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* AbsurdlyLongStairway: The Endless Stairs. The endlessness is actually an illusion which can be broken with the right spell.


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* UnnaturallyLoopingLocation: The [[AbsurdlyLongStairway Endless Stairway]], which you can climb/descend forever without getting anywhere as the whole thing is a magical illusion.


-->The gate flies open, waking the gnome, who leaps up and slams it closed again. "Hey! This is a toll gate! Nobody gets through here without paying [[Literature/TheLordOfTheRings the one zorkmid toll]]. [[Film/TheWizardOfOz Not nobody, not nohow.]]"

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-->The --->The gate flies open, waking the gnome, who leaps up and slams it closed again. "Hey! This is a toll gate! Nobody gets through here without paying [[Literature/TheLordOfTheRings the one zorkmid toll]]. [[Film/TheWizardOfOz Not nobody, not nohow.]]"



-->[[Literature/AlicesAdventuresInWonderland What rabbit? I guess he was late for something.]]

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-->[[Literature/AlicesAdventuresInWonderland --->[[Literature/AlicesAdventuresInWonderland What rabbit? I guess he was late for something.]]


* CuttingTheKnot: In ''Enchanter'', there is a jeweled egg with all the Gordian handles and buttons needed to open it. There are a few ways to open it, and besides the time-consuming way, you either break the egg to get a shredded scroll, or you can use the REZROV spell on the egg... [[SelfDestructingSecurity only for the egg to open and reveal a shredded scroll anyway]]. The puzzle isn't opening the egg, it's [[spoiler: fixing the scroll]].

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* CuttingTheKnot: CuttingTheKnot:
**
In ''Enchanter'', there is a jeweled egg with all the Gordian handles and buttons needed to open it. There are a few ways to open it, and besides the time-consuming way, you either break the egg to get a shredded scroll, or you can use the REZROV spell on the egg... [[SelfDestructingSecurity only for the egg to open and reveal a shredded scroll anyway]]. The puzzle isn't opening the egg, it's [[spoiler: fixing the scroll]].



* SelfDestructingSecurity: In ''Enchanter'' there's an mechanical egg with a scroll inside. No matter how you open it, the egg shreds the scroll so it's unusable. You later get a spell that allows you to reconstitute the scroll and learn the spell on it.

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* SelfDestructingSecurity: In ''Enchanter'' there's an mechanical egg with a scroll inside. No matter how you open it, the egg shreds the scroll so it's unusable. You [[spoiler:You later get a spell that allows you to reconstitute the scroll and learn the spell on it.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enchanter.png]]


* OneUp: In ''Sorcerer'', there is the GASPAR spell that can be quite useful, acting as a lifesaver if you cast it in one resurrection point and then get killed in some dangerous place, like the infamous Glass Maze, for example.

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* OneUp: In ''Sorcerer'', there is the GASPAR spell that can be quite useful, acting as effectively lets you set a free respawn point anywhere on the map. Quite a lifesaver if you cast it in one resurrection point and then get killed in some dangerous place, places, like the infamous Glass Maze, for example.Maze.



[[CaptainObvious Certain death.]]

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[[CaptainObvious Certain death.]]



* NoOneCouldSurviveThat: Toward the end of ''Enchanter'', [[spoiler:when you come face to face with Krill, he seems utterly surprised to see you alive, as he thought he had killed you in a HumanSacrifice ritual in front of his hairy slaves]]. This is also {{Justified|Trope}}, since you had [[AutoRevive the OZMOO spell on yourself]] to help you cheat death.

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* NoOneCouldSurviveThat: Toward the end of ''Enchanter'', [[spoiler:when you come face to face with Krill, he seems utterly surprised to see you alive, as he thought he had killed you in a HumanSacrifice ritual in front of his hairy slaves]]. This is also {{Justified|Trope}}, since you had [[AutoRevive the OZMOO spell on yourself]] to help you cheat death.



* SlainInTheirSleep: Throughout the series, you can fall into this if you attempt to sleep in dangerous places. In ''Sorcerer'', [[spoiler:Belboz (actually in a trance) could end up like this if you decide to kill him with the GemEncrusted enchanted dagger.]]

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* SlainInTheirSleep: Throughout the series, you can fall into this if you attempt to sleep Sleeping in dangerous places. places can be an instant game over. In ''Sorcerer'', [[spoiler:Belboz (actually in a trance) could end [[spoiler:you might wind up like this if you decide having to kill him you mentor Belboz with the GemEncrusted enchanted dagger.dagger while he sleeps.]]



