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* LudicrousGibs: You are supposed to dismember enemies after killing them if you want to collect their DNA for leveling up.

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* MissionControl: The player is actually playing as the human briefly seen flying the ship in the intro. The Genohunters are non-sentient constructs controlled remotely.


* GeneticEngineeringIsTheNewNuke

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* GeneticEngineeringIsTheNewNukeGeneticEngineeringIsTheNewNuke: Your Genohunters will change their physical appearance (change colors, develop spikes or horns) based on the DNA (acquired from your enemies) they've used to mutate themselves.

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* AlienSea: The sea that appears during levels 9 and 10 is mentioned in the manual as being made of acid, and it proves it by being instantly lethal, should you dive into it.


* OutsideContextVillain: The Parasite.

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* OutsideContextVillain: OutsideContextProblem: The Parasite.



* ZergRush: Seriously, play this game and you'll be amazed at the great amount of numbers of enemies that attack you at the same time ''every single battle''. Sometimes you may enter in combats against ''twenty'' enemies or so.

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* ZergRush: Seriously, play this game and you'll be amazed at the great amount of numbers of enemies that attack you at the same time ''every single battle''. Sometimes you may enter in combats against ''twenty'' enemies or so.

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Not to be confused with the similarly named ''VideoGame/{{Evolve}}''.

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* GeneticAdaptation: According to the backstory, the Genohunters are used to exploration tasks because of this trope. They somewhat show it in the actual game: the DNA you acquire from the native wildlife will improve your physical condition, thus allowing you to perform better across the levels.


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* UnstableGeneticCode: The Genohunters are able to change their DNA (and thus their shape) in mere seconds.











* ArmCannon: Switching into several of the weapons, like the Spore, makes the Genohunters' hands transform into this.



* BadassCrew: The four Genohunters are able to fight an entire army of aliens by themselves.



* BioPunk

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* BioPunkBioPunk



* NaturalWeapon: All of the weapons you can get. The genohunters' limbs (sometimes the neck or the back) transform each time you select a weapon, as you shoot at the enemies using the transformed limb.

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* NaturalWeapon: NaturalWeapon / ShapeshifterWeapon: All of the weapons you can get. The genohunters' limbs (sometimes the neck or the back) transform each time you select a weapon, as you shoot at the enemies using the transformed limb.


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* SpreadShot: The Spike weapon's secondary attack allows you to throw several spikes at a time, much like a bow {{multishot}}.


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* UtilityWeapon: The first five weapons are also used to cross several obstacles. The Claws can be used to break rock walls, the Flames to burn plant walls, and the Spore to break giant boulders blocking paths. The Spikes can be used to drop explosive spores which are hanging on walls, and the Stealth technique to cross plant doors that close when approached.


Evolva is a third-person action game, released in 2000. The player leads a team of 4 "Genohunters" exploring a planet; each of the Genohunters can develop new abilities by incorporating and altering the DNA they've absorbed from the creatures they have killed. The Genohunters will change their physical appearance (change colors, develop spikes or horns) based on the DNA they've used to mutate themselves. Your Genohunters can punch, jump, super jump, breathe fire, vomit flammable liquids, shoot explosives, scramble enemies brains and spawn small alien offspring that injure enemies.

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Evolva ''Evolva'' is a third-person action game, released in 2000. The player leads a team of 4 "Genohunters" exploring a planet; each of the Genohunters can develop new abilities by incorporating and altering the DNA they've absorbed from the creatures they have killed. The Genohunters will change their physical appearance (change colors, develop spikes or horns) based on the DNA they've used to mutate themselves. Your Genohunters can punch, jump, super jump, breathe fire, vomit flammable liquids, shoot explosives, scramble enemies brains and spawn small alien offspring that injure enemies.



!!Provides examples of:

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!!Provides !!''Evolva'' provides examples of:
* AbsurdlySharpClaws: Genohunters are able to get claws able to slice rock walls to pass through them.


* AWinnerIsYou: The ending? After you destroy the Parasite's bomb and defeat the [[DualBoss two bosses]] guarding it, [[spoiler:the final cutscene just shows the Parasite agonizing and the spaceship leaving the planet. End.]]



* MisbegottenMultiplayerMode: There's a multiplayer mode, but it's kind of tacked on: plain deathmatch that allows you to use your characters from the single-player campaign if you like. Also, finding players is somewhat difficult and the best option is to try to find another player via the Internet protocol. The handful of maps aren't bad (the multi-player maps are medium to large in size and include some of the strangest designs of all the maps in the game), but Evolva multi-player is mostly an afterthought.

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* MisbegottenMultiplayerMode: There's a multiplayer mode, but it's kind of tacked on: plain deathmatch that allows you to use your characters from the single-player campaign if you like. Also, finding players is somewhat difficult and the best option is to try to find another player via the Internet protocol. The handful of maps aren't bad (the multi-player maps are medium to large in size and include some of the strangest designs of all the maps in the game), but Evolva ''Evolva'' multi-player is mostly an afterthought.


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* AWinnerIsYou: The ending? After you destroy the Parasite's bomb and defeat the [[DualBoss two bosses]] guarding it, [[spoiler:the final cutscene just shows the Parasite agonizing and the spaceship leaving the planet. End.]]

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* ManualLeaderAIParty: You can only directly control one of your four Genohunters at once. You can switch the active Genohunter at any time. While controlled by the AI, the other Genohunters tend to follow the active one and attack any nearby enemies, although you can tell them to go to a place, attack a specific enemy, or stay where they are.


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* SquadControls: You can tell the Genohunters to go a certain place, hold, follow you again, pick up an item or attack a certain target.

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* PlanetaryParasite: The Parasite. A giant egg comes to the planet, develops lots of tentacles, creates an army of aliens, and uses the planet's resources to make new eggs, supposedly to send them to other planets.

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* MisbegottenMultiplayerMode: There's a multiplayer mode, but it's kind of tacked on: plain deathmatch that allows you to use your characters from the single-player campaign if you like. Also, finding players is somewhat difficult and the best option is to try to find another player via the Internet protocol. The handful of maps aren't bad (the multi-player maps are medium to large in size and include some of the strangest designs of all the maps in the game), but Evolva multi-player is mostly an afterthought.


* [[SpontaneousHumanCombustion Spontaneous Alien Combustion]]: Check the ActionBomb entry.


* ActionBomb / TakingYouWithMe: Flame Parasites catch fire, and explode after a few seconds, when they're killed.



* [[SpontaneousHumanCombustion Spontaneous Alien Combustion]]/TakingYouWithMe: Flame parasites catch fire, and explode after a few seconds, when they're killed.

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* [[SpontaneousHumanCombustion Spontaneous Alien Combustion]]/TakingYouWithMe: Flame parasites catch fire, and explode after a few seconds, when they're killed.Combustion]]: Check the ActionBomb entry.

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