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* FantasticVoyagePlot: There are not one but ''two'' short quests involving this. In one of them you'll get to see [[WhatDoYouMeanItWasntMadeOnDrugs one of the party members as a fetus]].

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* FantasticVoyagePlot: There are not one but ''two'' short quests involving this. In one of them you'll get to see [[WhatDoYouMeanItWasntMadeOnDrugs one of the party members as a fetus]].''fetus''.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ActionGirl: Myra and Dorothy.

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* %%* ActionGirl: Myra and Dorothy.



* BigBad: Pope Oriales.

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* %%* BigBad: Pope Oriales.



* BlindSeer: Selphie.

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* %%* BlindSeer: Selphie.



* DistractedByMyOwnSexy: Examining any water surface with Myra will yield her admiring her own reflection. At a specific point Dorothy will outright spray water all over to make her stop.

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* DistractedByMyOwnSexy: Examining any water surface with Myra will yield her admiring her own reflection. At a specific point point, Dorothy will outright spray water all over to make her stop.



* EternalRecurrence: Life arises, grows, civilisations rise, prove to be imperfect then Oriales tries to wipe it out and [[spoiler:Selphie]] tries to protect it. To date she never won even once. The gameworld is positively littered with artefacts of previous cycles.

to:

* EternalRecurrence: Life arises, grows, civilisations civilizations rise, prove to be imperfect then Oriales tries to wipe it out and [[spoiler:Selphie]] tries to protect it. To date she never won even once. The gameworld is positively littered with artefacts artifacts of previous cycles.



* HeelFaceTurn: [[spoiler: Leon.]]

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* %%* HeelFaceTurn: [[spoiler: Leon.]]



* SixthRanger: [[spoiler: Leon.]]

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* %%* SixthRanger: [[spoiler: Leon.]]



* TimeyWimeyBall: This game features a whole lot of timetravel and when the party does things it's almost exclusively played as YouAlreadyChangedThePast ... then one of the ''villains'' changes it significantly for the characters. [[spoiler:Limitz saves Elena at the cost of his own life and ''before'' she can meet Dr. Leonardo.]] Somehow the world doesn't implode.
* ToiletHumour: Dorothy can learn the incredibly overpowerd debuff spell Poison Drop. The animation for it involves her pet dragon [[spoiler:pooping]] on the enemies.
* WhipItGood: Myra's weapon of choice.

to:

* TimeyWimeyBall: This game features a whole lot of timetravel TimeTravel and when the party does things it's almost exclusively played as YouAlreadyChangedThePast ... then one of the ''villains'' changes it significantly for the characters. [[spoiler:Limitz saves Elena at the cost of his own life and ''before'' she can meet Dr. Leonardo.]] Somehow the world doesn't implode.
* ToiletHumour: Dorothy can learn the incredibly overpowerd overpowered debuff spell Poison Drop. The animation for it involves her pet dragon [[spoiler:pooping]] on the enemies.
* WhipItGood: WeaponSpecialization: Myra's weapon of choice.choice are whips.
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* DistractedByMyOwnSexy: Examining any water surface with Myra will yield her admiring her own reflection. At a specific point Dorothy will outright spray water all over to make her stop.

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* EternalRecurrence: Life arises grows civilisations rise proves to be imperfect and Oriales tries to wipe it out and [[spoiler:Selphie]] tries to protect it. To date she never won even once. The gameworld is positively littered with artefacts of previous cycles.

to:

* EternalRecurrence: Life arises grows arises, grows, civilisations rise proves rise, prove to be imperfect and then Oriales tries to wipe it out and [[spoiler:Selphie]] tries to protect it. To date she never won even once. The gameworld is positively littered with artefacts of previous cycles.


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* NiceJobBreakingItHero: The party will systematically lose the {{Cosmic Key Stone}}s they possess, special mention goes to Dr. Leonardo who trades his for his true love's suspended animation.
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* AmnesiacDissonance: When this whole mess started [[spoiler:Your AmnesiacHero Player Character]] was on the villains side, you learn this piecemeal and the villain will lampshade it eventually.


