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* EverythingsWorseWithBears: As of the ''Homecoming'', bears are a newly-pushed creature type, and if you aren't playing Hooru or Ixtun, then yes, everything is ''much'' worse with them now.


* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."

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* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Darya]], a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."


* BoldExplorer: Explorer is a creature type, present in Primal, Time and Fire (representing the Praxis search for sentinels, and the Elysian search for anything mysterious in Myria).



* EverythingsBetterWithDinosaurs: Chiefly the domain of Time and Primal (though Shadow has gotten a few), dinosaurs are a widespread creature type, synergising well with Explorers in the Elysian (Time-Primal) alliance.



* LaResistance: Led by [[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]].

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* LaResistance: Led Exemplified by the iconic [[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]].


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* {{Oni}}: Oni are a creature type associated chiefly with Fire and to a lesser extent Justice (and have appeared in Shadow). They live in a stratified martial society referred to as the "Shogunate" and are associated with Rakano, both the settlement and the Fire-Justice faction (though none to date have been Rebels).


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* RebelLeader: There have been several leaders of two different rebellions to date: first [[https://eternalwarcry.com/cards/details/1-56/general-izalio General Izalio]], who was killed by Rolant in the final tutorial mission, then the iconic ''[[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]]'', [[spoiler: killed by Inquisitor Makto at the end of act 2 of ''Dead Reckoning.'']]; ''[[https://eternalwarcry.com/cards/details/3-19/milos-izalio-heir-to-rebellion Milos Izalio]]'' took over but his father's rebellion was rendered moot by the events of ''the Fall of Argenport''; [[https://eternalwarcry.com/cards/details/5-313/milos-unwavering-idealist Milos]] then signed on to lead ''another'' rebellion in distant Kosul to restore the rightful ruler, Svetya, to the throne and topple [[https://eternalwarcry.com/cards/details/4-310/yushkov-the-usurper Yushkov, the Usurper]].

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* StraightForTheCommander: As in Magic, you declare attacks at your opponent directly, and he declares which of his units are blocking your attackers. Averted only with units with the ''Killer'' skill, which lets them attack another unit directly (once).
** As of Set 5, ''Defiance'', a new card type, "Site", has been added. If your opponent has a Site in play, you declare attacks either at his life total or at his site, but all attacking units target the same one.


The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (Kaleb, Vara, Talir, Eilyn, Rolant), powerful Scions in their own right, all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is overrun by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!

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The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (Kaleb, (his trueborn daughter Vara, his bastard son Kaleb, his widow Eilyn, his sister Talir, Eilyn, Rolant), powerful Scions in their own right, and his uncle Rolant) all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is overrun wracked by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!

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* PurposefullyOverpowered: A number of cards in any set would qualify, but special mention goes to [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan]], who is the most heavily overstatted card in the game, at 5 attack/6 health for 4 power, aside from his powerful battle skill and situationally useful card text.


* AscendedMeme: A scarf was removed from [[PurposefullyOverpowered Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, the Fall of Argenport, a card was added called "Sandstorm Scarf", which depicted the scarf.

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* AscendedMeme: A scarf was removed from [[PurposefullyOverpowered [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, the ''the Fall of Argenport, Argenport'', a card was added called "Sandstorm Scarf", which depicted the scarf.scarf and possessed the same special text (units cannot fly) that Sandstorm Titan himself did.


* SingleUseShield: "Aegis" gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Aegis, which protects against one source of damage, but does not protect from silencing or other effects that don't deal damage.

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* SingleUseShield: "Aegis" gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put aegis Aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Hearthstone's Aegis, which protects against one source of damage, but does not protect from silencing or other effects that don't deal damage.


* OurElvesAreBetter: They actually aren't, being sneaky, treacherous infiltrators and most closely associate with the Feln (Primal-Shadow) faction, which is known for forbidden blood magic.
* OurDragonsAreDifferent: Naturally, they are all powerful flying units and are most closely associated with Fire and Primal, though dragons have appeared in every color but Justice (not counting Nictotraxian, who requires one influence with every color).



* WildWest: The general aesthetic of Stonescar, a mining town on the frontier.

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* WildWest: The general aesthetic of Stonescar, a mining town on the frontier.
frontier. Rakano, a frontier town that became the nucleus of the Rebellion against Rolant's regency has a lot of this flavor as well.


* ForcedTutorial: The game opens into a starting fight. You have to complete one part of the campaign to unlock a deck.

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* ForcedTutorial: The game opens into a starting fight. You After the fight finishes, you have to complete one part of play a five-part tutorial, each section unlocking a deck for the campaign to unlock a deck.color you played in that section.


* GondorCallsForAid: The ''X Ally'' keyword, which gives a bonus (typically creating and playing a free unit or buffing the card with ''Ally'') when a unit with type X is in play on your board.



* HeroicSecondWind: The first time a unit with Revenge dies, it's shuffled back into its owner's deck and gains the Destiny skill, which means it'll be instantly returned to play when drawn. Certain Revenge units gain a bonus on the second pass, such as [[https://eternalwarcry.com/cards/details/1002-9/watchwing-conscript Watchwing Conscript]].

