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* SequelDifficultyDrop: Survival is completely trivialized in ''Extreme'' compared to its predecessors. In Unlimited mode, if you are fairly on top with picking up Time Extend powerups, it is possible to play for hours without needing superplay-level skill.


** In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]7 quickens and at least 4 lives with score either above 800k or under 100k; alternatively you can hit the quicken cap of 8 (for reference the game stops spawning them after you grab a sixth one, so you need to somehow get three on screen at once)[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.

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** In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]7 quickens and at least 4 lives with score either above 800k or under 100k; alternatively you can hit the quicken cap of 8 (for reference the game stops spawning them after you grab a sixth one, so you need to somehow get three on screen at once)[[/labelnote]], causing you to fight another boss instead, AB-A Hedron. The replacement boss not only has very difficult patterns, but also each phase has a minimum chain requirement; if your chain doesn't meet or exceed the requirement when it touches the boss, you won't damage it.


** In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]Capped quickens or either 7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.

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** In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]Capped quickens or either 7 requirements[[labelnote:Spoilers]]7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], 100k; alternatively you can hit the quicken cap of 8 (for reference the game stops spawning them after you grab a sixth one, so you need to somehow get three on screen at once)[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.


* ChargedAttack:
** ''Extra'' gives the player the ability to hold down any face button to increase the size of the bomb's explosion radius. Holding the L or R button while charging detaches the bomb from the player and leaves it at that spot to continue charging, offering [[LongRangeFighter a safe, long-distance attack]].
** ''Extreme'' changes the formula by utilizing a ChargeMeter that reaches its maximum on every beat of the current song.



* MusicalGameplay: As one might expect from Creator/QEntertainment (whose repetoire inclues ''VideoGame/{{Rez}}'' and ''VideoGame/{{Lumines}}''), ''Extra'' adds a musical layer to ''Every Extend''[='=]s core gameplay. ''Extreme'' takes it further by having gameplay elements be affected by the music, such as the player's explosion strength being determined by how on-beat the player times their attack and the speed at which enemies explode being determined by the speed of the song (which might be detrimental for faster songs).



* {{Retraux}}: ''Extra'' has a Classic Mode that recreates the two levels featured in the original ''Every Extend'', low poly count and flat colors included. This also extends to the gameplay mechanics as it disables the player's ChargedAttack (and, by extension, the player's ability to [[LongRangeFighter detach the explosive core]]).



* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]Capped quickens or either 7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.

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* TrueFinalBoss: TrueFinalBoss:
**
In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements[[labelnote:Spoilers]]Capped quickens or either 7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.Hedron.
** ''Extra'' has Level Omega, which is accessible after clearing the other levels with the highest rank. The boss of this level has pretty dense attack patterns, almost bordering on BulletHell in the later half of the fight.

Added DiffLines:

* DoWellButNotPerfect: ''Extra'' has a "Level Alpha" that's only accessible by clearing every stage with the lowest possible rank.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/every_extend.png]]



'''Every Extend''' is a series of games, originally developed as a DoujinGame by Omega and later fleshed out into a commercial game series by Creator/QEntertainment.

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'''Every Extend''' ''Every Extend'' is a series of games, originally developed as a DoujinGame by Omega and later fleshed out into a commercial game series by Creator/QEntertainment.



* ''Every Extend'' (PC, 2004) \\

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* ''Every Extend'' (PC, ([[UsefulNotes/IBMPersonalComputer PC]], 2004) \\



* ''Every Extend Extra'' (PSP, 2006) \\

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* ''Every Extend Extra'' (PSP, (UsefulNotes/{{PSP}}, 2006) \\



* ''E4: Every Extend Extra Extreme'' (Xbox Live Arcade, 2007) \\

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* ''E4: Every Extend Extra Extreme'' (Xbox Live Arcade, (UsefulNotes/XboxLiveArcade, 2007) \\



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* {{Cap}}: In ''Every Extend'' and ''Extra'', the maximum number of Quickens you can have is 8, made obvious in ''Extra'' by displaying number of Quickens obtained as a eight-segment meter. However, the maximum number of Quickens you can have and still allow Quickens to spawn is ''five''; once you get 6 Quickens, no more will show up, so getting to 8 is a matter of getting 3 Quicken items to show up at the same time.

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* {{Cap}}: In ''Every Extend'' and ''Extra'', the maximum number of Quickens you can have is 8, made obvious in ''Extra'' by displaying number of Quickens obtained as a eight-segment meter. However, the maximum number of Quickens you can have and still allow Quickens to spawn is ''five''; once you get 6 Quickens, no more will show up, so getting to 8 is a matter of getting 3 Quicken items to show up at be on the same time.screen at once so you can scoop them all up.


* SequelDifficultyDrop: Survival is completely trivialized in ''Extreme'' compared to its predecessors. In Unlimited mode, you are fairly on top with picking up Time Extend powerups, it is possible to play for hours without needing superplay-level skill.

to:

* SequelDifficultyDrop: Survival is completely trivialized in ''Extreme'' compared to its predecessors. In Unlimited mode, if you are fairly on top with picking up Time Extend powerups, it is possible to play for hours without needing superplay-level skill.

Added DiffLines:

* TimedMission: All stages are timed, often with ways to extend the timer.


->''"[[EveryTenThousandPoints Extend!]]"''

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->''"[[EveryTenThousandPoints Extend!]]"''
->''"Extend!"''


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[[GameOver Time Up! GAME OVER!]]


* BlackoutBasement: Stage 4 of ''Extreme''. You have to rely on a radar sweep to see enemies.

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* BlackoutBasement: Stage 4 of ''Extreme''. You have to rely on a radar sweep to see enemies.enemies, hence the name "Infrared Radar Tactics".


* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements, causing you to fight another boss instead, AB-A Hedron.

to:

* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements, requirements[[labelnote:Spoilers]]Capped quickens or either 7 quickens and at least 4 lives with score either above 800k or under 100k[[/labelnote]], causing you to fight another boss instead, AB-A Hedron.


* VerticalScrollingShooter: Subverted in that you don't shoot at all; you have to explode to attack.

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* VerticalScrollingShooter: Subverted in that you don't shoot at all; you have to explode to attack. In other words, it's not a shoot-em-up, it's a "blow-em-up".


* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show ''logarithmic score graphs'.

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* PinballScoring: ''Extreme''. To illustrate, not only do scores easily go into the billions, but the online leaderboards show ''logarithmic score graphs'.graphs''.

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