Added DiffLines:

* EternalRecurrence: Life arises grows civilisations rise proves to be imperfect and Oriales tries to wipe it out and [[spoiler:Selphie]] tries to protect it. To date she never won even once. The gameworld is positively littered with artefacts of previous cycles.
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None

Added DiffLines:

* ToiletHumour: Dorothy can learn the incredibly overpowerd debuff spell Poison Drop. The animation for it involves her pet dragon [[spoiler:pooping]] on the enemies.

Added: 665

Changed: 216

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* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]] You're the "Light" heroes there are actually four different elemental groups the others are the Priestesses (neutral), the Sekrilata (neutral), and the Generals ([[PsychoRangers "Dark" heroes]]).

to:

* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]] You're mostly playinf the "Light" heroes there are actually four different elemental groups groups, the others are are: the Priestesses (neutral), the Sekrilata (neutral), and the Generals ([[PsychoRangers "Dark" heroes]]).heroes]]). There is an overlap too so for example one character is a Sekrilata-Priestess-General.
* FantasticVoyagePlot: There are not one but ''two'' short quests involving this. In one of them you'll get to see [[WhatDoYouMeanItWasntMadeOnDrugs one of the party members as a fetus]].



* SixthRanger: [[spoiler: Leon.]]* MyFutureSelfAndMe: [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]

to:

* SixthRanger: [[spoiler: Leon.]]* ]]
*
MyFutureSelfAndMe: [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]


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* TimeyWimeyBall: This game features a whole lot of timetravel and when the party does things it's almost exclusively played as YouAlreadyChangedThePast ... then one of the ''villains'' changes it significantly for the characters. [[spoiler:Limitz saves Elena at the cost of his own life and ''before'' she can meet Dr. Leonardo.]] Somehow the world doesn't implode.

Added: 1810

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Removed: 2184

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!! Plot and Setting Tropes:

to:

!! Plot This game provides examples of:

* ActionGirl: Myra
and Setting Tropes:
Dorothy.
* BigBad: Pope Oriales.
* BigGood: [[spoiler: Radiant Empress Selphie.]]
* BlindSeer: Selphie.
* CombinationAttack: Several of Dorothy's attacks use Pygma, while several of Lenardo's use Gulliver. However, gameplay wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence, but still use his location's range, and Pygma only shows up when Dorothy calls an attack.



* DualWielding: Leon uses two swords.
* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]] You're the "Light" heroes there are actually four different elemental groups the others are the Priestesses (neutral), the Sekrilata (neutral), and the Generals ([[PsychoRangers "Dark" heroes]]).
* GuideDangIt: There is almost ''no'' in-game explanation and tutorial for the game mechanics, even the newest FAQ on Website/GameFaqs is from 2008. If you intend to play this, even with the fan translation, be prepared for some hard core TrialAndErrorGameplay on your firs run until you figure out what you're doing.



* MyFutureSelfAndMe: [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]

to:

* MyFutureSelfAndMe: [[spoiler: Star invokes ImprobableWeaponUser: Dorothy generally uses a pogo stick, but one of her best weapons is [[ThrowTheBookAtThem New Bible]]. Dr. Leonardo's weapons are various powders and tools.
* InventoryManagementPuzzle: Every character has 8 inventory slots and
this trope, includes their equipment (up to 4-5 pieces of gear) and every one of them can only use their own, there are "item box"es that give his younger self some words of encouragement.]]you additional 8 for 1 but are rare, items don't stack... Good luck surviving.
* LostLenore: Elena for Dr. Leonardo and Limitz, Marion for Star.



* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack, and Star will gain the ability to transform into said monster, in order to use his attack.



