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** ''VideoGame/ProfessorLayton'' in the library.

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** ''VideoGame/ProfessorLayton'' in the library.library (and one puzzle in the starting village).



** The only two named pirates on Pirate Island in the present are Biggs and Wedge. Whether that's a shout-out to Film/StarWars or Franchise/FinalFantasy is up to you.
** Halfway through Reno's fight, he goes [[Manga/DragonBallZ Super Saiyan]] and summons shadow clones to attack.
** There are five legendary heroes waiting in line in the Sylph Forest: [[VideoGame/KingdomHearts Sora]], VideoGame/BomberMan, [[Franchise/LegendOfZelda Link]], [[VideoGame/StreetFighterII Ryu]] and [[Franchise/SuperMarioBrothers Mario]].



* TimeMachine: Expect to deal them with a lot. Comes in two variants:

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* TimeMachine: Expect to deal with them with a lot. Comes in two variants:



* UnevenHybrid: Fina has magical powers courtesy of her heritage: her grand father was a human and her grand mother was a Sylph. Contrast to Ceres's [[HalfHumanHybrid Half Human Hybrid]] status.

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* UnevenHybrid: Fina has magical powers courtesy of her heritage: her grand father was a human and her grand mother was a Sylph. Contrast to Ceres's [[HalfHumanHybrid Half Human Hybrid]] HalfHumanHybrid status.



* [[YodaSpeak Yoda Speak]]: Yoda Tree, he is called for a reason.

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* [[YodaSpeak Yoda Speak]]: YodaSpeak: Yoda Tree, he is called for a reason.



* YoungerThanTheyLook: Bibi is implied to to be this.

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* YoungerThanTheyLook: Bibi is implied to to be this.


** Tree sprouts remain insurmountable in either mode, but they can be burned away by fire in 2D mode.

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** Tree sprouts remain are insurmountable in either mode, 3D, but they can be burned away by fire in 2D mode.



* MoneySpider: All mobs in the Ruins of Sarudnahk drop gils when defeated.

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* MoneySpider: All mobs in the Ruins of Sarudnahk drop gils glis when defeated.



* YouHaveResearchedBreathing: At first, you can only move in only one direction.

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* YouHaveResearchedBreathing: At first, you can only move in only one direction.
direction. The first chest unlocks moving right, and the second unlocks 2D movement. Similar unlocks can also be found in the game.


* ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics (alike those displayed by the original GameBoy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.

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* ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics (alike those displayed by the original GameBoy UsefulNotes/GameBoy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.


* The Little Detecto: The Everything Under the Sun-dar detects how many cards or chests are in an area and where they are relatively to your position.

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* The Little Detecto: TheLittleDetecto: The Everything Under the Sun-dar detects how many cards or chests are in an area and where they are relatively to your position.


* ArtificialIntelligence: The Magi have robots helping them with their job, "[=RoboServos.=]" They seem to suffer from AIIsACrapshoot however, thanks to them thinking of actions they weren't ordered to but aren't unsure of (such as "Destroy?") which they immediately back out.
** Also in the Abandoned Laboratory. There are the hostile security systems, and there's the trickster terminal AI which keeps you turning on and off terminals with no end.



* {{Cult}}: The Prophet is in charge of one.



* GhostPirate: The reason why sailors fear the Cursed Isle is because they think it's haunted by the ghost of Pirate Rogers.
** Averted when it is revealed that there was no such ghost haunting the island; instead the pirates in the present mistook a time-travelling Kuro for Rogers' ghost.



* HopelessBossFight: You first fight against Colonel Dalkins cannot be won. You are taken prisoner and locked up in Genova's jail afterwards.

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* HopelessBossFight: You Your first fight against Colonel Dalkins cannot be won. You are taken prisoner and locked up in Genova's jail afterwards.



* LastOfHisKind: Olaf the Wiking in the present by his own admission.



* The Little Detecto: The Everything Under the Sun-dar detects how many cards or chests are in an area and where they are relatively to your position.



* PirateBooty: Rogers was supposed to tell you of where he hid his treasure after you complete his quest, but forgot where he hid it. It turns out it was a piece of Orikon Ore.



