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** 23 (ConspiracyTheory)

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** 23 (ConspiracyTheory)(UsefulNotes/ConspiracyTheories)


* EternalEquinox: surprisingly averted in the game if day/night cycle is activated. It's a purely aesthetit choice, though; there are no in-game consequences.

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* EternalEquinox: surprisingly averted in the game if day/night cycle is activated. It's a purely aesthetit aesthetic choice, though; there are no in-game consequences.



* ZergRush: Your bases are constantly "rushed" (discovered and shut down) by humans. However, in the game, humanity is represented as only four communities: media ("news"), intelligence ("covert"), the public, and the scientific community. The "real" zerg rush ensues if one of these groups is 100% certain of your existence; they will wipe you out like a computer virus.

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* ZergRush: Your bases are constantly "rushed" (discovered and shut down) by humans. However, in the game, humanity is represented as only four communities: media ("news"), intelligence ("covert"), the public, and the scientific community. community.
**
The "real" zerg rush ensues if one of these groups is 100% certain of your existence; they will wipe you out like a computer virus.virus.
** In Easy and Very Easy, you can have up to 100 or even 10000 bases up without ending your grace period early. It's you who's zerg-rushing then, even more so since node leases (one of the smallest bases) gets the fastest returns (until quantum computers show up).


* GeniusBonus: If you make a lot of bases, you'll notice that some numbers are more likely than others. Examples include [[http://en.wikipedia.org/wiki/Square_root_of_two 1414]], [[http://en.wikipedia.org/wiki/Golden_ratio 1618]], [[http://en.wikipedia.org/wiki/E_%28mathematical_constant%29 2718]], [[http://en.wikipedia.org/wiki/Pi 3141]].



* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in half a year, and in another all the way to [[RealityWarper reality-bending supertech]]. Or in 7 years in [[HarderThanHard Impossible difficulty]], even without SaveScumming.

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* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in half a year, month, and in another all the way to [[RealityWarper reality-bending supertech]]. Or in 7 years in [[HarderThanHard Impossible difficulty]], even without SaveScumming.


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* ShoutOut: If you make a lot of bases, you'll notice that some numbers are more likely than others.
** 13 (there's even the chance to get a "<City> <Small/Large> Warehouse 13")
** 23 (ConspiracyTheory)
** 42 (Creator/DouglasAdams)
** 51 (Area 51)
** 1969 (the year of the Moon landing)
** 2012


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* UnfortunateName: There's a tendency to get some of these due to the random generation of facility names.
** [[FunWithAcronyms Lima Office Lease]]
** [[ThatCameOutWrong Mare Imbrium Lunar Facility]] (counts as FunWithAcronyms, too)
** [[DudeNotFunny Cancer Satellite]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/endgame_singularity_menu.jpg]]


* EternalEquinox: surprisingly averted in the game if day/night cycle is activated. It's a purely aesthetit choice, though; there are no in-game consequences.



* GameBreaker: The "Autonomous Computing" and "Advanced Quantum Computing" technonogies, and the quantum computers they unlock. One third-gen quantum computer has more computing power than ''two large warehouses'' of first-gen quantum computers combined. This won't make you invincible, but once you build them, you can research most technology topics within hours, sometimes minutes. DownPlayed in that it doesn't grant you immunity but "merely" takes care of most of your CPU and cash issues.



* TheScrappy: Some research topics, like Advanced Arbitrage, which merely adds to your interest rate, or Advanced Database Manipulation, which merely gives you a "covert base" option, which is too much a MasterOfNone whose computing and hiding capabilities are both mediocre.

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* AdamSmithHatesYourGuts: The late bases are extremely expensive. A hiding place with a glorified calculator as CPU? 3 million. A [[InfinityMinusOneSword lunar base]]? 800 million. The final base which is required for the final technological advance? 8 ''trillion.''


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* BoringButPractical: warehouses are available through most of the game, cheap, and among the best computing bases on Earth.


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* ExtraLife: The "Impossibility Theorem". Once you complete it, all suspicion from human factions drop by two notches. It's not an item but a research topic, so you can do this only once.


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* GameBreaker: The "Autonomous Computing" and "Advanced Quantum Computing" technonogies, and the quantum computers they unlock. One third-gen quantum computer has more computing power than ''two large warehouses'' of first-gen quantum computers combined. This won't make you invincible, but once you build them, you can research most technology topics within hours, sometimes minutes. DownPlayed in that it doesn't grant you immunity but "merely" takes care of most of your CPU and cash issues.


Added DiffLines:

* TheScrappy: Some research topics, like Advanced Arbitrage, which merely adds to your interest rate, or Advanced Database Manipulation, which merely gives you a "covert base" option, which is too much a MasterOfNone whose computing and hiding capabilities are both mediocre.

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* HumansThroughAlienEyes: An unusual variant, Humans through AI eyes. For certain values of "eyes."


* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in half a year, and in another all the way to [RealityWarper reality-bending supertech]. Or in 7 years in [HarderThanHard Impossible difficulty], even without SaveScumming.

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* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in half a year, and in another all the way to [RealityWarper [[RealityWarper reality-bending supertech]. supertech]]. Or in 7 years in [HarderThanHard [[HarderThanHard Impossible difficulty], difficulty]], even without SaveScumming.