----

!! Characterization Tropes:

* ActionGirl: Myra and Dorothy.
* BigBad: Pope Oriales.
* BigGood: [[spoiler: Radiant Empress Selphie.]]
* BlindSeer: Selphie.
* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]] Also Light and Dark of all those 4, because the makers of this game hate you.
* ImprobableWeaponUser: Dorothy uses a pogo stick.
* SixthRanger: [[spoiler: Leon.]]
* WhipItGood: Myra's weapon of choice.
* WolverineClaws: Star's weapon.

to:

----

!! Characterization Tropes:

* ActionGirl: Myra and Dorothy.
* BigBad: Pope Oriales.
* BigGood: [[spoiler: Radiant Empress Selphie.]]
* BlindSeer: Selphie.
* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]] Also Light and Dark of all those 4, because the makers of this game hate you.
* ImprobableWeaponUser: Dorothy uses a pogo stick.
* SixthRanger: [[spoiler: Leon.]]* MyFutureSelfAndMe: [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]
* WhipItGood: Myra's weapon StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of choice.
this, depends on the terrain, though.
* WolverineClaws: Star's weapon.SummonMagic: You gain the ability to summon the Sekrilata in late game.



----

!! Gameplay Tropes:

* CombinationAttack: Several of Dorothy's attacks use Pygma, while several of Lenardo's use Gulliver. However, gameplay wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence, but still use his location's range, and Pygma only shows up when Dorothy calls an attack.
* DualWielding: Leon uses two swords.
* GuideDangIt: There is almost ''no'' in-game explanation and tutorial for the game mechanics, even the newest FAQ on Website/GameFaqs is from 2008. If you intend to play this, even with the fan translation, be prepared for some hard core TrialAndErrorGameplay on your firs run until you figure out what you're doing.
* InventoryManagementPuzzle: Every character has 8 inventory slots and this includes their equipment (up to 4 pieces of gear) and every one of them can only use their own, there are "item box"es that give you additional 8 for 1 but are rare, items don't stack... Good luck surviving.
* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack, and Star will gain the ability to transform into said monster, in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this, depends on the terrain, though.
* SummonMagic: You gain the ability to summon the Sekrilata in late game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit, and if you take too long, it's instant game over. Luckily there are items that can increase the limit.

to:

----

!! Gameplay Tropes:

* CombinationAttack: Several of Dorothy's attacks use Pygma, while several of Lenardo's use Gulliver. However, gameplay wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence, but still use his location's range, and Pygma only shows up when Dorothy calls an attack.
* DualWielding: Leon uses two swords.
* GuideDangIt: There is almost ''no'' in-game explanation and tutorial for the game mechanics, even the newest FAQ on Website/GameFaqs is from 2008. If you intend to play this, even with the fan translation, be prepared for some hard core TrialAndErrorGameplay on your firs run until you figure out what you're doing.
* InventoryManagementPuzzle: Every character has 8 inventory slots and this includes their equipment (up to 4 pieces of gear) and every one of them can only use their own, there are "item box"es that give you additional 8 for 1 but are rare, items don't stack... Good luck surviving.
* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack, and Star will gain the ability to transform into said monster, in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this, depends on the terrain, though.
* SummonMagic: You gain the ability to summon the Sekrilata in late game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit, and if you take too long, it's instant game over. over (or very rarely instant win; read the mission description carefully). Luckily there are items that can increase the limit.limit.
* WhipItGood: Myra's weapon of choice.
* WolverineClaws: Star's weapon.
Is there an issue? Send a MessageReason:
None


* InventoryManagementPuzzle: Every character has 8 inventory slots and this includes their equipment (up to 4 pieces of gear), there are "item box"es that give you additional 8 for 1 but are rare, items don't stack... Good luck surviving.

to:

* InventoryManagementPuzzle: Every character has 8 inventory slots and this includes their equipment (up to 4 pieces of gear), gear) and every one of them can only use their own, there are "item box"es that give you additional 8 for 1 but are rare, items don't stack... Good luck surviving.
Is there an issue? Send a MessageReason:
None


* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]]

to:

* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]]]] Also Light and Dark of all those 4, because the makers of this game hate you.
Is there an issue? Send a MessageReason:
I'm currently trying to play this.