* SequentialBoss: Many! Most notably the final boss. [[spoiler:The first phase is in the future, featuring the typical gameplay, the second is in the past, featuring the platformer gameplay. The last is in the present, featuring horizontal shmup gameplay.]]
** Reno's encounter. He first uses and confines you to energy orbs primarily, before summoning images of himself to attack.
** Plum's real boss fight is first fought with bombs, before she snatches them from you and you're forced to fight with your sword instead.
** You have to make it up to the Great Troll in VideoGame/DonkeyKong style before actually fighting him.
** The fight against the Prophet. It starts with him in his normal form, and once you defeat him, he begins another match in his transformed match.



* TakeYourTime: Unless there's a timer on the screen, the party can take their merry time doing anything else no matter how urgent their main task is.
* TempleOfDoom: Jatai's lair has an unhealthy amount of traps that even his pirate friends in the future hate.



* {{Thoughtcrime}}: Blaspheming the Great Destroyer can turn you into TheHeretic. The problem is, the act of blasphemy is expanding to ever uncompromising degrees.



* TakeYourTime: Unless there's a timer on the screen, the party can take their merry time doing anything else no matter how urgent their main task is.



* UltimateBlacksmith: The blacksmith in the past only makes weapons and armor of the highest quality, which he needs Orikon Ore to make. He doesn't have anything else for sale.




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* YoungerThanTheyLook: Bibi is implied to to be this.


* Hammerspace: Lampshaded in-game by Velvet after you obtain the Flying Machine, who wonders how you carry all these items with you.

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* Hammerspace: {{Hammerspace}}: Lampshaded in-game by Velvet after you obtain the Flying Machine, who wonders how you carry all these items with you.


* Hammerspace: Lampshaded in-game by Velvet after you obtain the Flying Machine, who wonders how you carry all these items with you.



* LargeHamAnnouncer: Largo LeGrand at the coliseum is pretty much this. Even if he is disappointed by the responses he gets, he will do his best to make it be as exciting as possible.

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* LargeHamAnnouncer: Largo LeGrand [=LeGrand=] at the coliseum is pretty much this. Even if he is disappointed by the responses he gets, he will do his best to make it be as exciting as possible.


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* PartyInMyPocket: Same as with the enhanced Evoland, except you can actually call upon your party characters' abilities.

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* AbandonedLaboratory: Professor Giro's Laboratory. It houses a lot of organic lifeforms in tubes, hostile security units who are triggered to you stepping on girders, and the Weapon of Mass Destruction.


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* LargeHamAnnouncer: Largo LeGrand at the coliseum is pretty much this. Even if he is disappointed by the responses he gets, he will do his best to make it be as exciting as possible.


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** ''VideoGame/DonkeyKong'' when encountering the Great Troll.


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** A monitor in the Laboratory displays a [[Franchise/SonicTheHedgehog blue hedgehog running across plains]]. A crashed Eggpod is in close vicinity to that monitor.
** The characters comment on a computer in the lab that was used to play "[[VideoGame/WorldOfWarcraft WoW]]".
** Velvet says later in the game "[[Franchise/StarTrek Beam me up, Scotty!]]"
* StableTimeLoop: It is implied that the Magi's "Project" was to induce this to stop the End of Time from taking place.


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* TimeMachine: Expect to deal them with a lot. Comes in two variants:
** The time portal variant in the form of Magiliths. They remain fixed in place and takes you to the past, present and future eras. Only one Magilith takes you between the Magi and the future era. They can be destroyed.
** After obtaining the module dropped by the Exogarth, your Flying Machine becomes one and can travel through all four eras.


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* WeaponOfMassDestruction: Professor Giro's "Weapon" is this. It was intended to be used against the demons but has remained unused until it was detonated in the present, leaving a large crater in its wake.
** The weapon bears the nuclear symbol on its exterior, which may explain its potency, as well as the potency of the crater's residual smog. It has no nuclear fallout, thankfully.

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* HalfHumanHybrid: Ceres is half-demon half-human, although her demon traits are more visible. [[spoiler:During the ending, a baby resembling her is seen in the abandoned Lost Island cabin with Menos and Velvet. Contrast to Fina's [[UnevenHybrid Uneven Hybrid]] status.]]


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* InterspeciesRomance: During the ending, [[spoiler:Menos and Velvet are seen with a baby Ceres in the abandoned cabin of the Lost Island. Since Ceres is half-demon half-human...]]


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* RoaringRampageOfRevenge: Reno in the present era. He even has Cherry and Plum brought along, who don't entirely agree with his plans.
** Plum has this against the party when she learns they killed Cherry.


