths to the exit for any victims you are saving, by pushing boxes out of the way, extinguishing fires shutting of water pipes, etc. The twist being that the very same people you are saving can help you in such tasks [[hottip:*: children [[note]]children need help going up and getting down platforms but they can crawl through tunnels, adults aren't very agile but they can push large boxes on their own]] own[[/note]] and managing their respective strengths an shortcomings is key to gameplay.


Not to be confuses with the [[GameShow/{{Exit}} game show of the same name.]]

to:

Not to be confuses confused with the [[GameShow/{{Exit}} game show of the same name.]]

Added DiffLines:

Not to be confuses with the [[GameShow/{{Exit}} game show of the same name.]]


* NiceHat: the main character wears a nice yellow fedora (as you can see in the game cover) and some of the female victims in the game will be wearing hats as well.

to:

* NiceHat: Mr. Esc, as pictured on the main character box art above, wears a nice yellow fedora (as you can see in the game cover) and ''every'' companion has something on their head, although some of the female victims in the game will be Young Males are wearing hats as well.headbands and the Adult Females typically wear bandannas. Aside from Mr. Esc's tie/scarf, the only color on any of the characters' bodies is what's on their heads.


* VideogameSettings: well you got your tutorial level, then a [[HerosFirstRescue burning apartment building,]] [[SinisterSubway A subway that's taking on water,]] [[SnowedIn a Hotel buried in a avalanche]] etc.

to:

* VideogameSettings: well you got your tutorial level, then a [[HerosFirstRescue burning apartment building,]] [[SinisterSubway A subway that's taking on water,]] [[SnowedIn a Hotel buried in a avalanche]] etc.VideogameSettings


** Those [[spoiler: aliens/robots]] in the final situation of the original game? Good luck trying to come up with a consistent strategy, as it seems as if the initial placement and movements of those obstacles are randomized. The only things guaranteed about their behavior are the facts tat they will always start off facing in a certain direction and will [[spoiler: attack you on sight]]. At least they alway start off in the same general area...

to:

** Those [[spoiler: aliens/robots]] in the final situation of the original game? Good luck trying to come up with a consistent strategy, as it seems as if the initial placement and movements of those obstacles are randomized. The only things guaranteed about their behavior are the facts tat that they will always start off facing in a certain direction and will [[spoiler: attack you on sight]]. At least they alway start off in the same general area...



* TimedMission: Levels in the game always have a timer going down the moment you start. If the time runs out or you don't get enough people to the exit in time you get your standard GameOver.

to:

* TimedMission: Levels in the game always have a timer going down the moment you start. If the time runs out or you don't get enough people to the exit in time you get your standard out, GameOver.

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