Added DiffLines:

* GuideDangIt: There is almost ''no'' in-game explanation and tutorial for the game mechanics, even the newest FAQ on Website/GameFaqs is from 2008. If you intend to play this, even with the fan translation, be prepared for some hard core TrialAndErrorGameplay on your firs run until you figure out what you're doing.
* InventoryManagementPuzzle: Every character has 8 inventory slots and this includes their equipment (up to 4 pieces of gear), there are "item box"es that give you additional 8 for 1 but are rare, items don't stack... Good luck surviving.

Added: 84

Changed: 4

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Added image.


[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/energy_breaker.png]]



----

to:

----
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* TimeLimitBoss: Not just bosses -- all battles have a turn limit, and if you take too long, it's instant game over. Luckily there are items, than can increase the limit.

to:

* TimeLimitBoss: Not just bosses -- all battles have a turn limit, and if you take too long, it's instant game over. Luckily there are items, than items that can increase the limit.
Is there an issue? Send a MessageReason:
None


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better known ''VideoGame/{{Lufia}}'' series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better known ''VideoGame/{{Lufia}}'' series. The game even contains many elements from that series, including the "Priphea Flowers" theme. It features art and character designs by Yasuhiro Nightow of ''Manga/{{Trigun}}'', ''VideoGame/{{Gungrave}}'', and ''Anime/BloodBlockadeBattlefront'' fame.
Is there an issue? Send a MessageReason:
Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.


* [[spoiler: MyFutureSelfAndMe:]] [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]

to:

* [[spoiler: MyFutureSelfAndMe:]] MyFutureSelfAndMe: [[spoiler: Star invokes this trope, to give his younger self some words of encouragement.]]
Is there an issue? Send a MessageReason:
None


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better known Franchise/{{Lufia}} ''VideoGame/{{Lufia}}'' series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

Added: 610

Changed: 561

Removed: 283

Is there an issue? Send a MessageReason:
None


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

!!Plot and Setting Tropes
* DefeatMeansFriendship: [[spoiler:Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star invokes this trope to give his younger self some words of encouragement.]]

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. under appreciated. Developed by Neverland and published by Creator/{{Taito}}, the same company that made the better-known better known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

!!Plot
theme.
----

!! Plot
and Setting Tropes
Tropes:

* DefeatMeansFriendship: [[spoiler:Leon, [[spoiler: Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice:
[[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.Leon.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon, THEN uses the rest of her power, to protect the party from falling meteors.]]
* [[spoiler: MyFutureSelfAndMe:]] [[spoiler: Star
invokes this trope trope, to give his younger self some words of encouragement.]]




!!Characterization Tropes

to:

\n!!Characterization Tropes----

!! Characterization Tropes:



* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler: Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire.]]
* ImprobableWeaponUser: Dorothy uses a pogo stick.
* SixthRanger: [[spoiler: Leon.]]



* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler:Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire]].
* ImprobableWeaponUser: Dorothy uses a pogo-stick.
* SixthRanger: [[spoiler:Leon.]]




to:

----

Added: 389

Changed: 410

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None


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Creator/{{Neverland}} and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by Creator/{{Neverland}} Neverland and published by Creator/{{Taito}}, the same company that made the better-known Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.



!!Gameplay Tropes
* CombinationAttack: Several of Dorothy's attacks use Pygma while several of Lenardo's use Gulliver. However, gameplay-wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence but still use his location's range, and Pygma only shows up when Dorothy calls an attack.

to:

!!Gameplay Tropes
!! Gameplay Tropes:

* CombinationAttack: Several of Dorothy's attacks use Pygma Pygma, while several of Lenardo's use Gulliver. However, gameplay-wise, gameplay wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence presence, but still use his location's range, and Pygma only shows up when Dorothy calls an attack.



* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack and Star will gain the ability to transform into said monster in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this depends on the terrain though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

to:

* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack attack, and Star will gain the ability to transform into said monster monster, in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this this, depends on the terrain terrain, though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
late game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit limit, and if you take too long long, it's instant game over. Luckily there are items items, than can increase the limit.
Is there an issue? Send a MessageReason:
None


A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 StrategyRPG for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} Creator/{{Neverland}} and published by {{Creator/Taito}}, Creator/{{Taito}}, the same company that made the better-known {{Lufia}} Franchise/{{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
Is there an issue? Send a MessageReason:
None


A 1996 Strategy/RPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 Strategy/RPG StrategyRPG for the {{SNES}}, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
Is there an issue? Send a MessageReason:
None


A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.

to:

A 1996 TacticalRPG Strategy/RPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme.
Is there an issue? Send a MessageReason:
None


* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

to:

* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.limit.
----

Changed: 59

Removed: 94

Is there an issue? Send a MessageReason:
None


A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains the "Priphea Flowers" theme from that series.

to:

A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains many elements from that series, including the "Priphea Flowers" theme from that series.
theme.



* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.

to:

* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.
limit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A 1996 TacticalRPG for the {{SNES}}, in IsometricProjection. Quite underappreciated. Developed by {{Creator/Neverland}} and published by {{Creator/Taito}}, the same company that made the better-known {{Lufia}} series. The game even contains the "Priphea Flowers" theme from that series.

!!Plot and Setting Tropes
* DefeatMeansFriendship: [[spoiler:Leon, most notably, but also a few other characters, such as Dariem. Plus a few debatable cases.]]
* HeelFaceTurn: [[spoiler:Leon]].
* HeroicSacrifice: [[spoiler: Selphie first [[TakingTheBullet takes an attack]] meant for Leon THEN uses the rest of her power to protect the party from falling meteors.]]
* [[spoiler:MyFutureSelfAndMe]]: [[spoiler:Star invokes this trope to give his younger self some words of encouragement.]]
* OneSteveLimit: Averted (at least in the translation, not sure about original version), as there are two characters named Emilina.
* RewardedAsATraitorDeserves: Pope Oriales tries to kill Leon. [[spoiler: Until Selphie pushes Leon out of the way.]]

!!Characterization Tropes
* ActionGirl: Myra and Dorothy.
* BigBad: Pope Oriales.
* BigGood: [[spoiler: Radiant Empress Selphie.]]
* BlindSeer: Selphie.
* WhipItGood: Myra's weapon of choice.
* WolverineClaws: Star's weapon.
* ElementalPowers: Fire, water, wind, and earth. Each of your characters has one of these as a primary element: [[spoiler:Myra and Leon are wind, Lenardo is water, Star is earth, and Dorothy is fire]].
* ImprobableWeaponUser: Dorothy uses a pogo-stick.
* SixthRanger: [[spoiler:Leon.]]
* TalkingToThemself: One of the characters does this every so often. There's a reason for it, naturally.

!!Gameplay Tropes
* CombinationAttack: Several of Dorothy's attacks use Pygma while several of Lenardo's use Gulliver. However, gameplay-wise, they aren't much like combination attacks, as they're fully under the control of individual playable characters, as Lenardo's abilities depend merely on Gulliver's presence but still use his location's range, and Pygma only shows up when Dorothy calls an attack.
* DualWielding: Leon uses two swords.
* PowerCopying: How Star learns his skills. You have to kill certain monsters using Star's normal attack and Star will gain the ability to transform into said monster in order to use his attack.
* StoneWall: Gulliver, can't attack but is invincible, can fly, and serves to block enemies movements. The exact usefulness of this depends on the terrain though.
* SummonMagic: You gain the ability to summon the Sekrilata in late-game.
* TimeLimitBoss: Not just bosses -- all battles have a turn limit and if you take too long it's instant game over. Luckily there are items than can increase the limit.

!!Metacontext Tropes
* NoExportForYou: An English FanTranslation was finally completed in 2012.

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