** ''Sorcerer'' averts this, because if you die without casting the GASPAR spell, it's also an immediate Game Over.
** ''Spellbreaker'' has the same thing as in ''Enchanter'', but this time, a shadowy figure will give you another chance at the Boneyard if you die. But you have to be careful though: die too many times, and it's Game Over for you. Averted, however, in the Enchanter's Retreat (the place for the Connectivity Cube): if you attempt to cast magic on Belboz, he'll imprison you below the earth and kill you, resulting in an instant Game Over (no ifs, ands, or buts).

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** ''Sorcerer'' averts this, because gives you infinite respawns with the GASPAR spell, but if you die without casting the GASPAR spell, it it's also an immediate Game Over.
** ''Spellbreaker'' has the same thing as in ''Enchanter'', but this time, a shadowy figure will give you another chance at the Boneyard if you die. But you have to be careful though: die too many times, and it's Game Over for you. Averted, however, in the Enchanter's Retreat (the place for the Connectivity Cube): if If you attempt to cast magic on Belboz, he'll imprison you below the earth and kill you, earth, resulting in an instant Game Over (no ifs, ands, or buts).



* WizardNeedsFoodBadly: ''Enchanter'' requires you to eat regularly, or else die of starvation. Players found this so annoying that very early in ''Sorcerer'' you obtain a magical potion that enables you to go without food and water almost indefinitely. ''Spellbreaker'' [[AvertedTrope dispenses with starvation mechanics entirely]].

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* WizardNeedsFoodBadly: ''Enchanter'' requires you to eat regularly, or else die of starvation. Players found this so annoying that very early in ''Sorcerer'' you obtain a magical potion that enables you to go without food and water almost indefinitely. ''Spellbreaker'' [[AvertedTrope dispenses with starvation mechanics entirely]].entirely.


* ApocalypseHow: In ''Enchanter'' you enter a village that is suffering Regional Societal Collapse, as only an old woman lives in a hovel. By the time you explore the castle, the days grow darker and darker as time passes, and Krill's doing is turning everything into nearly Planetary Single-Dominant Species Extinction.

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* ApocalypseHow: In ''Enchanter'' you enter a village that is suffering Regional Societal Collapse, as only an old woman lives in a hovel. By the time you explore the castle, the days grow darker and darker as time passes, and Krill's doing is turning everything into nearly Planetary Single-Dominant Species Extinction.Krillís evil spell takes effect:


* BadEnding: In each game there is the possibility of screwing up ''so badly'' that you are awarded a massively negative score and the title Enemy of Humanity:
** In ''Enchanter,'' [[spoiler: make BigBad Krill irrelevant by releasing the [[EldritchAbomination Unseen Terror]]]].
** In ''Sorcerer,'' [[spoiler: release Jeearr from Belboz's body without shielding your own mind, allowing it to possess your younger, stronger form]].
** In ''Spellbreaker,'' [[spoiler: allow the Shadow to complete the cubic ritual and [[AGodAmI become omnipotent]]]].


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* DownerEnding: In each game there is the possibility of screwing up ''so badly'' that you are awarded a massively negative score and the title Enemy of Humanity:
** In ''Enchanter,'' [[spoiler: make BigBad Krill irrelevant by releasing the [[EldritchAbomination Unseen Terror]]]].
** In ''Sorcerer,'' [[spoiler: release Jeearr from Belboz's body without shielding your own mind, allowing it to possess your younger, stronger form]].
** In ''Spellbreaker,'' [[spoiler: allow the Shadow to complete the cubic ritual and [[AGodAmI become omnipotent]]]].


* BittersweetEnding: ''Spellbreaker'' for the entire trilogy; [[spoiler:to not only foil the Shadow but also prevent [[ViciousCycle another one from someday arising from within another powerful sorcerer who may succeed where yours failed]], you are forced to recreate the entire universe without magic.]]

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* BittersweetEnding: ''Spellbreaker'' for the entire trilogy; [[spoiler:to not only foil the Shadow but also prevent [[ViciousCycle another one from someday arising from within another powerful sorcerer who may succeed where yours failed]], you are forced to [[TheMagicGoesAway recreate the entire universe without magic.magic]].]]


* BittersweetEnding: ''Spellbreaker'' for the entire trilogy; [[spoiler:to not only foil the Shadow but also prevent [[ViciousCycle another one from someday arising from within another powerful sorcerer who may succeed where yours failed]], you are forced to recreate the entire universe without magic.]]