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* HeroicSecondWind: The first time a unit with Revenge ''Revenge'' dies, it's shuffled back into its owner's deck and gains the Destiny skill, which means it'll be instantly returned to play when drawn. Certain Revenge units gain a bonus on the second pass, such as [[https://eternalwarcry.com/cards/details/1002-9/watchwing-conscript Watchwing Conscript]].


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** In an inverse example, [[https://eternalwarcry.com/cards/details/3-148/last-stand-at-the-gate Last Stand at the Gate]] sets ''your own'' health to one, but plays three sturdy units and a powerful weapon for free.


''[[http://www.direwolfdigital.com/eternal/ Eternal]]'' is a TradingCardGame created by Denver, CO-based Dire Wolf Digital. The game touts itself as a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', and its stable of designers includes several prominent ''Magic'' pros. Unsurprisingly, it shares most of its features with ''Magic'': players must play "Sigils" to increase their {{mana}} {{cap}}; players may only have four of any card (besides Basic Sigils) in their decks; units are "Exhausted" after attacking or blocking; the defending player can block attacking units with their own; players can play "Fast Spells" at certain points during any turn; there are [[FactionCalculus five factions]] that can be combined in any way you please. However, it also shares ''Hearthstone''[='s=] [=PvE=] elements, slick visual aesthetic, premium "foil" cards, and ability to convert useless cards into [[GreenRocks shiftstone]] and then into actually-useful cards of your choosing. Finally, it has a few traits completely unique to itself, such as the fact that units' stat changes or abilities gained are persistent across zones; if you give a unit +1/+1, it will retain that bonus in the graveyard ("Void") and retain that bonus if taken out again, although many bonuses are explicitly temporary.

The game has multiple modes, including a single-player campaign, a Gauntlet mode against AI opponents, Casual and Ranked matches against other players, a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

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''[[http://www.direwolfdigital.com/eternal/ Eternal]]'' is a TradingCardGame created by Denver, CO-based Dire Wolf Digital. The game touts itself as a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', and its stable of designers includes several prominent ''Magic'' pros. Unsurprisingly, it shares most of its features with ''Magic'': players must play "Sigils" to increase their {{mana}} {{cap}}; players may only have four of any card (besides Basic Sigils) in their decks; units are "Exhausted" after attacking or blocking; the defending player can block attacking units with their own; players can play "Fast Spells" at certain points during any turn; there are [[FactionCalculus five factions]] that can be combined in any way you please. However, it also shares ''Hearthstone''[='s=] [=PvE=] elements, slick visual aesthetic, premium "foil" cards, and ability to convert useless cards into [[GreenRocks shiftstone]] and then into actually-useful cards of your choosing. Finally, it has a few traits completely unique to itself, such as the fact that units' stat changes or abilities gained are persistent across zones; if you give a unit +1/+1, it will retain that bonus in the graveyard ("Void") and retain that bonus if taken out again, although many bonuses are explicitly temporary. \n\n As of Spring 2019, the game has released five major sets and four minor "campaign" sets.

The game has multiple modes, including a multiple single-player campaign, campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Casual and Ranked matches against other players, a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.


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* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."


* BigScrewedUpFamily: None of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even ''that'' is [[RebelliousPrincess one-sided]]. Notably, ''everyone'' hates Rolant.

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* BigScrewedUpFamily: None of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even ''that'' is [[RebelliousPrincess one-sided]]. Notably, ''everyone'' hates Rolant. Eilyn and Kaleb do seem to have come to terms following set 4, ''The Fall of Argenport'' however.



* EvilTwin: Kaleb has the [[https://eternalwarcry.com/cards/details/3-270/failed-reflection Failed Reflection]], an alternate clone of Caiphus that was[[GoMadFromTheIsolation mad with isolation]].

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* EvilTwin: Kaleb has the [[https://eternalwarcry.com/cards/details/3-270/failed-reflection Failed Reflection]], an [[spoiler: alternate clone of Caiphus Caiphus]] that was[[GoMadFromTheIsolation was [[GoMadFromTheIsolation mad with isolation]].



* KnightTemplar: Inquisitor Makto.

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* KnightTemplar: Inquisitor Makto. He is absolutely dedicated to crushing the last vestiges of the Rebellion and ensuring loyalty to Rolant.



* SuccessionCrisis: Following Caiphus' death.

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* SuccessionCrisis: Following Caiphus' death.death, each of the five Scions has a claim to the Eternal Throne.


* ForestRanger: The elves of the Lethrai clan; given that the forest in question is [[TheLostWoods the Direwood]], they're not exactly a friendly lot.

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* ForestRanger: The elves of the Lethrai clan; given that the forest in question is [[TheLostWoods the Direwood]], they're not exactly a friendly lot. [[https://eternalwarcry.com/cards/details/3-262/deepwood-ranger Deepwood Ranger]] also fits the motif to a T.

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