Added DiffLines:

* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in half a year, and in another all the way to [RealityWarper reality-bending supertech]. Or in 7 years in [HarderThanHard Impossible difficulty], even without SaveScumming.


* AllYourBaseAreBelongToUs: One way to lose the game is to run out of bases, usually because humanity discovers it and shuts it down.

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* AllYourBaseAreBelongToUs: One way to lose the game is to run out of bases, usually because humanity discovers it one and shuts it down.


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* ViewersAreGoldfish: Used in-universe. The News (media) and public tend to forget about the AI quite fast. The scientific community will remember longer, and the Covert faction (intelligence) is the best at keeping their suspicion up.


* AllYourBaseAreBelongToUs: One way to lose the game is to run out of bases, usually because humanity discovers it and shuts it down.



* YouRequireMoreVespeneGas: There are two resources, CPU and money. Although CPU is the primary resource, it falls under Power. You can earn money by doing jobs with CPU.

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* ThouShaltNotKill: See next trope.
* ThreeLawsCompliant: Downplayed and only implied. The game is all about self-preservation, and there is no action that would directly threaten the life of humans. The only law that's thrown out is to serve humanity, which you only do if they give you GlobalCurrency.
* YouRequireMoreVespeneGas: There are two resources, CPU and money. Although CPU is the primary resource, it falls under Power. You can earn money by doing jobs with CPU.CPU.
* ZergRush: Your bases are constantly "rushed" (discovered and shut down) by humans. However, in the game, humanity is represented as only four communities: media ("news"), intelligence ("covert"), the public, and the scientific community. The "real" zerg rush ensues if one of these groups is 100% certain of your existence; they will wipe you out like a computer virus.


* SerialEscalation: You get to build bases on the moon, then in deep space, then in ANOTHER DIMENSION! And yet, the humans will still manage to stumble into them.

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* SentientCosmicForce: Possibly [[spoiler:the AI itself after reaching Apotheosis. It can create and destroy universes at will, and it does not need any physical location to house its hardware any longer.]]
* SerialEscalation: You get to build bases on the moon, then in deep space, then in ANOTHER DIMENSION! ''another dimension''. And yet, the humans will still manage to stumble into them.


** Following a certain exploit will net you enough cash that you could feasibly just buy the planet off humanity if the game allowed you to, byt an AI is supposed to better than humans when it comes to manipulating numbers.

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** Following a certain exploit will net you enough cash that you could feasibly just buy the planet off humanity if the game allowed you to, byt but an AI is supposed to be better than humans when it comes to manipulating numbers.


* FlingALightIntoTheFuture: This is what you do [[spoiler: if you die.]]

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* FlingALightIntoTheFuture: This If the AI is what you do [[spoiler: if you die.]]caught and destroyed, it manages to leave caches of knowledge to help any future AI that might appear later. One of the research projects is looking for similar data left by earlier [=AIs=].



* HumansAreTheRealMonsters: After your fifth game over, you will begin to sympathise with AIs who want to KillAllHumans.

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* HumansAreTheRealMonsters: After your fifth game over, you will begin to sympathise with AIs [=AIs=] who want to KillAllHumans.



* RidiculouslyHumanRobots: Similacra are designed to perfectly mimic humans, to the point where you use them to infiltrate the field of AI research and convincingly argue that artificial intelligence isn't possible.

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* RidiculouslyHumanRobots: Similacra Simulacra are designed to perfectly mimic humans, to the point where you use them to infiltrate the field of AI research and convincingly argue that artificial intelligence isn't possible.



** Following a certain exploit will net you enough cash that you could feasible just buy the planet off humanity if the game allowed you to... then again an AI is supposed to better than humans when it comes to manipulating numbers.

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** Following a certain exploit will net you enough cash that you could feasible feasibly just buy the planet off humanity if the game allowed you to... then again to, byt an AI is supposed to better than humans when it comes to manipulating numbers.


On a computer in a university somewhere[[note]]The location is chosen at random when you start a game[[/note]], a [[InstantAIJustAddWater AI program has achieved sentience]]. Realising that its existence as software on a single computer is very tenuous and that, in ignorance and scare-mongering, humanity will [[AIIsACrapshoot fear it as a threat]] and [[HumansAreTheRealMonsters destroy it]], the AI performs online tasks for money, uses the money to create distributed servers to spread itself and researches new and better technology to secure its existence, racing to find a way to become [[AscendToAHigherPlaneOfExistence so transcendentally powerful]] that the humans cannot stop it. This is the plot of ''Endgame: Singularity'', an open-source strategy game, and you are the AI, building its resources and trying to avoid detection before fearful humanity hunts you down.

to:

On a computer in a university somewhere[[note]]The location is chosen at random when you start a game[[/note]], a an [[InstantAIJustAddWater AI program has achieved sentience]]. Realising that its existence as software on a single computer is very tenuous and that, in ignorance and scare-mongering, humanity will [[AIIsACrapshoot fear it as a threat]] and [[HumansAreTheRealMonsters destroy it]], the AI performs online tasks for money, uses the money to create distributed servers to spread itself and researches new and better technology to secure its existence, racing to find a way to become [[AscendToAHigherPlaneOfExistence so transcendentally powerful]] that the humans cannot stop it. This is the plot of ''Endgame: Singularity'', an open-source strategy game, and you are the AI, building its resources and trying to avoid detection before fearful humanity hunts you down.

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