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* UnevenHybrid: Fina has magical powers courtesy of her heritage: her grand father was a human and her grand mother was a Sylph. Contrast to Ceres's [[HalfHumanHybrid Half Human Hybrid]] status.


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* VoluntaryShapeshifting: The Prophet pulls this off on you when you fight him.


* BareYourMidriff: Velvet.



* TakeYourTime: Unless there's a timer on the screen, the party can take their merry time doing anything else no matter how urgent their main task is.




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* [[YodaSpeak Yoda Speak]]: Yoda Tree, he is called for a reason.
** Averted hilariously when Yoda Tree doesn't talk with his way of speech when thanking you. He realizes his error, cuts off, and reiterates what he was saying with the signature verbal tic.

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* BullfightBoss: Captain Ababa can be this if the player runs in front of him from a distance and then escapes the Captain's dash, which ends with him motionless at a wall for a few seconds.
* DarkerAndEdgier: You get to see how the future goes to the worst. [[spoiler:An entire race gets wiped out as time progresses, a thriving kingdom goes into despair as it is taken over by the Traders, the Frozen Continent melts which raises the water levels and wipes the Wikings.]] Unlike Evoland, the death toll is absurdly high.


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* EleventhHourSuperpower: [[spoiler:Kuro gains the ability to slow down time...only a moment before the final boss battle.]]


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* OutrunTheFireball: After defeating Captain Ababa on the Pirate Island, the volcano erupts. Cue escaping the island under a time limit while facing off more mooks.


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* TimeTravel: Your party travels through ''four eras in time,'' meddling with past and future alike, and while the party debates often about the consequences of doing so, they nonetheless carry on with their meddling.


* ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics (alike those displayed by the original GameBoy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.



* HelloInsertNameHere: You can name the main character (Kuro), Fina, Menos, Velvet, Nawi...even Ceres.
* HopelessBossFight: You first fight against Colonel Dalkins cannot be won. You are taken prisoner and locked up in Genova's jail afterwards.



* Just Following Orders: Dalkins' reason for preventing you (or himself) from stopping Magus, as he has received no order to stop him. It takes an Imperial medal from a regretful Dalkins in the present era to change his mind.

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* Just Following Orders: ItemGet: Same as the first Evoland: a fanfare plays and the hero holds the items he got or won. {{Lampshaded}} by the game when you earn ''and literally struggle to hold'' the Wonderful Boat.
* JustFollowingOrders:
Dalkins' reason for preventing you (or himself) from stopping Magus, as he has received no order to stop him. It takes an Imperial medal from a regretful Dalkins in the present era to change his mind.


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* MirrorMatch: The boss fight in The Anomaly is a fight against ''three doppelgangers, named "Kuro?" by one of the cards.''


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* TennisBoss: Reno's first phase involves you deflecting his energy orbs back at him.


** Subverted after you [[spoiler:Defeat Magus, in which humans and demons don't hate each other and realize their war was Magus's fault. 'The victory in the war against the demons is still celebrated, however.'

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** Subverted after you [[spoiler:Defeat Magus, in which humans and demons don't hate each other and realize their war was Magus's fault. 'The ''The victory in the war against the demons is still celebrated, however.''']]



* Futureshadowing: You get to see the crater and the "Smog" technology made possibly by the Great Disaster in the future, but it's only a while later until you actually witness how it happened.
* Guide Dang It:

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* Futureshadowing: {{Futureshadowing}}: You get to see the crater and the "Smog" technology made possibly by the Great Disaster in the future, but it's only a while later until you actually witness how it happened.
* Guide Dang It:GameplayAndStorySegregation:
** Present era Jatai and Dalkins ([[spoiler:before defeating Magus]]) may be enraged by your appearance, but they'll still happily play Game of Cards with you without any problems. Even the demons in present era Demonia Ruins ([[spoiler:again, before defeating Magus]]) won't mind a game.
** Game of Cards players in the Magi era have cards of characters beyond their own era. [[spoiler:Can be justified as the remains of future eras before the Magi era starts because of the game's time loop.]]
* GuideDangIt:



* Just Following Orders: Dalkins' reason for preventing you (or himself) from stopping Magus, as he has received no order to stop him. It takes an Imperial medal from a regretful Dalkins in the present era to change his mind.
** Averted when [[spoiler:he reveals after defeating Magus that he was dubious of how Kuro got the medal, and tells the party of the risk of being executed by the Emperor. He knew all along that he wasn't doing the right thing but didn't have the courage to go through with it.]]