** Spellbreaker is this for the trilogy itself. [[spoiler:The ultimate source of the problems is InherentInTheSystem, since any sufficiently powerful sorcerer will have an evil shadow; and even if you were to win, it would only be a matter of time until one managed to destroy everything. Of course, you ''don't'' even manage to win cleanly, leading to a DownerEnding.]]

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** Spellbreaker is this for the trilogy itself. [[spoiler:The ultimate source of the problems is InherentInTheSystem, since any sufficiently powerful sorcerer will have an evil shadow; and even if you were to win, it would only be a matter of time until one managed to destroy everything. Of course, you ''don't'' even manage to win cleanly, leading to a DownerEnding.BittersweetEnding.]]

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* NeedleInAStackOfNeedles: The cube in the vault puzzle from ''Spellbreaker'', possibly the single hardest puzzle Infocom ever created. A dozen cubes, 3 uses of JINDAK, no room for error.


* CopyProtection: Only two games in the series each have one: In ''Sorcerer'', you need to unlock the trunk containing the AIMFIZ spell in the cellar of the Guild Hall by looking up the creature name in Belboz's journal and referring to the Infotater (packaged within the game) to search for the combination color code for one of the twelve creatures in said Infotater. And in ''Spellbreaker'', when Belboz asks you a test question in the String Room, you'll need to look up the six Enchanter Cards (also packaged) to find the correct answer in one of them so that he'll give you a key for later use.

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* CopyProtection: Only two games in the series each have one: one.
**
In ''Sorcerer'', you need to unlock the trunk containing the AIMFIZ spell in the cellar of the Guild Hall by looking up the creature name in Belboz's journal and referring to the Infotater (packaged within the game) to search for the combination color code for one of the twelve creatures in said Infotater. And in Infotater.
** In
''Spellbreaker'', when Belboz asks you a test question in the String Room, you'll need to look up the six Enchanter Cards (also packaged) to find the correct answer in one of them so that he'll them. Whether you get it right or not, Belboz will give you a key for later use.key. [[spoiler: If you gave the wrong answer, it's booby-trapped.]]


* AllYourBaseAreBelongToUs: In ''Sorcerer'', the entire Guild Hall being sacked and destroyed is the result of waking up earlier from a dream instead of staying in and waiting for the Hellhound to kill you. Also counts as a PressStartToGameOver.

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* AllYourBaseAreBelongToUs: In ''Sorcerer'', if you wake up on time instead of oversleeping, you leave the guild hall to get on with your day (instead of your companion leaving without you). You return to find the entire Guild Hall being sacked and destroyed is by the result forces of waking up earlier from a dream instead of staying in and waiting for the Hellhound to kill you. Also counts as a PressStartToGameOver.Jeearr.

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* NintendoHard: ''Enchanter'' was pretty modest by Infocom standards. ''Sorcerer'' was quite a bit harder, particularly the mind-bending coal mine puzzle. ''[[UnusualEuphemism Holy Christ on a neon surfboard]]'' was ''Spellbreaker'' difficult! Considered one of the hardest games Infocom ''ever'' made, people actually criticised it for supposedly being unreasonably frustrating in an attempt to boost sales of the hint book, and it significantly negatively impacted the game's popularity.


** In ''Enchanter'', the Kulcad scroll can only be used once. It cancels magic. Since every puzzle you encounter is basically a magical trap, the spell allows you to "cheat" your way past any one puzzle in the game. Doing this gives you no warning that you've done anything wrong -- until you get to the endgame and lack the spell you need to win.

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** In ''Enchanter'', the Kulcad KULCAD scroll can only be used once. It cancels magic. Since every puzzle you encounter is basically a magical trap, the spell allows you to "cheat" your way past any one puzzle in the game. Doing this gives you no warning that you've done anything wrong -- until you get to the endgame and lack the spell you need to win.


* EverythingTryingToKillYou: The first scene of ''Sorcerer'' is absolutely brutal, and you escape from one peril to another like some kind of DeathCourse. [[It's AllJustADream, though you end up in a less-deadly version of the same location later.]]

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* EverythingTryingToKillYou: The first scene of ''Sorcerer'' is absolutely brutal, and you escape from one peril to another like some kind of DeathCourse. [[It's [[spoiler: It's AllJustADream, though you end up in a less-deadly version of the same location later.]]

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