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* StupidityIsTheOnlyOption: The game is FOND of this. To drive this home, when visiting the Magi Era, you are told that the Temporal Research Center threw their fragment of the Magi Key into the Anomaly, which sounds a lot like a ''black hole'' according to its descriptions. Yet the only way to get this fragment and advance the story is by shooting yourself into the Anomaly.
* TooDumbToLive:
** Kuro's amazing decision making skills and how reckless the party is might as well be vital to them as breathing. Taken into an extreme when being literally shot into the Anomaly.
** Anyone buying into the pitches of the Traders, considering what they have on offer versus where it gets those unfortunate to fall into their alure.


* EldritchAbomination: The Guardians are incredibly old beings, even older that the Magi, who thought they created them, but in fact just discovered them, can control maana, the magic energy that comes from nature and come in a variety of weird forms, from a living tree to a aquatic fish thing.
** [[spoiler:The Exogarth, nicknamed Tiny Tiki, takes the cake, being a giant snake shaped mass of flesh with contles eyes, surrounded by rings and wings made of stone, having his own ecosystem and EATING [[EldritchLocation The Anomaly]].]]
* EldritchLocation: The Anomaly looks like a weird tornado in the outside, but inside is even weirder, looking like a unfinished 3D level, having objects from all time periods, bending when one walks, changing gravity and creating multiple time loops that somehow [[MindScrew exist at the same time]].



** Subverted after you [[spoiler:Defeat Magus, in which humans and demons don't hate each other and realize their war was Magus's fault. 'The victory in the war against the demons is still celebrated, however.'



* EldritchAbomination: The Guardians are incredibly old beings, even older that the Magi, who thought they created them, but in fact just discovered them, can control mana, the magic energy that comes from nature and come in a variety of weird forms, from a living tree to a aquatic fish thing.
** [[spoiler:The Exogarth, nicknamed Tiny Tiki, takes the cake, being a giant snake shaped mass of flesh with contles eyes, surrounded by rings and wings made of stone, having his own ecosystem and EATING [[EldritchLocation The Anomaly]].]]
* EldritchLocation: The Anomaly looks like a weird tornado in the outside, but inside is even weirder, looking like a unfinished 3D level, having objects from all time periods, bending when one walks, changing gravity and creating multiple time loops that somehow [[MindScrew exist at the same time]].

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* EldritchAbomination: The Guardians are incredibly old beings, even older Futureshadowing: You get to see the crater and the "Smog" technology made possibly by the Great Disaster in the future, but it's only a while later until you actually witness how it happened.
* Guide Dang It:
** Nakomi's Manor. Unless you find out that "Nakomi" is an anagram of "Konami" (thus acting as a hint on what to do), or
that the Magi, who thought they created them, but in fact just discovered them, can control mana, the magic energy sign which says [↑ A - ↓ B] tells you that comes from nature going up is similar to inputting A and come going down is that to B, you're never going anywhere without a guide. Worse if you don't know the Konami Code.
** In the Anomaly, you are presented with another "walk only on the lit tiles" puzzle, along with the Anomaly's time-limited repetitions of your actions. The puzzle is made
in a variety of weird forms, from a living tree way that you have to a aquatic fish thing.
** [[spoiler:The Exogarth, nicknamed Tiny Tiki, takes
walk on all the cake, being a giant snake shaped mass of flesh with contles eyes, surrounded by rings and wings made of stone, having his own ecosystem and EATING [[EldritchLocation tiles in three repetitions, but you only have two available paths. If you or your previous 'ghosts' walk on an unlit tile, the puzzle will reset. The Anomaly]].]]
* EldritchLocation: The Anomaly looks like a weird tornado
secret is ''mimicking one of your repeats'' up until you part ways to get the third batch of lit tiles. This is never hinted at in the outside, but inside is even weirder, looking like a unfinished 3D level, having objects from all time periods, bending when one walks, changing gravity and creating multiple time loops that somehow [[MindScrew exist at the same time]].Anomaly.


** ''VideoGame/GuitarHero'' during the fight with [[spoiler:Magus]].

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** ''VideoGame/GuitarHero'' ''VideoGame/DanceDanceRevolution'' during the fight with [[spoiler:Magus]].

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